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Class reference

MapleStory x Frieren: Beyond Journey's End · patch 2026-09-09 · GMS, Heroic (Reboot) unless a row says otherwise · patch notes

53 classes, every roster field sourced. 25 class-guide research files are marked written and 28 classes have nothing shippable. 52 of 53 link skills have a name the sources agree on.

Roster figures are stamped v.269 against a declared v.271, so most of the roster reads stale below. That is the honest state, not a defect: Every roster figure is stamped v.269 because the best GMS-specific source (Grandis Library) is footer-stamped GMS Ver. 269 and the MapleStory Wiki is region-agnostic and not version-stamped at all. They are therefore STALE against the app's declared v.271 by construction, not by neglect. The v.270 and v.271 class deltas could not be read: the Nexon patch-notes page is a JS SPA that returns no text to a fetcher and docs/sources/v271-patch-notes.md is not present in this repo.

No game art ships on this page, by design and for a stated legal reason. Every class mark is a monogram in a branch colour, and the branch colour is a MaplePlanner design decision rather than a game constant.

Patch ledger — GMS livev.271 current

Ground truth for what is LIVE in GMS, kept physically separate from what Korea has and GMS does not. Written because data/classes.json was stamped v.269 by construction and the app could not tell a stale record from a wrong one, and because a Korean announcement was once one careless edit away from corrupting the meso model.

Hard rule GMS OFFICIAL PATCH NOTES are the only ground truth for what is live. KMS sources are a roadmap, never truth. Never write 'this is how it works' from a Korean source; write 'Korea has this as of <date>; GMS does not yet.' If it cannot be confirmed for GMS, status is 'unknown' and it goes in unresolved.

v.271MapleStory x Frieren: Beyond Journey's Endgms · live

Posted: 2026-09-08Last Updated In Place: 2026-09-10Went Live: 2026-09-09Read On: 2026-09-12

Live confirmation Inferred, not stated. The page was written pre-release ('coming soon on September 9, 2026') and last updated 2026-09-10; today is 2026-09-12; the ring-conversion text refers to 'the maintenance on September 9, 2026' as a past event. A 'v.271 Known Issues' thread exists (7mmo.com/threads/v-271-known-issues.4002) that was NOT read - post-9/10 hotfixes would not be reflected here.

How v.271 was read

nexon.com

Browser-pane render of the official Nexon SPA, then document.querySelectorAll('details').forEach(x => x.open = true) to force-open the 68 collapsed accordions that hold the per-class tables (page innerText grew 111,291 -> 172,741 chars), then document.body.innerText read in slices. Plain WebFetch of the same URL returns only the page title, so a fetcher alone cannot see any of this.

Class balance — the shape of it

The overwhelming bulk of v.271 class balance is a per-class retune of four shared common-core skills that previously used one flat value for every class. Officially stated as 'Changed so that damage dealt varies by job.' Directionally a broad buff (nearly every class up, several 2-4x), offset by the Sol Hecate nerf and the Special Skill Ring rebalance recorded below.

The 53 classes under 'Job Skill Changes' map 1:1 onto the 53 records in data/classes.json (name-form differences only, e.g. the page writes 'Arch Mage (Fire/Poison)' where the repo writes 'Arch Mage (Fire, Poison)'). Beast Tamer appears nowhere on the page; data/classes.json already treats Beast Tamer as a legacy class converted to Lynn in 2024, which is consistent.

All values are skill damage percentages as printed. Each new value replaces the old shared baseline above. null means the official page listed no line for that skill for that class.

Common-core skillOld shared baseline, every class
Erda Shower900%
Erda Fountain900%
True Arachnid Reflection Spatial Collapse990%
True Arachnid Reflection385%
Solar Crest Mitras Fire1650%
Solar Crest Flame Emblem440%
Solar Crest Flame Emblem Single Attack605%
Sol Janus Cyclic Ring690%
Sol Janus Primal Crystal1035%

The per-class replacements for these baselines are on each class card in the roster below — 53 of 53 listed classes joined to a roster record by classId.

Sol Hecate — all classes running the Sol Hecate common core

MAJOR ACROSS-THE-BOARD NERF, listed as its own section between Mo Xuan and SHINE rather than under any one class. This is the single biggest counterweight to the common-core buffs and must not be missed when re-deriving class DPS.

SkillFromToChange
Sol Hecate: Sol Erda Particle Damage (Lv.30)1149800-30.4%
Sol Hecate: Styx: Damage (Lv.30)25031427-43%
Sol Hecate: Styx: Death Seed Damage (Lv.30)26201489-43.2%
Sol Hecate: Styx: Death Seed Bloom Damage (Lv.30)30551729-43.4%
Sol Hecate: Phlegethon: Damage1627735-54.8%
Sol Hecate: Phlegethon: Rift Damage1298586-54.9%

What v.271 changed — 17 entries

othercorroboratedgms · liveclasses: all

GENERAL SKILL - Origin Skill cooldown acceleration (new, affects every class).

Using an Origin Skill now applies a cooldown-acceleration effect for a set duration; while active, using a qualifying skill decreases its cooldown by the cast-animation duration of the Origin Skill. Qualifying: skills with a cooldown between 60 and 120 seconds; for charge-over-time skills, maximum charge time between 47.4 and 103.8 seconds when charge time is NOT affected by cooldown reduction, or between 60 and 120 seconds when it IS.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

Corroborated by en.namu.wiki 'MapleStory/Skill' describes the same mechanism from the KMS side (mechanism only, no numbers taken).

otherofficial page onlygms · liveclasses: all

GENERAL SKILL - True Arachnid Reflection and Solar Crest cooldown 250s -> 230s.

Both are also officially noted as 'Changed so that damage dealt varies by job', which is the umbrella statement covering all 53 per-class retunes in classBalance.perClass.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

otherofficial page onlygms · liveclasses: all

GENERAL SKILL - Erda Fountain reworked (affects every class).

Can now be re-summoned by using the skill again. Can NO LONGER be used in Boss maps, Mu Lung Dojo or Sharenian Culvert. Removed the effect that activated after defeating a certain number of enemies - Erda Fountain now attacks enemies at set intervals instead. Client-freeze fix for large numbers of hit effects. The boss-map restriction is a meaningful loss for bossing rotations and partly offsets the per-class Erda Fountain buffs.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

hexaofficial page onlygms · liveclasses: all

HEXA Skill - 3rd HEXA COMMON Node added, one per class group (16 nodes).

HEXA Blitz Shield -> Explorer Warrior; HEXA Arcane Overdrive -> Explorer Magician; HEXA Fury of the Wild -> Explorer Bowman; HEXA Shadow Walker -> Explorer Thief; HEXA Pirate's Banner -> Explorer Pirate; HEXA Phalanx Charge -> Cygnus Knight; HEXA Freud's Wisdom -> Hero; HEXA Resistance Infantry -> Resistance; HEXA Defender of the Demon -> Demon (page has a typo, 'HEXA Defender of the DemonI'); HEXA Might of the Nova -> Nova; HEXA Transcendent -> Zero; HEXA Afterimage of the Otherworld -> Kinesis; HEXA Conversion Overdrive -> Flora; HEXA Ring of Samsara -> Jianghu; HEXA Twilight Bloom -> Sengoku; HEXA Lotus Flower -> Anima. NOTE: this is the COMMON node, not the class-unique 3rd HEXA Skill Core that KMS shipped in live 1.2.417 - see upcoming.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

hexaofficial page onlygms · liveclasses: siaastelleerellight

Erda Link - 3rd SHINE Skill Stone added: 'SHINE Tree of Stars'.

Communes with the Star Garden to draw forth the power of the Star Flowers; deals damage and increases Attack Power, Magic ATT and Damage. No numeric values published on the page.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

otherofficial page onlygms · liveclasses: hoyounglararen

GENERAL SKILL - Lotus Flower (Anima common node) reworked.

MP cost 15% of Max MP -> flat 500 MP; can now be re-summoned by using the skill again; can now be used in the air; fixed cooldown not applying when cast while its buff was active.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

otherofficial page onlygms · liveclasses: bowmastermarksmanpathfinder

GENERAL SKILL - Fury of the Wild (Explorer Bowman common node) usable without a summon.

Can now be used even when Phoenix, Frostprey or Shadow Raven are NOT summoned; description changed; movement-display fix. Pairs with the Pathfinder removal of 'Fury of the Wild Tempest'.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

otherofficial page onlygms · liveclasses: all

GENERAL SKILL - Special Node cooldown and placement rules changed.

Equipping a Special Node now applies that node's cooldown, and extending an expired Special Node while equipped also applies its cooldown; logging back in while a Special Node cooldown is active no longer restarts the timer. Decent Holy Fountain can now be used even if Decent Holy Fountain and Vestige of Divinity are already set up, and can be summoned at the same location as Decent Mystic Door, Bishop's Mystic Door, Cannoneer's Poolmaker Supplies, Mechanic's Open Portal: GX-9, Illium's Crystal Gate and Lara's Manifestation: Where the River Courses. Resistance Infantry now shows remaining cooldown when reused during re-summon cooldown. Descriptions changed for Counterattack I, Grit I, Undeterred (Practice Mode), Blitz Shield, Shadow Walker. Weapon Tempering, Advanced Weapon Tempering, Accessory Enhancement and Advanced Accessory Enhancement effects are now kept after re-logging.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

ringscorroboratedgms · liveclasses: all

SPECIAL SKILL RING REBALANCE - affects every class, large power swing.

Ring of Restraint: Attack Power and Magic ATT (Lv.6) 95% -> 85%, zone range about +95%, re-cast now recreates the zone. Continuous Ring: duration 8s -> 30s, Boss Damage (Lv.6) 195% -> 54%, cooldown REMOVED, and using skills (with exceptions) now temporarily increases Attack Power, Magic ATT and Boss Damage. Master Level 6 -> 4 with value cuts: Critical Damage Ring (Crit Damage Lv.4 24% -> 20%), Totalling Ring (Main Stat Lv.4 1.6% -> 1.2%), Risk Taker Ring (ATT/Magic ATT Lv.4 40% -> 30%), Weapon Jump S/D/I/L Rings (STR/DEX/INT/LUK Lv.4 320% -> 260%). NEW: an additional Special Skill Ring slot unlocked by equipping a Lv.4+ Ring of Restraint or Lv.4+ Continuous Ring - one Active and one Passive ring, and using the active ring also activates the passive ring's effects. REMOVED: Swap Rings skill, Ring Activation skill, Reserve Special Skill Ring slot, Ring Activation from Buff Favorites. Equipping a Special Skill Ring now applies the maximum cooldown to its usable skill.

Economics
Lv.5/Lv.6 Critical Damage / Totalling / Risk Taker / Weapon Jump rings owned before the 2026-09-09 maintenance were converted to Lv.4 with compensation (Lv.5: 10x Grindstone of Life + 5,000,000,000 mesos; Lv.6: 10x Grindstone of Life + 20x Grindstone of Faith + 25,000,000,000 mesos), claimable until 2027-09-08. Ring Polish Swap cost changed to 50,000,000 mesos and the Ring Polish Swap feature will be REMOVED in the November 2026 update. Polishing caps: up to 10 Grindstones of Life at once (+10% success each, 500,000,000 mesos each) and up to 20 Grindstones of Faith at once (+5% success each, 1,000,000,000 mesos each). These meso figures belong to the meso model, not the class model.
Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

Corroborated by en.namu.wiki 'special skill ring' independently describes the extra ring slot gated behind a Lv.4+ Restraint/Continuous Ring (mechanism only).

symbolsofficial page onlygms · live

Arcane Symbol income DOUBLED; Sacred Symbol income raised 1.5x on DAILIES ONLY; Authentic untouched.

Verbatim: 'Increased the Arcane River Daily Quest rewards for all areas from 20 Arcane Symbols -> 40 Arcane Symbols' and 'Increased the Arcane River Weekly Quest rewards for all areas from 40 Arcane Symbols -> 80 Arcane Symbols' (exactly 2.0x, all areas). Grandis DAILY quest rewards: Cernium 20 -> 30 Sacred Symbols; Hotel Arcus, Odium, Shangri-La, Arteria, Carcion 10 -> 15 Sacred Symbols; Tallahart, Geardock 10 -> 15 Grand Sacred Symbols (1.5x, not 2x). NO Grandis WEEKLY quest increase is listed at all. A case-insensitive search for 'authentic' across the whole 111k-char page returns ZERO matches.

Repo impact lib/symbols.ts already carries the Arcane 40/80 values as VERIFIED. SACRED_DAILY_CERNIUM_UNVERIFIED = 30, SACRED_DAILY_OTHER_UNVERIFIED = 15 and GRAND_SACRED_DAILY_UNVERIFIED = 15 are now confirmed verbatim against the official page and can be promoted out of UNVERIFIED.

Values
Arcane Daily Per Area

From 20

To 40

Arcane Weekly Per Area

From 40

To 80

Sacred Daily Cernium

From 20

To 30

Sacred Daily Other Grandis

From 10

To 15

Grand Sacred Daily

From 10

To 15

Authentic no value recorded

Qol
Symbols claimed from Daily and Weekly Quests now auto-merge into the currently equipped Symbol. Grand Sacred Symbol: Tallahart added to Sacred Symbol Selector Coupon output.
Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

expofficial page onlygms · live

EXP REQUIRED to level reduced for Lv. 210-259 only.

Under 'Level-Up Flow Revamp -> EXP Changes: Decreased the amount of EXP required to level up from Lv. 210 - 259'. This is a reduction in EXP REQUIRED, not an increase in EXP gained, and it stops at 259 - Lv. 260+ is untouched. 'If a character's current EXP exceeds the updated level-up requirement, their EXP will be adjusted to the amount required to level up at their current level.'

Caveat All band figures are printed with a '~'. Whether each percentage is per-level or cumulative-to-next-level is not unambiguous in the wording - see unresolved.

Bands

Levels 210-214

Reduction Percent 8

Levels 215-219

Reduction Percent 15

Levels 220-224

Reduction Percent 21

Levels 225-229

Reduction Percent 27

Levels 230-234

Reduction Percent 33

Levels 235-239

Reduction Percent 38

Levels 240-244

Reduction Percent 43

Levels 245-249

Reduction Percent 47

Levels 250-259

Reduction Percent 58

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

expofficial page onlygms · live

Inactivity EXP coupons changed to 3x EXP Coupons (15 min).

24+ hrs inactive: x1; 48+: x2; 72+: x3; 96+: x4; 120+: x5. QoL: Maple Planner Bulk Claim Daily Quests now saves EXP collection status, Symbol collection status and Symbol auto-use settings per character.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

starforcecorroboratedgms · live

Star Catching REMOVED as a minigame; its success bonus is now permanent.

Verbatim, under 'Star Force Changes': '[Updated 9/10/2026] Removed the Star Catching feature from Star Force Enhancement. The increased enhancement success rate from Star Catching is now permanently applied to Star Force Enhancement.' Net effect: success rates are unchanged in practice for anyone who was already star-catching - this is a UX removal, not a buff. The [Updated 9/10/2026] tag means the line was added AFTER initial publication on 9/8, so it is absent from any repost or cache taken before 9/10.

Scope The entire 'Star Force Changes' section consists of that single line. NO change to destruction rates, star costs, safeguard, or the 22-star cap. Every other 'Star Force' occurrence on the page is a Unified Enhancement UI animation improvement, an event reward coupon, a Frieren mission, or a World Leap inventory restriction.

Repo impact lib/starforce.ts already models this (starCatch defaults true, x1.05, note 'per v.271').

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

Corroborated by MapleStory Wiki independently describes Star Catching's bonus being folded into base success rates (region-ambiguous, so the official page is what the claim rests on).

flamesofficial page onlygms · live

Rebirth Flames REMOVED from Boss, Elite Monster and Elite Champion drops.

'The following items will no longer drop from Boss Monsters, Elite Monsters, and Elite Champions: Powerful Rebirth Flame; Eternal Rebirth Flame; Black Rebirth Flame; Unrelenting Flame; Forever Unrelenting Flame; Forever Unrelenting Black Flame; Rebirth Fragment.' Scope is broader than 'boss' - open-field elite farming no longer yields flames either.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

flamesofficial page onlygms · live

Rebirth Flame supply rework accompanying the drop removal.

ADDED: Burning Rebirth Flame and Karma Burning Rebirth Flame; '[Updated 9/10/2026] The reset rates are identical to Powerful Rebirth Flames' (this attribution was CORRECTED on 9/10 - a pre-9/10 reading is wrong). New flames added to the Legion Coin Shop, Monster Collection exploration rewards (Burning + Black) and the Mu Lung Dojo Point Shop (Burning). Karma Black Rebirth Flame purchase limit in the Legion Coin Shop 40 -> 60. REMOVED from Legion Coin Shop: Powerful, Karma Powerful, Karma Eternal. REMOVED from Monster Collection exploration rewards: Powerful, Eternal (incl. Decent and Substantial Exploration Boxes). REMOVED from Monster Park Monday Creation Boxes: Unrelenting, Forever Unrelenting; Tuesday Enchantment Boxes: Powerful, Eternal; Saturday Festive Boxes: Unrelenting, Forever Unrelenting, Powerful, Eternal. REMOVED Powerful Rebirth Flame from the Mu Lung Dojo Point Shop, and Unrelenting / Forever Unrelenting Flame from the Kritias Coin Shop.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

bonus-statscorroboratedgms · live

Bonus Stats can now be reset with mesos: 3,000,000 per reset, at Black Rebirth Flame rates.

Verbatim under 'Bonus Stat Enhancement Revamp -> Bonus Stat Reset Changes': 'Bonus Stats can now be reset using either mesos or Rebirth Flames.' / 'Resetting bonus stats with mesos costs 3,000,000 mesos.' / 'You can choose whether to keep the bonus stats from before or after the reset.' / 'The reset rates are identical to Black Rebirth Flames.' / 'Players with MVP Gold or higher can reset Bonus Stats 3 times at once.' The keep-before-or-after choice makes this a meso sink with no downside risk, which matters for the meso model.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

Corroborated by A web search result independently described a 3,000,000-meso bonus-stat reset at Black Rebirth Flame rates (region-ambiguous; the official page is what the claim rests on).

mesoofficial page onlygms · live

Guild Noblesse Skill SP reset cost 100,000 GP -> 10,000 GP (GP, not mesos).

Recorded so nobody later mistakes it for a meso change. World Leap meso handling also changed: characters with unclaimed mesos after a World Leap cannot be deleted, and characters who failed a World Leap automatically receive the previously deducted mesos when attempting another World Leap.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

What v.271 did NOT change — 5 negative findings

A negative finding is a fact, and it is the half that stops a Korean headline being copied into a constant. Each one was read off the same page as the changes above.

crystalsofficial page onlygms · live

THE KMS TRAP DID NOT SHIP. GMS v.271 contains NO boss crystal price change, NO change to the weekly boss crystal sale limit, and NO re-tiering.

'sale limit' and 'boss crystal' both return FALSE across all 172,741 chars of the rendered page. All 60 'crystal' hits are unrelated skill names (Primal Crystal, Crystal Ignition, Crystal Gate) or Champion Raid bug fixes. The only crystal-adjacent line in the patch is pure QoL: 'Added text to the Intense Power Crystal item description stating that it can be sold through "Crystals & Elixirs" option in the Quick Move menu.' The GMS meso model must retain the existing weekly crystal sale cap.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

mesoofficial page onlygms · live

No meso rate change of any kind in v.271.

A regex for 'meso rate|mesos obtained|meso drop|meso acquisition' over the full official notes returns ZERO matches. Mob meso drop rates, meso-obtained modifiers and Heroic meso multipliers are UNCHANGED. The only meso-denominated changes are sinks and costs: the 3,000,000-meso bonus stat reset, Special Skill Ring grindstone/polish costs, ring compensation payouts, and Sol Hecate skin unlock costs.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

dropsofficial page onlygms · live

No item drop rate system change in v.271.

Every 'drop rate' occurrence is either a bug fix (Boost Potion effects that increase mesos, EXP and Drop Rate were not kept when entering Practice Mode through Boost Potion Support - fixed) or event-scoped (Night Troupe: Omega Sector 'Mesotron-S' Right Arm module, +10/15/20/25/30% Item Drop Rate for 120 seconds, bought with Troupe Coins). Base drop rates and DROP gear behaviour are unchanged.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

cubesofficial page onlygms · live

No cube system change in v.271.

No cube rates, costs, tiers or caps change. All 12 'Cube' occurrences are event distributions or incidental: Karma Bright Cube x10 (Winter Countdown days 9 and 19; event shop 100 coins, limit 10), Karma Bonus Mystical Cube (50 coins, limit 50, INTERACTIVE WORLDS ONLY - i.e. not Heroic), Karma Solid Cube x30 and Karma Hard Cube x2 Coupon x20 as Frieren/Night Troupe rewards, Event Ring Exclusive Solid Cube x100, an 'Evan Cube Chair' icon bug fix, and a World Leap restriction.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

class-balanceofficial page onlygms · live

Beast Tamer appears NOWHERE in the v.271 patch notes.

The string 'beast tamer' returns zero hits across the whole page, so v.271 gives no basis to stamp anything Beast-Tamer-shaped to v.271. data/classes.json's own legacyClasses entry already records Beast Tamer as converted to Forest Child Lynn in GMS on 2024-05-01, which is consistent with the absence. data/class-guides/beast-tamer.json is therefore a guide for a class that is not on the GMS roster.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

Roster impact — which data/classes.json fields v.271 touches

Summary v.271 changes SKILL DAMAGE, cooldowns, node structure and Special Skill Rings. It changes NO field that data/classes.json actually stores.

Fields Not Touched By V271
  • linkSkill (no link skill line appears in any of the 53 class blocks, nor in the General Skill, HEXA, Erda Link or Special Skill Ring sections)
  • legion (no Legion line appears anywhere in the notes)
  • branch / archetype / primaryStat / secondaryStat / weapon / secondaryWeapon

Derivation This is an ABSENCE-OF-LINE derivation, not a positive restatement of the values. Nexon patch notes enumerate deltas only. The claim is: the full class section was read end to end and contains no line that would move these fields.

Exception Kinesis. v.270 remastered the class wholesale (resource system Psychic Points -> MP, hyper stat pool DF/TF/PP -> DF/TF, most 1st-4th job skills replaced). Kinesis's Link Skill is explicitly unchanged, and its weapon (Psy-limiter) and secondary (Chess Piece) are restated in the v.270 notes. But the Grandis-Library-sourced innateCritRate 0.45 and innateCritDamage 0.41 in data/classes.json describe the PRE-remaster passive kit and were never re-derived. Do not restamp the Kinesis record-level patchVersion on the strength of v.271.

What corroborated means here

Definition corroborated:true means a source INDEPENDENT of the official Nexon page carries the same claim. corroborated:false means the claim is carried only by the official Nexon page - which is primary ground truth and outranks any repost. 'false' therefore means single-sourced, NOT doubtful.

Repost Hunt No independent repost of the per-class numbers exists that could be found. 7mmo.com thread 3873 (2,870 chars total) carries only the marketing blurb and contains neither 'Nova Triumphant' nor 'Life and Death'; gamemarket.gg and massivelyop.com likewise blurb-only (massivelyop returned HTTP 403); forums.maplestory.nexon.net carries only a banner link whose href actually points at the v.270 URL. The correct second pair of eyes is a second independent render of the same official page (re-open, force-open the <details>, re-diff), not a repost hunt.

Mechanism Only en.namu.wiki (Origin Skill acceleration, extra Special Skill Ring slot) and vortexgaming.io (per-class common-core retune) independently describe the same MECHANISMS from the Korean side. They were used only to confirm these are the systems Korea received earlier. No number in this file comes from them.

v.270Ride the Lightning (Part 2)gms · live

Went Live: 2026-07-22In Cycle Minor Patches: v.270.1.1 2026-07-22, v.270.2.0 2026-07-30, v.270.4.0 2026-08-13, 2026-08-27
How v.270 was read

g.nexonstatic.com

Nexon's own CMS behind the maplestory.com SPA: read the SPA JS bundle (web.nxfs.nexon.com/maplestory/assets/index-CplyPfYS.js), found the content API baseURL //g.nexonstatic.com/maplestory/cms/v1, then GET /news/42415 -> 1.17 MB JSON whose `body` field is the complete 803 KB patch-notes HTML the page renders. Minor-patch deltas independently corroborated against the Steam News API (ISteamNews/GetNewsForApp, appid 216150) and the CMS 'v.270 Known Issues' post /news/43420.

What v.270 changed — 13 entries

class-balancecorroboratedgms · live

NEGATIVE FINDING, and the most important one for the roster stamp: v.270 contains NO general class balance pass.

The table of contents has no balance or skill-adjustment section at all. The per-class headings that do appear (Explorers, Cygnus Knights, Heroes, Resistance, Nova, Flora, Anima, Sengoku, Jianghu, Shine, Friends World) are purely Astra Secondary Weapon eligibility tables - which old secondary transfers into which Astra type - and contain zero skill numbers. The only class whose kit changed in v.270 is Kinesis. For 52 of 53 roster records, v.269-sourced data was still accurate as of v.270.

Source

g.nexonstatic.com

Read by the same route as the rest of this patch, printed once above.

class-balancecorroboratedgms · liveclasses: kinesis

Kinesis Redux - full class remaster.

Resource system replaced: 'Removed Psychic Points and Kinesis now uses MP.' Hyper Stat pool DF/TF/PP -> DF/TF. Link Skill UNCHANGED (Judgment, passive, mastery 3, Critical Damage +6%). Primary weapon Psy-limiter, secondary Chess Piece, INT/LUK, Friends World, Legion INT +10/20/40/80/100. Skills removed wholesale across every job tier (1st: Kinetic Crash, Ultimate - Metal Press, Mental Shield, Mental Fortitude; 2nd: Kinetic Piledriver, Psychic Blast, Psychic Drain, Ultimate - Deep Impact, Psychic Armor, Mental Strength; 3rd: Psychic Grab, Psychic Assault, Ultimate - Trainwreck, Mind Tremor, Psychic Bulwark, Third Eye, Transcendence; 4th: Psychic Clutch, Ultimate - Psychic Shot, Ultimate - B.P.M., Psychic Charger, Mind Quake, Mind Break, Telepath Tactics, Supreme Concentration, Mind Scrambler, Mastery; plus the old hyper passives). New/retained kit: 1st Psychic Attack, Psychic Force, ESP Booster, Kinetic Step, Defend, Mental Fortitude; 2nd Psychic Rise, Ultimate: Pressure (now passive), Psychic Sprint, ESP Mastery, Pure Power, Mental Strength; 3rd Psychic Fall, Ultimate: Opening, Kinetic Jaunt, Warp, Kinetic Combo, Psychic Reinforcement, Transcendence, Mitigation; 4th Psychic Smash, Ultimate: Gambit, Ultimate: Check, Breakthrough, President's Orders, Clear Mind, ESP Expert, Awakening, Concentration, Critical Rush. Hyper actives are Mental Tempest, Mental Overdrive, Mental Shock. V Matrix rebuilt (new nodes Psychic Shockwave, Psychic Nova, Ultimate: Checkmate, Psychic Castle; removed Psychic Tornado, Ultimate - Mind Over Matter, Ultimate - Psychic Shockwave, Law of Gravity). 6th job rebuilt: Origin 'From Another Realm', Ascent 'Fractal Horizon'. NO damage percentages, hit counts, cooldowns or MP costs were published for the new kit.

Source

g.nexonstatic.com

Read by the same route as the rest of this patch, printed once above.

class-balancecorroboratedgms · liveclasses: kinesis

Kinesis HEXA Matrix Reset Scroll claim window has CLOSED.

Kinesis characters created before the July 22 maintenance could claim one HEXA Matrix Reset Scroll and one Change Circulator from Maple Administrator. Claim window July 22 (after maintenance) to 2026-09-08 23:59 UTC; scrolls expired 2026-09-09 02:00 UTC. Any planner advice that still offers it is stale as of 2026-09-12.

Source

g.nexonstatic.com

Read by the same route as the rest of this patch, printed once above.

class-balanceofficial page onlygms · liveclasses: erellight

Erel Light - real numeric skill change shipped as a bug fix in v.270.4.0.

'Resolved an issue where Destruction of Roan could deal an additional hit in certain situations by adjusting the keydown duration from 1.8 seconds -> 1.7 seconds.' Filed as a bug fix but it is a skill-data change. Also 2026-07-23: the final hit of Eternal Guardian was not triggering properly (fixed). Main notes also carry Spear of Lugh fixes.

Source

g.nexonstatic.com

Read by the same route as the rest of this patch, printed once above.

class-balanceofficial page onlygms · liveclasses: dawnwarriorsiaastelleerellightlynnmoxuanevanluminouskinesis

Assorted in-cycle class bug fixes (qualitative, no numbers).

Dawn Warrior Rising Sun / Falling Moon toggling incorrectly (v.270.2.0). Sia Astelle: Stellar VIII - Sadalmelik not interacting with Decent Combat Orders and not appearing in Buff Favorites with Stellagram Fusion (7/30); some 4th job skills could not be upgraded (8/13). SHINE jobs: Sol Hecate disappearing after V Matrix changes (v.270.4.0). Mo Xuan Righteous Thunder bind duration now stacks with Sol Hecate: Stynx. Evan's Mir respects skill-effect transparency immediately. Luminous Aether Conduit no longer visible on other players' screens. Lynn Light Leap unusable right after channel change or login (8/13). Some summon skill attacks not applying as intended (8/13). Kinesis Origin/Ascent sound reduced during Haste Fever Time (8/13).

Source

g.nexonstatic.com

Read by the same route as the rest of this patch, printed once above.

symbolscorroboratedgms · live

NEW Grand Sacred Symbol: Geardock.

Awarded x1 for completing the Geardock region quests. Upgrades to Lv. 11; each level grants +10 Sacred Power. Lv. 1: 10% Bonus EXP / 5% Mesos Obtained / 5% Item Drop Rate. Lv. 11: 50% Bonus EXP / 15% Mesos Obtained / 15% Item Drop Rate plus +20% damage dealt to Jupiter. Daily quest yields EXP (once per world) and Grand Sacred Symbol: Geardock Coupon x10. Sacred Catalyst CANNOT be used on Grand Sacred Symbols and they CANNOT be obtained from Sacred Symbol Selector Coupons. Geardock added to the Symbol Express Pass (1,000 Maple Points).

Source

g.nexonstatic.com

Read by the same route as the rest of this patch, printed once above.

starforcecorroboratedgms · liveclasses: all

NEW Astra Secondary Weapon (Lv. 200 secondary, three quest-gated tiers).

Star Force caps scale with tier: Astra I to 15 stars, Astra II to 20 stars, Astra III to 30 stars. Exception: Astra Katara and Astra Talisman enhance to 30 stars regardless of quest progress. Requires Lv. 265+, '[Hotel Arcus] Til We Meet Again' and the Genesis Weapon questline. Quest costs: Astra Enhancement 3,000 Vestiges of Erion + 600 Traces of Battle; Erion's Identity 3,000 + 600; Astra Enhancement (III) 4,000 + 800. Stat line: Main/Secondary stat +10/+10 -> +15/+15 -> +20/+20, ATT/MATT +7 flat at every tier. Destroyed during Star Force enhancement: replacement costs 1,000,000,000 mesos. Transfer moves Potential and Bonus Potential only, EXCEPT that Star Force and eligible scroll stats also carry for certain shields (Deimos Warrior/Sage/Shadow Shield, Terminus Shield), Arcane Umbra Katara (Dual Blade) and Thousand Soul Talisman (Kanna); the event-distributed 15-Star Arcane Umbra Katara is NOT eligible. Hero/Paladin/Dawn Warrior must have selected a one-handed Genesis or Destiny weapon to obtain Astra Sacred Aegis or Astra Topaz Aegis.

Source

g.nexonstatic.com

Read by the same route as the rest of this patch, printed once above.

starforcecorroboratedgms · liveclasses: all

NEW Destiny 2nd Transcendence Weapon (Lv. 275+).

Requires a Destiny Weapon and '[Destiny Weapon] The Adversary's Weapon'. Enhances up to 25 Star Force. Additional scroll enhancements cannot be used. Potential, Bonus Stats and Soul Weapon status carry over from the 1st Transcendence weapon. Grants Legacy of First Transcendence (active, ATT or MATT +10% for 60s, 120s CD), Decisive Willpower (passive, Final Damage 10%, Boss Damage +15%, Ignore Defense +15%) and Undying Determination (active, invincible 10s, re-press to end, 120s CD). Destroyed weapon restored from the Ark of Determination in Shangri-La for 10,000,000,000 mesos.

Source

g.nexonstatic.com

Read by the same route as the rest of this patch, printed once above.

dropscorroboratedgms · live

NEW weekly boss Jupiter (Lv. 295+), Normal and Hard.

Requires '[Geardock] In the Aftermath'. Party 1-3, 30-minute limit, entry via Geardock: Forge Entrance, opened 2026-07-23 00:00 UTC. Drops: Original Sin of Pride (face accessory, Req Lv 250, all stats +15, ATT +15, MATT +15, DEF +300, 7 upgrades, Brilliant Boss set); Jupiteroid chair; Lingering Twisted Desire (collect 10 -> choice of Eternal Shoes/Gloves/Cape); Eternal Twisted Armor Box (7-day); Jupiter's Soul Shard (collect 10 -> random Jupiter's Soul; Magnificent bonus lines ATT +3%, MATT +3%, All Stats +5%, Max HP +2,000, Crit Rate +12%, IED +7%, Boss Damage +7%). Soul skills Rejection, Control and Madness. On Heroic Worlds drops are untradable and permanent. NOTE: the notes publish Adversary Determination (Normal 160 / Hard 500), Vestige of Erion Coupons (Normal 45) and Traces of Battle (Normal 210 / Hard 630) but NO boss crystal meso value for either difficulty.

Source

g.nexonstatic.com

Read by the same route as the rest of this patch, printed once above.

dropsofficial page onlygms · live

Vestige of Erion economy (the Astra currency).

Grandis Daily Quests grant permanent untradable Vestiges scaled by the highest-level daily completed that day: Cernium Research 1, Clean Up Around Hotel Arcus 3, Odium Area Expedition 6, Shangri-La Contamination Purification 10, Defeat the Arteria Remnants 15, Carcion Recovery Support 25, Investigate the Tallahart Ancient God's Power 45, Cleaning Up Kronos 65; completing a higher daily later the same day pays the difference. Vestige of Erion Coupons drop from Grandis bosses: Extreme Seren 30, Extreme Kalos 180, Hard First Adversary 30, Extreme First Adversary 240, Hard Kaling 60, Extreme Kaling 480, Hard Malefic Star 90, Hard Limbo 60, Hard Baldrix 120, Normal Jupiter 45. Heroic coupon tradability changed on 2026-08-13 to 'Tradable within world, Permanent'.

Source

g.nexonstatic.com

Read by the same route as the rest of this patch, printed once above.

mesoofficial page onlygms · live

NEW recurring meso sink: Weekly Portrait Commission Ticket.

Added to the Coin Shops tab. Heroic Worlds price 1,500,000,000 mesos per ticket (Interactive Worlds 300,000,000), limit 7 per week, account-shared, resets Thursday 00:00 UTC. Tradable within world, 30-day duration, Lv. 15+, not available in Challenger Worlds. Up to 10.5B mesos/week on Heroic.

Source

g.nexonstatic.com

Read by the same route as the rest of this patch, printed once above.

otherofficial page onlygms · live

Genesis Pass (sale 2026-06-18 to 2026-11-02, 30,000 NX, max 2 per account, Lv. 255+ pre-liberation only).

Genesis Mission parties expand from 2 to 6 for same-stage pass holders (Lotus and above; the 50% Final Damage party penalty, 60% for Lotus Awakening, still applies); Trace of Darkness from bosses increased 3x with a hard cap of 3,000 total; a Trace of Darkness boss buff (all stats +20, ATT/MATT +20, Boss Damage 10%, IED 10%, Max HP/MP +1,000, Arcane Power +150); guaranteed ATT or MATT Weapon Soul on liberation via Commander's Soul Box. Materially changes any Genesis liberation timeline model.

Source

g.nexonstatic.com

Read by the same route as the rest of this patch, printed once above.

othercorroboratedgms · live

v.270.2.0 (2026-07-30) system deltas.

Ride or Die Guardian Charm shield-limit increase 10%/25%/50% -> 10%/15%/20%; Ride or Die boss HP increased, timer now starts when the boss appears, 10-second re-entry cooldown added. Operation: Dive Record Shop incident: an incorrect setting allowed over-purchase of Sol Erda Fragments; all unused Sol Erda Fragment x10 Coupons and Fragments were recovered and Kroma Coins refunded, with residual recovery applied on opening the HEXA Matrix / Erda Link UI (that UI is blocked until recovery completes). Purchase limit restored to 450 coins, max 30.

Source

g.nexonstatic.com

Read by the same route as the rest of this patch, printed once above.

What v.270 did NOT change — 2 negative findings

A negative finding is a fact, and it is the half that stops a Korean headline being copied into a constant. Each one was read off the same page as the changes above.

crystalscorroboratedgms · live

v.270 contains NO boss crystal price change, no weekly sale-limit change, and no crystal re-tiering.

The strings do not appear anywhere in the 803 KB official body. Deliberately recorded so the negative survives.

Source

g.nexonstatic.com

Read by the same route as the rest of this patch, printed once above.

cubescorroboratedgms · live

v.270 contains no cube system change.

The only cube mention in the entire body is a Mystical Cube as a Ride or Die coin shop reward (tradable within world, permanent). No potential-tier, cube-rate or cube-cost change.

Source

g.nexonstatic.com

Read by the same route as the rest of this patch, printed once above.

Korea is ahead — NOT IN GMSkms · upcoming

EVERYTHING IN THIS BLOCK IS KOREAN. Korea runs ahead of GMS. Nothing here describes GMS behaviour. KMS changes do not always reach GMS, and frequently land ALTERED - Reboot/Heroic differs between regions (GMS Heroic runs 6x field meso vs KMS's 5x, has no daily meso cap, allows 14 crystal sales per character at 180 per world, and has higher cube tier-up odds). A KMS percentage does not translate into the same GMS delta even if GMS ever adopts the change. Never render any of this as current.

read 2026-09-12

Kms Live: client 1.2.418, 2026-08-20 - the newest entry on maplestory.nexon.com/news/update as of 2026-09-12Kms Test: client 1.2.206, 2026-09-10, test world only (maplestory.nexon.com/testworld/news/update/198 and /199)Gms Live: v.271, 2026-09-09Measured Lag: About five months on common-core content: KMS live 1.2.414 (2026-04-16) shipped the 3rd Common HEXA Core that GMS is receiving now as v.271's HEXA Common Nodes.
class-balancenot even KMS-livenot in GMS2026-09-10

Korea: The September all-class balance patch promised on the July Maple NOW broadcast: 200+ individual skill modifications across all 49 KMS classes.

KMS state test world only (KMST 1.2.206). NOT in KMS live 1.2.418.

GMS GMS does not have it. GMS v.271 has no class balance section of this kind - its class work is the common-core retune, HEXA Common Nodes and Special Skill Rings.

Alteration risk HIGH on two axes: (a) test-server numbers are routinely revised before KMS live - Nexon already revised the July 3rd-skill-core round after test feedback (15% cost cut, level-1 buff); (b) GMS may take it altered or not at all.

3 themes reported in Korea
  • Damage-oriented PARTY SYNERGY buffs stripped out and partially returned as personal buffs: Dark Knight Beholder party attack/defense/accuracy removed; Wild Hunter Sharp Eyes party crit removed; Battle Mage Yellow Aura party attack speed removed; Cannoneer Monkey Magic party buffs removed (replaced by a personal 'Monkey's Blessing' passive); Bishop Resurrection no longer applies a party damage buff.
  • Movement/rush skills converted from combat skills into pure mobility that grants a PERMANENT attack-power passive, plus cancel functionality (Hero/Paladin/Dark Knight rush; Bowmaster/Marksman/Pathfinder Double Jump; Kaiser Piercing Rush).
  • Several summon and installation skills converted into persistent or passive effects (Ice/Lightning Thunder Sphere becomes fixed damage, 296% -> 466%; Cannoneer Support Monkey duration 60s -> 600s).
Notable Classes
  • Xenon - the single largest nerf. Opartz Code final damage 32% -> 5%; Triangle Formation 340% -> 166% (and loses its accuracy debuff); Snipe 340% -> 286%; Mega Smasher 660% -> 627%; Installation Smasher 550% -> 523%; Photon Ray 880% -> 827%. Inven's community measurement puts the net at roughly -13% real DPS.
  • Xenon symbol conversion RAISED as compensation: Arcane Symbol 144 -> 198 base and 48 -> 66 per enhancement level; Authentic Symbol 240 -> 330 base and 96 -> 132 per level, with HEXA stat gains scaled proportionally (up to +60% at level 10). HIGHEST GMS-ALTERATION RISK ITEM IN THIS FILE - Xenon uniquely converts symbols into all three main stats, and Heroic symbol acquisition differs from KMS regular worlds.
  • Pathfinder - the Relic Gauge system is DELETED outright. Relic Charge I and II removed, attack skills move to MP consumption, Relic Materialization triggers on a hit chance requiring 2 attacks instead of 8. A full resource-system rework.
  • Kaiser - best received. Will of Sword spawn time 70% faster, damage 300% -> 510%; Final Trance cooldown 240s -> 120s with duration 60s -> 30s (uptime holds at 25% but aligns to the 2-minute burst); Piercing Rush becomes utility with a permanent attack-power rider.
  • Demon Avenger - Exceed max stacks 20 -> 10, Exceed Overload gains 1 per skill instead of 2, Release Overload grants a permanent 20% final damage bonus, Shield Charge deleted and replaced by a new Blood Charge, Blood Fist reworked into a heal/defense hybrid with no HP cost.
  • Mihile - Royal Guard triggerable by direct body-contact hits, Soul Attack final damage and crit bonuses become permanent. A precursor already shipped in KMS LIVE 1.2.417 (Royal Guard buff duration 20s -> 60s).
  • Bishop - self-buff vs party-buff distinction removed, Angelic Touch 350% -> 690% with hit count 5 -> 11, new Divine Refinement (stance + ignore defense), Triumph Feather prioritises the highest-HP boss target.
  • Fire/Poison Arch Mage - Poison Breath DoT 10s -> 30s with the tick 60% -> 275%, Poison Mist DoT 6s -> 30s, new Poison Flare. Ice/Lightning - loses Teleport Mastery, gains Frost Edge.
  • Battle Mage - Dark Genesis 520% -> 1850% with hit count 8 -> 10, new Aura Enhance and Necrotic Hex (10% ignore defense).
  • Marksman - True Sniping redesigned, scope targeting narrowed 12 enemies -> 5.
  • Demon Slayer - Demonic Concentration gains a permanent ignore-defense rider; Demon Awakening enhanced slash 830% -> 893-1170%; Jormungandr summonable in the air and repositions on recast.
  • Buccaneer - Screw Punch master level 20 -> 10 with MP and damage formulas rescaled plus a downward cancel. Blaster - new Explosion Spurt; the worst-received class in the patch per Inven.
  • Luminous - new Lachesis Resonance built on the light/dark equilibrium. Illium - primary-skill consolidation, passive charging removed.
Community Directional
Inven's 49-class community roundup (player measurements on a test build, NOT patch-note data): positive Kaiser, Shadower, Hoyoung, Luminous, Illium, Cannoneer; negative Xenon (~-13% measured), Ark, Blaster, Cadena (core ultimate damage halved), Wind Archer; neutral Adele.
Source and route

maplestory.nexon.com

Official KMS test-world patch notes fetched directly - unlike the GMS page these are NOT an SPA and render to a fetcher. Community reaction cross-read on inven.co.kr board 5974/7161560 (49-class roundup) and the Inven webzine Maple NOW recap.

hexashipped in KMSnot in GMS2026-07-23

Korea: All 48 KMS classes received a 3rd HEXA SKILL Core - a brand-new class-unique 6th job skill with 30 master levels. Sol Erda costs run roughly 7 Erda + 140 Fragments at level 1 up to 14 Erda + 357 Fragments at level 30. Examples: Hero 'Rage Explosion' (4 sword strikes at 551% x8 on up to 12 enemies, then 6 explosions at 685% x10, 60s cooldown), Paladin 'Divine Convergence' (three-hit combo up to 1306% per hit, 60s cooldown), Marksman 'Lethal Punisher' (accumulate explosive arrows, fire Lethal Bolts at 750% x7). Nexon calibrated the net gain at only ~2.5-3% damage, cut level-up material cost 15% and boosted level-1 performance after test feedback.

KMS state KMS LIVE, client 1.2.417

GMS GMS does NOT have this. v.271 delivered the 3rd HEXA COMMON Node (one per class GROUP, 16 nodes) - a different, earlier system. Do not conflate the two.

Alteration risk Unknown ship date for GMS; the common-node lag suggests roughly five months.

Source and route

orangemushroom.net

orangemushroom.net (long-standing English KMS translation blog), cross-read with pinkbean.gg/update version history.

hexanot even KMS-livenot in GMS2026-09-10

Korea: Rebalances 6th-job HEXA Core damage WEIGHTING across skills, with HEXA Matrix Reset Scrolls covering every skill except Sol Janus handed out through 2026-10-22 so players can re-spec without paying the Sol Erda cost. Also retunes Sol Hecate particle damage per class, roughly -10% to +30% depending on the job.

KMS state test world only (KMST 1.2.206)

GMS GMS has the Sol Hecate skill itself and shipped its own Sol Hecate NERF in v.271 (see live). What GMS does not have is the KMS per-class Sol Hecate retune. These are different changes to the same skill - do not merge them.

Alteration risk High. Test build, and GMS already took a different Sol Hecate adjustment.

Source and route

mmohuts.com

English repost of the 2026-09-10 Maple NOW broadcast, cross-read against the official KMS test-world notes.

othershipped in KMSnot in GMS2026-07-23

Korea: Per-line damage cap raised from 700 billion to 10 trillion (~14x headroom).

KMS state KMS LIVE, client 1.2.417

GMS GMS v.271 contains no damage cap change. CRITICAL: the current GMS cap could NOT be established from any official GMS source, so do not assume GMS sits at the old KMS 700 billion either. GMS's cap is unknown.

Alteration risk Unknown.

Source and route

invenglobal.com

Inven Global (English arm of Inven), rendering of the Maple NOW broadcast.

class-balanceshipped in KMSnot in GMS2026-06-18

Korea: New mage class LETHE released.

KMS state KMS LIVE, client 1.2.416

GMS GMS has no new class in v.271. data/classes.json's legacyClasses already records Lethe as 'not-in-gms'. A Korean aggregator also attributes a blanket -30% damage adjustment to all classes' main skills to this same patch - that figure appeared on ONE aggregator only, was not seen in the official 1.2.416 notes, and must be re-verified before it is carried anywhere.

Alteration risk Class releases reach GMS on their own schedule and are localised.

Source and route

pinkbean.gg

Korean patch-note aggregator, used only for the 2026 KMS version history.

economynot even KMS-livenot in GMS2026-09-10

Korea: Weekly boss crystal sale limit REMOVED entirely (Korean: '결정 주간 판매 12개 제한 해제'), with crystal sale prices re-tiered DOWNWARD across the whole range (roughly 50% below Hard Lotus, 5% for the Hard solo bosses below Black Mage, 35% for Extreme Seren and Extreme Black Mage; GameToc adds that Hard Limbo and above are untouched and renders the middle band as 5-15%). Also: a steeper field-meso penalty when hunting monsters 11+ levels below the character; Memento Cube boss payout re-tiered (Gold Cubes extended down to Normal Kaling); a new Prime / Prime Additional Cube that locks the first potential line and rerolls the rest, sold on a two-month trial; a scroll economy rework making core scrolls meso-purchasable while DELETING boss-dropped scrolls and existing vendors; a Soul overhaul adding Soul Ether as a new boss drop currency with soul enhancement and soul potential, deleting Soul Skills outright; Inner Ability advanced reset consuming meso and fame for up to 3 Legendary lines; MVP Symbol Quick Pass changed from per-region counts to one pooled count; Mileage split into Exploration Coins and Maple Credit.

KMS state ANNOUNCED ONLY on the 2026-09-10 Maple NOW broadcast, and present in KMST 1.2.206. NOT in KMS live as of 2026-09-12 (the KMS update board's newest entry is 2026-08-20). Community summaries point to 2026-09-17 for live application; that date is NOT confirmed by any official patch note.

GMS GMS DOES NOT HAVE ANY OF THIS, and Nexon America has said nothing in either direction. Nexon itself frames the crystal limit removal as near-neutral, NOT a buff: the boss clear limit stays at 12 and it ships bundled with price cuts. Reading it as an income increase inverts the intent.

Alteration risk MAXIMUM. namu.wiki's GMS-divergence page (edited 2026-09-03) records that GMS is the only overseas service that has NOT taken KMS's repeated crystal price nerfs; GMS fixes weekly crystal sales at 14 per character with free boss entry where KMS fixes 12 and blocks the 13th boss; KMS cut per-world weekly crystal sale volume 180 -> 90 while GMS still sits at 180; GMS never imported KMS's daily meso acquisition cap. Only percentage bands were announced, and the middle band is reported inconsistently (5% vs 5-15%) - do not hardcode a number.

See Also
negativeConstraints[0] and [1] - this is the documented project trap.
Source and route

inven.co.kr

Headless-browser get_page_text on the Inven KR news article (closest thing to a primary transcript of the broadcast), corroborated by invenglobal.com article 25798, mmohuts.com and gametoc.co.kr article 111373. Official KMS test-world notes /testworld/news/update/199 carry the same items. arca.live and en.namu.wiki returned HTTP 403.

class-balanceshipped in KMSnot in GMS2026-01-15 / 2026-03-19 / 2026-04-16 / 2026-05-14

Korea: 1.2.411 (2026-01-15) new shared HEXA core plus class-wide skill tuning; 1.2.413 (2026-03-19) Lara skill damage adjustment; 1.2.414 (2026-04-16) 3rd Common HEXA Core, shared-core cooldown reductions and a Pathfinder Raven-series overhaul; 1.2.415 (2026-05-14) Mechanic attack-delay improvements.

KMS state KMS LIVE in earlier 2026 clients

GMS STATUS UNKNOWN per item. Some of this has clearly arrived - GMS v.271 carries the 3rd HEXA Common Nodes, shared-core cooldown cuts (TAR/Solar Crest 250s -> 230s), Mechanic action-delay reductions and a Lara rework, all of which match the shape of these KMS patches. Whether the GMS versions are numerically identical was NOT verified and should not be assumed. A GMS forum thread separately asks Nexon America NOT to import the KMS Lara change, which is evidence GMS players did not have it at the time of writing.

Alteration risk Demonstrated: GMS v.271's Lara rework and the KMS 1.2.413 Lara pass are not known to be the same numbers.

Source and route

pinkbean.gg

Korean patch-note aggregator version history.

Do not add these — 12 negative constraints

Things a future contributor might 'helpfully' add from a headline that are NOT true of GMS. Read this before changing any constant.

no-crystal-sale-limit-removal-in-gms

Not true of GMS: The weekly boss crystal sale limit has been removed / crystal prices have been re-tiered.

Why someone would add it The 2026-09-10 Korea-side Maple NOW broadcast announced exactly this, and it is the headline item in every English repost of that broadcast.

Truth It is KMS, it is not even KMS-live (test world KMST 1.2.206 as of 2026-09-12), and it is ABSENT from GMS v.271: 'sale limit' and 'boss crystal' both return zero hits across all 172,741 chars of the rendered official v.271 page, and across the full 803 KB v.270 body. GMS must retain its existing weekly crystal sale cap.

Do not Do NOT set lib/meso.ts CRYSTAL_SALE_LIMIT.crystalsPerReset to null-meaning-unlimited, or to any Korean number, on the strength of this announcement. That field is already null for a different and correct reason: no GMS source establishes the value.

no-crystal-price-change-in-gms

Not true of GMS: GMS boss crystal meso values have changed (e.g. down 50% / 35% / 5-15%).

Why someone would add it Percentage bands from the same Korean broadcast, plus an older fmkorea table with concrete numbers (Checkmate Solus 800M -> ~580M, Nosoi Kalingal 1.88B -> ~1.4B).

Truth The fmkorea table is dated 2025-10-16 and belongs to a DIFFERENT, earlier KMS crystal nerf announced at the 2025-10-16 Maple NOW. It is not the 2026-09-10 change, and neither is GMS. namu.wiki records that GMS is the only overseas service that has not taken any KMS crystal price nerf.

Do not Do not merge the 2025 and 2026 Korean crystal tables, and do not apply either to GMS.

gms-has-no-daily-meso-cap

Not true of GMS: MapleStory has a daily meso acquisition cap.

Why someone would add it KMS has one; Korean economy discussion assumes it.

Truth GMS never imported it. namu.wiki: 'GMS did not import the daily obtainable meso limit, so as long as you can hunt you can keep accumulating mesos.' The same page records GMS Heroic field meso at 6x versus KMS old Reboot's 5x.

Do not Do not add a daily meso ceiling to the meso model.

namu.wiki2026-09-03
level-gap-meso-penalty-is-a-retune-not-a-new-mechanic

Not true of GMS: GMS has no level-difference meso penalty / GMS is about to gain one.

Why someone would add it KMS announced a steeper penalty for monsters 11+ levels below the character on 2026-09-10, and English summaries describe it as if it were new.

Truth GMS already HAS its own, different, older level-difference meso penalty. The Korean change is a RETUNE of a shared mechanic, not a mechanic GMS lacks. Asserting 'GMS has no level meso penalty' would be wrong; asserting the KMS 11-level threshold is GMS's would also be wrong.

Do not Do not write the KMS 11-level threshold into the GMS farming model, and do not delete the GMS penalty either.

inven.co.kr2026-09-10
gms-has-common-nodes-not-class-unique-3rd-hexa-cores

Not true of GMS: GMS classes each received a new class-unique 3rd HEXA Skill Core.

Why someone would add it KMS live 1.2.417 (2026-07-23) gave all 48 classes exactly that, it is well documented in English on orangemushroom.net, and GMS v.271 does contain something called a '3rd HEXA node'.

Truth GMS v.271 added the 3rd HEXA COMMON Node - 16 nodes, one per class GROUP (HEXA Blitz Shield, HEXA Arcane Overdrive, HEXA Fury of the Wild, and so on). That is a different and earlier system than the class-unique 3rd HEXA Skill Core. GMS has no 'Rage Explosion', no 'Divine Convergence', no 'Lethal Punisher'.

Do not Do not add class-unique 3rd HEXA skills or their Sol Erda costs to any GMS class record.

gms-damage-cap-is-unknown-not-10t-and-not-700b

Not true of GMS: The GMS per-line damage cap is 10 trillion.

Why someone would add it KMS raised it from 700 billion to 10 trillion in live 1.2.417.

Truth GMS v.271 contains no damage cap change, and no official GMS statement of the current GMS cap could be reached. The GMS cap is UNKNOWN. Do not assume 10 trillion, and do not assume 700 billion either.

Do not Do not write any damage cap constant sourced from a Korean patch note.

invenglobal.com2026-07-23
xenon-symbol-conversion-unchanged-in-gms

Not true of GMS: Xenon's symbol stat conversion is 198 base / 66 per level (Arcane) and 330 / 132 (Authentic).

Why someone would add it KMST 1.2.206 raises exactly those numbers as compensation for Xenon's -13% nerf, and Xenon symbol conversion is a natural planner field.

Truth Test world only, not KMS live, not GMS. GMS v.271 contains no Xenon symbol change and no Xenon nerf - GMS Xenon got the standard common-core retune (Erda 900 -> 970, the smallest in the patch).

Do not Do not touch Xenon's symbol conversion values.

no-authentic-symbol-change-in-v271

Not true of GMS: v.271 increased Authentic Symbol income along with Arcane and Sacred.

Why someone would add it The headline 'symbol income doubled' invites generalising across all three symbol families.

Truth A case-insensitive regex for 'authentic' over the entire 111k-char official v.271 page returns ZERO matches. Arcane doubled (20->40 daily, 40->80 weekly). Sacred DAILIES went up 1.5x only. Authentic is untouched. No Grandis WEEKLY increase is listed either.

Do not Do not model Sacred at 2x, do not model Authentic at anything but unchanged, and do not invent a Grandis weekly increase.

nexon.com2026-09-10
no-kms-symbol-growth-cost-cut

Not true of GMS: Arcane Symbol growth costs were cut 30%.

Why someone would add it GameToc's write-up of the 2026-09-10 broadcast mentions a 30% Arcane Symbol growth cost reduction and an Inven forum summary echoes it.

Truth The number 30% also appears in those same pieces attached to CRYSTAL prices - it reads as a translation bleed between 결정 (crystal) and 심볼 (symbol). The primary Inven KR bullet list contains NO symbol growth cost change. Not recorded as a fact in either layer. Even if real it would be KMS.

Do not Do not change any symbol growth cost until the actual KMS patch note is read after it ships.

gametoc.co.kr2026-09-10
no-gms-roadmap-from-gold-sellers

Not true of GMS: GMS ships 'Fall 2026 Update Part 1: Skill Balancing for All Jobs' on 2026-09-17, and Lethe in November.

Why someone would add it mmoexp.com publishes it as a 'GMS roadmap' and it is search-visible.

Truth The source is a gold-selling site. 2026-09-17 reads like the KMS LIVE date one week after the 2026-09-10 test build, not a GMS date. No official GMS roadmap was obtainable. Deliberately not recorded as evidence.

Do not Do not date any GMS content from an RMT site.

beast-tamer-is-not-a-53rd-or-54th-live-class

Not true of GMS: Beast Tamer is a current GMS class that should be stamped to v.271.

Why someone would add it data/class-guides/beast-tamer.json exists, so roster-completion logic would try to fill it in.

Truth Beast Tamer appears nowhere in the v.271 notes (zero hits). data/classes.json's legacyClasses already records it as converted to Forest Child Lynn in GMS on 2024-05-01. v.271 gives NO basis to restamp it.

Do not Do not add Beast Tamer to the 53-class roster and do not restamp beast-tamer.json to v.271 by roster-completion logic.

gms-v271-did-not-nerf-xenon-or-delete-pathfinders-relic-gauge

Not true of GMS: Pathfinder's Relic Gauge is gone / Xenon's Opartz Code is 5% / party synergy buffs were stripped.

Why someone would add it These are the loudest items in KMST 1.2.206 and they concern classes GMS also has.

Truth GMS v.271 DID change Pathfinder heavily - three new skills (Storm Rider, Ancient Tempest, Primal Tempest) and two removed (Raven Tempest, Fury of the Wild Tempest) - but the Relic Gauge is NOT deleted in GMS, and GMS Xenon received no nerf. The two Pathfinder reworks are different changes. Do not describe the GMS Pathfinder using Korean text.

Do not Do not import any KMST 1.2.206 skill number into a GMS class record.

Honest unknowns — 17 questions settled neither way

Anything that could not be confirmed either way. An honest unknown is useful; a confident mislabel is not.

Is any of the ~370 per-class percentage values in classBalance.perClass mis-transcribed?v271-per-class-numbers-single-sourced

State Single-sourced to the official Nexon page. No independent repost of the per-class tables exists (7mmo, gamemarket.gg, massivelyop all blurb-only; massivelyop 403; no Reddit route - the fetch tool refuses www.reddit.com). Official-primary is stronger than a repost, but it is one read by one agent.

Next step A second independent render of the same page: re-open it, force-open the 68 <details> accordions, re-extract and diff against classBalance.perClass. Not a repost hunt.

Are the six classes whose Sol Janus Primal Crystal prints LOWER than Cyclic Ring genuine, or Nexon transcription errors?sol-janus-inversions

State Hayato, Kanna, Lynn, Mo Xuan, Sia Astelle and Erel Light all invert the relationship every other class has, and Erel Light's Primal Crystal (1,035% -> 1,002%) is an outright decrease from the baseline. Transcribed exactly as printed and flagged per row rather than normalised. NOTE: the research pass that produced these numbers described the inversion as affecting five classes and did not list Kanna; recomputing from the transcribed values gives six. The discrepancy is in the prose summary, not the numbers.

Next step Re-read those six rows on the official page, and re-check after any post-9/10 hotfix.

Was anything in v.271 hotfixed after the 2026-09-10 in-place page update?post-9-10-hotfixes

State Not checked. A 'v.271 Known Issues' thread exists (7mmo.com/threads/v-271-known-issues.4002) and was not read. The official page carries [Updated 9/9/2026] and [Updated 9/10/2026] in-place revisions, proving Nexon edits it after publication - at least one attribution (Burning Rebirth Flame reset rates) was CORRECTED on 9/10, so a pre-9/10 reading of that line is wrong.

Next step Read the v.271 Known Issues thread and the GMS maintenance posts after 2026-09-10; re-render the official page and diff.

Are the Lv. 210-259 EXP reduction percentages per-level or cumulative-to-next-level?exp-band-semantics

State The notes say 'the amount of EXP required to level up from Lv. 210 - 259' with a per-band '~' percentage, which reads as a per-level requirement, but the wording is not unambiguous. The ~58% figure for 250-259 is large enough that misreading it would badly skew any levelling projection.

Next step Verify in-game against a known EXP table, or find a post-patch community EXP table.

Did Grandis WEEKLY quest symbol rewards change in v.271?grandis-weekly-symbol-quest

State The notes explicitly list only 'Grandis Daily Quest rewards'. No Grandis weekly line appears. Absence strongly implies no change, but the weekly value being untouched cannot be positively confirmed from this source.

Next step Confirm the current Grandis weekly reward in-game or from a post-patch wiki page.

What are the actual tier probabilities behind 'reset rates are identical to Black Rebirth Flames' and 'identical to Powerful Rebirth Flames'?bonus-stat-reset-probability-table

State The notes state the equivalence but publish no probability table, so the outcome distribution of a 3,000,000-meso reset must come from existing Black Flame rate data already in the project, not from this patch.

Next step Point the bonus-stat model at the project's existing flame rate tables and say which it used.

What is the net weekly Rebirth Flame supply change after the boss/elite drop removal?net-flame-supply

State Not derivable from the patch notes. They list additions (Burning and Karma Burning Rebirth Flames, expanded Legion/Monster Collection/Dojo entries, Karma Black limit 40 -> 60) and removals but give no drop rates or quantities.

Next step Needs in-game observation or a community supply table; do not estimate.

What IS the GMS weekly boss crystal sale limit and what is its scope?crystal-sale-limit-value

State Still unknown from any GMS official source - lib/meso.ts CRYSTAL_SALE_LIMIT.crystalsPerReset is correctly null. v.271 and v.270 both change nothing here, so the unknown is unchanged, not resolved. A Korean source (namu.wiki, 2026-09-03) states GMS sits at 14 per character with 180 per world, but that is a Korean community page describing GMS, not a GMS source, and it conflicts with the 60-per-week figures in the repo's own forum-sourced notes.

Next step A GMS-official or in-game determination. Do NOT resolve it from namu.wiki and do NOT resolve it from the Korean broadcast.

What is the boss crystal meso value of Normal and Hard Jupiter?jupiter-crystal-value

State The v.270 notes publish Adversary Determination, Vestige of Erion Coupons and Traces of Battle for Jupiter but NO crystal meso value for either difficulty.

Next step Needs a GMS source; do not infer it from neighbouring bosses.

What are the damage percentages, hit counts, cooldowns and MP costs of the remastered Kinesis kit?kinesis-skill-numbers

State The v.270 notes give the remastered skill LIST with descriptions only - no numbers. No GMS official source reached publishes them. Kinesis skill names are now ground truth; Kinesis numbers are not. This also means the Grandis-Library-sourced innateCritRate 0.45 / innateCritDamage 0.41 in data/classes.json describe the PRE-remaster passive kit and may be wrong rather than merely stale.

Next step Re-derive Kinesis base stats from a post-remaster source before restamping that record. Everything else in the Kinesis record (weapon Psy-limiter, secondary Chess Piece, INT/LUK, Link Skill Judgment +6% Critical Damage, Legion INT) is restated in the v.270 notes and is safe.

Did the v.270 Public Test Server notes contain class balance numbers that were cut before live?v270-pts-vs-live-diff

State Not diffed. The PTS page (nexon.com/maplestory/public-test-server/news/update/42480) was not resolved to a CMS id.

Next step Resolve the PTS post id against the same CMS API and diff it against /news/42415.

What is the Astra Secondary Weapon name for each of the 53 classes?astra-secondary-per-class-matrix

State Structure confirmed and several spot-checked (Astra Medallion for Hero, Astra Keir, Astra King Chess Piece for Kinesis, Astra Sacred/Topaz Aegis, Astra Bane Shield) but the full eligibility matrix was not transcribed. It lives in the v.270 CMS body.

Next step Re-fetch /news/42415 and transcribe the eligibility tables if the roster ever needs per-class secondary names.

What potential and bonus-potential tier does an Astra Secondary roll at on first acquisition?astra-base-potential-roll

State The v.270 notes cover transfer-in but not the base roll.

Next step Needs a GMS source.

When does the KMS September economy and balance package actually go live in KMS?kms-september-live-date

State NOT confirmed by any official patch note. The KMS update board's newest entry is still 2026-08-20 as of 2026-09-12. 2026-09-17 rests on an Inven community summary and two unrelated Inven articles citing that date as the next KMS maintenance. Strongly indicated, not official.

Next step Re-check maplestory.nexon.com/news/update after 2026-09-17 to convert the upcoming rows from announced to shipped. Shipping in KMS still does not make anything GMS.

Will GMS take the KMS September package, and in what form?gms-adoption-of-kms-september-package

State No statement from Nexon America in either direction - no announcement adopting it, none declining it. The 'GMS will not take this' intuition comes from the historical pattern documented on namu.wiki (GMS uniquely skipped every prior KMS crystal price nerf), NOT from a Nexon America decision.

Next step Watch GMS patch notes. Until then every such item stays status upcoming or unknown, never live.

What are the remaining KMST 1.2.206 per-class numbers?kmst-1.2.206-coverage

State The official notes state 200+ skill modifications; only the highest-impact changes per class were captured. Classes including Shadower, Cadena, Hoyoung, Ark, Wind Archer, Adele, Night Lord, Angelic Buster, Zero, Kain, Khali, Sia Astelle and Lethe have changes that were referenced but not enumerated. Inven thread 7156173 (the richest community compilation) returned HTTP 403 and the wiki it links to renders client-side. Two class names in the Inven roundup were garbled in translation ('Duchess', 'Evangelion') and were omitted rather than guessed.

Next step Only worth doing if the project builds a real 'what is coming' layer. It is KMS test data and will change.

Did KMS 1.2.416 really apply a blanket -30% to all classes' main skill damage?kms-1.2.416-minus-30-percent

State One Korean aggregator (pinkbean.gg) attributes it to the Lethe release patch. Not seen in the official 1.2.416 notes. Plausible given community complaints about a 'collapse of the damage structure', but single-sourced.

Next step Re-verify against the official KMS 1.2.416 notes before carrying the number anywhere.

Class roster53 classes · 11 branches

Branch, stats, weapon, weapon multiplier, innate crit rate, Legion square and link skill — the part of the class work that is genuinely sourceable. Every field carries its own source, read date and patch stamp. Crit rate is stored as a fraction and both halves are printed, because a 0.75 read as 0.75% is how a gearing recommendation goes a hundred times wrong.

Innate crit rate and crit damage are from passives only. Legion, hyper stats, link skills and gear all stack on top, so these are a starting point for a gearing decision rather than a total. Each card's v.271 retune block: All values are skill damage percentages as printed. Each new value replaces the old shared baseline above. null means the official page listed no line for that skill for that class.

Explorer15 classes#5aa9f0 · --branch-explorer

Hero

Explorer · warrior · STR / DEX

stale v.269
Weapon
Two-handed Axe, Two-handed Sword, One-handed Axe or One-handed Sword + Medallion (Shield with a one-handed weapon)
Weapon mult.
oneHanded 1.34× · twoHanded 1.44×
Innate crit rate
40% stored 0.4 40% unconditional, 70% conditional.
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
STR +10/20/40/80/100 flat · STR
Link skill
Invincible Belief — At 15% HP or below, restores 44% of Max HP every 1s for 3s. 90s cooldown. Stacks up to 3 across unique Explorer Warrior characters.
v.271 common-core retune

Erda Shower 1032

Erda Fountain 1032

True Arachnid Reflection no value recorded

Solar Crest no value recorded

Sol Janus

Cyclic Ring 791

Primal Crystal 1187

Paladin

Explorer · warrior · STR / DEX

stale v.269
Weapon
Two-handed Blunt, Two-handed Sword, One-handed Blunt or One-handed Sword + Rosary (Shield with a one-handed weapon)
Weapon mult.
oneHanded 1.24× · twoHanded 1.34×
Innate crit rate
47% stored 0.47
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
STR +10/20/40/80/100 flat · STR
Link skill
Invincible Belief — At 15% HP or below, restores 44% of Max HP every 1s for 3s. 90s cooldown. Stacks up to 3 across unique Explorer Warrior characters.
v.271 common-core retune

One of the largest common-core gainers in the patch.

Erda Shower 2016

Erda Fountain 2016

True Arachnid Reflection

Spatial Collapse 1682

True Arachnid Reflection 655

Solar Crest

Mitras Fire 2804

Flame Emblem 748

Flame Emblem Single Attack 1028

Sol Janus

Cyclic Ring 1546

Primal Crystal 2318

Dark Knight

Explorer · warrior · STR / DEX

stale v.269
Weapon
Spear or Polearm + Iron Chain
Weapon mult.
1.49×
Innate crit rate
75% stored 0.75
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
Max HP +2/3/4/5/6% percent · Max HP
Link skill
Invincible Belief — At 15% HP or below, restores 44% of Max HP every 1s for 3s. 90s cooldown. Stacks up to 3 across unique Explorer Warrior characters.
v.271 common-core retune

Radiant Evil now displayed separately from Evil Eye in Battle Analysis.

Erda Shower 1155

Erda Fountain 1155

True Arachnid Reflection

Spatial Collapse 1378

True Arachnid Reflection 536

Solar Crest

Mitras Fire 2297

Flame Emblem 613

Flame Emblem Single Attack 842

Sol Janus

Cyclic Ring 886

Primal Crystal 1328

Bishop

Explorer · magician · INT / LUK

stale v.269
Weapon
Staff or Wand + Shield or Magic Book
Weapon mult.
1.2×
Innate crit rate
75% stored 0.75
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
INT +10/20/40/80/100 flat · INT
Link skill
Empirical Knowledge — 31% chance on attack to mark the struck enemy with the highest Max HP: +5% Damage and +5% Enemy DEF Ignored per stack, 3 stacks, 10s. Stacks up to 3 across unique Explorer Magician characters.
v.271 common-core retune

Holy Fountain description changed. General bug fix: Divine Punishment sometimes not ready after an Origin skill.

Erda Shower 1053

Erda Fountain 1053

True Arachnid Reflection no value recorded

Solar Crest no value recorded

Sol Janus

Cyclic Ring 807

Primal Crystal 1211

Arch Mage (Fire, Poison)

Explorer · magician · INT / LUK

stale v.269
Weapon
Staff or Wand + Shield or Magic Book
Weapon mult.
1.2×
Innate crit rate
40% stored 0.4
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
Max MP +2/3/4/5/6% percent · Max MP
Link skill
Empirical Knowledge — 31% chance on attack to mark the struck enemy with the highest Max HP: +5% Damage and +5% Enemy DEF Ignored per stack, 3 stacks, 10s. Stacks up to 3 across unique Explorer Magician characters.
v.271 common-core retune

HEXA Flame Sweep Ember effect changed.

Erda Shower 987

Erda Fountain 987

True Arachnid Reflection no value recorded

Solar Crest no value recorded

Sol Janus

Cyclic Ring 757

Primal Crystal 1135

Arch Mage (Ice, Lightning)

Explorer · magician · INT / LUK

stale v.269
Weapon
Staff or Wand + Shield or Magic Book
Weapon mult.
1.2×
Innate crit rate
40% stored 0.4
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
INT +10/20/40/80/100 flat · INT
Link skill
Empirical Knowledge — 31% chance on attack to mark the struck enemy with the highest Max HP: +5% Damage and +5% Enemy DEF Ignored per stack, 3 stacks, 10s. Stacks up to 3 across unique Explorer Magician characters.
v.271 common-core retune

Erda Shower 999

Erda Fountain 999

True Arachnid Reflection

Spatial Collapse 1170

True Arachnid Reflection 455

Solar Crest

Mitras Fire 1949

Flame Emblem 520

Flame Emblem Single Attack 715

Sol Janus

Cyclic Ring 766

Primal Crystal 1149

Night Lord

Explorer · thief · LUK / DEX

stale v.269
Weapon
Claw + Charm
Weapon mult.
1.75×
Innate crit rate
75% stored 0.75
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
Critical Rate +1/2/3/4/5% percent · Critical Rate
Link skill
Thief's Cunning — On debuffing an enemy, Damage +18% for 10s. 20s cooldown. Stacks up to 3 across unique Explorer Thief characters.
v.271 common-core retune

NERF-AND-RESHAPE: Life and Death Slash Damage (Lv.30) 1,180% -> 1,024%, plus a new effect raising Final Damage of slashes during Throwing Star Barrage; Throwing Star Attack Power not applying was fixed.

Erda Shower 1267

Erda Fountain 1267

True Arachnid Reflection

Spatial Collapse 2019

True Arachnid Reflection 785

Solar Crest

Mitras Fire 3365

Flame Emblem 897

Flame Emblem Single Attack 1234

Sol Janus

Cyclic Ring 971

Primal Crystal 1457

Shadower

Explorer · thief · LUK / STR and DEX

stale v.269
Weapon
Dagger + Shield or Dagger Scabbard
Weapon mult.
1.3×
Innate crit rate
55% stored 0.55
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
LUK +10/20/40/80/100 flat · LUK
Link skill
Thief's Cunning — On debuffing an enemy, Damage +18% for 10s. 20s cooldown. Stacks up to 3 across unique Explorer Thief characters.
Exceptions
  • Two secondary stats (STR and DEX) — flame and bonus-stat scoring must weight both.
v.271 common-core retune

Slash Shadow Formation client-disconnect fixed.

Erda Shower 1215

Erda Fountain 1215

True Arachnid Reflection

Spatial Collapse 2059

True Arachnid Reflection 801

Solar Crest

Mitras Fire 3432

Flame Emblem 915

Flame Emblem Single Attack 1258

Sol Janus

Cyclic Ring 932

Primal Crystal 1397

Dual Blade

Explorer · thief · LUK / STR and DEX

stale v.269
Weapon
Dagger + Katara
Weapon mult.
1.3×
Innate crit rate
40% stored 0.4
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
LUK +10/20/40/80/100 flat · LUK
Link skill
Thief's Cunning — On debuffing an enemy, Damage +18% for 10s. 20s cooldown. Stacks up to 3 across unique Explorer Thief characters.
Exceptions
  • The secondary slot holds a Katara, a real weapon — it needs full star force, potential and flame investment, unlike every other class's cheap NPC trinket.
  • Two secondary stats (STR and DEX).
v.271 common-core retune

Sudden Raid inactive Boost Node icon misalignment fixed; Mortality damage-not-applying fixed.

Erda Shower 1118

Erda Fountain 1118

True Arachnid Reflection

Spatial Collapse 1624

True Arachnid Reflection 632

Solar Crest

Mitras Fire 2707

Flame Emblem 722

Flame Emblem Single Attack 992

Sol Janus

Cyclic Ring 857

Primal Crystal 1286

Bow Master

Explorer · bowman · DEX / STR

stale v.269
Weapon
Bow + Arrow Fletching
Weapon mult.
1.3×
Innate crit rate
75% stored 0.75
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
DEX +10/20/40/80/100 flat · DEX
Link skill
Adventurer's Curiosity — Critical Rate +15%, Monster Collection registration chance +50%. Stacks up to 3 across unique Explorer Archer characters.
Exceptions
  • Consumes Arrows and takes an attack bonus from the first arrow in the Use inventory.
v.271 common-core retune

Phoenix duration (Lv.10) 220s->600s; HEXA Phoenix 270s->600s. Inhuman Speed afterimage duration now extends on Ascendant Shadow arrow-shower hits. HEXA Hurricane Shootout Mode special arrowhead reset fixed.

Erda Shower 2664

Erda Fountain 2664

True Arachnid Reflection

Spatial Collapse 1971

True Arachnid Reflection 767

Solar Crest

Mitras Fire 3255

Flame Emblem 876

Flame Emblem Single Attack 1205

Sol Janus

Cyclic Ring 2042

Primal Crystal 3064

Marksman

Explorer · bowman · DEX / STR

stale v.269
Weapon
Crossbow + Bow Thimble
Weapon mult.
not sourced UNVERIFIED — not listed in the Grandis Library base-stat table read on 2026-09-11.
Innate crit rate
75% stored 0.75
Innate crit dmg
50% stored 0.5
Legion square
Critical Rate +1/2/3/4/5% percent · Critical Rate
Link skill
Adventurer's Curiosity — Critical Rate +15%, Monster Collection registration chance +50%. Stacks up to 3 across unique Explorer Archer characters.
v.271 common-core retune

Frostprey duration (Lv.10) 220s->600s; HEXA Frostprey 270s->600s. HEXA High Speed Shot aiming effect fixed.

Erda Shower 2113

Erda Fountain 2113

True Arachnid Reflection

Spatial Collapse 1805

True Arachnid Reflection 707

Solar Crest

Mitras Fire 2978

Flame Emblem 782

Flame Emblem Single Attack 1098

Sol Janus

Cyclic Ring 1620

Primal Crystal 2430

Pathfinder

Explorer · bowman · DEX / STR

stale v.269
Weapon
Ancient Bow + Relic
Weapon mult.
not sourced UNVERIFIED — not listed in the Grandis Library base-stat table read on 2026-09-11.
Innate crit rate
85% stored 0.85
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
DEX +10/20/40/80/100 flat · DEX
Link skill
Adventurer's Curiosity — Critical Rate +15%, Monster Collection registration chance +50%. Stacks up to 3 across unique Explorer Archer characters.
Exceptions
  • Ancient Bow is its own weapon type — ordinary Bow gear does not apply.
v.271 common-core retune

BIGGEST STRUCTURAL CHANGE IN THE PATCH. Three new skills added: Storm Rider, Ancient Tempest, Primal Tempest. Two skills REMOVED: Raven Tempest, Fury of the Wild Tempest. Shadow Raven duration (Lv.10) 220s->600s; HEXA Shadow Raven 270s->600s.

Erda Shower 2612

Erda Fountain 2612

True Arachnid Reflection

Spatial Collapse 2528

True Arachnid Reflection 986

Solar Crest

Mitras Fire 4223

Flame Emblem 1110

Flame Emblem Single Attack 1541

Sol Janus

Cyclic Ring 2003

Primal Crystal 3004

Buccaneer

Explorer · pirate · STR / DEX

stale v.269
Weapon
Knuckle + Wrist Band
Weapon mult.
1.7×
Innate crit rate
40% stored 0.4
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
STR +10/20/40/80/100 flat · STR
Link skill
Pirate Blessing — STR/DEX/INT/LUK +100 each, Max HP/MP +1750, Damage Taken -21%. Carries a togglable effect that swaps the stats granted by equipment between STR/%STR and DEX/%DEX (excludes primary and secondary weapon, totems and symbols; owner only, not the transferred copy). Stacks up to 3 across unique Explorer Pirate characters.
v.271 common-core retune

Serpent Scale effect display fixed. General bug fix: Serpent Vortex sometimes not ready after an Origin skill.

Erda Shower 1923

Erda Fountain 1923

True Arachnid Reflection

Spatial Collapse 1566

True Arachnid Reflection 609

Solar Crest

Mitras Fire 2610

Flame Emblem 696

Flame Emblem Single Attack 957

Sol Janus

Cyclic Ring 1474

Primal Crystal 2212

Corsair

Explorer · pirate · DEX / STR

stale v.269
Weapon
Gun + Far Sight
Weapon mult.
1.5×
Innate crit rate
65% stored 0.65
Innate crit dmg
50% stored 0.5
Legion square
Summon Duration +4/6/8/10/12% percent · Summon Duration
Link skill
Pirate Blessing — STR/DEX/INT/LUK +100 each, Max HP/MP +1750, Damage Taken -21%. Carries a togglable effect that swaps the stats granted by equipment between STR/%STR and DEX/%DEX (excludes primary and secondary weapon, totems and symbols; owner only, not the transferred copy). Stacks up to 3 across unique Explorer Pirate characters.
Exceptions
  • The only DEX-main Explorer Pirate — it does not share a main-stat gear pool with Buccaneer or Cannoneer (though Pirate Blessing's stat-swap toggle lets them share equipment).
v.271 common-core retune

Erda Shower 1746

Erda Fountain 1746

True Arachnid Reflection

Spatial Collapse 1994

True Arachnid Reflection 775

Solar Crest

Mitras Fire 3323

Flame Emblem 886

Flame Emblem Single Attack 1218

Sol Janus

Cyclic Ring 1339

Primal Crystal 2008

Cannoneer

Explorer · pirate · STR / DEX

stale v.269
Weapon
Hand Cannon + Powder Keg
Weapon mult.
1.5×
Innate crit rate
45% stored 0.45
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
STR +10/20/40/80/100 flat · STR
Link skill
Pirate Blessing — STR/DEX/INT/LUK +100 each, Max HP/MP +1750, Damage Taken -21%. Carries a togglable effect that swaps the stats granted by equipment between STR/%STR and DEX/%DEX (excludes primary and secondary weapon, totems and symbols; owner only, not the transferred copy). Stacks up to 3 across unique Explorer Pirate characters.
v.271 common-core retune

Monkey Mortar and HEXA Monkey Mortar bomb count no longer resets on entering certain content.

Erda Shower 1396

Erda Fountain 1396

True Arachnid Reflection

Spatial Collapse 2088

True Arachnid Reflection 812

Solar Crest

Mitras Fire 3480

Flame Emblem 928

Flame Emblem Single Attack 1276

Sol Janus

Cyclic Ring 1100

Primal Crystal 1605

Cygnus Knights6 classes#f3cf4f · --branch-cygnus

Dawn Warrior

Cygnus Knights · warrior · STR / DEX

stale v.269
Weapon
Two-handed Sword or One-handed Sword + Jewel (Shield with a one-handed sword)
Weapon mult.
oneHanded 1.24× · twoHanded 1.34×
Innate crit rate
50% stored 0.5
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
Max HP +250/500/1000/2000/2500 special · not a stat ladder
Link skill
Cygnus Blessing — Attack Power +35 and Magic ATT +35, Status Resistance +22, Elemental Resistance +22%. Stacks up to 5 across unique Cygnus Knight characters.
v.271 common-core retune

Rising Sun / Falling Moon no longer fail to deactivate on reuse; Equinox Cycle can no longer be added to Favorite Buffs.

Erda Shower 1296

Erda Fountain 1296

True Arachnid Reflection

Spatial Collapse 2361

True Arachnid Reflection 918

Solar Crest

Mitras Fire 3934

Flame Emblem 1049

Flame Emblem Single Attack 1442

Sol Janus

Cyclic Ring 994

Primal Crystal 1490

Blaze Wizard

Cygnus Knights · magician · INT / LUK

stale v.269
Weapon
Staff or Wand + Shield or Jewel
Weapon mult.
1.2×
Innate crit rate
40% stored 0.4
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
INT +10/20/40/80/100 flat · INT
Link skill
Cygnus Blessing — Attack Power +35 and Magic ATT +35, Status Resistance +22, Elemental Resistance +22%. Stacks up to 5 across unique Cygnus Knight characters.
v.271 common-core retune

Orbital Explosion / HEXA Orbital Explosion bonus-attack trigger description corrected.

Erda Shower 1458

Erda Fountain 1458

True Arachnid Reflection

Spatial Collapse 2154

True Arachnid Reflection 838

Solar Crest

Mitras Fire 3590

Flame Emblem 957

Flame Emblem Single Attack 1316

Sol Janus

Cyclic Ring 1118

Primal Crystal 1677

Wind Archer

Cygnus Knights · bowman · DEX / STR

stale v.269
Weapon
Bow + Jewel
Weapon mult.
1.3×
Innate crit rate
60% stored 0.6
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
DEX +10/20/40/80/100 flat · DEX
Link skill
Cygnus Blessing — Attack Power +35 and Magic ATT +35, Status Resistance +22, Elemental Resistance +22%. Stacks up to 5 across unique Cygnus Knight characters.
Exceptions
  • Consumes Arrows and takes an attack bonus from the first arrow in the Use inventory.
v.271 common-core retune

Erda Shower 1791

Erda Fountain 1791

True Arachnid Reflection

Spatial Collapse 2217

True Arachnid Reflection 861

Solar Crest

Mitras Fire 3698

Flame Emblem 986

Flame Emblem Single Attack 1356

Sol Janus

Cyclic Ring 1373

Primal Crystal 2060

Night Walker

Cygnus Knights · thief · LUK / DEX

stale v.269
Weapon
Claw + Jewel
Weapon mult.
1.75×
Innate crit rate
40% stored 0.4
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
LUK +10/20/40/80/100 flat · LUK
Link skill
Cygnus Blessing — Attack Power +35 and Magic ATT +35, Status Resistance +22, Elemental Resistance +22%. Stacks up to 5 across unique Cygnus Knight characters.
v.271 common-core retune

NERF-AND-RESHAPE mirroring Night Lord: Silence Slash Damage (Lv.30) 940% -> 808%, plus added Final Damage increases to slashes during Shadow Illusion and Greater Dark Servant; Throwing Star Attack Power fix.

Erda Shower 986

Erda Fountain 986

True Arachnid Reflection

Spatial Collapse 1841

True Arachnid Reflection 717

Solar Crest

Mitras Fire 3069

Flame Emblem 819

Flame Emblem Single Attack 1124

Sol Janus

Cyclic Ring 756

Primal Crystal 1134

Thunder Breaker

Cygnus Knights · pirate · STR / DEX

stale v.269
Weapon
Knuckle + Jewel
Weapon mult.
1.7×
Innate crit rate
40% stored 0.4
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
STR +10/20/40/80/100 flat · STR
Link skill
Cygnus Blessing — Attack Power +35 and Magic ATT +35, Status Resistance +22, Elemental Resistance +22%. Stacks up to 5 across unique Cygnus Knight characters.
v.271 common-core retune

ONLY class with NO Erda Shower/Erda Fountain and NO Sol Janus retune listed. Sea Wave / HEXA Sea Wave cooldown-reduction fix when linking during Primal Bolt; Thunder Wall Sea Wave sound and client-freeze fixes.

Erda Shower no value recorded

Erda Fountain no value recorded

True Arachnid Reflection

Spatial Collapse 1551

True Arachnid Reflection 603

Solar Crest

Mitras Fire 2585

Flame Emblem 690

Flame Emblem Single Attack 948

Sol Janus no value recorded

Mihile

Cygnus Knights · warrior · STR / DEX

stale v.269
Weapon
One-handed Sword + Soul Shield
Weapon mult.
1.24×
Innate crit rate
40% stored 0.4
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
Max HP +250/500/1000/2000/2500 special · not a stat ladder
Link skill
Knight's Watch — Active buff, 20s duration: Status Resistance +100. 120s cooldown.
Exceptions
  • A Cygnus Knight that does NOT have Cygnus Blessing and does NOT contribute to its 5-stack.
v.271 common-core retune

Erda Shower 1890

Erda Fountain 1890

True Arachnid Reflection

Spatial Collapse 1157

True Arachnid Reflection 450

Solar Crest

Mitras Fire 1929

Flame Emblem 514

Flame Emblem Single Attack 707

Sol Janus

Cyclic Ring 1449

Primal Crystal 2174

Heroes6 classes#b47ce8 · --branch-heroes

Mercedes

Heroes · bowman · DEX / STR

stale v.269
Weapon
Dual Bowguns + Magic Arrow
Weapon mult.
1.3×
Innate crit rate
60% stored 0.6
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
Skill Cooldown -2/3/4/5/6% percent · Skill Cooldown
Link skill
Elven Blessing — Permanently receive 20% additional EXP. Also an active return-to-Elluel on a 1800s cooldown.
v.271 common-core retune

NERF-AND-RESHAPE: Unfading Glory Shockwave Damage (Lv.30) 900% -> 707% and Crash Damage (Lv.30) 960% -> 760%, with an added Final Damage increase to Shockwave and Crash during Spirit of Elluel; Spirit of Elluel afterimage display fixed.

Erda Shower 1720

Erda Fountain 1720

True Arachnid Reflection

Spatial Collapse 1909

True Arachnid Reflection 742

Solar Crest

Mitras Fire 3181

Flame Emblem 848

Flame Emblem Single Attack 1166

Sol Janus

Cyclic Ring 1318

Primal Crystal 1978

Aran

Heroes · warrior · STR / DEX

stale v.269
Weapon
Polearm + Mass
Weapon mult.
1.49×
Innate crit rate
55% stored 0.55
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
70% chance to recover 2/4/6/8/10% of Max HP with each attack special · not a stat ladder
Link skill
Combo Kill Blessing — Combo Kill Marble EXP +900%. A training link; its value collapses after 200.
v.271 common-core retune

Erda Shower 1875

Erda Fountain 1875

True Arachnid Reflection

Spatial Collapse 2615

True Arachnid Reflection 1017

Solar Crest

Mitras Fire 4359

Flame Emblem 1162

Flame Emblem Single Attack 1598

Sol Janus

Cyclic Ring 1437

Primal Crystal 2156

Phantom

Heroes · thief · LUK / DEX

stale v.269
Weapon
Cane + Card
Weapon mult.
1.3×
Innate crit rate
60% stored 0.6
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
Mesos Obtained +1/2/3/4/5% percent · Mesos Obtained
Link skill
Phantom Instinct — Critical Rate +20% — the largest crit-rate link in the game.
Exceptions
  • The only meso Legion square — the one that matters to Heroic/Reboot meso income modelling.
v.271 common-core retune

Smallest common-core gains in the patch.

Erda Shower 1125

Erda Fountain 1125

True Arachnid Reflection

Spatial Collapse 1277

True Arachnid Reflection 497

Solar Crest

Mitras Fire 2128

Flame Emblem 567

Flame Emblem Single Attack 780

Sol Janus

Cyclic Ring 863

Primal Crystal 1294

Luminous

Heroes · magician · INT / LUK

stale v.269
Weapon
Shining Rod + Orb
Weapon mult.
1.2×
Innate crit rate
40% stored 0.4
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
INT +10/20/40/80/100 flat · INT
Link skill
Light Wash — Enemy DEF Ignored +20% when attacking.
v.271 common-core retune

Erda Shower 1584

Erda Fountain 1584

True Arachnid Reflection

Spatial Collapse 2183

True Arachnid Reflection 849

Solar Crest

Mitras Fire 3639

Flame Emblem 970

Flame Emblem Single Attack 1334

Sol Janus

Cyclic Ring 1214

Primal Crystal 1822

Evan

Heroes · magician · INT / LUK

stale v.269
Weapon
Staff or Wand + Shield or Document
Weapon mult.
1.2×
Innate crit rate
50% stored 0.5
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
70% chance to recover 2/4/6/8/10% of Max MP with each attack special · not a stat ladder
Link skill
Rune Persistence — Liberated Rune Power Duration +70%. A training link — runes give a 2x EXP buff.
Exceptions
  • One of two classes (with Mechanic) that can equip extra class-exclusive equipment categories.
v.271 common-core retune

Effect-display fixes for Wind Flash, Thunder Flash, Thunder Dive, Earth Breath, Wind Breath, Earth Dive.

Erda Shower 1835

Erda Fountain 1835

True Arachnid Reflection

Spatial Collapse 2027

True Arachnid Reflection 788

Solar Crest

Mitras Fire 3379

Flame Emblem 901

Flame Emblem Single Attack 1239

Sol Janus

Cyclic Ring 1407

Primal Crystal 2110

Shade

Heroes · pirate · STR / DEX

stale v.269
Weapon
Knuckle + Fox Marble
Weapon mult.
1.7×
Innate crit rate
40% stored 0.4
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
Critical Damage +1/2/3/5/6% percent · Critical Damage
Link skill
Close Call — 15% chance to survive a fatal attack.
v.271 common-core retune

Erda Shower 1359

Erda Fountain 1359

True Arachnid Reflection

Spatial Collapse 1547

True Arachnid Reflection 602

Solar Crest

Mitras Fire 2579

Flame Emblem 688

Flame Emblem Single Attack 945

Sol Janus

Cyclic Ring 1042

Primal Crystal 1563

Resistance7 classes#f06a63 · --branch-resistance

Battle Mage

Resistance · magician · INT / LUK

stale v.269
Weapon
Staff + Shield or Magic Marble
Weapon mult.
1.2×
Innate crit rate
60% stored 0.6
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
INT +10/20/40/80/100 flat · INT
Link skill
Spirit of Freedom — 12s of invincibility after being revived; removed on changing map. Stacks up to 4 across unique Resistance characters.
Exceptions
  • Staff only — cannot use a Wand, unlike the other Magicians.
v.271 common-core retune

Grim Harvest re-summon cooldown display fix.

Erda Shower 1858

Erda Fountain 1858

True Arachnid Reflection

Spatial Collapse 2464

True Arachnid Reflection 958

Solar Crest

Mitras Fire 4106

Flame Emblem 1095

Flame Emblem Single Attack 1506

Sol Janus

Cyclic Ring 1424

Primal Crystal 2137

Wild Hunter

Resistance · bowman · DEX / STR

stale v.269
Weapon
Crossbow + Arrowhead
Weapon mult.
1.35×
Innate crit rate
94% stored 0.94
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
20% chance to deal +4/8/12/16/20% damage when attacking special · not a stat ladder
Link skill
Spirit of Freedom — 12s of invincibility after being revived; removed on changing map. Stacks up to 4 across unique Resistance characters.
Exceptions
  • Highest innate crit rate on the roster (94%) — crit-rate links and hyper stat points are close to wasted here.
v.271 common-core retune

For Liberty / Beauty Salon save-and-change fix when registered while not mounted on Jaguar Rider.

Erda Shower 2196

Erda Fountain 2196

True Arachnid Reflection

Spatial Collapse 1806

True Arachnid Reflection 702

Solar Crest

Mitras Fire 3010

Flame Emblem 803

Flame Emblem Single Attack 1104

Sol Janus

Cyclic Ring 1684

Primal Crystal 2525

Mechanic

Resistance · pirate · DEX / STR

stale v.269
Weapon
Gun + Magnum
Weapon mult.
1.5×
Innate crit rate
40% stored 0.4
Innate crit dmg
8% stored 0.08
Legion square
Buff Duration +5/10/15/20/25% percent · Buff Duration
Link skill
Spirit of Freedom — 12s of invincibility after being revived; removed on changing map. Stacks up to 4 across unique Resistance characters.
Exceptions
  • Largest single Legion square for Buff Duration — the reason Mechanic is a common mule for burst classes.
  • One of two classes (with Evan) that can equip extra class-exclusive equipment categories.
v.271 common-core retune

ONLY class receiving action-delay reductions: Resistance Infantry -67% Humanoid / -40% Tank; Decent Holy Fountain -33% Humanoid; Erda Shower/Fountain -17% Humanoid / -19% Tank; Solar Crest -28% Humanoid; Sol Janus -50% Humanoid / -25% Tank. Open Portal GX-9 buff-icon fix.

Erda Shower 1911

Erda Fountain 1911

True Arachnid Reflection

Spatial Collapse 2704

True Arachnid Reflection 1051

Solar Crest

Mitras Fire 4506

Flame Emblem 1202

Flame Emblem Single Attack 1652

Sol Janus

Cyclic Ring 1465

Primal Crystal 2198

Blaster

Resistance · warrior · STR / DEX

stale v.269
Weapon
Arm Cannon + Charge
Weapon mult.
1.7×
Innate crit rate
60% stored 0.6
Innate crit dmg
14% stored 0.14
Legion square
Ignored Enemy Defense +1/2/3/5/6% percent · Ignored Enemy Defense
Link skill
Spirit of Freedom — 12s of invincibility after being revived; removed on changing map. Stacks up to 4 across unique Resistance characters.
v.271 common-core retune

Cannon Overdrive Dynamo Gauge overheat-duration fix with 1 stack of overheat reduction remaining; Vanguard Strike casting-animation cancel fix.

Erda Shower 1384

Erda Fountain 1384

True Arachnid Reflection

Spatial Collapse 1790

True Arachnid Reflection 696

Solar Crest

Mitras Fire 2983

Flame Emblem 796

Flame Emblem Single Attack 1094

Sol Janus

Cyclic Ring 1061

Primal Crystal 1592

Demon Slayer

Resistance · warrior · STR / DEX

stale v.269
Weapon
One-handed Axe or One-handed Blunt Weapon + Demon Aegis
Weapon mult.
1.2×
Innate crit rate
40% stored 0.4
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
Abnormal Status Resistance +1/2/3/4/5 special · not a stat ladder
Link skill
Fury Unleashed — Boss Damage +20% at master level 3.
Exceptions
  • A Resistance class EXCLUDED from the Spirit of Freedom 4-stack.
v.271 common-core retune

Astra Infusion can now be added to Buff Favorites.

Erda Shower 1161

Erda Fountain 1161

True Arachnid Reflection

Spatial Collapse 2686

True Arachnid Reflection 1045

Solar Crest

Mitras Fire 4477

Flame Emblem 1194

Flame Emblem Single Attack 1642

Sol Janus

Cyclic Ring 890

Primal Crystal 1335

Demon Avenger

Resistance · warrior · HP / STR

stale v.269
Weapon
Desperado + Demon Aegis
Weapon mult.
1.3×
Innate crit rate
40% stored 0.4
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
Boss Damage +1/2/3/5/6% percent · Boss Damage
Link skill
Wild Rage — Damage +15% at master level 3.
Exceptions
  • Main stat is HP, not STR: damage scales off Max HP, so %HP flames and potential are MAIN-stat lines and %STR is the secondary line.
  • No MP; Exceed skills are paid for in HP.
  • Passives give +40% Max HP, +1000 (2500) flat and +15% to assigned AP (Grandis Library).
  • A Resistance class EXCLUDED from the Spirit of Freedom 4-stack.
v.271 common-core retune

Astra Infusion can now be added to Buff Favorites.

Erda Shower 1431

Erda Fountain 1431

True Arachnid Reflection

Spatial Collapse 1884

True Arachnid Reflection 733

Solar Crest

Mitras Fire 3140

Flame Emblem 837

Flame Emblem Single Attack 1151

Sol Janus

Cyclic Ring 1097

Primal Crystal 1646

Xenon

Resistance · thief and pirate · STR, DEX and LUK / none

stale v.269
Weapon
Whip Blade + Controller
Weapon mult.
1.3125×
Innate crit rate
45% stored 0.45
Innate crit dmg
6% stored 0.06
Legion square
STR, DEX and LUK +5/10/20/40/50 each special · not a stat ladder
Link skill
Hybrid Logic — All Stats +15%.
Exceptions
  • Three main stats and no single secondary — All Stat lines are worth roughly triple and single-stat flames are heavily devalued.
  • Its Legion piece has its own shape, distinct from the five archetype shapes.
  • The Controller is granted and auto-evolved at job advancements: untradeable, 0 upgrade slots.
  • A Resistance class EXCLUDED from the Spirit of Freedom 4-stack.
  • UNVERIFIED — which Mitra's Rage emblem (Thief or Pirate) Xenon takes was not resolved by any source opened on 2026-09-11.
v.271 common-core retune

Smallest Erda Shower and Sol Janus values in the patch. Omega Blaster disconnect-on-kill fixed.

Erda Shower 970

Erda Fountain 970

True Arachnid Reflection

Spatial Collapse 1658

True Arachnid Reflection 645

Solar Crest

Mitras Fire 2763

Flame Emblem 737

Flame Emblem Single Attack 1013

Sol Janus

Cyclic Ring 743

Primal Crystal 1115

Nova4 classes#5fd39b · --branch-nova

Kaiser

Nova · warrior · STR / DEX

stale v.269
Weapon
Two-handed Sword + Dragon Essence
Weapon mult.
1.34×
Innate crit rate
65% stored 0.65
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
STR +10/20/40/80/100 flat · STR
Link skill
Iron Will — Max HP +20%.
v.271 common-core retune

MOST INDIVIDUALLY REWORKED CLASS. Nova Triumphant Slash Damage (Lv.30) 2,357% -> 1,981%, Finishing Strike Damage (Lv.30) 1,980% -> 1,666%, with an added Final Damage increase during Kaiser Majesty. Final Form can no longer be used while casting Nova Triumphant or Pyroclastic Instinct; Final Form sometimes-not-ending fixed; long casting animations during Final Form fixed for Erda Shower, Erda Fountain, True Arachnid Reflection, Solar Crest, Might of the Nova, Decent Holy Fountain, Sol Janus and Sol Janus: Dawn; several Champion Raid: Draco Isle character-swap fixes.

Erda Shower 2295

Erda Fountain 2295

True Arachnid Reflection

Spatial Collapse 2393

True Arachnid Reflection 931

Solar Crest

Mitras Fire 3989

Flame Emblem 1064

Flame Emblem Single Attack 1463

Sol Janus

Cyclic Ring 1760

Primal Crystal 2639

Kain

Nova · bowman · DEX / STR

stale v.269
Weapon
Whispershot + Weapon Belt
Weapon mult.
1.3×
Innate crit rate
60% stored 0.6
Innate crit dmg
45% stored 0.45
Legion square
DEX +10/20/40/80/100 flat · DEX
Link skill
Time to Prepare — 1 stack per 8 enemies defeated or 5 boss hits; at 5 stacks Damage +25% for 20s, 40s cooldown.
v.271 common-core retune

Erda Shower 1547

Erda Fountain 1547

True Arachnid Reflection

Spatial Collapse 1615

True Arachnid Reflection 628

Solar Crest

Mitras Fire 2692

Flame Emblem 718

Flame Emblem Single Attack 987

Sol Janus

Cyclic Ring 1186

Primal Crystal 1779

Cadena

Nova · thief · LUK / STR and DEX

stale v.269
Weapon
Chain + Warp Forge
Weapon mult.
1.3×
Innate crit rate
55% stored 0.55
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
LUK +10/20/40/80/100 flat · LUK
Link skill
Unfair Advantage — +9% damage against lower-level enemies and +9% against enemies afflicted by an Abnormal Status.
v.271 common-core retune

Summon Spiked Bat / HEXA 3rd-hit activation fix; Summon Brick / HEXA: Chain Arts: Grand Arsenal and Brutal Rampage could sometimes be used while casting (fixed); Brutal Rampage casting-motion cancel fix.

Erda Shower 1875

Erda Fountain 1875

True Arachnid Reflection

Spatial Collapse 1466

True Arachnid Reflection 570

Solar Crest

Mitras Fire 2443

Flame Emblem 651

Flame Emblem Single Attack 896

Sol Janus

Cyclic Ring 1437

Primal Crystal 2156

Angelic Buster

Nova · pirate · DEX / STR

stale v.269
Weapon
Soul Shooter + Soul Ring
Weapon mult.
1.7×
Innate crit rate
40% stored 0.4
Innate crit dmg
41% stored 0.41
Legion square
DEX +10/20/40/80/100 flat · DEX
Link skill
Terms and Conditions — ACTIVE buff, not a passive: Damage +60% for 10s on a 60s cooldown.
Exceptions
  • Its link is an active on a 60s cooldown, which is why %Buff Duration sources (Mechanic's Legion square) are valued around it.
v.271 common-core retune

Erda Shower 1756

Erda Fountain 1756

True Arachnid Reflection

Spatial Collapse 1747

True Arachnid Reflection 679

Solar Crest

Mitras Fire 2912

Flame Emblem 776

Flame Emblem Single Attack 1068

Sol Janus

Cyclic Ring 1376

Primal Crystal 2019

Sengoku2 classes#e8874a · --branch-sengoku

Kanna

Sengoku · magician · INT / LUK

stale v.269
Weapon
Fan + Talisman
Weapon mult.
1.35×
Innate crit rate
45% stored 0.45
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
Boss Damage +1/2/3/5/6% percent · Boss Damage
Link skill
Elementalism — Damage +15%.
v.271 common-core retune

By far the largest common-core beneficiary in the patch. Sol Janus Primal Crystal also prints lower than Cyclic Ring.

Erda Shower 3525

Erda Fountain 3525

True Arachnid Reflection

Spatial Collapse 3400

True Arachnid Reflection 1917

Solar Crest

Mitras Fire 3400

Flame Emblem 2190

Flame Emblem Single Attack 3012

Sol Janus

Cyclic Ring 4140

Primal Crystal 2760

Hayato

Sengoku · warrior · STR / DEX

stale v.269
Weapon
Katana + Kodachi
Weapon mult.
1.25×
Innate crit rate
45% stored 0.45
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
Critical Damage +1/2/3/5/6% percent · Critical Damage
Link skill
Keen Edge — All Stats +35, Attack Power +20, Magic ATT +20. Flat, so it is worth proportionally more on a low-progression character.
v.271 common-core retune

Sol Janus Primal Crystal prints LOWER than Cyclic Ring - transcribed exactly as the official page prints it, not normalised.

Erda Shower 2430

Erda Fountain 2430

True Arachnid Reflection

Spatial Collapse 1782

True Arachnid Reflection 693

Solar Crest

Mitras Fire 2900

Flame Emblem 792

Flame Emblem Single Attack 1089

Sol Janus

Cyclic Ring 2224

Primal Crystal 1502

Flora4 classes#8fd14f · --branch-flora

Adele

Flora · warrior · STR / DEX

stale v.269
Weapon
Bladecaster + Bladebinder
Weapon mult.
1.3×
Innate crit rate
45% stored 0.45
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
STR +10/20/40/80/100 flat · STR
Link skill
Noble Fire — Boss Damage +6%, plus 3% per party member on the same map up to +12%.
v.271 common-core retune

HEXA Aether Forge can no longer be added to Favorite Buffs. General bug fix: High Rise hovering effect sometimes not cancelled on reuse.

Erda Shower 1814

Erda Fountain 1814

True Arachnid Reflection

Spatial Collapse 2177

True Arachnid Reflection 846

Solar Crest

Mitras Fire 3628

Flame Emblem 967

Flame Emblem Single Attack 1330

Sol Janus

Cyclic Ring 1391

Primal Crystal 2086

Ark

Flora · pirate · STR / DEX

stale v.269
Weapon
Knuckle + Abyssal Path
Weapon mult.
1.7×
Innate crit rate
60% stored 0.6
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
STR +10/20/40/80/100 flat · STR
Link skill
Solus — Activates after 5s in combat: +1% damage on activation plus +3% per stack, max 5 stacks, 5s duration.
v.271 common-core retune

Erda Shower 2296

Erda Fountain 2296

True Arachnid Reflection

Spatial Collapse 2121

True Arachnid Reflection 825

Solar Crest

Mitras Fire 3535

Flame Emblem 943

Flame Emblem Single Attack 1296

Sol Janus

Cyclic Ring 1790

Primal Crystal 2640

Illium

Flora · magician · INT / LUK

stale v.269
Weapon
Lucent Gauntlet + Lucent Wings
Weapon mult.
1.2×
Innate crit rate
45% stored 0.45
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
INT +10/20/40/80/100 flat · INT
Link skill
Tide of Battle — Activates on moving a certain distance: Damage +4% per stack, max 4 stacks, 15s.
v.271 common-core retune

Crystal Skill - Wings of Glory buff no longer removed when entering a Boss battle cutscene.

Erda Shower 2385

Erda Fountain 2385

True Arachnid Reflection

Spatial Collapse 2346

True Arachnid Reflection 912

Solar Crest

Mitras Fire 3910

Flame Emblem 1043

Flame Emblem Single Attack 1434

Sol Janus

Cyclic Ring 1829

Primal Crystal 2743

Khali

Flora · thief · LUK / DEX

stale v.269
Weapon
Chakram + Hex Seeker
Weapon mult.
1.3×
Innate crit rate
40% stored 0.4
Innate crit dmg
43% stored 0.43
Legion square
LUK +10/20/40/80/100 flat · LUK
Link skill
Innate Gift — Damage +7% and, on attacking, recover 3% of Max HP/MP per second for 5s, 30s cooldown. Explicitly unaffected by cooldown resets, cooldown reduction and buff duration increase.
v.271 common-core retune

Erda Shower 2556

Erda Fountain 2556

True Arachnid Reflection

Spatial Collapse 2197

True Arachnid Reflection 855

Solar Crest

Mitras Fire 3662

Flame Emblem 977

Flame Emblem Single Attack 1343

Sol Janus

Cyclic Ring 1960

Primal Crystal 2939

Anima3 classes#e87aa8 · --branch-anima

Hoyoung

Anima · thief · LUK / DEX

stale v.269
Weapon
Ritual Fan + Fan Tassel
Weapon mult.
1.3×
Innate crit rate
55% stored 0.55
Innate crit dmg
40% stored 0.4
Legion square
LUK +10/20/40/80/100 flat · LUK
Link skill
Bravado — Enemy DEF Ignored +15%, and Damage +19% against enemies at 100% HP.
v.271 common-core retune

Scroll: Star Vortex, Scroll: Tiger of Songyu and HEXA Scroll: Star Vortex now persist if their platform disappears; clone display fixes.

Erda Shower 1512

Erda Fountain 1512

True Arachnid Reflection

Spatial Collapse 1732

True Arachnid Reflection 673

Solar Crest

Mitras Fire 2886

Flame Emblem 770

Flame Emblem Single Attack 1058

Sol Janus

Cyclic Ring 1159

Primal Crystal 1739

Lara

Anima · magician · INT / LUK

stale v.269
Weapon
Wand + Ornament
Weapon mult.
1.2×
Innate crit rate
45% stored 0.45
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
INT +10/20/40/80/100 flat · INT
Link skill
Nature's Friend — Damage +7%, plus after defeating 20 normal monsters, Damage Against Normal Monsters +15% for 30s, 30s cooldown.
v.271 common-core retune

HEAVIEST GENUINE REWORK OUTSIDE KAISER. Eruption: Sunrise Well Giant Damage (Lv.20) 145% -> 110%; Nature Master Sunrise Well Giant Damage (Lv.10) 530% -> 260%; HEXA Eruption: Sunrise Well Giant Damage (Lv.30) 890% -> 440% with Lava Zone Damage 679% -> 708% and Volcanic Bomb Damage 451% -> 480%. Timing retunes across Heaving River (+54% first attack, -11% interval) and Whirlwind (+88% first attack, -11% creation interval) at all three tiers.

Erda Shower 1557

Erda Fountain 1557

True Arachnid Reflection

Spatial Collapse 2196

True Arachnid Reflection 854

Solar Crest

Mitras Fire 3661

Flame Emblem 976

Flame Emblem Single Attack 1342

Sol Janus

Cyclic Ring 1194

Primal Crystal 1791

Ren

Anima · warrior · STR / DEX

stale v.269
Weapon
Sword + Imugi Gem
Weapon mult.
1.3×
Innate crit rate
50% stored 0.5
Innate crit dmg
10% stored 0.1
Legion square
Movement Speed and Maximum Movement Speed +2/4/6/8/10 special · not a stat ladder
Link skill
Grounded Body — Reduces damage taken by 4%, INCLUDING attacks that deal a ratio of maximum HP — the only link that mitigates %Max HP boss attacks.
v.271 common-core retune

Highest Solar Crest Mitra Fire value in the patch (4,621%).

Erda Shower 2634

Erda Fountain 2634

True Arachnid Reflection

Spatial Collapse 2773

True Arachnid Reflection 1078

Solar Crest

Mitras Fire 4621

Flame Emblem 1232

Flame Emblem Single Attack 1694

Sol Janus

Cyclic Ring 1996

Primal Crystal 3025

Jianghu2 classes#4fd0d0 · --branch-jianghu

Lynn

Jianghu · magician · INT / LUK

stale v.269
Weapon
Memorial Staff + Shield or Leaf
Weapon mult.
1.34×
Innate crit rate
85% stored 0.85
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
Ignored Enemy Defense +1/2/3/5/6% percent · Ignored Enemy Defense
Link skill
Boss Damage +10%, Critical Rate +10%, Max HP +5%, Max MP +5%. (link skill NAME unresolved — sources disagree.) No name is printed: the sources disagree on it. UNVERIFIED — the two fan sources give different NAMES for this link and only Grandis Library attests the effect. Needs an in-game screenshot.
Exceptions
  • The class Beast Tamer was converted into on 2024-05-01. Beast Tamer is not a selectable class.
v.271 common-core retune

Sol Janus Primal Crystal prints LOWER than Cyclic Ring - transcribed as printed.

Erda Shower 2073

Erda Fountain 2073

True Arachnid Reflection

Spatial Collapse 1360

True Arachnid Reflection 533

Solar Crest

Mitras Fire 2254

Flame Emblem 599

Flame Emblem Single Attack 828

Sol Janus

Cyclic Ring 2174

Primal Crystal 1449

Mo Xuan

Jianghu · pirate · DEX / STR

stale v.269
Weapon
Martial Brace + Brace Band
Weapon mult.
1.75×
Innate crit rate
55% stored 0.55
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
Critical Damage +1/2/3/5/6% percent · Critical Damage
Link skill
Qi Cultivation — Boss Damage +6%, plus up to +3% per successful attack on a boss, max 6 stacks, one stack per 2s, 5s duration.
v.271 common-core retune

Sol Janus Primal Crystal prints LOWER than Cyclic Ring - transcribed as printed.

Erda Shower 1620

Erda Fountain 1620

True Arachnid Reflection

Spatial Collapse 2228

True Arachnid Reflection 859

Solar Crest

Mitras Fire 3728

Flame Emblem 1005

Flame Emblem Single Attack 1361

Sol Janus

Cyclic Ring 1863

Primal Crystal 1242

Shine2 classes#ffe1a0 · --branch-shine

Sia Astelle

Shine · magician · INT / LUK

stale v.269
Weapon
Celestial Light + Compass
Weapon mult.
1.2×
Innate crit rate
35% stored 0.35
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
Abnormal Status Damage +1/2/3/5/6% percent · Abnormal Status Damage
Link skill
Guiding Stars — Buff Duration and Critical Damage. Lv 3: +10% buff duration, +3% critical damage. Lv 4: +13% / +4%.
Exceptions
  • Lowest innate crit rate on the roster (35%) — the class that gains most from Phantom, Explorer Archer and Lynn crit links.
v.271 common-core retune

Sol Janus Primal Crystal prints LOWER than Cyclic Ring - transcribed as printed.

Erda Shower 1584

Erda Fountain 1584

True Arachnid Reflection

Spatial Collapse 1625

True Arachnid Reflection 905

Solar Crest

Mitras Fire 3635

Flame Emblem 981

Flame Emblem Single Attack 1327

Sol Janus

Cyclic Ring 1866

Primal Crystal 1359

Erel Light

Shine · warrior · STR / DEX

stale v.269
Weapon
Gram + Keir
Weapon mult.
1.49×
Innate crit rate
50% stored 0.5
Innate crit dmg
22% stored 0.22
Legion square
Boss Damage +1/2/3/5/6% percent · Boss Damage
Link skill
Guiding Stars — Buff Duration and Critical Damage. Lv 3: +10% buff duration, +3% critical damage. Lv 4: +13% / +4%.
Exceptions
  • Released in GMS on 2026-06-17 in v.269 'Ride the Lightning' — GMS received this class before KMS.
v.271 common-core retune

Sol Janus Primal Crystal prints LOWER than Cyclic Ring AND below its own 1,035% baseline - transcribed as printed.

Erda Shower 1208

Erda Fountain 1208

True Arachnid Reflection

Spatial Collapse 1471

True Arachnid Reflection 553

Solar Crest

Mitras Fire 2316

Flame Emblem 612

Flame Emblem Single Attack 837

Sol Janus

Cyclic Ring 1352

Primal Crystal 1002

Other2 classes#9dabc7 · --branch-other

Kinesis

Other · magician · INT / LUK

stale v.269
Weapon
Psy-limiter + Chess Piece
Weapon mult.
1.2×
Innate crit rate
45% stored 0.45
Innate crit dmg
41% stored 0.41
Legion square
INT +10/20/40/80/100 flat · INT
Link skill
Judgment — Critical Damage +6%.
v.271 common-core retune

Ultimate: Opening / HEXA Ultimate: Opening gravitational field no longer only attacks enemies affected by debuffs.

Erda Shower 1504

Erda Fountain 1504

True Arachnid Reflection

Spatial Collapse 1176

True Arachnid Reflection 653

Solar Crest

Mitras Fire 2132

Flame Emblem 725

Flame Emblem Single Attack 998

Sol Janus

Cyclic Ring 1152

Primal Crystal 1728

Zero

Other · warrior · STR / DEX

stale v.269
Weapon
Long Sword (Alpha) and Heavy Sword (Beta) + Each form's weapon occupies the other's secondary slot
Weapon mult.
alpha 1.34× · beta 1.49×
Innate crit rate
55% stored 0.55 55% in both forms; 85% conditional on Alpha.
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
EXP Obtained +4/6/8/10/12% percent · EXP Obtained
Link skill
Rhinne's Blessing — Incoming damage reduced 18%, Enemy DEF Ignored 12%. Master level 6, and it is levelled by completing the Zero storyline rather than by character level.
Exceptions
  • Legion character-rank thresholds are B 130 / A 160 / S 180 / SS 200 / SSS 250 — NOT the 60/100/140/200/250 ladder every other class uses. lib/legion.ts rankOf() is wrong for Zero.
  • Only the highest-level Zero character counts toward the account's total-level requirement.
  • Funds one set of two weapons and buys no stat trinket.
v.271 common-core retune

Twin Blades of Time effect-direction fix during Burst Step keydown; Divine Aura can no longer be added to Favorite Buffs; End Time and Bitemporis casting-motion cancel fixes; appearance-to-others fixes for Shadow Rain, HEXA Shadow Rain, Twin Blades of Time.

Erda Shower 1917

Erda Fountain 1917

True Arachnid Reflection

Spatial Collapse 1954

True Arachnid Reflection 760

Solar Crest

Mitras Fire 3257

Flame Emblem 869

Flame Emblem Single Attack 1194

Sol Janus

Cyclic Ring 1470

Primal Crystal 2205

Crew tables

Innate crit rate ladder — passives only

The highest-leverage single gearing number on the roster. A 40%-or-below class is where crit links earn their slot; an 85%-plus class should spend those slots on damage instead.

ClassBranchCrit rateStored fractionVerification
Wild HunterResistance94%0.94stale v.269
PathfinderExplorer85%0.85stale v.269
LynnJianghu85%0.85stale v.269
Dark KnightExplorer75%0.75stale v.269
BishopExplorer75%0.75stale v.269
Night LordExplorer75%0.75stale v.269
Bow MasterExplorer75%0.75stale v.269
MarksmanExplorer75%0.75stale v.269
CorsairExplorer65%0.65stale v.269
KaiserNova65%0.65stale v.269
Wind ArcherCygnus Knights60%0.6stale v.269
MercedesHeroes60%0.6stale v.269
PhantomHeroes60%0.6stale v.269
Battle MageResistance60%0.6stale v.269
BlasterResistance60%0.6stale v.269
KainNova60%0.6stale v.269
ArkFlora60%0.6stale v.269
ShadowerExplorer55%0.55stale v.269
AranHeroes55%0.55stale v.269
CadenaNova55%0.55stale v.269
HoyoungAnima55%0.55stale v.269
Mo XuanJianghu55%0.55stale v.269
ZeroOther55%0.55stale v.269
Dawn WarriorCygnus Knights50%0.5stale v.269
EvanHeroes50%0.5stale v.269
RenAnima50%0.5stale v.269
Erel LightShine50%0.5stale v.269
PaladinExplorer47%0.47stale v.269
CannoneerExplorer45%0.45stale v.269
XenonResistance45%0.45stale v.269
KannaSengoku45%0.45stale v.269
HayatoSengoku45%0.45stale v.269
AdeleFlora45%0.45stale v.269
IlliumFlora45%0.45stale v.269
LaraAnima45%0.45stale v.269
KinesisOther45%0.45stale v.269
HeroExplorer40%0.4stale v.269
Arch Mage (Fire, Poison)Explorer40%0.4stale v.269
Arch Mage (Ice, Lightning)Explorer40%0.4stale v.269
Dual BladeExplorer40%0.4stale v.269
BuccaneerExplorer40%0.4stale v.269
Blaze WizardCygnus Knights40%0.4stale v.269
Night WalkerCygnus Knights40%0.4stale v.269
Thunder BreakerCygnus Knights40%0.4stale v.269
MihileCygnus Knights40%0.4stale v.269
LuminousHeroes40%0.4stale v.269
ShadeHeroes40%0.4stale v.269
MechanicResistance40%0.4stale v.269
Demon SlayerResistance40%0.4stale v.269
Demon AvengerResistance40%0.4stale v.269
Angelic BusterNova40%0.4stale v.269
KhaliFlora40%0.4stale v.269
Sia AstelleShine35%0.35stale v.269

Link stacking groups

The marginal value of one past the cap is zero. These are the caps the roster actually records.

Explorer WarriorMax33 on roster

Stacks across unique Explorer Warriors, up to 3.

Hero · Paladin · Dark Knight

Explorer MagicianMax33 on roster

Stacks across unique Explorer Magicians, up to 3.

Bishop · Arch Mage (Fire, Poison) · Arch Mage (Ice, Lightning)

Explorer ThiefMax33 on roster

Stacks across unique Explorer Thieves, up to 3.

Night Lord · Shadower · Dual Blade

Explorer ArcherMax33 on roster

Stacks across unique Explorer Archers, up to 3.

Bow Master · Marksman · Pathfinder

Explorer PirateMax33 on roster

Stacks across unique Explorer Pirates, up to 3.

Buccaneer · Corsair · Cannoneer

Cygnus KnightMax55 on roster

Stacks across unique Cygnus Knights, up to 5. Mihile does NOT contribute.

Dawn Warrior · Blaze Wizard · Wind Archer · Night Walker · Thunder Breaker

ResistanceMax44 on roster

Stacks across unique Resistance characters, up to 4 — EXCLUDING Demon Slayer, Demon Avenger and Xenon.

Battle Mage · Wild Hunter · Mechanic · Blaster

Legion squares that are not stat ladders

26 of 53. Worth levelling for the effect rather than for raw stat.

ClassEffectUnit
Dark KnightMax HP +2/3/4/5/6%percent
Arch Mage (Fire, Poison)Max MP +2/3/4/5/6%percent
Night LordCritical Rate +1/2/3/4/5%percent
MarksmanCritical Rate +1/2/3/4/5%percent
CorsairSummon Duration +4/6/8/10/12%percent
Dawn WarriorMax HP +250/500/1000/2000/2500special
MihileMax HP +250/500/1000/2000/2500special
MercedesSkill Cooldown -2/3/4/5/6%percent
Aran70% chance to recover 2/4/6/8/10% of Max HP with each attackspecial
PhantomMesos Obtained +1/2/3/4/5%percent
Evan70% chance to recover 2/4/6/8/10% of Max MP with each attackspecial
ShadeCritical Damage +1/2/3/5/6%percent
Wild Hunter20% chance to deal +4/8/12/16/20% damage when attackingspecial
MechanicBuff Duration +5/10/15/20/25%percent
BlasterIgnored Enemy Defense +1/2/3/5/6%percent
Demon SlayerAbnormal Status Resistance +1/2/3/4/5special
Demon AvengerBoss Damage +1/2/3/5/6%percent
XenonSTR, DEX and LUK +5/10/20/40/50 eachspecial
KannaBoss Damage +1/2/3/5/6%percent
HayatoCritical Damage +1/2/3/5/6%percent
RenMovement Speed and Maximum Movement Speed +2/4/6/8/10special
LynnIgnored Enemy Defense +1/2/3/5/6%percent
Mo XuanCritical Damage +1/2/3/5/6%percent
Sia AstelleAbnormal Status Damage +1/2/3/5/6%percent
Erel LightBoss Damage +1/2/3/5/6%percent
ZeroEXP Obtained +4/6/8/10/12%percent

Stat exceptions

Every class that breaks the normal main/secondary assumption. A gearing engine has to special-case all of them.

Demon Avenger

Main stat is HP

Damage scales off Max HP, there is no MP, and Exceed skills cost HP. %HP flames and potential are MAIN-stat lines; %STR is the secondary line.

Xenon

Three main stats

STR, DEX and LUK all count with no single secondary. All Stat lines are worth roughly triple; single-stat flames are heavily devalued. Its Legion piece also has its own shape.

Zero

Two forms, two weapon multipliers

Alpha 1.34x and Beta 1.49x over a shared gear set, where each form's weapon occupies the other's secondary slot. Also the only class with its own Legion rank ladder (130/160/180/200/250).

Dual Blade

The secondary slot is a real weapon

The Katara needs full star force, potential and flame investment, unlike every other class's cheap NPC trinket.

Written class guides26 files · 25 of 53 classes

The judgement layer: V matrix order, HEXA investment order, hyper skills, hyper stats, inner ability. Every claim below carries a source count, a consensus label and the date the source was opened. Of the 857 counted claims across the written files, 620 rest on exactly one source family, 171 on two, 56 on three or more and 10 on none — so the pips are not decoration. If they all rendered identically the page would be lying by uniformity.

Showing bishop.json. One guide renders at a time: the five endgame sections across all 26 written files come to 779 KB of claims, which is not one page's worth of HTML.

Bishop

bishop.jsonwrittenv.271read 2026-09-12

weak weak

Party-support mage. Heals, buffs and hands out extra lives while dealing respectable single-target damage at long range, toggling between a support stance and an attack stance. Low APM, very high survivability, a sought-after endgame party seat, but heavily dependent on 6th-job investment before its own damage is competitive

12 file-level sources · 8 marked independent4 recorded conflicts
File-level sources
  1. docs.google.comThe Holy Book - Bishop Comprehensive Guide, by Zeni, the Bishop community's current maintained doc and the doc Grandis Library links as Class Doc. Authorship re-verified on 2026-09-12 by reading the Credits section of that exact mobilebasic URL: 'Written by Zeni. If you have suggestions or see anything needs correcting, please reach out in the bishop discord at #bible-study' and 'Big credit to Angella (Kronos NA Reboot) for making the original bishop guide doc this one was strongly inspired by and based on.' Read in full, including the priority graphics (node leveling order, HEXA stat order, hyper passive build, inner ability presets, hyper stat example loadouts), which were downloaded as PNGs and read as images because the text layer does not carry them. Covers boost nodes, node leveling order, HEXA node types and boost order, HEXA stats, hyper stats, hyper passives, inner ability, crit rate and IED source tables, gear, legion, links, burst and training · 2026-07-30 (v1.0.9). Re-verified 2026-09-12 from the doc's own Changelog section: 'Last edited: 30.07.2026 - V1.0.9' and an entry reading '30.07.2026 - V1.0.9: Added the class difficulty section and slight intro rewording'. The doc calls the current patch 'Crown p1'independent
  2. docs.google.comA Pocket Guide to Bishop, by Angella (Kronos NA Reboot), the predecessor doc and the one the MapleStory Wiki class-guide index still links. Same section set, plus a HEXA leveling chart it describes as 'based on a 6-minute dummy BA, taken from MapleScouter (v263 Carcion Octofest)'. Used for corroboration and for dating changes. NOT independent of the source above: the current doc names this one as the guide it was based on · 2026-03-29not independent
  3. grandislibrary.comGrandis Library's Bishop page: six boost node cores with colour-coded priority bands, a published band legend, hyper skill passive build, recommended inner ability, link skill values, Benevolence/Vengeance skill list, and a 'View Pre-V.269 Boost Nodes' toggle. Band assignment read out of the page markup on 2026-09-12 rather than by eye: PRIMARY resolves to #2e94b6 and SECONDARY to #cc6a2a in the site stylesheet, and Bishop's Nodes 1-4 all carry #2E94B6 while Nodes 5 and 6 carry the default grey #6C757D, so Bishop has four PRIMARY nodes, no SECONDARY node and two OTHER nodes. Its credits block reads 'Inner Ability + Hyper Passive Build + Boost Nodes Build: Class Doc' and it links Zeni's doc as that Class Doc, so on those three fields it restates the source above rather than confirming it · GMS Ver. 269 [Ride the Lightning Update] - site-wide stamp, two patches behind the v.271 targetnot independent
  4. maplestorywiki.netName and number validation with no judgement attached: V Enhancement Cores 1-6 and their exact contents, the boost node final-damage-per-level table with level 20 and level 40 effects, HEXA Mastery Cores 1-4 and their contents, HEXA Enhancement node names (Benediction, Angel of Balance, Divine Punishment, Peacemaker Boost) with per-level values, the nine hyper passives, Origin (Holy Advent) and Ascent (Commandment of Heaven), the shared V skill list including Arcane Overdrive, and the Empirical Knowledge link skill table. Returns 403 to a plain fetcher; loads normally with a browser user agent. The boost node table uses rowspans and MUST be parsed as HTML - flattened text extraction silently reattributes the level 20 and level 40 effects to the wrong skills · living wiki page; revision date not verified (history page not reached)independent
  5. maplestorywiki.netSystem-level rules, no class judgement: 'Each player will receive 6 boost nodes... Their maximum Level is 60, and they must be Level 40 to unlock their corresponding HEXA Mastery Nodes'; the generic level 20 and level 40 boost effects including the universal Ignored Enemy Defense +20%; the common-node table that gives the All Explorer Magician Classes node as Arcane Overdrive; and the special node list including Fatal Strike I · living wiki page; revision date not verifiedindependent
  6. maplestorywiki.netClass summary: faction, main and secondary stat, weapon types, link skill name, legion member effect values · living wiki page; revision date not verifiedindependent
  7. en.namu.wikiKorean community wiki Bishop article, machine-translated. Used for two claims only, both re-read in Bishop-specific context on 2026-09-12: it independently states Bishop's base critical rate of 75% and calls it the top of all classes, and it independently states twice that buff duration lost its necessity once Infinity became passive. Its own inner ability recommendation is KMS-shaped and differs from GMS - see conflicts. Genuinely outside the GMS class-doc lineage · page last modified 2026-08-18independent
  8. mystyjl.github.iomastermysty's cross-class boost node trio table. Lists Bishop as Heaven's Door + Angel Ray + Genesis and Big Bang + Bahamut + Heal. Used only as corroboration that Shining Ray was never a priority, and recorded as historical because it predates the node rework · page states 'Last update: November 21st, 2024'; underlying data '10000 tests per class (May 14th, 2024)'independent
  9. maplescouter.comKorean-built HEXA and damage optimiser. Both Bishop docs generate their published HEXA upgrade charts from it and the current doc tells readers to re-derive the path there when the chart ages. It is the upstream of the class's HEXA ordering rather than a second opinion about it · not verifiedindependent
  10. brendonmay.github.ioMathBro's hyper stat calculator, linked by the predecessor doc as the tool to use in place of a fixed hyper stat list. Not itself opened; recorded because it is the tool the source points at · not verifiedindependent
  11. discord.ggExplorer Mage Discord, shared by Bishop, Arch Mage I/L and Arch Mage F/P. Zeni asks for corrections in its #bible-study channel. Not machine-readable; listed for provenance · livenot independent
  12. discord.ggSecond Discord invite carried on Grandis Library's Bishop page alongside the Explorer Mage server. Not readable from here; listed for provenance · livenot independent
Recorded conflicts between sources
Top of the V-skill node leveling orderStatusBoth charts downloaded and read as images on 2026-09-12; the difference is exactly as described and is confined to the top tier. Dated supersession rather than live disagreement - Infinity became a passive, which removed the reason for the older ordering, and the Korean wiki independently records that cause. Use the newer ordering; the older one is a reliable tell that a Bishop guide is out of date
Positions
Unreliable Memory first, kept about five levels above everything else, because its cooldown reduction drives Infinity uptime. Its chart reads 'Unreliable Memory > Benediction = Divine Punishment > Angel of Balance = Mana Overload > Peacemaker = Maple World Goddess's Blessing'

Source docs.google.com

Dated 2026-03-29

Arcane Overdrive (spelled 'Arcana Override' in the doc), Benediction and Divine Punishment share the top tier; Unreliable Memory is not in the chart at all. The rest of the chain is identical to the predecessor's

Source docs.google.com

Dated 2026-07-30

Whether the Holy Arrow + Heal boost node is worth levellingStatusUnresolved and left contested, with both halves re-checked on 2026-09-12. Grandis's banding follows its own published legend - PRIMARY is defined on the page as 'Boost Nodes that unlock a 6th Job HEXA Mastery and are skills that are frequently used', and neither Holy Arrow nor Heal unlocks a Mastery core - so the OTHER placement is consistent rather than arbitrary. But the class doc does list the pairing as a main boost node and never tells you to skip it, and the wiki's per-level numbers cut the other way. A planner should show the disagreement
Positions
Listed as the fifth row of the class doc's Main Boost Nodes table ('Heal / Holy Arrow') alongside the four mastery-unlocking nodes, with no ranking given. The only node this doc tells you to skip is Shining Ray

Source docs.google.com

Dated 2026-07-30

Node 6 is in the OTHER band, defined by Grandis's own legend as 'Boost Nodes that do not need to be upgraded or has least priority' - the same band as the explicitly-skipped Shining Ray node

Source grandislibrary.com

Dated GMS v269

Holy Arrow Boost gives 5% final damage per level and Heal Boost 4%, the two highest per-level values of any Bishop boost node (the four mastery-unlocking nodes are mostly 2%)

Source maplestorywiki.net

Dated living

Attack Speed +1 on bossing inner abilityStatusRegion difference rather than an error on either side - attack speed caps and self-buff access differ between GMS and KMS, and the two articles even count attack speed on different scales. Worth noting that the GMS doc's own alternative preset for players who boss with an attack-speed buffer (Boss Damage / Magic ATT / abnormal damage) matches the Korean recommendation almost exactly, which cross-checks the three-line shape once the attack speed problem is solved elsewhere
Positions
Top line, required to reach attack speed level 10, worth it for damage, smoothness and survivability

Source docs.google.com

Dated 2026-07-30

First line Boss Damage, second and third lines abnormal-status damage, with the remaining line taken as Magic ATT or buff duration by preference - no attack speed line; the article's stat block says Bishop reaches attack speed step 7 (up to 8) and that magic is not affected by weapon attack speed

Source en.namu.wiki

Dated 2026-08-18

Boost node trios versus fixed coresStatusTreated as resolved by date - the newer doc, the wiki and Grandis's pre-V.269 toggle all describe fixed cores, so the trio framing is legacy. Flagged anyway because most Bishop material on the open web still uses it
Positions
'Bishops boost six skills spread across two different trios (for a total of four boost nodes)', with sample trio pairings for mains and for sub-220 mules

Source docs.google.com

Dated 2026-03-29

Six fixed boost nodes per player with set contents, max level 60, level 40 to unlock the matching HEXA Mastery node, upgraded with V Points from Nodestones

Source maplestorywiki.net

Dated living

Contest pass — 2026-09-12 · ship-ready true

Ran At 2026-09-12

Method An independent agent re-searched every claim in this file without seeing the researcher's reasoning, and was instructed to refute rather than confirm.

Resolved At 2026-09-12

Resolution Method Every disputed claim was re-checked against the exact page already cited, not against new searches. maplestorywiki was fetched with a browser user agent and its boost node table parsed as HTML with rowspans resolved. The class doc's priority graphics were downloaded as PNGs and read as images. Grandis's node bands were resolved from the page markup and the site stylesheet rather than by eye.

Defects
empty
Resolved
Re-parsed the wiki boost node table as HTML. Angel Ray Boost sits in the 2%-final-damage-per-level group (rowspan 7), its level 20 effect is Critical Rate +5% (a rowspan 5 shared with Genesis, Triumph Feather, Heaven's Door and Fountain of Vengeance), and Max Targets +1 belongs to the other rowspan group (Heal, Angelic Wrath, Holy Arrow, Shining Ray, Big Bang, Bahamut). Ignored Enemy Defense +20% at level 40 is a single rowspan-11 cell covering all eleven Bishop boost nodes, and the wiki's V Matrix page states it as a general rule for most boost nodes across the game. The Core 1 entry was rewritten to say exactly this and to state explicitly that the level 40 IED is not an Angel Ray advantage. Per-level values were added to Cores 2 through 6 from the same table while it was open.VerdictCORRECTED - the critic was right on every point

Defect WRONG STAT ATTRIBUTION: trios Core 1 said Angel Ray's node 'grants Max Targets +1 and Critical Rate +5% at level 20 and Ignored Enemy Defense +20% at level 40'.

Scope vMatrix

Grandis publishes a Boost Node Legend Info block on the Bishop page whose text is 'PRIMARY: Boost Nodes that unlock a 6th Job HEXA Mastery and are skills that are frequently used / SECONDARY: Boost Nodes that don't unlock a 6th Job HEXA Mastery but are still used / OTHER: Boost Nodes that do not need to be upgraded or has least priority'. That is the stated test, verbatim. Band assignment was then resolved from markup rather than by eye: the stylesheet maps PRIMARY to #2e94b6 and SECONDARY to #cc6a2a, and Bishop's Nodes 1, 2, 3 and 4 all carry #2E94B6 (PRIMARY) while Nodes 5 and 6 carry the default grey #6C757D (OTHER). Bishop has no SECONDARY node at all, so Nodes 3 and 4 are in the top band, not the middle one. The claim was kept and the legend text was quoted into the entry so it is checkable.VerdictCONFIRMED - the file's claim was right and the refutation was wrong on both counts

Defect INVENTED RATIONALE: trios Core 6 and conflicts entry 2 said that not unlocking a HEXA Mastery core is 'Grandis's stated test for its top band', which the critic said Grandis never states, adding that Nodes 3 and 4 are in SECONDARY despite unlocking Mastery Cores 3 and 4.

Scope vMatrix

The doc's Main Boost Nodes table has five skill rows and the fifth reads 'Heal / Holy Arrow', immediately above the bolded line 'Shining Ray boost is not used and therefore unnecessary!'. The conflict with Grandis's OTHER banding stands and was kept. The critic's additional observation was verified and folded in as a third position: the wiki gives Holy Arrow Boost 5% final damage per level and Heal Boost 4%, the two highest per-level values on the class, against 2% for Angel Ray. The conflict entry now carries all three positions. Note also that the doc's table prints the level 20 and level 40 effects once for the whole table, which is how the Core 1 misattribution above was introduced.VerdictCONFIRMED - the conflict is real; the critic's extraction was one row short

Defect PROBABLY MANUFACTURED CONFLICT: the claim that the class doc lists Holy Arrow + Heal in its 'Main Boost Nodes' table was said to be unreproducible - a query for that phrase returned only Angel Ray / Big Bang + Triumph Feather / Angelic Wrath + Fountain of Vengeance + Bahamut / Genesis + Heaven's Door.

Scope vMatrix

Fetched the same mobilebasic URL with a browser user agent and read to the end. Credits section: 'Written by Zeni. If you have suggestions or see anything needs correcting, please reach out in the bishop discord at #bible-study' and 'Big credit to Angella (Kronos NA Reboot) for making the original bishop guide doc this one was strongly inspired by and based on.' Changelog section: 'Last edited: 30.07.2026 - V1.0.9' plus a dated entry '30.07.2026 - V1.0.9: Added the class difficulty section and slight intro rewording'. So the lineage claim holds (which is why the Zeni/Angella/Grandis family counts as one source throughout this file) and conflict 1's resolution by supersession holds. The exact quotes are now stored in the sources block so the next reader does not have to re-derive them.VerdictCONFIRMED - all of it is in the document; the extractor was dropping the tail of the page

Defect UNREPRODUCIBLE SOURCE METADATA: three extraction passes over the primary doc found no 'Zeni', no 'Angella', no changelog and no v1.0.9, putting both the lineage claim and the 2026-07-30 date in doubt.

Scope sources / evidence

The wiki's V Matrix common-node table gives the All Explorer Magician Classes node as Arcane Overdrive, and the Bishop skill page's entry for it matches the skill the doc describes (active, 3 stages of magical power, +7% damage per stage at level 30, 120 sec cooldown). 'Arcana Override' appears nowhere outside the class doc, which uses that spelling consistently including for the KMS-announced 'Hexa Arcana Override' common core. The vMatrix priority entry was renamed to Arcane Overdrive and carries an explicit name warning so a player does not search their matrix for a string that is not there; the hexa notes and the conflicts and commonMistakes entries that mention it were reworded the same way. The apparent contradiction the critic flagged (top V priority in one place, KMS-only announcement in another) is not a contradiction: the V node exists in GMS today, and it is the SIXTH-job core that upgrades it which is KMS-announced only.VerdictCORRECTED - the critic was right

Defect NAME THAT WILL NOT MATCH THE CLIENT: 'Arcana Override' is the file's number one V-node priority but the wiki and Grandis both call the Explorer Magician common node 'Arcane Overdrive'.

Scope vMatrix / hexa

Cleared On Inspection
empty

Relabelling Separately from the five defects, every claim in the five endgame sections was re-labelled with sources, sourceCount, consensus and verifiedAt against the independence rule now written into evidenceNotes. Net effect: hyperSkills moderate to weak; hyperStats crit-rate strong to moderate; hyperStats IED moderate to weak; hyperStats mobbing preset moderate to weak; innerAbility bossing moderate to weak; trios Cores 1-4 strong to moderate; trios Core 5 strong to moderate; hexa steps 1, 3 and 5 moderate to weak; vMatrix priority entries 2, 3 and 5 moderate to weak. Four further wording corrections were made where a source did not say what was attributed to it: the bossing inner ability Boss Damage value (10%, not 20% - the 20% belongs to the alternative preset), the howToRoll instruction to land the hunted line 'on the top line' (the doc says no such thing, and its own preset puts Attack Speed there), the Sol Janus level 10 floor (current doc only - the predecessor states no floor), and 'both docs say explicitly that no obligatory path exists' for HEXA (only the current doc says it). hyperStats was additionally reshaped: its ordered array was replaced by an unordered 'requirements' set with ordered:false, because both docs refuse to rank hyper stats and an ordered array was asserting a ranking neither source states. The doc's example hyper stat loadouts were read off its graphic and added as explicitly-labelled examples.

Ship Ready yes

V Matrix — 5th job

Ordered yes

Ordering Note The priority array below IS ordered, and the ordering is not the researcher's: the class doc publishes an explicit ranked chain as a graphic ('Arcana Override = Benediction = Divine Punishment > Angel of Balance = Mana Overload** > Peacemaker = Maple World Goddess's Blessing'). That graphic was downloaded and read directly on 2026-09-12, as was the predecessor doc's version of the same chart. Ranks joined by '=' are equal, not sequential.

Priority
Arcane Overdrive, Benediction and Divine Punishment (level together, first)
1weakread 2026-09-12
3 cited sources
  1. docs.google.com
  2. maplestorywiki.net
  3. maplestorywiki.net

Sources Note The ranking is stated only by the class-doc lineage, which counts once. maplestorywiki is cited only for the correct node name and effect, not for the ranking.

Why The current class doc's V-skill leveling chart sets these three equal at the top of the chain, ahead of everything else. Read directly off the chart graphic. NAME WARNING: the class doc calls this node 'Arcana Override'; the client name, per maplestorywiki's V Matrix common-node list and Grandis, is 'Arcane Overdrive' (All Explorer Magician Classes node: active, 3 stages of magical power, +7% damage per stage at level 30, 120 sec cooldown). A player searching their matrix for 'Arcana Override' will not find it. The doc uses its own spelling consistently, including for the announced KMS 'Hexa Arcana Override' common core.

Angel of Balance and Mana Overload (second tier)
1weakread 2026-09-12
2 cited sources
  1. docs.google.com
  2. docs.google.com

Sources Note The current doc's chart and the predecessor's chart are byte-for-byte identical on this tier, but the current doc is credited as 'strongly inspired by and based on' the predecessor, so the two count as one source, not two.

Why Both charts place these two, equal to each other, one step below the top tier. Mana Overload carries a footnote in both charts: it has breakpoints, so it is only worth prioritising when a Bishop is close to one.

Peacemaker and Maple World Goddess's Blessing (last tier)
1weakread 2026-09-12
2 cited sources
  1. docs.google.com
  2. docs.google.com

Sources Note Same single lineage as the tier above.

Why Bottom of the chain, equal to each other, in both the current doc's chart and the predecessor's. Both graphics read directly.

Boost nodes before class skill nodes when V Points are scarce
2moderateread 2026-09-12
2 cited sources

Why Class doc: 'For those very low on points, focus upgrading the boost nodes first to their max level as it is a requirement later in 6th job to unlock your mastery nodes.' The wiki states the hard requirement precisely - a boost node must reach level 40 (cap is 60) to unlock its matching HEXA Mastery node - so 40, not max, is the actual gate.

Otherwise keep the whole matrix roughly even
1weakread 2026-09-12
2 cited sources
  1. docs.google.com
  2. docs.google.com

Sources Note One lineage stated twice.

Why Class doc: 'you can't go wrong with first unlocking everything and then evenly upgrading your boost and job specific skills first' and 'It is recommended generally to keep most V-Matrix skills leveled more or less evenly, despite this priority list, if the intention is to eventually max everything', because upgrade cost steps up every ten levels. The predecessor doc carries the same sentence.

Best special node: Fatal Strike I (excluding event-only nodes)
1weakread 2026-09-12
2 cited sources
  1. docs.google.com
  2. maplestorywiki.net

Sources Note The judgement 'best' is single-source; the wiki confirms only that the node exists and what it does.

Why Class doc: 'Our best special node is Fatal Strike I. (not including special even nodes)' and, for farming, event Roro nodes have displaced Character Building since Mystic Frontier. The node itself is real and its effect is confirmed on the wiki's V Matrix special node list: damage +100% for 4 seconds when attacking, once every 30 seconds.

Trios
Boost Node / Enhancement Core 1 - Angel RayTiertop - unlocks HEXA Mastery Core 1
2moderateread 2026-09-12
4 cited sources
  1. maplestorywiki.net
  2. maplestorywiki.net
  3. docs.google.com
  4. grandislibrary.com

Sources Note maplestorywiki is independent and supplies the node contents and values; the class doc supplies the priority. Grandis is listed because it agrees, but its credits block attributes its Boost Nodes Build to the Class Doc, so it is not a third opinion.

Why Main bossing attack, and the boost node that gates HEXA Angel Ray. Wiki boost-node table with rowspans resolved: Angel Ray Boost is in the 2%-final-damage-per-level group, its level 20 effect is Critical Rate +5%, and its level 40 effect is Ignored Enemy Defense +20%. The level 40 IED is NOT an Angel Ray advantage - the wiki's V Matrix page states it as a general rule ('+20% Ignored Enemy Defense at Level 40') and the table applies it to all eleven Bishop boost nodes, including the two this file says to skip. Max Targets +1 belongs to the Heal / Angelic Wrath / Holy Arrow / Shining Ray / Big Bang / Bahamut group, not to Angel Ray. Grandis bands this node PRIMARY, its top band.

Boost Node / Enhancement Core 2 - Big Bang, Triumph FeatherTiertop - unlocks HEXA Mastery Core 2
2moderateread 2026-09-12
3 cited sources
  1. maplestorywiki.net
  2. docs.google.com
  3. grandislibrary.com

Sources Note Wiki for contents and values, class doc for priority; Grandis restates the class doc on boost nodes.

Why Feeds the farming upgrade and the feather final-attack, which is live in both bossing and mobbing. Wiki: Big Bang Boost and Triumph Feather Boost are both 2% final damage per level; Big Bang Boost's level 20 effect is Max Targets +1 and Triumph Feather Boost's is Critical Rate +5%; both get Ignored Enemy Defense +20% at level 40 like every other boost node. Listed in the class doc's Main Boost Nodes table and banded PRIMARY by Grandis.

Boost Node / Enhancement Core 3 - Angelic Wrath, Fountain of Vengeance, BahamutTiertop - unlocks HEXA Mastery Core 3
2moderateread 2026-09-12
3 cited sources
  1. maplestorywiki.net
  2. docs.google.com
  3. grandislibrary.com

Sources Note Wiki for contents and values, class doc for priority; Grandis restates the class doc on boost nodes.

Why Carries the 44% IED debuff, the offensive fountain and the summon; the Mastery core turns the debuff into a self-refreshing relic. Wiki: Angelic Wrath Boost is 4% final damage per level (level 20 effect Max Targets +1) while Fountain of Vengeance Boost and Bahamut Boost are 2% (Critical Rate +5% and Max Targets +1 respectively). Listed in the class doc's Main Boost Nodes table and banded PRIMARY by Grandis.

Boost Node / Enhancement Core 4 - Genesis, Heaven's DoorTiertop - unlocks HEXA Mastery Core 4
2moderateread 2026-09-12
3 cited sources
  1. maplestorywiki.net
  2. docs.google.com
  3. grandislibrary.com

Sources Note Wiki for contents and values, class doc for priority; Grandis restates the class doc on boost nodes.

Why Mastery Core 4 upgrades both and adds a final-attack that procs off most of the kit ('gives us a new final attack skill which procs on almost all our attacks boosting both dpm and burst damage'). Wiki: Genesis Boost and Heaven's Door Boost are both 2% final damage per level with Critical Rate +5% at level 20. Listed in the class doc's Main Boost Nodes table and banded PRIMARY by Grandis.

Boost Node / Enhancement Core 5 - Shining RayTierskip
2moderateread 2026-09-12
4 cited sources
  1. docs.google.com
  2. grandislibrary.com
  3. mystyjl.github.io
  4. maplestorywiki.net

Sources Note Downgraded from strong. Grandis credits the class doc for its boost node build, so doc + Grandis is one voice. The second independent voice is mastermysty's trio table, and it only supports this by omission, from pre-rework data.

Why The class doc states it outright, in bold, immediately under its Main Boost Nodes table: 'Shining Ray boost is not used and therefore unnecessary!'. Grandis puts Node 5 in its OTHER band ('Boost Nodes that do not need to be upgraded or has least priority'). The one consolidated cross-class trio table lists neither of its two Bishop trios with Shining Ray in it. Wiki value for reference: Shining Ray Boost is 3% final damage per level.

Boost Node / Enhancement Core 6 - Holy Arrow, HealTiercontested - listed in the class doc's Main Boost Nodes table, but in Grandis's lowest band
2weakread 2026-09-12
3 cited sources

Why Genuinely unresolved, and both halves re-checked on 2026-09-12. The class doc's Main Boost Nodes table has five rows and the fifth is 'Heal / Holy Arrow', alongside the four mastery-unlocking nodes, with no ranking attached; the only node the doc tells you to skip is Shining Ray. Grandis bands Node 6 OTHER, and its own published legend gives the reason: PRIMARY means 'Boost Nodes that unlock a 6th Job HEXA Mastery and are skills that are frequently used', and neither Holy Arrow nor Heal unlocks a Mastery core. Cutting the other way, the wiki's per-level values make these the two strongest boost nodes on the class in raw final damage: Holy Arrow Boost 5% per level and Heal Boost 4%, against 2% for Angel Ray, Genesis, Big Bang, Triumph Feather, Heaven's Door, Fountain of Vengeance and Bahamut. A planner should surface the disagreement, not pick a side.

Legacy pre-V.269 trio pairings: Heaven's Door + Angel Ray + Genesis, and Big Bang + Bahamut + HealTierhistorical - do not build to this
1weakread 2026-09-12
1 cited source

Why Re-read on 2026-09-12: the cross-class trio table lists exactly these two Bishop trios. The page states 'Last update: November 21st, 2024' with underlying data '10000 tests per class (May 14th, 2024)', so it predates the V.269 node rework. Recorded only so the older advice is recognisable when a player meets it.

Notes Boost nodes are six fixed per-class cores in the current client, not randomly rolled three-skill trios. Verified 2026-09-12: the wiki's V Matrix page says 'Each player will receive 6 boost nodes, with each one enhancing between 1 and 4 individual skills. Their maximum Level is 60, and they must be Level 40 to unlock their corresponding HEXA Mastery Nodes'; the Bishop skill page lists Enhancement Cores 1-6 with fixed contents; the current class doc describes Nodestones as yielding V Points (Nodestone 1, Experience Nodestone 3, Mirror World Nodestone 5, Mitra's Nodestone 15) spent directly on nodes with no crafting or disassembling step; and Grandis still carries a 'View Pre-V.269 Boost Nodes' toggle, which dates the change to V.269. Any guide that talks about rolling perfect trios, including the predecessor Bishop doc (2026-03-29, section headed 'Perfect Boost Node Trios') and the 2024 cross-class trio table, predates this. Level 20 and level 40 boost effects are generic, not per-node advantages: the wiki states most boost nodes give either Mob Count +1, Critical Rate +5% or normal-monster damage +10% at level 20 and Ignored Enemy Defense +20% at level 40, and every one of Bishop's eleven boost nodes gets the +20% IED. Decent skills Bishop uses: Speed Infusion, Sharp Eyes, Combat Orders and, unusually, Hyper Body (Heal and Angel Ray's party heal scale off the Bishop's own HP; the predecessor doc puts Angel Ray's party heal at 10% of the Bishop's HP). The docs' ordering of those four is published only as an icon graphic with no text labels and was deliberately not transcribed. Decent Holy Symbol and Decent Advanced Blessing are redundant with the real skills and are picked up late purely for passive stats. At Lv 205 this section is the whole job: unlock everything, level boost and class skill nodes evenly with the priority list as the tiebreaker, and aim boost nodes at 40+ so HEXA masteries are unlockable the moment 6th job opens at 260.

HEXA Matrix — 6th job

Ordered yes

Ordering Note These are anchors the class doc states in prose, in the order it states them, not a computed optimal path. The docs' own step-by-step HEXA ordering is a Maplescouter-generated chart and is per-character by design - see the last entry.

Order
Unlock Mastery cores M1 through M4 first, then unlock HEXA Stat I and II as soon as possible, then HEXA Stat III whenever fragments allow
1weakread 2026-09-12
3 cited sources
  1. docs.google.com
  2. docs.google.com
  3. maplestorywiki.net

Sources Note The two docs are one lineage. The wiki is cited only for the level-40 gate.

Why Class doc: 'Because sol erda fragments are so accessible these days, I'd recommend unlocking HEXA stat 1 and 2 ASAP after unlocking your M1, M2, M3, and M4. And HEXA Stat III whenever you have the frags to unlock it.' The predecessor doc carries the same sentence. Each Mastery core additionally requires its matching V boost node at level 40 - that gate is wiki-stated, not doc-only.

Among the four HEXA boost (Enhancement) nodes, push Divine Punishment and Benediction first; leave Peacemaker and then Angel of Balance until the very end of the matrix
1weakread 2026-09-12
2 cited sources
  1. docs.google.com
  2. maplestorywiki.net

Sources Note Single judgement source; the wiki confirms only the node names and per-level values.

Why Stated in the class doc's own words: 'We prioritize Divine Punishment and Benediction, and at the very end of our hexa journey we return to finish PM and lastly AoB.' Bishop's four Enhancement nodes are Divine Punishment Boost, Benediction Boost, Peacemaker Boost and Angel of Balance Boost (exact wiki names). Wiki values: the three offensive ones run +11% final damage at level 1 to +60% at 30, which matches the doc's '11% all the way up to 60%'.

Sol Janus to at least level 10 if this character is a main
1weakread 2026-09-12
1 cited source
  1. docs.google.com

Sources Note CORRECTED 2026-09-12: this step previously cited both docs. The predecessor doc discusses Sol Janus only in its training section and states no level floor, so it was removed as a source for the floor. It does carry the Dusk-proc sentence, but so does the current doc, and the two are one lineage.

Why Class doc: 'As this skill is incredibly expensive to upgrade and is strictly for grinding, you level this up depending on your preferences. A minimum of level 10 is recommended to anyone thinking to main the character.' It is a floor, not a target. Separately, both docs record the Bishop-specific trick that the HEXA Angelic Wrath summon procs Sol Janus: Dusk but not Dawn, so a low-Janus Bishop can farm semi-passively.

Sol Hecate is worth taking despite the cost: Styx at level 1 (extra 4s bind, 60s cd, extends any existing bind), Charon at 20 (one lethal-damage save plus 10s iframe per fight, 10 min between activations, consumed only after Heaven's Door) and Phlegethon at 30 (nuke, 120s cd). Phlegethon cannot be used manually and must be bound to a skill via Sol Hecate: Pactum; the doc's suggested Styx bind is the Angelic Buster link
1weakread 2026-09-12
1 cited source

Why Utility and survivability rather than a damage step. Every detail here re-read verbatim in the current doc's Sol Hecate section on 2026-09-12, including the Charon ordering note ('if you have door and Charon available, door will be consumed first') and the Erda Nova alternative bind for Kaling and Adversary.

Beyond those anchors, follow a per-character generated upgrade path rather than a fixed list
1weakread 2026-09-12
3 cited sources
  1. docs.google.com
  2. docs.google.com
  3. maplescouter.com

Sources Note CORRECTED 2026-09-12: the previous wording claimed both docs say explicitly that no obligatory path exists. Only the current doc says it. maplescouter.com is the upstream tool both charts are generated from, not a second opinion about them.

Why The current class doc says it outright: 'There's no set order to upgrade players have to follow... while there's no obligatory path, there are calculators to help see what upgrade you should follow to maximize your theoretical damage based on fragment costs', and publishes a Maplescouter-generated, final-damage-optimised flowchart with the instruction to re-derive it on Maplescouter when it ages. The predecessor publishes its own chart, 'Bishop's Hexa Matrix leveling priority based on a 6-minute dummy BA, taken from MapleScouter (v263 Carcion Octofest)', but does NOT state the no-obligatory-path principle - that wording belongs to the current doc alone. Both charts are icon graphics with no readable ordering text and were not transcribed.

Hexa Stat Priority
1weakread 2026-09-12
2 cited sources
Order
  • Magic ATT
  • INT
  • Critical Damage

Why The current doc publishes it as a graphic captioned 'Stat optimization priority: MATT > INT > Crit Dmg' (graphic downloaded and read 2026-09-12). The predecessor states it in text - 'Bishop's Hexa Stat prio is MATT > INT > Crit Dmg' - and its changelog records the revision to that form. Both members of the same lineage agree; nothing outside that lineage confirms it.

Notes Mechanics for a planner, all re-verified 2026-09-12. HEXA Stat cores cap at level 20; only one modifier type may sit on a given main-stat line, so the highest-priority modifier goes on the best main-stat line; main-stat upgrade odds fall as the line grows and the cost steps up at level 3 (10 to 20 fragments per upgrade); rerolling is not worth it until the skill matrix is finished, and most players settle around main-stat level 3 to 5. Named nodes (wiki-exact): Origin is Holy Advent (4.5s fully-iframed cutscene, origin-binds what it hits, leaves archangel statues that attack and give +5% final damage while present); Ascent is Commandment of Heaven (3 uses per fight with no cooldown between them, bypasses status effects, gauge mechanics and damage reductions, unaffected by buffs shorter than 30 minutes and by Oz rings and hat potential, needs a valid target). Mastery cores: M1 HEXA Angel Ray, M2 HEXA Big Bang + HEXA Triumph Feather, M3 HEXA Angelic Wrath + HEXA Fountain of Vengeance + HEXA Bahamut, M4 HEXA Genesis + HEXA Heaven's Door - the wiki lists exactly those eight Mastery skills and the doc's core-by-core description matches the grouping. Benediction Boost is the odd node: Benediction is not an offensive skill, so its Enhancement raises the Bishop's own Benediction benefit instead - wiki level table verified directly, +2% final damage and +3 All Stats at level 1 rising to +17% and +90 All Stats at level 30. The current doc puts a from-scratch matrix at roughly 48,000 Sol Erda Fragments and 1,600 Sol Erda. Open Job Advancement wipes the entire matrix including Janus, Hecate and the Origin unlock - only HEXA Stats survive. Announced in KMS but not in GMS as of these sources, per the doc's Future Content section: a third Common core the doc calls 'Hexa Arcana Override' (announced April 2026) and a third Skill core, Angels' Pledge (announced June 2026, numbers from the KMS test client and not final).

Hyper skills

1weakread 2026-09-12
Passives
Holy Symbol - ExperienceStatuscore
1weakread 2026-09-12
3 cited sources
Holy Symbol - Item DropStatuscore
1weakread 2026-09-12
3 cited sources
Advanced Blessing - FerocityStatuscore
1weakread 2026-09-12
3 cited sources
Advanced Blessing - Boss RushStatuscore
1weakread 2026-09-12
3 cited sources
Fifth point: Holy Magic Shell - Persist, or Holy Magic Shell - Enhance, or Holy Symbol - PreparationStatusflex - both sources present these three as the choice for the last point
1weakread 2026-09-12
3 cited sources

Why The class doc's hyper passive graphic (downloaded and read 2026-09-12) shows the four core picks as a fixed block and the fifth row as 'Holy Magic Shell - Persist OR Enhance OR Holy Symbol - Preparation'. Grandis renders the same thing as '[Choose 1]' over the same three. The doc's author picks Persist - an extra shell charge is worth more to him than the step from 10% to 15% damage reduction - and warns that Preparation is close to dead at endgame because late bosses ignore abnormal status resistance. The predecessor doc says the same and adds 'The bottom three are functionally non-negotiable'.

Notes Five points to spend; the two damage/party pairs are effectively fixed and only the fifth point is a real decision. The build was re-verified three ways on 2026-09-12: the class doc's graphic, Grandis's rendering of it, and the wiki's list of the nine Bishop hyper passives (Holy Magic Shell - Extra Guard / Persist / Enhance, Holy Symbol - Experience / Preparation / Item Drop, Advanced Blessing - Ferocity / Boss Rush / Extra Point), which confirms every name exists and that the three unpicked options are Extra Guard, Extra Point and whichever two of the flex trio you skip. DOWNGRADED from moderate to weak: Grandis's credits block reads 'Inner Ability + Hyper Passive Build + Boost Nodes Build: Class Doc' and links this same doc, so Grandis is the class doc restated, not a second opinion, and the predecessor doc is the same lineage again. One independent judgement source, unanimous within its family, with the wiki confirming only names. Separately, Righteously Indignant (the Lv 140 hyper active) unlocks the Benevolence/Vengeance stance swap that decides how much of the kit behaves - Grandis lists the swapped pairs as Heal/Angelic Wrath, Holy Fountain/Fountain of Vengeance, Dispel/Triumph Feather and Holy Water/Blood of the Divine. It is not optional. The other two hyper actives are Heaven's Door and Epic Adventure.

Hyper stats

Ordered no

Ordering Note DELIBERATELY UNORDERED. Both Bishop docs refuse to publish a ranked hyper stat list and say so in as many words - the current doc: 'there's no set hyper stat to present you with for easy copy'; the predecessor: 'People often ask what Bishop's optimal hyper stats are, but there really aren't any that are specific to Bishop.' The entries below are the requirements and checkpoints the docs do state, and their array position carries no priority meaning. Any downstream code that reads index 0 as 'first' is inventing a claim neither source makes.

Requirements
Critical Rate to 100%, but only after cheaper sources are exhausted
2moderateread 2026-09-12
2 cited sources
  1. docs.google.com
  2. en.namu.wiki

Sources Note Downgraded from strong: two independent sources, not three. The 'only after cheaper sources' ordering is the GMS doc's framing.

Why Bishop arrives at 75% crit before gear (5% base, 40% Holy Focus, 30% Magic Critical), so the gap is small. The class doc: 'Critical Rate should be at 100% after exhausting other free sources such as decent sharp eyes, legion blocks (NL, MM), etc.' The Korean community wiki independently states the 75% base and calls it the top of all classes, and lists hyper stats among the ways to close the gap alongside Sharp Eyes, legion attacker effects, legion occupation effects and legion artifacts - so on the Korean side hyper stat points ARE one of the accepted fillers, not a last resort. Either way reaching 100% is mandatory.

Ignored Enemy Defense up to the breakpoint for the boss being run
1weakread 2026-09-12
2 cited sources
  1. docs.google.com
  2. docs.google.com

Sources Note Downgraded from moderate: the two docs are one lineage.

Why Rough visual-IED goals, identical in both docs and re-read verbatim: about 80% for Chaos Root Abyss and below, 90% for Normal Lotus and Damien and below, 92% for Hard Lucid and Will and below, 94% for Chaos Tenebris and Black Mage, 95%+ for Grandis bosses. The predecessor adds the important qualifier that these are 'adjusted only for Angelic Wrath and not other party debuffs' - that is, the numbers already assume Bishop's 44% Angelic Wrath debuff, so they are not directly comparable to another class's targets.

Arcane Force, when short of the cap for the boss being attempted
1weakread 2026-09-12
2 cited sources

Why Both docs name it as a progression filler rather than a damage stat - the current doc lists 'Arcane Force Breakpoints to help you progress if you are not at the max for the boss you are facing', the predecessor 'adding points to Arcane Force may help with achieving the Arcane Force breakpoints needed'.

Mobbing preset: Critical Damage, Normal Monster Damage and Damage until one-shotting is comfortable, then max Bonus EXP, then remaining damage stats
1weakread 2026-09-12
2 cited sources
  1. docs.google.com
  2. docs.google.com

Sources Note CORRECTED 2026-09-12: previously claimed 'stated the same way in both docs'. The stat set matches; the sequencing does not.

Why Both docs name the same stat set for mobbing; only the current doc gives the sequencing - 'most Bishops would add points into Critical Damage, Normal Monster Damage, Damage, until you can comfortably one shot the monsters. After that you max Bonus Exp, and throw the rest again into the various dmg points'. The predecessor words it as adding points evenly into Critical Damage, Normal Monster Damage, Damage, Arcane Force as needed and Bonus EXP, with leftovers into MATT/ATT and INT, and states no one-shot trigger.

Example Loadouts
1weakread 2026-09-12
1 cited source

Note EXAMPLES, NOT A RANKING. The current doc publishes these as screenshots captioned 'Here are some example loadouts at Level 285' and 'And another bossing example at level 291'. They are one player's fill-in after links, legion, artifacts and gear, and are recorded here only so a planner can show a player what a finished sheet looks like. Read directly off the graphic on 2026-09-12. Critical Rate sits at 0 in all three, which is the crit-is-free point made above.

Bossing Lv285 INT 5, LUK 3, Critical Rate 0, Critical Damage 14, Ignore Defense 8, Damage 12, Boss Damage 15, Attack Power & Magic ATT 7, everything else 0

Mobbing Lv285 Critical Damage 13, Damage 12, Normal Damage 13, EXP Obtained 13, Attack Power & Magic ATT 7, everything else 0

Bossing Lv291 INT 6, LUK 3, Critical Rate 0, Critical Damage 14, Ignore Defense 7, Damage 13, Boss Damage 15, Status Resistance 2, Attack Power & Magic ATT 8, Arcane Power 2

Notes Both Bishop docs refuse to publish a fixed hyper stat order and say so explicitly: hyper stats are the fill-in layer for whatever the character is missing after links, legion, artifacts and gear, so the answer is per-character and computed, not looked up. Both point at external optimisers - the current doc at maplescouter.com, the predecessor at MathBro's hyper stat calculator (brendonmay.github.io/hyperCalculator) as well as Maple Scouter, with the warning that Bishop's non-visual 44% Angelic Wrath IED and the damage from Arcane Aim, Peacemaker and link skills have to be entered manually. A planner that ships a static ranked Bishop hyper stat list is contradicting both maintainers of the class; that is why this section is flagged unordered. IED is multiplicative (the doc gives the formula: IED% = 1 - ((1 - source_a%) * (1 - source_b%) * ...)), so one large source beats two small ones and over-investment has falling returns, and the doc notes IED lines on weapon, secondary and emblem are not worth keeping past the very early game.

Inner ability

1weakread 2026-09-12
Bossing
1weakread 2026-09-12
2 cited sources
  1. docs.google.com
  2. grandislibrary.com

Sources Note CORRECTED 2026-09-12: the Boss Damage value on this preset is 10%, not 20% - previously the file borrowed the alternative preset's number. Downgraded from moderate: Grandis credits its Inner Ability field to this same class doc.

Lines
  • Attack Speed +1 Level (top line)
  • Boss Damage +10%
  • +8% damage to targets afflicted with abnormal status

Why Class doc: 'Attack Speed +1 is required to reach attack speed level 10. This greatly increases our main attacks damage, makes the class smoother to play and boosts survivability. Boss Damage and 8% Abnormal damage are the lines providing the most damage so we take those. +21 Magic attack can be a decent settle for Abnormal damage.' The doc's preset screenshot reads Attack Speed +1 Level / Boss Damage +10% / +8% damage when attacking targets inflicted with abnormal status, and Grandis's Recommended Inner Ability block is the same three lines with the same +10%. The 20% figure belongs to the alternative preset below, where Boss Damage moves to the top line.

Bossing Alternative
1weakread 2026-09-12
1 cited source
Lines
  • Boss Damage 20%
  • Magic ATT +21
  • +8% damage to targets afflicted with abnormal status

Why Class doc, verbatim: 'An alternative preset would be 20% Boss Damage/+21 Magic Attack/8% Damage to abnormal status targets for those who boss often with Attack Speed buffers (Evan, Zero, Buccaneer, Thunder Breaker, etc.) because that becomes Bishop's highest DPS IA', with the caveat that Kaling and Baldrix may separate you from that buffer.

Farming
1weakread 2026-09-12
1 cited source
Lines
  • Mesos Obtained +20% / Item Drop Rate +15% / Normal Monster Damage +10%
  • or Item Drop Rate +20% / Mesos Obtained +15% / Normal Monster Damage +10%

Why The doc presents both as equally viable and a matter of preference, and recommends having at least one page carrying Item Drop Rate +20% so loot box openings are maximised. Both presets read directly off the doc's graphic on 2026-09-12, values exact.

How To Roll
1weakread 2026-09-12
1 cited source
  1. docs.google.com

Sources Note CORRECTED 2026-09-12: the previous step 2 said to land the line 'on the top line'. Neither the steps nor the reasoning block says top line, and the main bossing preset in fact puts Attack Speed on the top line and Boss Damage second.

Steps
  • Reach Legendary tier by rolling with honor or with Miracle Circulators until it tiers up
  • Use Miracle Circulators to hunt the hard line - preferably Boss Damage (the doc's reasoning block targets 10% Boss Damage), otherwise abnormal-status damage
  • Lock in the line you got in step 2 and roll with honor for the other two, ideally on a 50%-off inner ability Sunny Sunday
  • Use Black Circulators from event shops to reroll each line's value up to its maximum

Why Steps and reasoning re-read verbatim in the doc's 'How to build my perfect IA?' section and its reasoning block on 2026-09-12. The reasoning block's point is that honor is scarcer than meso, and that circulators cannot lock lines, so the hard line is hunted first and locked.

Notes Buff duration on inner ability is obsolete for Bishop. It used to be mandatory to hold Infinity; Infinity is now a passive, so the stat lost its class-specific value. Confirmed outside the GMS class-doc lineage by the Korean community wiki, which makes the same point twice in its own words - 'With Infinity changing to a passive, there is no longer a need for buff duration abilities to be Legendary' in its inner ability discussion, and 'Since Infinity became a passive skill, its priority is not high' about the buff-duration legion block. That gives the buff-duration claim two independent sources (consensus moderate, sourceCount 2, verified 2026-09-12). Bishop also never needs Critical Rate on inner ability - the class is at 75% before gear. See conflicts for the GMS/KMS split on the attack speed line.

Gearing notes

Bishop-specific gearing judgement, from the current class doc unless noted. (1) Crit rate is free: 5% base + 40% Holy Focus + 30% Magic Critical = 75% before any gear, the highest natural crit of any class per the Korean wiki ('Bishop has a basic critical chance of 75%, and is the top of all occupations'). Decent Sharp Eyes, Marksman and Night Lord legion blocks and a legion artifact carry it past 100%, so crit rate on inner ability, the Lynn link and hyper stat points spent there are usually waste - but actually getting to 100% is not optional. (2) Staff, never Wand. (3) Do not roll INT on weapon, secondary, emblem or souls any more: the INT scaling that justified it has largely been removed. The surviving interaction is that Benediction's party final damage scales off the Bishop's live INT and does not snapshot, with 3000 INT called out as the key breakpoint in the predecessor doc; HEXA Benediction's bonus applies only to the Bishop. (4) Weapon/secondary/emblem potential target in Reboot is 9 lines of Magic ATT (9/0/0); IED lines there are not worth keeping past the very early game. (5) Cooldown hat is optional - a -2 hat buys margin on long fights and slightly faster Genesis and Peacemaker, but the advice is to settle on the first decent three-line potential rather than chase it. A -3 or -4 hat matters for farming, where it lets you hold Peacemaker to cover every spawn wave instead of using Big Bang. (6) IED is partly self-supplied: Arcane Aim gives 21% passively (plus 40% damage at full stacks) and the Angelic Wrath debuff another 44%, so Bishop deprioritises IED sources and can run a lower visual number for the same result. (7) Secondary progression is Deimos Sage Shield (cheap to craft, star-forceable, so many Bishops keep a spare to cube) then the Astra Arcane Shield at Lv 280, which inherits the Deimos starforce stats and allows potential transfer. (8) Familiar badges: as a Magic ATT class Bishop cannot farm its third Magic ATT% badge and needs a Familiar Booster Pack for it, which the doc calls a poor use of points until everything else is done. (9) Legion needs are low for the same crit and IED reasons; the doc's character priority is Mercedes first (to 250) alongside critical damage blocks, then Ren, then EXP and meso blocks, then boss and abnormal damage, then IED, with flat INT blocks last because they do not scale with equipment percentages. (10) Oz rings as of the current doc are Ring of Restraint plus Weapon Jump, with a KMS-announced revamp pending that changes the answer.

Common mistakes

Building buff duration for Infinity
2moderateread 2026-09-12
3 cited sources

Why Infinity is a passive now; buff duration has no Bishop-specific value on inner ability, links, legion or event stats

Keeping Unreliable Memory five levels ahead of everything else
1weakread 2026-09-12
2 cited sources

Why That was correct while Infinity's uptime depended on its cooldown - the predecessor doc says veteran Bishops keep it five levels above everything else for exactly that reason. The current chart replaces it at the top with the Explorer Magician common node (Arcane Overdrive, which the doc spells Arcana Override) and does not list Unreliable Memory at all. A guide that still leads with Unreliable Memory is pre-Infinity-rework

Levelling the Shining Ray boost node
1weakread 2026-09-12
2 cited sources

Why Explicitly called unnecessary by the class doc and placed in the OTHER (least priority) band by Grandis

Buying crit rate (Lynn link, hyper stat points, crit inner ability lines) before checking the free sources
2moderateread 2026-09-12
2 cited sources

Why The class starts at 75% and the remaining gap is normally closed by Decent Sharp Eyes, legion blocks, a familiar badge or legion artifacts

Rolling INT on weapon, secondary, emblem or souls because Bishop is the INT class
no source count
1 cited source

Why The INT scaling that justified it has mostly been removed; the doc says purposefully rolling INT is not recommended in Bishop's current state

Building a Bishop as a low-investment boss mule
no source count
1 cited source

Why The class doc advises against it: Bishop's damage is back-loaded into HEXA, which a mule's fragment income cannot fund, and it names Lynn as the better support-mule choice

Taking Open Job Advancement after 260 to escape the class
1weakread 2026-09-12
1 cited source

Why It wipes the entire HEXA matrix including Sol Janus, Sol Hecate and the Origin unlock; only HEXA Stats survive, and the doc puts the rebuild at roughly 48k fragments and 1.6k Sol Erda

Using Heal on a Zombified party member
no source count
1 cited source

Why It kills them

Following a perfect boost node trio guide

Why Boost nodes are six fixed cores in the current client, not rolled trios; the wiki states six boost nodes per player with fixed contents, a cap of 60 and a level-40 Mastery gate. Trio-shopping advice predates V.269

Held back27 blocked · 1 with no file

Guide not yet written. The roster data above is sourced and complete; the judgement layer (V matrix order, HEXA investment order, hyper stats, inner ability, rotation) is not, and nothing has been generated to fill the gap. Bow Master is the worked reference class — its structure is what this class will get. An empty, honest slot is worth more than a plausible fabrication: a wrong skill build costs weeks of misallocated resources.

Contest note The dominant defect is CITATION INVERSION: a claim attributed to a source that the source contradicts. It is more dangerous than an uncited guess because it looks checkable. No file with an unresolved defect is renderable. 206 defects were recorded in the pass of 2026-09-12.

Paladin

paladin.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 8 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Dark Knight

dark-knight.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 11 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Arch Mage (Fire, Poison)

arch-mage-fp.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 6 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Dual Blade

dual-blade.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 10 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Bow Master

bow-master.json · written: false · v.271 · read 2026-09-12

not shippable

blockedReason All six contested defects were settled - one out of scope, five corrected or confirmed - and every claim in the five endgame sections now carries re-verified sources, a family-counted sourceCount, a consensus label and verifiedAt 2026-09-12. Two items remain genuinely unresolved and are recorded as conflicts rather than as claims, which is why this stays false: (1) whether the Final Attack boost node targets 'Final Attack: Bow' or 'Advanced Final Attack' - MapleStory Wiki confirms these are two distinct real skills, and the disagreement changes what a player is told to level; (2) the class doc's own Node 1-4 skill membership, which is image-encoded and produced three mutually inconsistent text extractions this session, so the file ships Grandis Library's pairing under a flag. Both need a vision pass on the class doc's boost node infographic. Separately, hyperSkills.actives is still unsourced and null. Nothing unverified is presented as guidance, but the vMatrix section cannot be called settled until the node membership is read from the images.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

The two guide layers disagree about this class. guideStatus() reports written: true from data/classes.json guides.bowmaster, while bow-master.json reports written: false. The stricter of the two wins: nothing from either is rendered as guidance until they agree.

Pathfinder

pathfinder.json · written: false · v.271 · read 2026-09-12

not shippable

blockedReason References 1 skill name(s) removed in v.271 (Raven Tempest). Needs a pass against the v.271 notes before it can be shown.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Corsair

corsair.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 7 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Cannoneer

cannoneer.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 9 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Wind Archer

wind-archer.json · written: false · v.271 · read 2026-09-12

not shippable

blockedReason All 2 recorded defects are resolved and 5 further defects found during resolution are resolved, but the endgame sections still contain content that is not fully verified, so this stays false. Specifically: (1) hexa carries only the first 3 of roughly 180 steps — the remaining order exists as an unreadable icon-only infographic and is not recorded, so hexa is a known gap rather than a verified section; (2) the class doc holds a Reboot-specific inner ability answer behind a Discord link that could not be read, so innerAbility is incomplete for the GMS Heroic target; (3) hyperStats is deliberately null because every source refuses to rank, which is correct but means the section carries no guidance. Every claim that IS present is now labelled with sources, sourceCount, consensus and verifiedAt, and nothing points at a source that does not support it.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Night Walker

night-walker.json · written: false · v.271 · read 2026-09-12

not shippable

blockedReason Four of the five endgame sections - vMatrix, hyperSkills, hyperStats and innerAbility - are now fully re-verified against their cited pages and accurately labelled. The hexa section is NOT ship-ready: its only source is a pair of Night Walker Discord charts subtitled "Updated for HEXA Common Core (October 2026)", a date after the v.271 target patch, and both charts route investment through a Common Node named "HEXA Phalanx Charge" that does not exist on maplestorywiki as of 2026-09-12. The transcription is faithful to the charts (re-read as images, step by step, level by level), but the charts themselves may describe a HEXA Common Core state that is not live in GMS at v.271. Until someone confirms against the Night Walker Discord (discord.gg/FR55ADj) whether HEXA Phalanx Charge is live, the 6th job order must not be shipped as current. Separately, and by design rather than as a blocker: hyperStats carries no priority because no source publishes one, and no claim anywhere in this file reaches "strong" consensus.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Mihile

mihile.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 10 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Aran

aran.json · written: false · v.271 · read 2026-09-12

not shippable

blockedReason Four of the five endgame sections are now clean: vMatrix, hyperSkills, innerAbility and hyperStats were each re-opened on their cited pages on 2026-09-12 and contain nothing unverified (hyperStats contains nothing at all, correctly labelled). The hexa section is what blocks. Two things are outstanding there. First, its investment order could not be re-verified this pass - its only source is a PNG infographic, WebFetch cannot read images and the browser pane was unavailable, so the transcription still rests on a single unrepeated read from 2026-09-11 and seven of its 36 cells were never assignable to named nodes. Second, MapleStory Wiki shows Aran now has a second class-specific HEXA Skill core, Core 2 (Ascent) Hailstorm Howl, that the infographic predates and does not cover, so the order is known to be incomplete rather than merely weakly sourced. None of the three contested claims turned out to be a fabrication - the file's earlier blockedReason saying '3 claims did not survive independent re-checking' was itself wrong and has been replaced.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Shade

shade.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 10 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Battle Mage

battle-mage.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 13 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Wild Hunter

wild-hunter.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 12 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Mechanic

mechanic.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 6 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Blaster

blaster.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 9 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Kaiser

kaiser.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 10 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Kain

kain.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 12 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Cadena

cadena.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 13 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Ark

ark.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 11 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Illium

illium.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 12 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Lynn

lynn.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 7 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Mo Xuan

mo-xuan.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 9 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Sia Astelle

sia-astelle.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 8 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Kinesis

kinesis.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 7 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Zero

zero.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 6 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Classes with no guide research file at all

Distinct from blocked: no file was ever opened for these, so there is nothing to block. They render the same empty taxonomy.

Ren

no data/class-guides file

nothing researched

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Integritycomputed on render, never typed by hand

Every list here is a function call against the data as it stands, so it stays true as the data changes. An empty list is a real result.

assertRosterIntegrity() — 0 problems

No duplicate ids or monograms, every id equals classKey(name), every branch and archetype resolves.

legionCrossCheck() — 0 disagreements with lib/legion.ts

lib/legion.ts is imported and compared, never forked. Where the two disagree the roster wins and the disagreement is reported rather than papered over. Separately, lib/legion.ts has no LINK_EFFECT row for 43 of 53 classes — that is coverage rather than a defect, and linkEffectText() covers every one of them from the roster.

No disagreements.

Link skills the sources could not name — 1

Lynn. The effect renders; the name does not, because two sources give two different names and an unlabelled link is better than an invented one.

Guide files that do not join the roster — 2

  • beast-tamer.json (Beast Tamer, written: false) — No live roster class of this name. resolveLegacyName() reports status "converted", now Lynn. Character creation disabled and existing Beast Tamers converted to Forest Child Lynn in GMS on 2024-05-01.
  • blade-master.json (Blade Master, written: true) — No roster class resolves from this className and it is not a known legacy name. Left unjoined rather than attached to a guess — a guide filed under the wrong class is worse than one nobody can find.

Where the two guide layers genuinely conflict — 1

There are two guide layers and they are not the same kind of thing: data/classes.json carries the worked ClassGuide schema, and data/class-guides/ carries the research files. A conflict is only a conflict in one direction — classes.json claiming a written guide for a class whose research file says it is not shippable. There the stricter source wins and the class renders an empty slot.

Research written, no worked ClassGuide yet — 25

Coverage rather than conflict, and stated so it is not mistaken for one. These classes have a written research file that this page renders, while data/classes.json still has no entry in its guides map, so guideStatus() reports written: false for them. Nothing here is rendered as more settled than its own source counts say.

Hero, Bishop, Arch Mage (Ice, Lightning), Night Lord, Shadower, Marksman, Buccaneer, Dawn Warrior, Blaze Wizard, Thunder Breaker, Mercedes, Phantom, Luminous, Evan, Demon Slayer, Demon Avenger, Xenon, Angelic Buster, Kanna, Hayato, Adele, Khali, Hoyoung, Lara, Erel Light.

Progression tables32 nodes · 14 tabs

Start Here

How to use this guide

unverified
  • Every section is a node in data/guide-graph.json: id, tab, title, tags, type, headers, rows, notes, source, lastVerified, patchVersion.
  • Three states, and they are computed from those fields rather than typed. VERIFIED: source is a URL and a human opened it on lastVerified. UNVERIFIED: source starts with 'UNVERIFIED — ' and lastVerified is empty. STALE: patchVersion is behind the live game version.
  • An UNVERIFIED node is not a wrong node — it is a node whose numbers nobody here could trace to a source. Before 2026-09-11 every node in this file carried the same hand-typed date and was badged current if the words 'patch notes' happened to appear in its source field.
  • tools/verify-graph.ts runs on every build and checks: source is a URL or explicitly unverified, dates parse and are not all identical, percentage rows in tables tagged 'rates' sum to 100, a cumulative column equals the running sum of its per-step column, the cross-node assertions below hold, and meso amounts have not drifted away from lib/rules.ts.
  • The assertions array at the top of the file ties prose to arithmetic. The 'symbol income doubled' sentence in start.v271 is recomputed from symbols.income and symbols.arcane.cost on every build, so it cannot silently go wrong again — it already did once, claiming 3-4 weeks where the tables say 7.4.
  • Numbers are GMS Heroic (Reboot). Where a figure is only known from KMS it says so and is not treated as GMS-confirmed — Reboot has no trading, and KMS balance is not GMS balance.
  • Read changelog.limitations before trusting any single number. It lists, by node id, everything this guide knows it cannot back.

UNVERIFIED — describes this file and its verifier, not the game; there is nothing external to cite. · verified never · v.271

What v.271 changed that actually matters

v.271
SystemChangeWhy you care
SymbolsArcane River daily 20 -> 40 symbols; weekly 40 -> 80 per areaArcane symbol income doubled: 360/area/week vs 180. At 2,679 symbols to max one, that is ~7.4 weeks per area down from ~14.9 — run all six areas in parallel.
SymbolsGrandis daily: Cernium 20 -> 30, other areas 10 -> 15, Grand Sacred 10 -> 15Sacred symbol grind shortened the same way (Grand Sacred areas not named in the notes — see symbols.income)
LevelingEXP to level cut sharply for Lv. 210-259 (per-band percentages are KMS figures — see training.exp)The old 240s wall is largely gone. Pushing to 260 for 6th job is far faster
Star ForceStar Catching removed; its success bonus is now applied permanentlyNo more minigame. Also means any quest asking for 'star catching' just needs successes
FlamesBonus Stats can be reset with 3,000,000 mesos at Black Rebirth Flame ratesReflaming is now dirt cheap. Fix bad flames immediately
FlamesPowerful / Eternal / Black Rebirth Flames NO LONGER drop from bosses or elitesStop hoarding boss flames. Use the meso reset instead
FlamesNew Burning Rebirth Flame + Karma version: Legion Coin Shop, Monster Collection, Mu Lung Dojo shopDojo and Legion coins are now flame sources
HEXA3rd HEXA Common Node added for all classes — the Bowman line reportedly gets HEXA Fury of the Wild (node name UNCONFIRMED)New node to budget Sol Erda for at 260+
Monster CollectionExploration is Lv. 200+ only, rewards up to 10x per day per accountWorth doing daily; a flame source now
BossesAttack Reflect removed from Zakum, Hilla, Von Leon, Horntail, Arkarium, Pink Bean, Cygnus, Ranmaru, AkechiDaily bosses are much safer to burst down
ItemsExtracting Lv. 160+ gear yields more Superior Item Crystals; Lv. 200+ more againExtract spare Absolab/Arcane instead of vendoring
ItemsPocket Item slot usage requirements removedFree stat if your pocket slot was gated
RingsSpecial Skill Rings rebalanced; extra Special Skill Ring slot added (needs Ring of Restraint or Continuous Ring Lv. 4+)Two ring effects at once now. Lv. 5/6 rings reduced to Lv. 4 with compensation
Monster ParkSunday's Growth Box now gives 3x EXP Coupon Vouchers (10 -> one 3x EXP Coupon)Better EXP economy from Monster Park

Corroborated line by line on 2026-09-11: the symbol quest increases, the Lv. 210-259 EXP cut as a range, Star Catching removal, the 3,000,000 meso bonus-stat reset at Black Rebirth Flame rates, and Powerful/Eternal/Black Rebirth Flames no longer dropping from bosses and elites. Carried over from the initial build and NOT individually corroborated: the attack-reflect removals, extraction crystal yields, the pocket slot change, the Special Skill Ring rebalance, the Monster Park Growth Box change, the Monster Collection change, and the specific HEXA node name. The Nexon page is a JS SPA and returns nothing to a fetcher, so each claim was checked through a search index instead; KMS ver. 1.2.413 is the upstream patch and carries the same wording.

nexon.com · verified 2026-09-11 · v.271

Roadmap

What to do at each level band

unverified
LevelUnlocksPrimary goalDo not bother with
200-209Vanishing Journey, Arcane Symbols, 5th job well underwayGet all gear to Epic potential. Start VJ symbol dailiesCubing past Unique, high star force
210-219Chu Chu Island, LacheleinCRA set (hat/top/bottom). Symbol dailies in every unlocked areaArcane Umbra shopping
220-229Arcana, MorassAbsolab via Lotus/Damien coins. Push gear to 17 starsHard-mode bosses
230-239Esfera, MoonbridgeAll six Arcane symbols moving. Legendary potential on weapon/secondary/emblemSol Erda (unusable)
240-249Labyrinth of Suffering, Limina, TenebrisMax Arcane symbols. V-matrix boost nodes to a real level. 22 stars on keepersSacred symbols (not yet)
250-259Continue Tenebris contentPush to 260. The v.271 EXP cut is largest here (per-band figures are KMS — see training.exp)Anything that delays hitting 260
260-2646th JOB + HEXA Matrix, Cernium, Sacred SymbolsActivate HEXA Mastery node, then Boost nodes. Start Sacred symbol dailiesHEXA Stat (comes later)
265-274Hotel Arcus, Odium, Origin skill at 265Origin skill, HEXA skills to Lv. 10/20 breakpoints
275-284Shangri-La, ArteriaHEXA Stat nodes, Eternal gear from Kalos
285+Carcion, Tallahart, Geardock (Jupiter, added in GMS v.270)Grand Sacred Symbols, endgame bosses

Every 'unlocks' cell is a level gate that was not re-verified on 2026-09-11. The 285+ row points at Geardock, so bosses.cp now lists the post-Kalos bosses instead of stopping at Kalos and implying nothing exists past it.

UNVERIFIED — editorial synthesis of the other nodes plus area level gates; no single citable source states this ladder, and the unlock levels were not re-checked against a source on this pass. · verified never · v.271

Gear

Gear progression by slot

unverified
SlotMid gameLate gameEndgameNotes
HatCRA Root Abyss hat (Lv. 150)Arcane Umbra (200)Eternal (250)CRA hat is kept a long time — worth cubing
Top / BottomCRA top + bottom (150)Arcane Umbra overall (200)Eternal (250)Arcane Umbra is an overall, freeing the bottom slot
OverallArcane Umbra (200)Eternal (250)Replaces top+bottom
WeaponFafnir / CRA (150)Absolab (160) -> Arcane Umbra (200)Genesis (liberated) -> DestinyGenesis liberation is the single biggest weapon jump — see gear.liberation for the questline and its real cost
SecondaryClass secondaryAbsolab-tierAstra secondaryRolls boss/IED/ATT like a weapon
EmblemGold Maple Leaf Emblem (100)samesameNever replaced. Cube it early, it is permanent
GlovesCRA / Absolab (160)Arcane Umbra (200)Eternal (250)Only slot that rolls Critical Damage potential
ShoesAbsolab (160)Arcane Umbra (200)Eternal (250)
CapeAbsolab (160)Arcane Umbra (200)Eternal (250)Tyrant capes cap at 15 stars — usually worse than a 22-star Absolab
ShoulderRoyal Black Metal (120) / Absolab (160)Arcane Umbra (200)Eternal (250)Shoulders cannot take flames (except Scarlet Shoulder)
BeltGolden Clover / Reinforced GolluxSuperior Gollux (150)Dreamy BeltSuperior Gollux belt drops from Hell Gollux
Pendant x2Dominator Pendant, DaybreakSuperior Gollux (150)Source of Suffering (160)Two pendant slots — fill both
Ring x4Meister / Kanna's TreasureSuperior Gollux ring, Guardian Angel RingBoss rings + Special Skill Ringsv.271 added a second Special Skill Ring slot
EarringReinforced GolluxSuperior Gollux (150), EstellaCommanding Force Earring
Face / EyeCondensed Power Crystal, Papulatus MarkMagic Eyepatch, BerserkedSweetwater / boss facesPapulatus Mark from Chaos Papulatus
HeartLidium HeartMechanical / Gollux heartsBlack HeartLidium Heart is free from the Frieren Lotus mission
PocketPink Bean pocket itemCursed SpellbookStone of Eternal Lifev.271 removed usage requirements on this slot
BadgeCrystal Ventus BadgeGenesis BadgeNo potential, no star force

Slot ladder only. What each set costs is in gear.sources; what the Genesis weapon actually takes is in gear.liberation.

UNVERIFIED — community gear progression; no citable source states this slot-by-slot ladder. Individual item levels are checkable on the wiki, the ordering is judgement. · verified never · v.271

Where the sets come from

v.271
SetLevelHow to get itGate
Root Abyss (CRA)150Drops from Chaos Vellum / Pierre / Von Bon / Crimson QueenWeekly, low CP requirement — unsourced
Absolab160Lotus coins buy everything except hat and shoulder. Damien Stigma Coins buy weapon and shoulderNormal Lotus / Damien weekly — CP figures unsourced
Absolab (free mats)160Scrapyard: Heaven -> One-Eye (5 quests, 12 Diffusion-Line Energy Cores). Dark World Tree -> Alchetto (5 quests, 12 Faint Stigma Spirit Stones)Weekly, no boss needed — unsourced
Arcane Umbra armour piece20012 Phantasma Coins per piece. 1 coin = 1 Butterfly Droplet Stone + 9 Arcane River Droplet Stones, so 12 Butterfly + 108 Arcane River per pieceButterfly drops 1 per Lucid clear (Normal or Hard)
Arcane Umbra weapon20024 Phantasma Coins = 24 Butterfly Droplet Stones + 216 Arcane River Droplet StonesSame 1:9 rate as armour
Arcane Umbra (Esfera route)200Arachno Coins at the same rate: 1 Stone Cobweb Droplet + 9 Stone Origin Droplets. Cobweb drops from Normal and Hard WillStone Origin drops from Esfera, Tenebris and Sellas mobs
Arcane Umbra (Heroic shortcut)200Arcane River Droplet Stones buyable from general stores Lachelein -> Limina for 50,000,000 mesos eachHeroic worlds only. Pure meso sink
Superior Gollux150Belt + Earrings drop from Hell Gollux. Ring + Pendant bought from Lucia with Gollux CoinsSee bosses.gollux
Eternal250Kalos the GuardianCP requirement unsourced — see bosses.cp
Genesis weaponLiberation questline: 8 gates, 6,500 Traces of DarknessSee gear.liberation

Droplet counts and the 1 coin = 1 + 9 exchange are from the cited DigitalTQ page (2024-07-09); the 50,000,000 meso Heroic store price is from the MapleStory Wiki droplet stone page, read through a search index because the wiki returns 403 to automated fetches. Rows marked 'unsourced' are carried over from the initial build and are not covered by either citation. The initial build's '324 + 36 + 324 + 36 for a 5-set' was a multiplication of the per-piece numbers by three pieces per side and is dropped in favour of the per-piece rate.

digitaltq.com · verified 2026-09-11 · v.271

Genesis liberation: the weapon questline

v.271
GateBoss to defeatTraces of DarknessNotes
1Von Leon500Daily boss — the cheap end of the ladder
2Arkarium500Daily boss
3Magnus500Daily boss
4Lotus1,000Weekly from here down
5Damien1,000
6Will1,000
7Lucid1,000
8Verus Hilla1,000Weapon is fully liberated after this gate
Total6,500Checked by assertion gear.liberation.gate-total-is-6500 on every build

WHAT THIS NODE DOES NOT TELL YOU, AND WHY. The gate costs above are sourced. The number that actually sets your timeline — Traces of Darkness earned per boss, per difficulty, per week — is not published in any source this guide could read, so it is not in this table and no weeks-to-complete is derived from it. What is quotable: the MapleStory Wiki puts the questline at 14 quests and a minimum of 11 weeks without Genesis Passes or Boss Reset Tickets, with entry gated on clearing the Black Mage in Story Mode and finishing the Lv. 255 Limina questline (read through a search index on 2026-09-11; the wiki returns 403 to automated fetches). The community tracker cited alongside models a trace bank of up to 3,000. FOR THIS ACCOUNT AT LV. 244: the gates are not the constraint — Verus Hilla and the Hard-tier clears are, and gear.tiers puts this character several armour tiers short of them. Liberation is the right long-term target and the wrong next purchase. The gate ORDER is as the cited tracker lists it; the in-game quest order may differ and was not confirmed. The liberation currency in GMS is Traces of Darkness — no row here claims it is anything else.

calciro.com · verified 2026-09-11 · v.271

Star Force

Star Force success / boom table

v.271
From starSuccessFailBoom
095%5%0%
190%10%0%
285%15%0%
385%15%0%
480%20%0%
575%25%0%
670%30%0%
765%35%0%
860%40%0%
955%45%0%
1050%50%0%
1145%55%0%
1240%60%0%
1335%65%0%
1430%70%0%
1530%67.9%2.1%
1630%67.9%2.1%
1715%78.2%6.8%
1815%78.2%6.8%
1915%76.5%8.5%
2030%59.5%10.5%
2115%72.25%12.75%
2215%68%17%
2310%72%18%
2410%72%18%
2510%72%18%
267%74.4%18.6%
275%76%19%
283%77.6%19.4%
291%79.2%19.8%

Since v.264 items can no longer LOSE stars on failure — only success, fail, or boom. This is the Enhancement Mode 1 column: v.269 (2026-06-17) added modes 1-4 for taps from 15 to 21 star, where higher modes cut the destruction rate for more mesos and mode 4 cannot boom at all. The per-mode rates are not published anywhere citable — see starforce.cost. Every row was re-checked against the cited DigitalTQ table on 2026-09-11 and each sums to 100.

digitaltq.com · verified 2026-09-11 · v.271

Rules, caps and safeguards

v.271
  • Star cap by item level: 1-94 = 5, 95-107 = 8, 108-117 = 10, 118-128 = 15, 129-137 = 20, 138+ = 30.
  • Special caps: Tyrant gear = 15 stars. Sweetwater = 15 stars. Superior equipment uses its own harsher table.
  • Boom risk begins at 15 stars. Below 15 you cannot destroy an item.
  • Safeguard doubles the meso cost and removes boom. Available up to 18 stars only.
  • Enhancement Mode, added in v.269: tapping from 15 to 21 stars you choose a mode 1-4. Mode 1 is the standard rate and cost. Modes 2 and 3 lower the destruction rate for more mesos. Mode 4 is 0% destruction. Mode 4 is not offered from 15 to 17 stars because it would equal Safeguard there.
  • The per-mode success, destruction and cost numbers are not published in any source this guide could cite. Do not let a calculator tell you otherwise — see starforce.cost.
  • v.271 REMOVED Star Catching. Its success bonus is now applied automatically to every attempt.
  • Meso cost scales with item level and current star count. Cubing cost is flat; star force cost is not. The formula shape is in starforce.cost.
  • Booming leaves a Trace item. Restore it onto a fresh copy of the same item via Trace Transfer.
  • Trace recovery: boomed at 15-19 returns 12 stars, 20 returns 15, 21-22 returns 17, 23-25 returns 19, 26-30 returns 20.
  • Star Force Transfer: same equip type, same job type, within 10 item levels. You keep (stars - 1).
  • Transfer trick: star a cheap common item, then transfer into the rare one. Potential does NOT transfer — only stars.

Caps, safeguard, trace recovery and transfer were re-read from the cited DigitalTQ guide on 2026-09-11; that guide was last updated 2026-02-20 and still describes Star Catching, which v.271 removed, so it is stale on that one point and this node is not. lib/rules.ts parses the Safeguard and Trace recovery lines out of this node by text — do not reword them without changing the parser.

digitaltq.com · verified 2026-09-11 · v.271

Useful transfer pairs

v.271
Star the cheap itemTransfer intoTarget levelSlot
Daybreak Pendant / Reinforced Gollux Pendant / Dominator PendantSuperior Gollux Pendant150Pendant
Superior Gollux PendantSource of Suffering160Pendant
Reinforced Gollux EarringSuperior Gollux Earring150Earring
Reinforced Gollux Belt / Golden Clover Belt / Ayame's TreasureSuperior Gollux Belt150Belt
Kanna's Treasure / Meister RingSuperior Gollux Ring150Ring

digitaltq.com · verified 2026-09-11 · v.271

Star Force events worth waiting for

v.271
EventEffectUse it for
5/10/15100% success at 5, 10 and 15 starsFree passes through the three worst walls. Always stop at 14 and wait
30% offMeso cost reduced 30%Bulk starring everything you own
Destruction reduction30% lower boom chance below 21 starsThe 17-20 danger zone
Double star2 stars per success at 10 and below (up to 12)Fresh gear. Excludes superior equipment

The four event types are from the cited guide. Which of them runs on a given weekend is announced per patch and is NOT in this node — check the live patch notes. 'Always stop at 14 and wait' is advice, not a sourced figure.

digitaltq.com · verified 2026-09-11 · v.271

Star force meso cost: the formula, and what is missing from it

unverified
InputWhere it appliesValue usedProvenance
Formula shapeevery tapcost = 100 x round( L^3 x (star+1)^E / D ) + 10Community calculator source, NOT Nexon
Levery tapitem level rounded DOWN to a multiple of 10Same
E (exponent)stars 0-101Same
E (exponent)stars 11 and up2.7Same
D (divisor)stars 0-102500Same
D (divisor)star 11 / 12 / 13 / 1422000 / 15000 / 11000 / 7500Same — the post-Savior values
D (divisor)stars 15 and up20000Same
Extra multiplierstar 17 / 18 / 19 / 214/3 / 20/7 / 40/9 / 8/5Same — no Nexon table confirms these
PLACEHOLDER_SAFEGUARD_MULTtaps protected by Safeguard2.0DigitalTQ says Safeguard doubles the cost up to 18 stars; the calculator applies x2 only at 15-17. UNRESOLVED
PLACEHOLDER_MODE_COST_MULT[2..4]Enhancement Modes 2-4, stars 15-21NO VALUE — do not guess oneMode costs are not published anywhere citable
PLACEHOLDER_HEROIC_COST_MULTevery tap on a Heroic world1.0 (assumed)UNSOURCED. No source says Heroic costs match regular worlds; 1.0 is an assumption, not a finding
v.271 rebalanceevery tapnone appliedThe v.271 notes do not mention star force costs. Absence of evidence, not evidence of absence

THIS IS THE DENOMINATOR OF EVERY DAMAGE-PER-MESO QUESTION THIS APP EXISTS TO ANSWER, AND IT IS NOT SOURCED. Nexon publishes no meso cost table. The coefficients above were read on 2026-09-11 out of the source of a widely used community star force calculator: that is evidence of what the community implements, not a citation, and it is pinned to no particular game version. Sanity check you can do by hand: a Lv. 200 item at 0 stars gives 200^3 / 2500 = 3200, so 100 x round(3200) + 10 is about 320K mesos for the first tap. If the game charges something far from that, this table is wrong and should be marked so. Three inputs have no trustworthy value at all: the per-mode cost multipliers for Enhancement Modes 2-4, the Heroic-world multiplier (assumed 1.0), and any v.271 adjustment. Anything built on this node must carry that uncertainty into the UI and say so — a confidently wrong meso figure is worse than none, because it sends a real person to grind for a number that was never real. What would fix this: a per-star meso table for GMS Heroic at v.271, or Nexon's own enhancement cost disclosure.

UNVERIFIED — no Nexon-published meso cost table exists. Coefficients read from a community calculator's source on 2026-09-11: https://github.com/brendonmay/brendonmay.github.io/blob/master/starforceCalculator/serverDiffs.js — brendonmay star force calculator, undated. Enhancement Mode mechanics (not costs): https://www.nexon.com/maplestory/news/update/41138/v-269-ride-the-lightning-patch-notes — Nexon, 2026-06-30 · verified never · v.271

Symbols

Symbol income after v.271

v.271
SourceBefore v.271After v.271Per area per week
Arcane River daily quest2040280
Arcane River weekly quest408080
Arcane total per area per week180360360
Cernium daily (Sacred)2030210
Arcus / Odium / Shangri-La / Arteria / Carcion daily1015105
Tallahart / Geardock daily (Grand Sacred)1015 — UNCONFIRMED105

Six Arcane areas: Vanishing Journey, Chu Chu Island, Lachelein, Arcana, Morass, Esfera. Symbols claimed from daily/weekly quests now auto-merge into the equipped symbol. The Arcane and Sacred rows were corroborated on 2026-09-11; the Grand Sacred row was not — the v.271 notes name Cernium and the five Sacred areas, not Tallahart or Geardock, so treat its 15 as unconfirmed. Assertions symbols.income.* and start.v271.symbol-weeks-* recompute the weekly totals and the weeks-to-max from this table on every build.

nexon.com · verified 2026-09-11 · v.271

Arcane Symbol upgrade cost

v.271
LevelSymbols to nextCumulativeMain stat at this levelArcane Force
112030030
2151240040
3202750050
4274760060
5367470070
64711080080
76015790090
8752171,000100
9922921,100110
101113841,200120
111324951,300130
121556271,400140
131807821,500150
142079621,600160
152361,1691,700170
162671,4051,800180
173001,6721,900190
183351,9722,000200
193722,3072,100210
20max2,6792,200220

All six maxed = 13,200 main stat and 1,320 Arcane Force. Symbol stat is FLAT — it is not multiplied by your %stat potential, which is why %stat lines are worth less than they look while your symbols are low. The cited DigitalTQ table omits the 19 -> 20 step (372 symbols) and therefore totals 2,307; 2,307 + 372 = 2,679 is the number to plan against, and assertion symbols.arcane.cost.cumulative-final checks that sum on every build. lib/rules.ts reads the last row's main stat and Arcane Force columns to derive stat-per-force — do not reorder the columns.

digitaltq.com · verified 2026-09-11 · v.271

Sacred and Grand Sacred Symbols

unverified
  • Unlocked at Lv. 260 in Cernium. Required to deal damage in Western Grandis.
  • A Sacred Symbol starts at 500 main stat and 10 Sacred Power (Authentic Force).
  • Areas: Cernium, Hotel Arcus, Odium, Shangri-La, Arteria, Carcion.
  • Grand Sacred Symbols come from Tallahart and Geardock.
  • Grand Sacred Symbol: Tallahart was added to Sacred Symbol Selector Coupons in v.271.
  • Do not buy Sacred symbol selectors before Lv. 260 — you cannot equip them.

UNVERIFIED — the 500 main stat / 10 Sacred Power starting values, the area list and the v.271 selector change were not re-checked against a source on this pass. · verified never · v.271

Potential

Potential tiers and line values

v.271
Item levelRareEpicUniqueLegendary
1-301%2%3%6%
31-702%4%6%9%
71-1503%6%9%12%
151+4%7%10%13%

Values shown are a single main-stat line. Up to 3 lines per item (4 with a Potential Stamp). Tier matters more than line count early — a Legendary with one good line beats a Unique with three mediocre ones.

digitaltq.com · verified 2026-09-11 · v.271

Cubes

v.271
CubeMax tierWhereHeroic costSpecial
MysticalEpicBosses, Monster Park, Pollo & Fritto, Monster Collection, harvestingfree
HardUniqueSame, plus Reboot general storefree
SolidLegendarySame sourcesfreeYour free workhorse
Karma Hard / Karma SolidUnique / LegendaryEventsfreeUntradable items only
GlowingLegendaryCash Shop12,000,000 mesosChance to double rank-up
BrightLegendaryCash Shop22,000,000 mesosDouble rank-up AND choose a line
Bonus Glowing / Bonus BrightLegendaryCash ShopInteractive worlds onlyBonus potential — not available on Heroic

Cube meso cost is flat, not scaled by item level. Bright cubes are the only ones that let you pick a line — save them for the Unique -> Legendary step. The Glowing (12,000,000) and Bright (22,000,000) Heroic prices were re-read on 2026-09-11 from the cited guide, which was last updated 2024-03-11; lib/rules.ts reads them out of this table by row name. Karma cube rows and the Bonus Glowing / Bonus Bright row are carried over and are not covered by the citation.

digitaltq.com · verified 2026-09-11 · v.271

What to roll for, by slot

unverified
SlotTarget linesMilestones
Weapon / Secondary / EmblemBoss Damage %, Ignore DEF %, ATT %Legendary tier first. Then boss/boss/IED or att/boss/IED
Hat, Top, Bottom, Overall, Shoes, Cape, Shoulder, Belt% main statLegendary tier -> 18-21% -> 30%+
GlovesCritical Damage % (gloves-only line)%main stat until the rest of your gear is done, then crit damage
Rings, Pendants, Face, Eye, Earring, Heart% main statSame ladder. Accessories survive gear swaps — cube these before armor
Farming set (separate)Item Drop %, Meso %Keep it separate from your boss preset
No potential at allBadge, Medal, Android, Totem, TitleDo not waste cubes looking

Order of spend: Emblem (never replaced) -> Secondary -> Weapon -> Accessories -> Armor last, because armor gets replaced at the Arcane Umbra step and potential does not transfer.

UNVERIFIED — community consensus. Which lines to chase is judgement, and the ordering has no citable source. The line VALUES it implies are in potential.tiers, which is sourced. · verified never · v.271

Flames

Bonus Stats after the v.271 revamp

v.271
  • CHANGED in v.271: Bonus Stats can now be reset with mesos — 3,000,000 per reset — at Black Rebirth Flame rates.
  • You choose whether to keep the old or the new roll. Reflaming is now cheap enough to do on every piece you own.
  • MVP Gold and above can reset 3 times at once.
  • CHANGED in v.271: Powerful, Eternal and Black Rebirth Flames NO LONGER drop from Boss Monsters, Elite Monsters or Elite Champions.
  • New: Burning Rebirth Flame and Karma Burning Rebirth Flame. Reset rates match Powerful Rebirth Flames.
  • Burning Flame sources: Legion Coin Shop, Monster Collection exploration rewards, Mu Lung Dojo Point Shop.
  • Karma Black Rebirth Flame limit in the Legion Coin Shop raised from 40 to 60. Day 18 Daily Gift is now a Karma Black Rebirth Flame.
  • An item can hold at most 4 distinct bonus stats. There are 7 tiers per stat type.
  • Eternal Rebirth Flames roll tier 2 minimum, rarely tier 5. On flame-advantaged (boss) gear, tier 4 minimum, rarely tier 7.
  • CANNOT take bonus stats: Rings (except Secret Ring), Shoulders (except Scarlet Shoulder), Medals, Emblems, Badges, Androids, Android Hearts, Totems (except Ancient Slate).

Corroborated on 2026-09-11: the 3,000,000 meso reset at Black Rebirth Flame rates, and Powerful / Eternal / Black Rebirth Flames no longer dropping from Boss Monsters, Elite Monsters or Elite Champions. Carried over and NOT corroborated: the MVP Gold triple reset, the Burning Rebirth Flame shop list, the Legion Coin Shop limit change, the 4-bonus-stat / 7-tier structure, the Eternal flame tier floors, and the cannot-take-flames list. lib/rules.ts parses '3,000,000 per reset' and the Eternal flame tier sentence out of these rows by text.

nexon.com · verified 2026-09-11 · v.271

What a good flame looks like

unverified
PriorityLineWhy
1All Stat %Multiplies your main stat and counts on every piece
2Main stat flat (STR/DEX/INT/LUK)Straightforward. Match your class
3ATT / Magic ATTVery strong on weapons and gloves
4Main stat + secondary stat combined linesAcceptable filler
DeadOff-stat (STR on an archer, INT on a warrior)Reset it — 3M mesos is nothing
DeadMax MP, Defense, Speed, JumpReset

Boss-drop gear is flame advantaged and rolls higher tiers than normal gear. Prioritise flaming boss gear.

UNVERIFIED — community consensus on which flame lines matter. The reset cost it leans on (3,000,000) is sourced in flames.system; the priority order is judgement. · verified never · v.271

Bosses

Boss CP thresholds (solo estimates)

unverified
BossDifficultyApprox CPCadence
ZakumNormal3kDaily
Papulatus / MagnusEasy50kDaily
HorntailEasy / Normal100kDaily
Von LeonHard800kDaily
CygnusEasy800kWeekly
HillaHard1MWeekly
Pink BeanChaos1.5MDaily
LotusNormal3.5M solo / 1.5M partyWeekly
DamienNormal4M solo / 1.5M partyWeekly
LucidEasy9MWeekly
WillEasy10MWeekly
Lucid / WillNormal18MWeekly
LotusHard23MWeekly
Gloom / DarknellNormal23MWeekly
DamienHard26MWeekly
Lucid / WillHard50MWeekly
Verus HillaNormal70MWeekly
Chosen SerenNormal80MWeekly
Kalos / First AdversaryEasy+85-95M partyWeekly
KalingNormal / Hardno citable figureWeekly
LimboNormal / Hardno citable figureWeekly
BaldrixNormal / Hardno citable figureWeekly
Jupiter (Geardock)Normal / Hardno citable figureWeekly

CP is a rough composite; actual capability depends on bind uptime, survivability and mechanics as much as raw CP. COVERAGE: this table now runs to Jupiter, the Geardock boss added in GMS v.270 (2026-07-22, entry at Geardock: Forge Entrance). The four rows past Kalos were added on 2026-09-11 because the table previously stopped at Kalos while roadmap.bands sends a 285+ player to Geardock. Kaling, Limbo and Baldrix are named by community boss lists and their GMS release was not confirmed on this pass; only Jupiter and Geardock were. No CP threshold for any of the four is published anywhere citable, and a made-up one would send a real person into a fight they cannot win — hence 'no citable figure'.

UNVERIFIED — no citable origin. The initial build credited 'Games Finder boss ranges', which is undated and does not publish CP figures. Every number below Kalos is an estimate of unknown provenance. Jupiter and Geardock existing in GMS is sourced: https://mmohuts.com/news/maplestory-adds-jupiter-boss-fight-and-geardock-zone-in-ride-the-lightning-update — MMOHuts, 2026-07-25 · verified never · v.271

What each boss is actually farmed for

unverified
BossKey dropNotes
Chaos PapulatusPapulatus MarkFace accessory. Low drop rate
ArkariumDominator PendantAlso a star force transfer donor
LotusBerserked, Absolab coinsCoins buy everything except Absolab hat/shoulder
DamienMagic Eyepatch, Stigma CoinsStigma Coins buy Absolab weapon + shoulder. 1-3 stones per clear, 7 needed
Hell GolluxSuperior Gollux Belt + Earrings, 20-40 Gollux CoinsRing and Pendant from Lucia's shop
Guardian Angel SlimeGuardian Angel RingWeekly
Chaos Vellum / CRA bossesRoot Abyss setYour Lv. 150 armor core
LucidArcane Umbra gear, Butterfly Droplet StonesGate to the Lv. 200 armor tier
WillArcane Umbra gear, Stone Cobweb Droplets
Verus HillaSource of SufferingBest-in-slot pendant for a long time
DarknellCommanding Force Earring
Kalos the GuardianEternal gear (Lv. 250)Death count per MapleStory Wiki on 2026-09-11: 5 in Easy and Normal, 8 in Chaos and Extreme. The initial build claimed v.271 raised Easy/Normal from 5 to 8 — not corroborated, and the wiki contradicts it

Item Drop Rate increases boss accessory drop chances — wear drop gear on accessory-hunting runs, not just for farming. The Kalos row was corrected on 2026-09-11: https://maplestorywiki.net/w/Kalos/Monster — MapleStory Wiki, undated states 5 deaths in Easy/Normal and 8 in Chaos/Extreme, which contradicts the carried-over claim that v.271 raised Easy/Normal to 8. Neither figure was confirmed against the patch notes, so treat the whole row as unconfirmed rather than swapping one guess for another.

UNVERIFIED — community drop tables. Which boss drops which accessory is checkable in game but was not traced to a source on this pass, and one carried-over v.271 claim turned out to be contradicted — see notes. · verified never · v.271

Gollux difficulty control

v.271
DifficultyBody parts destroyedReward
Easy3 (both shoulders + abdomen)10-20 Gollux Pennys
Normal210-30 Gollux Pennys
Hard110-30 Gollux Coins, Reinforced/Solid gear
Hell0 — skip every part20-40 Gollux Coins, Superior Belt + Earrings, Mystical Cubes

Route to Hell: Right -> Right -> Left (middle) to reach the Heart portal. Entry quest '(Lv. 180) [Gollux] The Cracks of Corruption'. Once per day, 5 lives, 30 minute limit. Re-read from the cited guide on 2026-09-11; that guide lists Gollux as solo, so the initial build's 'party of 1-6' is dropped rather than kept unsourced. The guide was last updated 2024-07-08 and predates the v.271 prequest removal, which is why the prequest line is gone from this node.

digitaltq.com · verified 2026-09-11 · v.271

Training

v.271 EXP requirement cuts

unverified
Level rangeEXP required reduced by (KMS ver. 1.2.413 figures)
210-214~8%
215-219~15%
220-224~21%
225-229~27%
230-234~33%
235-239~38%
240-244~43%
245-249~47%
250-259~58%

The direction is certain and the size is not. GMS v.271's notes state that the EXP required for Lv. 210-259 was reduced and that characters whose EXP exceeded the new requirement had it adjusted down; they do not publish the per-band split. The nine rows here are the KMS 1.2.413 table, which is the upstream patch, read on 2026-09-11. They are also close enough to the historical NEW AGE (v227) reductions that a reader could mistake one for the other. Do not quote a percentage from this node as a GMS figure until a GMS source publishes one.

UNVERIFIED — these per-band percentages match KMS ver. 1.2.413 exactly (https://orangemushroom.net/2026/03/23/kms-ver-1-2-413-maplestorys-23rd-anniversary-maple-attack/ — Orange Mushroom's Blog, 2026-03-23). GMS v.271 confirms a Lv. 210-259 EXP cut but publishes no per-band table, and KMS numbers are not GMS numbers. · verified never · v.271

Training areas by level

v.271
LevelArea and mapNotes
200-210Vanishing Journey — Cave of Repose: Below the CaveFirst Arcane area; also where symbol dailies start
205-210Reverse City — Hidden Research TrainNon-Arcane alternative, no Arcane Force needed
210-220Chu Chu Island — Slurpy Forest: Slurpy Forest DepthsFinish the Yum Yum Island questline for full symbol income
220-225Lachelein — Ballroom: Revelation Place 3Drops Arcane River Droplet Stones
225-230Arcana — Cavern Lower PathDrops Arcane River Droplet Stones
230-240Morass — Shadowdance Hall 2
240-250Sellas — Star-Swallowing Sea 1Drops Stone Origin Droplets
245-250Moonbridge — Void Current 3
250-255Tenebris — Labyrinth of Suffering Core 6
255-275Limina — End of the World 1-5
260-275Cernium — Royal Library Section 1 or Eastern City Ramparts 3Needs Sacred Symbols to do full damage

Arcane Force gates your damage on a map. The cited guide gives 60 Arcane Force for 100% damage and 90 for 150% in Vanishing Journey, 210 at Lachelein, 360 at Arcana and 730 at Moonbridge, and 50 Sacred Power for 100% damage at Cernium. The initial build's claim that 150% of required Arcane Force also reduces incoming damage to 1 is not in the cited guide and has been dropped. The guide was last updated 2024-08-23, so it predates the v.271 EXP cuts: the map order still holds, the time spent in each band does not.

digitaltq.com · verified 2026-09-11 · v.271

Nodes & HEXA

V Matrix priority (5th job)

unverified
PriorityWhatWhy
1Boost node containing your main bossing skillBoost nodes give FINAL DAMAGE — multiplicative with everything. A Lv. 1 boost node contributes almost nothing
2Boost node containing your main mobbing skillPays for itself immediately while grinding
3Any job (skill) node below max5th job skills themselves
4Erda NovaYour bind. Bind uptime is how an undergeared character kills a boss
5Remaining common nodesRope Lift, Will of Erda, party skills

Nodestone sources: Monster Park daily, boss drops, event shops. Use spare nodes as Enhance fodder. Converting junk nodes into V Points to craft the trio you want beats rerolling and hoping.

UNVERIFIED — community consensus on V matrix ordering. Boost nodes giving final damage is a game fact; the priority order is judgement and no source states it. · verified never · v.271

HEXA Matrix (6th job, Lv. 260+)

unverified
  • 6th job advancement at Lv. 260. Origin skill granted at Lv. 1 on advancement; Origin unlocks properly at 265.
  • Order of spend: HEXA Mastery node (red) -> HEXA Boost nodes (blue) -> HEXA Skill nodes -> HEXA Stat last.
  • HEXA Skill nodes max at Lv. 30 with meaningful breakpoints at 10, 20 and 30.
  • A HEXA Stat node costs 5 Sol Erda + 10 Sol Erda Fragments to create.
  • CHANGED in v.271: a 3rd HEXA Common Node was added. Explorer Bowman (Bow Master, Marksman, Pathfinder) gets HEXA Fury of the Wild.
  • Sol Erda Fragments are permanent and untradable — bank them on the character that will reach 260 first, even at low level.
  • v.271: Sol Erda and Sol Erda Energy are now consumed separately depending on whether they are untradable or world-tradable.

UNVERIFIED — carried over from the initial build. The 3rd HEXA Common Node in v.271 is real; the specific node name for the Explorer Bowman line, the Sol Erda costs and the Lv. 30 breakpoints were not traced to a source on this pass. A v.271 preview published 2026-09-04 (https://gamemarket.gg/news/maplestory-global/maplestory-v-271-update-preview-guide-hexa-common-nodes-night-troupe-and-two-seasonal-events — GameMarket.gg, 2026-09-04) explicitly said the per-class node list was still unconfirmed. · verified never · v.271

Account Power

Account-wide power that is not gear

unverified
SystemWhat to doPayoff
Link skillsMules to Lv. 140Permanent, account-wide. Cheapest damage in the game
Legion boardMules to Lv. 200, fill main-stat / ATT / crit ranksPermanent, account-wide
Legion Coin Shopv.271: Legion's Expertise EXP raised to +200%. Burning and Karma Black Rebirth Flames sold hereFlames and EXP
Hyper statsFree to reset. Main stat, damage, boss, crit damage, IEDInstant. Recheck whenever crit rate caps
Inner abilityReach Legendary. Boss Damage, ATT %, or +1 attack speed if not cappedLarge. Uses Honor EXP from Medals of Honor
FamiliarsGrandis godly familiars for Boss Damage / IED linesSignificant and relatively cheap
Familiar badgesv.271 added Crucible Badge (Tallahart + Geardock familiars): Crit Damage +1%, Ignore DEF +3%Small but permanent
Mu Lung DojoClimb floors weeklyDojo points, and now Burning Rebirth Flames in the point shop
Monster Collectionv.271: Lv. 200+ only, 10 exploration rewards per day per accountCubes and flames

UNVERIFIED — mixed: the v.271 rows (Legion's Expertise EXP, Crucible Badge stats, Monster Collection limits) are patch-note claims that were not individually corroborated, and the rest is community advice with no citable source. · verified never · v.271

Routine

Daily

unverified
  • Arcane symbol dailies in every unlocked area (40 symbols each after v.271)
  • Sacred symbol dailies if Lv. 260+
  • Daily bosses: Zakum, Hilla, Papulatus, Magnus, Von Leon, Arkarium, Ranmaru, Gollux, Pink Bean
  • Gollux — once per day, win or lose. Push Hell if you can survive it
  • Monster Park (7 runs)
  • Monster Collection exploration — up to 10 rewards per day per account
  • Maple Tour
  • Ursus during 2x meso hours
  • Event dailies — clear every event shop before it expires

UNVERIFIED — community routine. A checklist, not a set of game constants — the only number in it (40 symbols) is sourced in symbols.income. · verified never · v.271

Weekly (resets Thursday 12:00 AM UTC)

unverified
  • Arcane River weekly quests in every area (80 symbols each after v.271)
  • Scrapyard: Heaven -> One-Eye, 5 quests -> 12 Diffusion-Line Energy Cores (Absolab mats)
  • Dark World Tree -> Alchetto, 5 quests -> 12 Faint Stigma Spirit Stones (Absolab mats)
  • Weekly bosses: Cygnus, Hard Hilla, CRA (Vellum/Pierre/Von Bon/Crimson Queen), Lotus, Damien, Guardian Angel Slime
  • Later: Lucid, Will, Gloom, Verus Hilla, Darknell, Chosen Seren, Kalos
  • Mu Lung Dojo climb
  • Legion coin shop purchases
  • Check Sunny Sunday for star force events before spending mesos

UNVERIFIED — community routine. The 80-symbol weekly is sourced in symbols.income; the boss list and ordering are judgement. · verified never · v.271

Live Events

Live events

unverified
EventRunsWorth it for
Frieren's Spell CollectionSep 9 - Oct 7, 2026Adventure Journal: 2x Symbol Selector (200 Arcane Symbols each), 20 Karma Bright Cubes, 2 guaranteed level-up potions, 50 Special Medals of Honor, 60 Sol Erda Fragments
Adventure with Frieren's CompanionsSep 9 - Oct 7, 202620 Magic Replica Monsters/day: ~700 Adventure Coins, 1-2 Symbol Selectors each, Sol Erda Fragments (10/day cap), Burning Field +3
Magic ShopSep 9 - Oct 7, 2026Nodestone 50c (limit 200), Karma Bright Cube 100c (limit 10), 3x EXP Coupon 20c (3/day)
Defeat Mighty FoesStaggered Sep 9 / 17 / 24, Oct 1Practice Mode counts. Chaos Vellum, Lotus (Starkroid android + Lidium Heart), Guardian Angel Slime, Lucid (title: Boss +5%, IED +5%)
Night Troupe: Omega SectorSep 30 - Nov 10, 2026 (per preview, 2026-09-04 — not confirmed against Nexon)Designer Rank progression; Veteran rank gates Festival Guardian and Overclock Mesotron-S
Otherv.271Winter Countdown, Night of the Yeti, Challenger World Leap, Luxe Sauna, Sunny Sunday

Event items expire Oct 8, 2026 at 2:00 AM UTC. Arcane Symbol Selector Coupons have a 7-day duration — spend them the day you get them. This is the one node that is wrong the moment it goes stale rather than slowly: an expired event row is worse than no row.

UNVERIFIED — event dates and reward quantities were not corroborated on this pass; the Night Troupe dates below come from a preview article (https://gamemarket.gg/news/maplestory-global/maplestory-v-271-update-preview-guide-hexa-common-nodes-night-troupe-and-two-seasonal-events — GameMarket.gg, 2026-09-04), not from Nexon. Live events expire — re-check this node before acting on it. · verified never · v.271

Changelog

Update log

unverified
DatePatchNodes touchedWhat changed
2026-09-11v.271allInitial build from v.271 patch notes. Symbol income doubled, Lv. 210-259 EXP cut, Star Catching removed, Bonus Stat meso reset added, boss flames removed from drops, 3rd HEXA Common Node.
2026-09-11v.271start.v271FIXED a claim this file's own tables contradicted: 'symbols roughly doubled, maxing is a ~3-4 week job' became '360/area/week vs 180; 2,679 symbols to max, so ~7.4 weeks per area down from ~14.9'. Both numbers are now recomputed by assertions on every build.
2026-09-11v.271allEvery source became a URL or an explicit UNVERIFIED statement; every lastVerified became either 2026-09-11 (a human opened the cited page that day) or empty. 14 verified, 18 unverified.
2026-09-11v.271symbols.incomeArcane total row made numeric (180 -> 360 per week) so assertions can read it. Grand Sacred row flagged UNCONFIRMED: the v.271 notes name Cernium and the five Sacred areas, not Tallahart or Geardock.
2026-09-11v.271symbols.arcane.costKept. Added the DigitalTQ discrepancy (its table omits the 19 -> 20 step and totals 2,307 instead of 2,679) and an assertion that locks the sum.
2026-09-11v.271starforce.rates, starforce.rulesRe-verified against DigitalTQ. Added Enhancement Modes 1-4 (GMS v.269, taps from 15 to 21 stars), which the initial build omitted entirely.
2026-09-11v.271starforce.costNEW. Formula shape and coefficients from a community calculator; Safeguard multiplier unresolved; mode and Heroic multipliers have no source. Shipped UNVERIFIED rather than guessed.
2026-09-11v.271gear.liberationNEW. The 8 liberation gates and their 6,500 Traces of Darkness. No weeks-to-complete derived, because per-boss trace income is not published anywhere citable.
2026-09-11v.271gear.sourcesArcane Umbra rewritten to the sourced per-piece rate (12 Butterfly + 108 Arcane River per armour piece; 24 + 216 for the weapon). The old '324 + 36 for a 5-set' was that arithmetic pre-multiplied and mislabelled.
2026-09-11v.271bosses.cpExtended past Kalos with Kaling, Limbo, Baldrix and Jupiter (Geardock, GMS v.270). CP cells read 'no citable figure' because none exists. Node marked UNVERIFIED: 'Games Finder boss ranges' is undated and publishes no CP.
2026-09-11v.271bosses.dropsKalos row corrected: the wiki gives 5 deaths in Easy/Normal and 8 in Chaos/Extreme, contradicting the carried-over claim that v.271 raised Easy/Normal to 8.
2026-09-11v.271bosses.golluxCoin rewards corrected per difficulty (Pennys at Easy/Normal, Coins at Hard/Hell). The 'party of 1-6' claim dropped: the cited guide says solo.
2026-09-11v.271training.expMarked UNVERIFIED. The per-band percentages are the KMS ver. 1.2.413 table; GMS v.271 confirms only that Lv. 210-259 was reduced.
2026-09-11v.271training.mapsRewritten from the cited training guide. The 'take only 1 damage at 150% Arcane Force' claim dropped: not in the source.
2026-09-11v.271events.currentNight Troupe dates added from a preview article and labelled as such. Node marked UNVERIFIED: event rewards were not corroborated.
2026-09-11v.271changelog.limitationsNEW. Known limitations by node id — the equivalent of a per-item errata page.

One row per edit. From the next patch on, tools/verify-graph.ts appends these rows from git history over data/guide-graph.json, so the register cannot drift from what was actually committed.

UNVERIFIED — a record of edits to this repository, not a claim about the game. · verified never · v.271

Known limitations, by node

unverified
NodeLimitationWhat would fix it
bosses.cpEvery CP threshold is an estimate with no citable origin, and the four post-Kalos rows carry no figure at all.A published CP or stat requirement per boss, or a community dataset with a stated methodology.
training.expThe per-band EXP percentages are KMS ver. 1.2.413 figures. GMS v.271 confirms the Lv. 210-259 cut but publishes no per-band table.A GMS source that publishes the split.
starforce.costCoefficients come from a community calculator. The Safeguard multiplier is contradicted between two sources, and the Enhancement Mode and Heroic multipliers have no value at all.A per-star meso table for GMS Heroic at v.271.
gear.liberationNo Traces of Darkness income per boss per week, so no honest weeks-to-complete is derived here.A trace drop table by boss and difficulty.
symbols.incomeThe Grand Sacred row (Tallahart / Geardock, 10 -> 15) is not named in the v.271 notes.The patch-note line, or an in-game screenshot of the quest reward.
bosses.dropsAccessory drops are community knowledge. The Kalos death count is contradicted between the initial build and the wiki.The Kalos section of the v.271 notes.
gear.sourcesRows marked 'unsourced' (CRA, Absolab coins, Scrapyard mats, Eternal) are not covered by either citation.A sourced coin-cost table per Absolab piece.
nodes.hexaThe per-class 3rd Common Node names, the Sol Erda costs and the Lv. 10/20/30 breakpoints are uncorroborated.The v.271 HEXA section of the patch notes, archived locally.
start.v271Six of fourteen rows were corroborated line by line; the rest are carried over from the initial build.A local archive of the patch notes at docs/sources/v271-patch-notes.md.
potential.targets, flames.targets, nodes.v, routine.daily, routine.weekly, roadmap.bands, gear.tiers, account.powerEditorial judgement with no citable source. Not wrong, not sourced.Nothing external — these would be honest as the tool's own recommendations rather than as facts.
events.currentEvent dates and reward quantities were not corroborated; the Night Troupe dates come from a preview article.The Nexon event pages, archived at the time of reading.
meta.patchNotesArchivedocs/sources/v271-patch-notes.md does not exist yet, so every v.271 citation points at a JS SPA that returns nothing to a fetcher or a script.Archive the patch notes into the repo and cite the file alongside the URL.
all verified nodesAll 14 share lastVerified 2026-09-11 because one verification pass happened on one day. The dates diverge only as nodes are re-checked later.Re-check nodes on a rolling schedule instead of all at once.

This table is the point of the whole file. A reader who knows exactly which numbers are unbacked can use the rest; a reader who cannot tell the difference cannot trust any of it. Nothing here is deleted for being unverified — an explicitly unverified row beats a confidently wrong one.

UNVERIFIED — an inventory of this file's own gaps, not a claim about the game. · verified never · v.271