Best next upgradesArcherroni
Character
Computed from the published range formula at a 1.3× weapon multiplier, with your DAMAGE 73% and FINAL DAMAGE 115.79% applied on top — the same two terms the stat window folds into the range it prints.
This is directly comparable to your stat window. It should still read a little under, because the sheet has no field for your secondary stat and the formula counts it at 1× against main stat’s 4× — worth about 3% on the character these constants were fitted to. Anything larger than that is worth reporting.
The legacy 1.15× reading would print 5,226,217 instead. The gap between the two is far wider than rounding, so the window settles which is right.
This figure, 1,582,543, is NOT what the stat window prints. It is computed for a character sheet carrying no DAMAGE % and no FINAL DAMAGE % reading, and the window folds both of those in on top - on the recorded stat window that is a factor of 3.73x. A window reading several times higher than this is the expected result, not a broken constant. THE TEST THAT DOES DISCRIMINATE is the ratio: the legacy 1.15 multiplier gives 1,399,942 against 1.3's 1,582,543, a 13.0% gap that no reading can hide, because both sides are missing the same factors. For the absolute check see damageRangeSelfCheck(), whose fixture records both lines and reproduces the printed 6,231,358 at a ratio of 1.0000.
0 of 6 entered. Nothing is recorded until all six are in: an empty box means “not told”, and the model has nowhere to put that — it would have to store a 0, which is the different claim “I have not unlocked this symbol”. If that IS the claim, type 0.
Arcane Power is a total, and a total does not invert. 1,070 is 95 symbol levels, but thousands of ways of spreading 95 levels across six symbols all read 1,070 — and they disagree about which symbol is cheapest to level next. Enter the six levels from your Symbol tab and this becomes an exact answer instead of a guess. Your 1,060 reads as 94 total levels and stops there.
From the game’s Symbol window, one level per Arcane River area, 0 to 20. Symbol stat is FLAT: no %DEX or %All Stat line on your gear multiplies it, which is why a better pendant moves your range less than it looks like it should while these are low. Sacred symbols are not entered here.
All three are in the game’s Character Info / STAT window — the one that prints your Combat Power and Damage Range. The first two are labelled DAMAGE and FINAL DAMAGE; the third is your STR line, a few rows above them. Type them exactly as printed: the reference Bow Master reads 73 and 115.79, with 2,609 STR. Leave a box empty for “not read”; a zero would claim a measurement of zero, and for secondary stat zero is a reading some classes genuinely have.