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Best next upgradesArcherroni

90 moves for Archerroni
NOW+27% dmgno meso costModelledCharacterBoss damage 159%.Hyper stat, weapon/secondary/emblem lines, familiars. Endgame is 300%+. Hyper stat points and familiars cost no mesos; the weapon, secondary and emblem lines are cubes, which do, so it is not in the meso ranking. That is the whole 159% → 250% move at your recorded 73% Damage%. Boss Damage is added into the same bucket as Damage%, so this figure is computed against your real bucket rather than against an assumed empty one.
NOW+13% dmgno meso costModelledCharacter26 Arcane symbol levels left (+2,600 DEX).Arcane Power 1060 of 1,320. Symbol stat is flat and is not multiplied by your %stat — which is why %lines are worth less than they look right now. Enter your six symbol levels and this becomes a ranking instead of a total. Paid for in daily Arcane River dailies, not mesos, so it is not in the meso ranking. It is the largest single number on this page, and the reason it does not sit at the top of the meso ranking is that dividing by a zero meso cost would pin it there forever.
NOW+10% dmgno meso costModelledCharacterCrit damage 41.5% is low.Hyper stat, gloves potential, link skills and legion. Target 60%+. Paid for in hyper stat points and link levels, not mesos, so it is not in the meso ranking. That is the whole 41.5% → 60% move.
NOW+0.3% dmgfreeModelledRing 4Tier up: Epic → Unique.Free Hard / Solid cubes from bossing. Cheap — do this before chasing extra lines.
NOW+0.09% dmg3M mesos+31% dmg / 1BModelledSecondaryNo flame. Roll one.Bonus stats reset for 3,000,000 mesos since v.271 — at Black Flame rates. The 3M is exact; the gain is modelled at the tier-2 floor this item is guaranteed, so the real roll can only beat it.
NOW+9.0% dmg1.54B mesos+5.9% dmg / 1BEstimateSecondaryTier up: Unique → Legendary.The expensive step. Save Bright cubes for it — they can double rank-up and let you pick a line. Cost estimated; cube tier-up rates are not yet sourced. Boss Damage % is added into the same bucket as Damage %, which the game does not print; this figure assumes 0% Damage%, so it is the most the line could be worth rather than the likeliest.
NOWPocket1 wasted flame line — reset it.STR +30. A reset is 3,000,000 mesos. The cheapest fix on the page.
NOWPendant 21 wasted flame line — reset it.INT +30. A reset is 3,000,000 mesos. The cheapest fix on the page. This is boss-drop gear, so it is flame advantaged — tier 4 minimum and up to tier 7. Worth more rerolls than ordinary gear.
NOWBelt1 wasted flame line — reset it.STR +30. A reset is 3,000,000 mesos. The cheapest fix on the page.
NOWHat1 wasted flame line — reset it.STR +40. A reset is 3,000,000 mesos. The cheapest fix on the page. This is boss-drop gear, so it is flame advantaged — tier 4 minimum and up to tier 7. Worth more rerolls than ordinary gear.
NOWFace1 wasted flame line — reset it.INT +20. A reset is 3,000,000 mesos. The cheapest fix on the page.
NOWShoes1 wasted flame line — reset it.LUK +40. A reset is 3,000,000 mesos. The cheapest fix on the page. This is boss-drop gear, so it is flame advantaged — tier 4 minimum and up to tier 7. Worth more rerolls than ordinary gear.

Character

Lv.
Combat Power
5,260,117
Damage rangeModelled
5,907,897
min 5,021,713 at 85% mastery

Computed from the published range formula at a 1.3× weapon multiplier, with your DAMAGE 73% and FINAL DAMAGE 115.79% applied on top — the same two terms the stat window folds into the range it prints.

This is directly comparable to your stat window. It should still read a little under, because the sheet has no field for your secondary stat and the formula counts it at 1× against main stat’s 4× — worth about 3% on the character these constants were fitted to. Anything larger than that is worth reporting.

The legacy 1.15× reading would print 5,226,217 instead. The gap between the two is far wider than rounding, so the window settles which is right.

Falsifier — for the reference sheet

This figure, 1,582,543, is NOT what the stat window prints. It is computed for a character sheet carrying no DAMAGE % and no FINAL DAMAGE % reading, and the window folds both of those in on top - on the recorded stat window that is a factor of 3.73x. A window reading several times higher than this is the expected result, not a broken constant. THE TEST THAT DOES DISCRIMINATE is the ratio: the legacy 1.15 multiplier gives 1,399,942 against 1.3's 1,582,543, a 13.0% gap that no reading can hide, because both sides are missing the same factors. For the absolute check see damageRangeSelfCheck(), whose fixture records both lines and reproduces the printed 6,231,358 at a ratio of 1.0000.

Offense
DEX
Attack
Crit rate %
Crit dmg %
Boss dmg %
Ignore DEF %
Survivability
Max HP
Progression
Arcane Power
Star Force
Arcane symbol levels
Vanishing Journey
Chu Chu Island
Lachelein
Arcana
Morass
Esfera

0 of 6 entered. Nothing is recorded until all six are in: an empty box means “not told”, and the model has nowhere to put that — it would have to store a 0, which is the different claim “I have not unlocked this symbol”. If that IS the claim, type 0.

Arcane Power is a total, and a total does not invert. 1,070 is 95 symbol levels, but thousands of ways of spreading 95 levels across six symbols all read 1,070 — and they disagree about which symbol is cheapest to level next. Enter the six levels from your Symbol tab and this becomes an exact answer instead of a guess. Your 1,060 reads as 94 total levels and stops there.

From the game’s Symbol window, one level per Arcane River area, 0 to 20. Symbol stat is FLAT: no %DEX or %All Stat line on your gear multiplies it, which is why a better pendant moves your range less than it looks like it should while these are low. Sacred symbols are not entered here.

Stat window readings
Damage %
Final Damage %
STR (secondary)

All three are in the game’s Character Info / STAT window — the one that prints your Combat Power and Damage Range. The first two are labelled DAMAGE and FINAL DAMAGE; the third is your STR line, a few rows above them. Type them exactly as printed: the reference Bow Master reads 73 and 115.79, with 2,609 STR. Leave a box empty for “not read”; a zero would claim a measurement of zero, and for secondary stat zero is a reading some classes genuinely have.

EquipmentArcherroni · 24 items

LegendaryUniqueEpicRareNeeds attention