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Class reference

MapleStory x Frieren: Beyond Journey's End · patch 2026-09-09 · GMS, Heroic (Reboot) unless a row says otherwise · patch notes

53 classes, every roster field sourced. 25 class-guide research files are marked written and 28 classes have nothing shippable. 52 of 53 link skills have a name the sources agree on.

Roster figures are stamped v.269 against a declared v.271, so most of the roster reads stale below. That is the honest state, not a defect: Every roster figure is stamped v.269 because the best GMS-specific source (Grandis Library) is footer-stamped GMS Ver. 269 and the MapleStory Wiki is region-agnostic and not version-stamped at all. They are therefore STALE against the app's declared v.271 by construction, not by neglect. The v.270 and v.271 class deltas could not be read: the Nexon patch-notes page is a JS SPA that returns no text to a fetcher and docs/sources/v271-patch-notes.md is not present in this repo.

No game art ships on this page, by design and for a stated legal reason. Every class mark is a monogram in a branch colour, and the branch colour is a MaplePlanner design decision rather than a game constant.

Patch ledger — GMS livev.271 current

Ground truth for what is LIVE in GMS, kept physically separate from what Korea has and GMS does not. Written because data/classes.json was stamped v.269 by construction and the app could not tell a stale record from a wrong one, and because a Korean announcement was once one careless edit away from corrupting the meso model.

Hard rule GMS OFFICIAL PATCH NOTES are the only ground truth for what is live. KMS sources are a roadmap, never truth. Never write 'this is how it works' from a Korean source; write 'Korea has this as of <date>; GMS does not yet.' If it cannot be confirmed for GMS, status is 'unknown' and it goes in unresolved.

v.271MapleStory x Frieren: Beyond Journey's Endgms · live

Posted: 2026-09-08Last Updated In Place: 2026-09-10Went Live: 2026-09-09Read On: 2026-09-12

Live confirmation Inferred, not stated. The page was written pre-release ('coming soon on September 9, 2026') and last updated 2026-09-10; today is 2026-09-12; the ring-conversion text refers to 'the maintenance on September 9, 2026' as a past event. A 'v.271 Known Issues' thread exists (7mmo.com/threads/v-271-known-issues.4002) that was NOT read - post-9/10 hotfixes would not be reflected here.

How v.271 was read

nexon.com

Browser-pane render of the official Nexon SPA, then document.querySelectorAll('details').forEach(x => x.open = true) to force-open the 68 collapsed accordions that hold the per-class tables (page innerText grew 111,291 -> 172,741 chars), then document.body.innerText read in slices. Plain WebFetch of the same URL returns only the page title, so a fetcher alone cannot see any of this.

Class balance — the shape of it

The overwhelming bulk of v.271 class balance is a per-class retune of four shared common-core skills that previously used one flat value for every class. Officially stated as 'Changed so that damage dealt varies by job.' Directionally a broad buff (nearly every class up, several 2-4x), offset by the Sol Hecate nerf and the Special Skill Ring rebalance recorded below.

The 53 classes under 'Job Skill Changes' map 1:1 onto the 53 records in data/classes.json (name-form differences only, e.g. the page writes 'Arch Mage (Fire/Poison)' where the repo writes 'Arch Mage (Fire, Poison)'). Beast Tamer appears nowhere on the page; data/classes.json already treats Beast Tamer as a legacy class converted to Lynn in 2024, which is consistent.

All values are skill damage percentages as printed. Each new value replaces the old shared baseline above. null means the official page listed no line for that skill for that class.

Common-core skillOld shared baseline, every class
Erda Shower900%
Erda Fountain900%
True Arachnid Reflection Spatial Collapse990%
True Arachnid Reflection385%
Solar Crest Mitras Fire1650%
Solar Crest Flame Emblem440%
Solar Crest Flame Emblem Single Attack605%
Sol Janus Cyclic Ring690%
Sol Janus Primal Crystal1035%

The per-class replacements for these baselines are on each class card in the roster below — 53 of 53 listed classes joined to a roster record by classId.

Sol Hecate — all classes running the Sol Hecate common core

MAJOR ACROSS-THE-BOARD NERF, listed as its own section between Mo Xuan and SHINE rather than under any one class. This is the single biggest counterweight to the common-core buffs and must not be missed when re-deriving class DPS.

SkillFromToChange
Sol Hecate: Sol Erda Particle Damage (Lv.30)1149800-30.4%
Sol Hecate: Styx: Damage (Lv.30)25031427-43%
Sol Hecate: Styx: Death Seed Damage (Lv.30)26201489-43.2%
Sol Hecate: Styx: Death Seed Bloom Damage (Lv.30)30551729-43.4%
Sol Hecate: Phlegethon: Damage1627735-54.8%
Sol Hecate: Phlegethon: Rift Damage1298586-54.9%

What v.271 changed — 17 entries

othercorroboratedgms · liveclasses: all

GENERAL SKILL - Origin Skill cooldown acceleration (new, affects every class).

Using an Origin Skill now applies a cooldown-acceleration effect for a set duration; while active, using a qualifying skill decreases its cooldown by the cast-animation duration of the Origin Skill. Qualifying: skills with a cooldown between 60 and 120 seconds; for charge-over-time skills, maximum charge time between 47.4 and 103.8 seconds when charge time is NOT affected by cooldown reduction, or between 60 and 120 seconds when it IS.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

Corroborated by en.namu.wiki 'MapleStory/Skill' describes the same mechanism from the KMS side (mechanism only, no numbers taken).

otherofficial page onlygms · liveclasses: all

GENERAL SKILL - True Arachnid Reflection and Solar Crest cooldown 250s -> 230s.

Both are also officially noted as 'Changed so that damage dealt varies by job', which is the umbrella statement covering all 53 per-class retunes in classBalance.perClass.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

otherofficial page onlygms · liveclasses: all

GENERAL SKILL - Erda Fountain reworked (affects every class).

Can now be re-summoned by using the skill again. Can NO LONGER be used in Boss maps, Mu Lung Dojo or Sharenian Culvert. Removed the effect that activated after defeating a certain number of enemies - Erda Fountain now attacks enemies at set intervals instead. Client-freeze fix for large numbers of hit effects. The boss-map restriction is a meaningful loss for bossing rotations and partly offsets the per-class Erda Fountain buffs.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

hexaofficial page onlygms · liveclasses: all

HEXA Skill - 3rd HEXA COMMON Node added, one per class group (16 nodes).

HEXA Blitz Shield -> Explorer Warrior; HEXA Arcane Overdrive -> Explorer Magician; HEXA Fury of the Wild -> Explorer Bowman; HEXA Shadow Walker -> Explorer Thief; HEXA Pirate's Banner -> Explorer Pirate; HEXA Phalanx Charge -> Cygnus Knight; HEXA Freud's Wisdom -> Hero; HEXA Resistance Infantry -> Resistance; HEXA Defender of the Demon -> Demon (page has a typo, 'HEXA Defender of the DemonI'); HEXA Might of the Nova -> Nova; HEXA Transcendent -> Zero; HEXA Afterimage of the Otherworld -> Kinesis; HEXA Conversion Overdrive -> Flora; HEXA Ring of Samsara -> Jianghu; HEXA Twilight Bloom -> Sengoku; HEXA Lotus Flower -> Anima. NOTE: this is the COMMON node, not the class-unique 3rd HEXA Skill Core that KMS shipped in live 1.2.417 - see upcoming.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

hexaofficial page onlygms · liveclasses: siaastelleerellight

Erda Link - 3rd SHINE Skill Stone added: 'SHINE Tree of Stars'.

Communes with the Star Garden to draw forth the power of the Star Flowers; deals damage and increases Attack Power, Magic ATT and Damage. No numeric values published on the page.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

otherofficial page onlygms · liveclasses: hoyounglararen

GENERAL SKILL - Lotus Flower (Anima common node) reworked.

MP cost 15% of Max MP -> flat 500 MP; can now be re-summoned by using the skill again; can now be used in the air; fixed cooldown not applying when cast while its buff was active.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

otherofficial page onlygms · liveclasses: bowmastermarksmanpathfinder

GENERAL SKILL - Fury of the Wild (Explorer Bowman common node) usable without a summon.

Can now be used even when Phoenix, Frostprey or Shadow Raven are NOT summoned; description changed; movement-display fix. Pairs with the Pathfinder removal of 'Fury of the Wild Tempest'.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

otherofficial page onlygms · liveclasses: all

GENERAL SKILL - Special Node cooldown and placement rules changed.

Equipping a Special Node now applies that node's cooldown, and extending an expired Special Node while equipped also applies its cooldown; logging back in while a Special Node cooldown is active no longer restarts the timer. Decent Holy Fountain can now be used even if Decent Holy Fountain and Vestige of Divinity are already set up, and can be summoned at the same location as Decent Mystic Door, Bishop's Mystic Door, Cannoneer's Poolmaker Supplies, Mechanic's Open Portal: GX-9, Illium's Crystal Gate and Lara's Manifestation: Where the River Courses. Resistance Infantry now shows remaining cooldown when reused during re-summon cooldown. Descriptions changed for Counterattack I, Grit I, Undeterred (Practice Mode), Blitz Shield, Shadow Walker. Weapon Tempering, Advanced Weapon Tempering, Accessory Enhancement and Advanced Accessory Enhancement effects are now kept after re-logging.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

ringscorroboratedgms · liveclasses: all

SPECIAL SKILL RING REBALANCE - affects every class, large power swing.

Ring of Restraint: Attack Power and Magic ATT (Lv.6) 95% -> 85%, zone range about +95%, re-cast now recreates the zone. Continuous Ring: duration 8s -> 30s, Boss Damage (Lv.6) 195% -> 54%, cooldown REMOVED, and using skills (with exceptions) now temporarily increases Attack Power, Magic ATT and Boss Damage. Master Level 6 -> 4 with value cuts: Critical Damage Ring (Crit Damage Lv.4 24% -> 20%), Totalling Ring (Main Stat Lv.4 1.6% -> 1.2%), Risk Taker Ring (ATT/Magic ATT Lv.4 40% -> 30%), Weapon Jump S/D/I/L Rings (STR/DEX/INT/LUK Lv.4 320% -> 260%). NEW: an additional Special Skill Ring slot unlocked by equipping a Lv.4+ Ring of Restraint or Lv.4+ Continuous Ring - one Active and one Passive ring, and using the active ring also activates the passive ring's effects. REMOVED: Swap Rings skill, Ring Activation skill, Reserve Special Skill Ring slot, Ring Activation from Buff Favorites. Equipping a Special Skill Ring now applies the maximum cooldown to its usable skill.

Economics
Lv.5/Lv.6 Critical Damage / Totalling / Risk Taker / Weapon Jump rings owned before the 2026-09-09 maintenance were converted to Lv.4 with compensation (Lv.5: 10x Grindstone of Life + 5,000,000,000 mesos; Lv.6: 10x Grindstone of Life + 20x Grindstone of Faith + 25,000,000,000 mesos), claimable until 2027-09-08. Ring Polish Swap cost changed to 50,000,000 mesos and the Ring Polish Swap feature will be REMOVED in the November 2026 update. Polishing caps: up to 10 Grindstones of Life at once (+10% success each, 500,000,000 mesos each) and up to 20 Grindstones of Faith at once (+5% success each, 1,000,000,000 mesos each). These meso figures belong to the meso model, not the class model.
Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

Corroborated by en.namu.wiki 'special skill ring' independently describes the extra ring slot gated behind a Lv.4+ Restraint/Continuous Ring (mechanism only).

symbolsofficial page onlygms · live

Arcane Symbol income DOUBLED; Sacred Symbol income raised 1.5x on DAILIES ONLY; Authentic untouched.

Verbatim: 'Increased the Arcane River Daily Quest rewards for all areas from 20 Arcane Symbols -> 40 Arcane Symbols' and 'Increased the Arcane River Weekly Quest rewards for all areas from 40 Arcane Symbols -> 80 Arcane Symbols' (exactly 2.0x, all areas). Grandis DAILY quest rewards: Cernium 20 -> 30 Sacred Symbols; Hotel Arcus, Odium, Shangri-La, Arteria, Carcion 10 -> 15 Sacred Symbols; Tallahart, Geardock 10 -> 15 Grand Sacred Symbols (1.5x, not 2x). NO Grandis WEEKLY quest increase is listed at all. A case-insensitive search for 'authentic' across the whole 111k-char page returns ZERO matches.

Repo impact lib/symbols.ts already carries the Arcane 40/80 values as VERIFIED. SACRED_DAILY_CERNIUM_UNVERIFIED = 30, SACRED_DAILY_OTHER_UNVERIFIED = 15 and GRAND_SACRED_DAILY_UNVERIFIED = 15 are now confirmed verbatim against the official page and can be promoted out of UNVERIFIED.

Values
Arcane Daily Per Area

From 20

To 40

Arcane Weekly Per Area

From 40

To 80

Sacred Daily Cernium

From 20

To 30

Sacred Daily Other Grandis

From 10

To 15

Grand Sacred Daily

From 10

To 15

Authentic no value recorded

Qol
Symbols claimed from Daily and Weekly Quests now auto-merge into the currently equipped Symbol. Grand Sacred Symbol: Tallahart added to Sacred Symbol Selector Coupon output.
Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

expofficial page onlygms · live

EXP REQUIRED to level reduced for Lv. 210-259 only.

Under 'Level-Up Flow Revamp -> EXP Changes: Decreased the amount of EXP required to level up from Lv. 210 - 259'. This is a reduction in EXP REQUIRED, not an increase in EXP gained, and it stops at 259 - Lv. 260+ is untouched. 'If a character's current EXP exceeds the updated level-up requirement, their EXP will be adjusted to the amount required to level up at their current level.'

Caveat All band figures are printed with a '~'. Whether each percentage is per-level or cumulative-to-next-level is not unambiguous in the wording - see unresolved.

Bands

Levels 210-214

Reduction Percent 8

Levels 215-219

Reduction Percent 15

Levels 220-224

Reduction Percent 21

Levels 225-229

Reduction Percent 27

Levels 230-234

Reduction Percent 33

Levels 235-239

Reduction Percent 38

Levels 240-244

Reduction Percent 43

Levels 245-249

Reduction Percent 47

Levels 250-259

Reduction Percent 58

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

expofficial page onlygms · live

Inactivity EXP coupons changed to 3x EXP Coupons (15 min).

24+ hrs inactive: x1; 48+: x2; 72+: x3; 96+: x4; 120+: x5. QoL: Maple Planner Bulk Claim Daily Quests now saves EXP collection status, Symbol collection status and Symbol auto-use settings per character.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

starforcecorroboratedgms · live

Star Catching REMOVED as a minigame; its success bonus is now permanent.

Verbatim, under 'Star Force Changes': '[Updated 9/10/2026] Removed the Star Catching feature from Star Force Enhancement. The increased enhancement success rate from Star Catching is now permanently applied to Star Force Enhancement.' Net effect: success rates are unchanged in practice for anyone who was already star-catching - this is a UX removal, not a buff. The [Updated 9/10/2026] tag means the line was added AFTER initial publication on 9/8, so it is absent from any repost or cache taken before 9/10.

Scope The entire 'Star Force Changes' section consists of that single line. NO change to destruction rates, star costs, safeguard, or the 22-star cap. Every other 'Star Force' occurrence on the page is a Unified Enhancement UI animation improvement, an event reward coupon, a Frieren mission, or a World Leap inventory restriction.

Repo impact lib/starforce.ts already models this (starCatch defaults true, x1.05, note 'per v.271').

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

Corroborated by MapleStory Wiki independently describes Star Catching's bonus being folded into base success rates (region-ambiguous, so the official page is what the claim rests on).

flamesofficial page onlygms · live

Rebirth Flames REMOVED from Boss, Elite Monster and Elite Champion drops.

'The following items will no longer drop from Boss Monsters, Elite Monsters, and Elite Champions: Powerful Rebirth Flame; Eternal Rebirth Flame; Black Rebirth Flame; Unrelenting Flame; Forever Unrelenting Flame; Forever Unrelenting Black Flame; Rebirth Fragment.' Scope is broader than 'boss' - open-field elite farming no longer yields flames either.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

flamesofficial page onlygms · live

Rebirth Flame supply rework accompanying the drop removal.

ADDED: Burning Rebirth Flame and Karma Burning Rebirth Flame; '[Updated 9/10/2026] The reset rates are identical to Powerful Rebirth Flames' (this attribution was CORRECTED on 9/10 - a pre-9/10 reading is wrong). New flames added to the Legion Coin Shop, Monster Collection exploration rewards (Burning + Black) and the Mu Lung Dojo Point Shop (Burning). Karma Black Rebirth Flame purchase limit in the Legion Coin Shop 40 -> 60. REMOVED from Legion Coin Shop: Powerful, Karma Powerful, Karma Eternal. REMOVED from Monster Collection exploration rewards: Powerful, Eternal (incl. Decent and Substantial Exploration Boxes). REMOVED from Monster Park Monday Creation Boxes: Unrelenting, Forever Unrelenting; Tuesday Enchantment Boxes: Powerful, Eternal; Saturday Festive Boxes: Unrelenting, Forever Unrelenting, Powerful, Eternal. REMOVED Powerful Rebirth Flame from the Mu Lung Dojo Point Shop, and Unrelenting / Forever Unrelenting Flame from the Kritias Coin Shop.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

bonus-statscorroboratedgms · live

Bonus Stats can now be reset with mesos: 3,000,000 per reset, at Black Rebirth Flame rates.

Verbatim under 'Bonus Stat Enhancement Revamp -> Bonus Stat Reset Changes': 'Bonus Stats can now be reset using either mesos or Rebirth Flames.' / 'Resetting bonus stats with mesos costs 3,000,000 mesos.' / 'You can choose whether to keep the bonus stats from before or after the reset.' / 'The reset rates are identical to Black Rebirth Flames.' / 'Players with MVP Gold or higher can reset Bonus Stats 3 times at once.' The keep-before-or-after choice makes this a meso sink with no downside risk, which matters for the meso model.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

Corroborated by A web search result independently described a 3,000,000-meso bonus-stat reset at Black Rebirth Flame rates (region-ambiguous; the official page is what the claim rests on).

mesoofficial page onlygms · live

Guild Noblesse Skill SP reset cost 100,000 GP -> 10,000 GP (GP, not mesos).

Recorded so nobody later mistakes it for a meso change. World Leap meso handling also changed: characters with unclaimed mesos after a World Leap cannot be deleted, and characters who failed a World Leap automatically receive the previously deducted mesos when attempting another World Leap.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

What v.271 did NOT change — 5 negative findings

A negative finding is a fact, and it is the half that stops a Korean headline being copied into a constant. Each one was read off the same page as the changes above.

crystalsofficial page onlygms · live

THE KMS TRAP DID NOT SHIP. GMS v.271 contains NO boss crystal price change, NO change to the weekly boss crystal sale limit, and NO re-tiering.

'sale limit' and 'boss crystal' both return FALSE across all 172,741 chars of the rendered page. All 60 'crystal' hits are unrelated skill names (Primal Crystal, Crystal Ignition, Crystal Gate) or Champion Raid bug fixes. The only crystal-adjacent line in the patch is pure QoL: 'Added text to the Intense Power Crystal item description stating that it can be sold through "Crystals & Elixirs" option in the Quick Move menu.' The GMS meso model must retain the existing weekly crystal sale cap.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

mesoofficial page onlygms · live

No meso rate change of any kind in v.271.

A regex for 'meso rate|mesos obtained|meso drop|meso acquisition' over the full official notes returns ZERO matches. Mob meso drop rates, meso-obtained modifiers and Heroic meso multipliers are UNCHANGED. The only meso-denominated changes are sinks and costs: the 3,000,000-meso bonus stat reset, Special Skill Ring grindstone/polish costs, ring compensation payouts, and Sol Hecate skin unlock costs.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

dropsofficial page onlygms · live

No item drop rate system change in v.271.

Every 'drop rate' occurrence is either a bug fix (Boost Potion effects that increase mesos, EXP and Drop Rate were not kept when entering Practice Mode through Boost Potion Support - fixed) or event-scoped (Night Troupe: Omega Sector 'Mesotron-S' Right Arm module, +10/15/20/25/30% Item Drop Rate for 120 seconds, bought with Troupe Coins). Base drop rates and DROP gear behaviour are unchanged.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

cubesofficial page onlygms · live

No cube system change in v.271.

No cube rates, costs, tiers or caps change. All 12 'Cube' occurrences are event distributions or incidental: Karma Bright Cube x10 (Winter Countdown days 9 and 19; event shop 100 coins, limit 10), Karma Bonus Mystical Cube (50 coins, limit 50, INTERACTIVE WORLDS ONLY - i.e. not Heroic), Karma Solid Cube x30 and Karma Hard Cube x2 Coupon x20 as Frieren/Night Troupe rewards, Event Ring Exclusive Solid Cube x100, an 'Evan Cube Chair' icon bug fix, and a World Leap restriction.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

class-balanceofficial page onlygms · live

Beast Tamer appears NOWHERE in the v.271 patch notes.

The string 'beast tamer' returns zero hits across the whole page, so v.271 gives no basis to stamp anything Beast-Tamer-shaped to v.271. data/classes.json's own legacyClasses entry already records Beast Tamer as converted to Forest Child Lynn in GMS on 2024-05-01, which is consistent with the absence. data/class-guides/beast-tamer.json is therefore a guide for a class that is not on the GMS roster.

Source

nexon.com

Read by the same route as the rest of this patch, printed once above.

Roster impact — which data/classes.json fields v.271 touches

Summary v.271 changes SKILL DAMAGE, cooldowns, node structure and Special Skill Rings. It changes NO field that data/classes.json actually stores.

Fields Not Touched By V271
  • linkSkill (no link skill line appears in any of the 53 class blocks, nor in the General Skill, HEXA, Erda Link or Special Skill Ring sections)
  • legion (no Legion line appears anywhere in the notes)
  • branch / archetype / primaryStat / secondaryStat / weapon / secondaryWeapon

Derivation This is an ABSENCE-OF-LINE derivation, not a positive restatement of the values. Nexon patch notes enumerate deltas only. The claim is: the full class section was read end to end and contains no line that would move these fields.

Exception Kinesis. v.270 remastered the class wholesale (resource system Psychic Points -> MP, hyper stat pool DF/TF/PP -> DF/TF, most 1st-4th job skills replaced). Kinesis's Link Skill is explicitly unchanged, and its weapon (Psy-limiter) and secondary (Chess Piece) are restated in the v.270 notes. But the Grandis-Library-sourced innateCritRate 0.45 and innateCritDamage 0.41 in data/classes.json describe the PRE-remaster passive kit and were never re-derived. Do not restamp the Kinesis record-level patchVersion on the strength of v.271.

What corroborated means here

Definition corroborated:true means a source INDEPENDENT of the official Nexon page carries the same claim. corroborated:false means the claim is carried only by the official Nexon page - which is primary ground truth and outranks any repost. 'false' therefore means single-sourced, NOT doubtful.

Repost Hunt No independent repost of the per-class numbers exists that could be found. 7mmo.com thread 3873 (2,870 chars total) carries only the marketing blurb and contains neither 'Nova Triumphant' nor 'Life and Death'; gamemarket.gg and massivelyop.com likewise blurb-only (massivelyop returned HTTP 403); forums.maplestory.nexon.net carries only a banner link whose href actually points at the v.270 URL. The correct second pair of eyes is a second independent render of the same official page (re-open, force-open the <details>, re-diff), not a repost hunt.

Mechanism Only en.namu.wiki (Origin Skill acceleration, extra Special Skill Ring slot) and vortexgaming.io (per-class common-core retune) independently describe the same MECHANISMS from the Korean side. They were used only to confirm these are the systems Korea received earlier. No number in this file comes from them.

v.270Ride the Lightning (Part 2)gms · live

Went Live: 2026-07-22In Cycle Minor Patches: v.270.1.1 2026-07-22, v.270.2.0 2026-07-30, v.270.4.0 2026-08-13, 2026-08-27
How v.270 was read

g.nexonstatic.com

Nexon's own CMS behind the maplestory.com SPA: read the SPA JS bundle (web.nxfs.nexon.com/maplestory/assets/index-CplyPfYS.js), found the content API baseURL //g.nexonstatic.com/maplestory/cms/v1, then GET /news/42415 -> 1.17 MB JSON whose `body` field is the complete 803 KB patch-notes HTML the page renders. Minor-patch deltas independently corroborated against the Steam News API (ISteamNews/GetNewsForApp, appid 216150) and the CMS 'v.270 Known Issues' post /news/43420.

What v.270 changed — 13 entries

class-balancecorroboratedgms · live

NEGATIVE FINDING, and the most important one for the roster stamp: v.270 contains NO general class balance pass.

The table of contents has no balance or skill-adjustment section at all. The per-class headings that do appear (Explorers, Cygnus Knights, Heroes, Resistance, Nova, Flora, Anima, Sengoku, Jianghu, Shine, Friends World) are purely Astra Secondary Weapon eligibility tables - which old secondary transfers into which Astra type - and contain zero skill numbers. The only class whose kit changed in v.270 is Kinesis. For 52 of 53 roster records, v.269-sourced data was still accurate as of v.270.

Source

g.nexonstatic.com

Read by the same route as the rest of this patch, printed once above.

class-balancecorroboratedgms · liveclasses: kinesis

Kinesis Redux - full class remaster.

Resource system replaced: 'Removed Psychic Points and Kinesis now uses MP.' Hyper Stat pool DF/TF/PP -> DF/TF. Link Skill UNCHANGED (Judgment, passive, mastery 3, Critical Damage +6%). Primary weapon Psy-limiter, secondary Chess Piece, INT/LUK, Friends World, Legion INT +10/20/40/80/100. Skills removed wholesale across every job tier (1st: Kinetic Crash, Ultimate - Metal Press, Mental Shield, Mental Fortitude; 2nd: Kinetic Piledriver, Psychic Blast, Psychic Drain, Ultimate - Deep Impact, Psychic Armor, Mental Strength; 3rd: Psychic Grab, Psychic Assault, Ultimate - Trainwreck, Mind Tremor, Psychic Bulwark, Third Eye, Transcendence; 4th: Psychic Clutch, Ultimate - Psychic Shot, Ultimate - B.P.M., Psychic Charger, Mind Quake, Mind Break, Telepath Tactics, Supreme Concentration, Mind Scrambler, Mastery; plus the old hyper passives). New/retained kit: 1st Psychic Attack, Psychic Force, ESP Booster, Kinetic Step, Defend, Mental Fortitude; 2nd Psychic Rise, Ultimate: Pressure (now passive), Psychic Sprint, ESP Mastery, Pure Power, Mental Strength; 3rd Psychic Fall, Ultimate: Opening, Kinetic Jaunt, Warp, Kinetic Combo, Psychic Reinforcement, Transcendence, Mitigation; 4th Psychic Smash, Ultimate: Gambit, Ultimate: Check, Breakthrough, President's Orders, Clear Mind, ESP Expert, Awakening, Concentration, Critical Rush. Hyper actives are Mental Tempest, Mental Overdrive, Mental Shock. V Matrix rebuilt (new nodes Psychic Shockwave, Psychic Nova, Ultimate: Checkmate, Psychic Castle; removed Psychic Tornado, Ultimate - Mind Over Matter, Ultimate - Psychic Shockwave, Law of Gravity). 6th job rebuilt: Origin 'From Another Realm', Ascent 'Fractal Horizon'. NO damage percentages, hit counts, cooldowns or MP costs were published for the new kit.

Source

g.nexonstatic.com

Read by the same route as the rest of this patch, printed once above.

class-balancecorroboratedgms · liveclasses: kinesis

Kinesis HEXA Matrix Reset Scroll claim window has CLOSED.

Kinesis characters created before the July 22 maintenance could claim one HEXA Matrix Reset Scroll and one Change Circulator from Maple Administrator. Claim window July 22 (after maintenance) to 2026-09-08 23:59 UTC; scrolls expired 2026-09-09 02:00 UTC. Any planner advice that still offers it is stale as of 2026-09-12.

Source

g.nexonstatic.com

Read by the same route as the rest of this patch, printed once above.

class-balanceofficial page onlygms · liveclasses: erellight

Erel Light - real numeric skill change shipped as a bug fix in v.270.4.0.

'Resolved an issue where Destruction of Roan could deal an additional hit in certain situations by adjusting the keydown duration from 1.8 seconds -> 1.7 seconds.' Filed as a bug fix but it is a skill-data change. Also 2026-07-23: the final hit of Eternal Guardian was not triggering properly (fixed). Main notes also carry Spear of Lugh fixes.

Source

g.nexonstatic.com

Read by the same route as the rest of this patch, printed once above.

class-balanceofficial page onlygms · liveclasses: dawnwarriorsiaastelleerellightlynnmoxuanevanluminouskinesis

Assorted in-cycle class bug fixes (qualitative, no numbers).

Dawn Warrior Rising Sun / Falling Moon toggling incorrectly (v.270.2.0). Sia Astelle: Stellar VIII - Sadalmelik not interacting with Decent Combat Orders and not appearing in Buff Favorites with Stellagram Fusion (7/30); some 4th job skills could not be upgraded (8/13). SHINE jobs: Sol Hecate disappearing after V Matrix changes (v.270.4.0). Mo Xuan Righteous Thunder bind duration now stacks with Sol Hecate: Stynx. Evan's Mir respects skill-effect transparency immediately. Luminous Aether Conduit no longer visible on other players' screens. Lynn Light Leap unusable right after channel change or login (8/13). Some summon skill attacks not applying as intended (8/13). Kinesis Origin/Ascent sound reduced during Haste Fever Time (8/13).

Source

g.nexonstatic.com

Read by the same route as the rest of this patch, printed once above.

symbolscorroboratedgms · live

NEW Grand Sacred Symbol: Geardock.

Awarded x1 for completing the Geardock region quests. Upgrades to Lv. 11; each level grants +10 Sacred Power. Lv. 1: 10% Bonus EXP / 5% Mesos Obtained / 5% Item Drop Rate. Lv. 11: 50% Bonus EXP / 15% Mesos Obtained / 15% Item Drop Rate plus +20% damage dealt to Jupiter. Daily quest yields EXP (once per world) and Grand Sacred Symbol: Geardock Coupon x10. Sacred Catalyst CANNOT be used on Grand Sacred Symbols and they CANNOT be obtained from Sacred Symbol Selector Coupons. Geardock added to the Symbol Express Pass (1,000 Maple Points).

Source

g.nexonstatic.com

Read by the same route as the rest of this patch, printed once above.

starforcecorroboratedgms · liveclasses: all

NEW Astra Secondary Weapon (Lv. 200 secondary, three quest-gated tiers).

Star Force caps scale with tier: Astra I to 15 stars, Astra II to 20 stars, Astra III to 30 stars. Exception: Astra Katara and Astra Talisman enhance to 30 stars regardless of quest progress. Requires Lv. 265+, '[Hotel Arcus] Til We Meet Again' and the Genesis Weapon questline. Quest costs: Astra Enhancement 3,000 Vestiges of Erion + 600 Traces of Battle; Erion's Identity 3,000 + 600; Astra Enhancement (III) 4,000 + 800. Stat line: Main/Secondary stat +10/+10 -> +15/+15 -> +20/+20, ATT/MATT +7 flat at every tier. Destroyed during Star Force enhancement: replacement costs 1,000,000,000 mesos. Transfer moves Potential and Bonus Potential only, EXCEPT that Star Force and eligible scroll stats also carry for certain shields (Deimos Warrior/Sage/Shadow Shield, Terminus Shield), Arcane Umbra Katara (Dual Blade) and Thousand Soul Talisman (Kanna); the event-distributed 15-Star Arcane Umbra Katara is NOT eligible. Hero/Paladin/Dawn Warrior must have selected a one-handed Genesis or Destiny weapon to obtain Astra Sacred Aegis or Astra Topaz Aegis.

Source

g.nexonstatic.com

Read by the same route as the rest of this patch, printed once above.

starforcecorroboratedgms · liveclasses: all

NEW Destiny 2nd Transcendence Weapon (Lv. 275+).

Requires a Destiny Weapon and '[Destiny Weapon] The Adversary's Weapon'. Enhances up to 25 Star Force. Additional scroll enhancements cannot be used. Potential, Bonus Stats and Soul Weapon status carry over from the 1st Transcendence weapon. Grants Legacy of First Transcendence (active, ATT or MATT +10% for 60s, 120s CD), Decisive Willpower (passive, Final Damage 10%, Boss Damage +15%, Ignore Defense +15%) and Undying Determination (active, invincible 10s, re-press to end, 120s CD). Destroyed weapon restored from the Ark of Determination in Shangri-La for 10,000,000,000 mesos.

Source

g.nexonstatic.com

Read by the same route as the rest of this patch, printed once above.

dropscorroboratedgms · live

NEW weekly boss Jupiter (Lv. 295+), Normal and Hard.

Requires '[Geardock] In the Aftermath'. Party 1-3, 30-minute limit, entry via Geardock: Forge Entrance, opened 2026-07-23 00:00 UTC. Drops: Original Sin of Pride (face accessory, Req Lv 250, all stats +15, ATT +15, MATT +15, DEF +300, 7 upgrades, Brilliant Boss set); Jupiteroid chair; Lingering Twisted Desire (collect 10 -> choice of Eternal Shoes/Gloves/Cape); Eternal Twisted Armor Box (7-day); Jupiter's Soul Shard (collect 10 -> random Jupiter's Soul; Magnificent bonus lines ATT +3%, MATT +3%, All Stats +5%, Max HP +2,000, Crit Rate +12%, IED +7%, Boss Damage +7%). Soul skills Rejection, Control and Madness. On Heroic Worlds drops are untradable and permanent. NOTE: the notes publish Adversary Determination (Normal 160 / Hard 500), Vestige of Erion Coupons (Normal 45) and Traces of Battle (Normal 210 / Hard 630) but NO boss crystal meso value for either difficulty.

Source

g.nexonstatic.com

Read by the same route as the rest of this patch, printed once above.

dropsofficial page onlygms · live

Vestige of Erion economy (the Astra currency).

Grandis Daily Quests grant permanent untradable Vestiges scaled by the highest-level daily completed that day: Cernium Research 1, Clean Up Around Hotel Arcus 3, Odium Area Expedition 6, Shangri-La Contamination Purification 10, Defeat the Arteria Remnants 15, Carcion Recovery Support 25, Investigate the Tallahart Ancient God's Power 45, Cleaning Up Kronos 65; completing a higher daily later the same day pays the difference. Vestige of Erion Coupons drop from Grandis bosses: Extreme Seren 30, Extreme Kalos 180, Hard First Adversary 30, Extreme First Adversary 240, Hard Kaling 60, Extreme Kaling 480, Hard Malefic Star 90, Hard Limbo 60, Hard Baldrix 120, Normal Jupiter 45. Heroic coupon tradability changed on 2026-08-13 to 'Tradable within world, Permanent'.

Source

g.nexonstatic.com

Read by the same route as the rest of this patch, printed once above.

mesoofficial page onlygms · live

NEW recurring meso sink: Weekly Portrait Commission Ticket.

Added to the Coin Shops tab. Heroic Worlds price 1,500,000,000 mesos per ticket (Interactive Worlds 300,000,000), limit 7 per week, account-shared, resets Thursday 00:00 UTC. Tradable within world, 30-day duration, Lv. 15+, not available in Challenger Worlds. Up to 10.5B mesos/week on Heroic.

Source

g.nexonstatic.com

Read by the same route as the rest of this patch, printed once above.

otherofficial page onlygms · live

Genesis Pass (sale 2026-06-18 to 2026-11-02, 30,000 NX, max 2 per account, Lv. 255+ pre-liberation only).

Genesis Mission parties expand from 2 to 6 for same-stage pass holders (Lotus and above; the 50% Final Damage party penalty, 60% for Lotus Awakening, still applies); Trace of Darkness from bosses increased 3x with a hard cap of 3,000 total; a Trace of Darkness boss buff (all stats +20, ATT/MATT +20, Boss Damage 10%, IED 10%, Max HP/MP +1,000, Arcane Power +150); guaranteed ATT or MATT Weapon Soul on liberation via Commander's Soul Box. Materially changes any Genesis liberation timeline model.

Source

g.nexonstatic.com

Read by the same route as the rest of this patch, printed once above.

othercorroboratedgms · live

v.270.2.0 (2026-07-30) system deltas.

Ride or Die Guardian Charm shield-limit increase 10%/25%/50% -> 10%/15%/20%; Ride or Die boss HP increased, timer now starts when the boss appears, 10-second re-entry cooldown added. Operation: Dive Record Shop incident: an incorrect setting allowed over-purchase of Sol Erda Fragments; all unused Sol Erda Fragment x10 Coupons and Fragments were recovered and Kroma Coins refunded, with residual recovery applied on opening the HEXA Matrix / Erda Link UI (that UI is blocked until recovery completes). Purchase limit restored to 450 coins, max 30.

Source

g.nexonstatic.com

Read by the same route as the rest of this patch, printed once above.

What v.270 did NOT change — 2 negative findings

A negative finding is a fact, and it is the half that stops a Korean headline being copied into a constant. Each one was read off the same page as the changes above.

crystalscorroboratedgms · live

v.270 contains NO boss crystal price change, no weekly sale-limit change, and no crystal re-tiering.

The strings do not appear anywhere in the 803 KB official body. Deliberately recorded so the negative survives.

Source

g.nexonstatic.com

Read by the same route as the rest of this patch, printed once above.

cubescorroboratedgms · live

v.270 contains no cube system change.

The only cube mention in the entire body is a Mystical Cube as a Ride or Die coin shop reward (tradable within world, permanent). No potential-tier, cube-rate or cube-cost change.

Source

g.nexonstatic.com

Read by the same route as the rest of this patch, printed once above.

Korea is ahead — NOT IN GMSkms · upcoming

EVERYTHING IN THIS BLOCK IS KOREAN. Korea runs ahead of GMS. Nothing here describes GMS behaviour. KMS changes do not always reach GMS, and frequently land ALTERED - Reboot/Heroic differs between regions (GMS Heroic runs 6x field meso vs KMS's 5x, has no daily meso cap, allows 14 crystal sales per character at 180 per world, and has higher cube tier-up odds). A KMS percentage does not translate into the same GMS delta even if GMS ever adopts the change. Never render any of this as current.

read 2026-09-12

Kms Live: client 1.2.418, 2026-08-20 - the newest entry on maplestory.nexon.com/news/update as of 2026-09-12Kms Test: client 1.2.206, 2026-09-10, test world only (maplestory.nexon.com/testworld/news/update/198 and /199)Gms Live: v.271, 2026-09-09Measured Lag: About five months on common-core content: KMS live 1.2.414 (2026-04-16) shipped the 3rd Common HEXA Core that GMS is receiving now as v.271's HEXA Common Nodes.
class-balancenot even KMS-livenot in GMS2026-09-10

Korea: The September all-class balance patch promised on the July Maple NOW broadcast: 200+ individual skill modifications across all 49 KMS classes.

KMS state test world only (KMST 1.2.206). NOT in KMS live 1.2.418.

GMS GMS does not have it. GMS v.271 has no class balance section of this kind - its class work is the common-core retune, HEXA Common Nodes and Special Skill Rings.

Alteration risk HIGH on two axes: (a) test-server numbers are routinely revised before KMS live - Nexon already revised the July 3rd-skill-core round after test feedback (15% cost cut, level-1 buff); (b) GMS may take it altered or not at all.

3 themes reported in Korea
  • Damage-oriented PARTY SYNERGY buffs stripped out and partially returned as personal buffs: Dark Knight Beholder party attack/defense/accuracy removed; Wild Hunter Sharp Eyes party crit removed; Battle Mage Yellow Aura party attack speed removed; Cannoneer Monkey Magic party buffs removed (replaced by a personal 'Monkey's Blessing' passive); Bishop Resurrection no longer applies a party damage buff.
  • Movement/rush skills converted from combat skills into pure mobility that grants a PERMANENT attack-power passive, plus cancel functionality (Hero/Paladin/Dark Knight rush; Bowmaster/Marksman/Pathfinder Double Jump; Kaiser Piercing Rush).
  • Several summon and installation skills converted into persistent or passive effects (Ice/Lightning Thunder Sphere becomes fixed damage, 296% -> 466%; Cannoneer Support Monkey duration 60s -> 600s).
Notable Classes
  • Xenon - the single largest nerf. Opartz Code final damage 32% -> 5%; Triangle Formation 340% -> 166% (and loses its accuracy debuff); Snipe 340% -> 286%; Mega Smasher 660% -> 627%; Installation Smasher 550% -> 523%; Photon Ray 880% -> 827%. Inven's community measurement puts the net at roughly -13% real DPS.
  • Xenon symbol conversion RAISED as compensation: Arcane Symbol 144 -> 198 base and 48 -> 66 per enhancement level; Authentic Symbol 240 -> 330 base and 96 -> 132 per level, with HEXA stat gains scaled proportionally (up to +60% at level 10). HIGHEST GMS-ALTERATION RISK ITEM IN THIS FILE - Xenon uniquely converts symbols into all three main stats, and Heroic symbol acquisition differs from KMS regular worlds.
  • Pathfinder - the Relic Gauge system is DELETED outright. Relic Charge I and II removed, attack skills move to MP consumption, Relic Materialization triggers on a hit chance requiring 2 attacks instead of 8. A full resource-system rework.
  • Kaiser - best received. Will of Sword spawn time 70% faster, damage 300% -> 510%; Final Trance cooldown 240s -> 120s with duration 60s -> 30s (uptime holds at 25% but aligns to the 2-minute burst); Piercing Rush becomes utility with a permanent attack-power rider.
  • Demon Avenger - Exceed max stacks 20 -> 10, Exceed Overload gains 1 per skill instead of 2, Release Overload grants a permanent 20% final damage bonus, Shield Charge deleted and replaced by a new Blood Charge, Blood Fist reworked into a heal/defense hybrid with no HP cost.
  • Mihile - Royal Guard triggerable by direct body-contact hits, Soul Attack final damage and crit bonuses become permanent. A precursor already shipped in KMS LIVE 1.2.417 (Royal Guard buff duration 20s -> 60s).
  • Bishop - self-buff vs party-buff distinction removed, Angelic Touch 350% -> 690% with hit count 5 -> 11, new Divine Refinement (stance + ignore defense), Triumph Feather prioritises the highest-HP boss target.
  • Fire/Poison Arch Mage - Poison Breath DoT 10s -> 30s with the tick 60% -> 275%, Poison Mist DoT 6s -> 30s, new Poison Flare. Ice/Lightning - loses Teleport Mastery, gains Frost Edge.
  • Battle Mage - Dark Genesis 520% -> 1850% with hit count 8 -> 10, new Aura Enhance and Necrotic Hex (10% ignore defense).
  • Marksman - True Sniping redesigned, scope targeting narrowed 12 enemies -> 5.
  • Demon Slayer - Demonic Concentration gains a permanent ignore-defense rider; Demon Awakening enhanced slash 830% -> 893-1170%; Jormungandr summonable in the air and repositions on recast.
  • Buccaneer - Screw Punch master level 20 -> 10 with MP and damage formulas rescaled plus a downward cancel. Blaster - new Explosion Spurt; the worst-received class in the patch per Inven.
  • Luminous - new Lachesis Resonance built on the light/dark equilibrium. Illium - primary-skill consolidation, passive charging removed.
Community Directional
Inven's 49-class community roundup (player measurements on a test build, NOT patch-note data): positive Kaiser, Shadower, Hoyoung, Luminous, Illium, Cannoneer; negative Xenon (~-13% measured), Ark, Blaster, Cadena (core ultimate damage halved), Wind Archer; neutral Adele.
Source and route

maplestory.nexon.com

Official KMS test-world patch notes fetched directly - unlike the GMS page these are NOT an SPA and render to a fetcher. Community reaction cross-read on inven.co.kr board 5974/7161560 (49-class roundup) and the Inven webzine Maple NOW recap.

hexashipped in KMSnot in GMS2026-07-23

Korea: All 48 KMS classes received a 3rd HEXA SKILL Core - a brand-new class-unique 6th job skill with 30 master levels. Sol Erda costs run roughly 7 Erda + 140 Fragments at level 1 up to 14 Erda + 357 Fragments at level 30. Examples: Hero 'Rage Explosion' (4 sword strikes at 551% x8 on up to 12 enemies, then 6 explosions at 685% x10, 60s cooldown), Paladin 'Divine Convergence' (three-hit combo up to 1306% per hit, 60s cooldown), Marksman 'Lethal Punisher' (accumulate explosive arrows, fire Lethal Bolts at 750% x7). Nexon calibrated the net gain at only ~2.5-3% damage, cut level-up material cost 15% and boosted level-1 performance after test feedback.

KMS state KMS LIVE, client 1.2.417

GMS GMS does NOT have this. v.271 delivered the 3rd HEXA COMMON Node (one per class GROUP, 16 nodes) - a different, earlier system. Do not conflate the two.

Alteration risk Unknown ship date for GMS; the common-node lag suggests roughly five months.

Source and route

orangemushroom.net

orangemushroom.net (long-standing English KMS translation blog), cross-read with pinkbean.gg/update version history.

hexanot even KMS-livenot in GMS2026-09-10

Korea: Rebalances 6th-job HEXA Core damage WEIGHTING across skills, with HEXA Matrix Reset Scrolls covering every skill except Sol Janus handed out through 2026-10-22 so players can re-spec without paying the Sol Erda cost. Also retunes Sol Hecate particle damage per class, roughly -10% to +30% depending on the job.

KMS state test world only (KMST 1.2.206)

GMS GMS has the Sol Hecate skill itself and shipped its own Sol Hecate NERF in v.271 (see live). What GMS does not have is the KMS per-class Sol Hecate retune. These are different changes to the same skill - do not merge them.

Alteration risk High. Test build, and GMS already took a different Sol Hecate adjustment.

Source and route

mmohuts.com

English repost of the 2026-09-10 Maple NOW broadcast, cross-read against the official KMS test-world notes.

othershipped in KMSnot in GMS2026-07-23

Korea: Per-line damage cap raised from 700 billion to 10 trillion (~14x headroom).

KMS state KMS LIVE, client 1.2.417

GMS GMS v.271 contains no damage cap change. CRITICAL: the current GMS cap could NOT be established from any official GMS source, so do not assume GMS sits at the old KMS 700 billion either. GMS's cap is unknown.

Alteration risk Unknown.

Source and route

invenglobal.com

Inven Global (English arm of Inven), rendering of the Maple NOW broadcast.

class-balanceshipped in KMSnot in GMS2026-06-18

Korea: New mage class LETHE released.

KMS state KMS LIVE, client 1.2.416

GMS GMS has no new class in v.271. data/classes.json's legacyClasses already records Lethe as 'not-in-gms'. A Korean aggregator also attributes a blanket -30% damage adjustment to all classes' main skills to this same patch - that figure appeared on ONE aggregator only, was not seen in the official 1.2.416 notes, and must be re-verified before it is carried anywhere.

Alteration risk Class releases reach GMS on their own schedule and are localised.

Source and route

pinkbean.gg

Korean patch-note aggregator, used only for the 2026 KMS version history.

economynot even KMS-livenot in GMS2026-09-10

Korea: Weekly boss crystal sale limit REMOVED entirely (Korean: '결정 주간 판매 12개 제한 해제'), with crystal sale prices re-tiered DOWNWARD across the whole range (roughly 50% below Hard Lotus, 5% for the Hard solo bosses below Black Mage, 35% for Extreme Seren and Extreme Black Mage; GameToc adds that Hard Limbo and above are untouched and renders the middle band as 5-15%). Also: a steeper field-meso penalty when hunting monsters 11+ levels below the character; Memento Cube boss payout re-tiered (Gold Cubes extended down to Normal Kaling); a new Prime / Prime Additional Cube that locks the first potential line and rerolls the rest, sold on a two-month trial; a scroll economy rework making core scrolls meso-purchasable while DELETING boss-dropped scrolls and existing vendors; a Soul overhaul adding Soul Ether as a new boss drop currency with soul enhancement and soul potential, deleting Soul Skills outright; Inner Ability advanced reset consuming meso and fame for up to 3 Legendary lines; MVP Symbol Quick Pass changed from per-region counts to one pooled count; Mileage split into Exploration Coins and Maple Credit.

KMS state ANNOUNCED ONLY on the 2026-09-10 Maple NOW broadcast, and present in KMST 1.2.206. NOT in KMS live as of 2026-09-12 (the KMS update board's newest entry is 2026-08-20). Community summaries point to 2026-09-17 for live application; that date is NOT confirmed by any official patch note.

GMS GMS DOES NOT HAVE ANY OF THIS, and Nexon America has said nothing in either direction. Nexon itself frames the crystal limit removal as near-neutral, NOT a buff: the boss clear limit stays at 12 and it ships bundled with price cuts. Reading it as an income increase inverts the intent.

Alteration risk MAXIMUM. namu.wiki's GMS-divergence page (edited 2026-09-03) records that GMS is the only overseas service that has NOT taken KMS's repeated crystal price nerfs; GMS fixes weekly crystal sales at 14 per character with free boss entry where KMS fixes 12 and blocks the 13th boss; KMS cut per-world weekly crystal sale volume 180 -> 90 while GMS still sits at 180; GMS never imported KMS's daily meso acquisition cap. Only percentage bands were announced, and the middle band is reported inconsistently (5% vs 5-15%) - do not hardcode a number.

See Also
negativeConstraints[0] and [1] - this is the documented project trap.
Source and route

inven.co.kr

Headless-browser get_page_text on the Inven KR news article (closest thing to a primary transcript of the broadcast), corroborated by invenglobal.com article 25798, mmohuts.com and gametoc.co.kr article 111373. Official KMS test-world notes /testworld/news/update/199 carry the same items. arca.live and en.namu.wiki returned HTTP 403.

class-balanceshipped in KMSnot in GMS2026-01-15 / 2026-03-19 / 2026-04-16 / 2026-05-14

Korea: 1.2.411 (2026-01-15) new shared HEXA core plus class-wide skill tuning; 1.2.413 (2026-03-19) Lara skill damage adjustment; 1.2.414 (2026-04-16) 3rd Common HEXA Core, shared-core cooldown reductions and a Pathfinder Raven-series overhaul; 1.2.415 (2026-05-14) Mechanic attack-delay improvements.

KMS state KMS LIVE in earlier 2026 clients

GMS STATUS UNKNOWN per item. Some of this has clearly arrived - GMS v.271 carries the 3rd HEXA Common Nodes, shared-core cooldown cuts (TAR/Solar Crest 250s -> 230s), Mechanic action-delay reductions and a Lara rework, all of which match the shape of these KMS patches. Whether the GMS versions are numerically identical was NOT verified and should not be assumed. A GMS forum thread separately asks Nexon America NOT to import the KMS Lara change, which is evidence GMS players did not have it at the time of writing.

Alteration risk Demonstrated: GMS v.271's Lara rework and the KMS 1.2.413 Lara pass are not known to be the same numbers.

Source and route

pinkbean.gg

Korean patch-note aggregator version history.

Do not add these — 12 negative constraints

Things a future contributor might 'helpfully' add from a headline that are NOT true of GMS. Read this before changing any constant.

no-crystal-sale-limit-removal-in-gms

Not true of GMS: The weekly boss crystal sale limit has been removed / crystal prices have been re-tiered.

Why someone would add it The 2026-09-10 Korea-side Maple NOW broadcast announced exactly this, and it is the headline item in every English repost of that broadcast.

Truth It is KMS, it is not even KMS-live (test world KMST 1.2.206 as of 2026-09-12), and it is ABSENT from GMS v.271: 'sale limit' and 'boss crystal' both return zero hits across all 172,741 chars of the rendered official v.271 page, and across the full 803 KB v.270 body. GMS must retain its existing weekly crystal sale cap.

Do not Do NOT set lib/meso.ts CRYSTAL_SALE_LIMIT.crystalsPerReset to null-meaning-unlimited, or to any Korean number, on the strength of this announcement. That field is already null for a different and correct reason: no GMS source establishes the value.

no-crystal-price-change-in-gms

Not true of GMS: GMS boss crystal meso values have changed (e.g. down 50% / 35% / 5-15%).

Why someone would add it Percentage bands from the same Korean broadcast, plus an older fmkorea table with concrete numbers (Checkmate Solus 800M -> ~580M, Nosoi Kalingal 1.88B -> ~1.4B).

Truth The fmkorea table is dated 2025-10-16 and belongs to a DIFFERENT, earlier KMS crystal nerf announced at the 2025-10-16 Maple NOW. It is not the 2026-09-10 change, and neither is GMS. namu.wiki records that GMS is the only overseas service that has not taken any KMS crystal price nerf.

Do not Do not merge the 2025 and 2026 Korean crystal tables, and do not apply either to GMS.

gms-has-no-daily-meso-cap

Not true of GMS: MapleStory has a daily meso acquisition cap.

Why someone would add it KMS has one; Korean economy discussion assumes it.

Truth GMS never imported it. namu.wiki: 'GMS did not import the daily obtainable meso limit, so as long as you can hunt you can keep accumulating mesos.' The same page records GMS Heroic field meso at 6x versus KMS old Reboot's 5x.

Do not Do not add a daily meso ceiling to the meso model.

namu.wiki2026-09-03
level-gap-meso-penalty-is-a-retune-not-a-new-mechanic

Not true of GMS: GMS has no level-difference meso penalty / GMS is about to gain one.

Why someone would add it KMS announced a steeper penalty for monsters 11+ levels below the character on 2026-09-10, and English summaries describe it as if it were new.

Truth GMS already HAS its own, different, older level-difference meso penalty. The Korean change is a RETUNE of a shared mechanic, not a mechanic GMS lacks. Asserting 'GMS has no level meso penalty' would be wrong; asserting the KMS 11-level threshold is GMS's would also be wrong.

Do not Do not write the KMS 11-level threshold into the GMS farming model, and do not delete the GMS penalty either.

inven.co.kr2026-09-10
gms-has-common-nodes-not-class-unique-3rd-hexa-cores

Not true of GMS: GMS classes each received a new class-unique 3rd HEXA Skill Core.

Why someone would add it KMS live 1.2.417 (2026-07-23) gave all 48 classes exactly that, it is well documented in English on orangemushroom.net, and GMS v.271 does contain something called a '3rd HEXA node'.

Truth GMS v.271 added the 3rd HEXA COMMON Node - 16 nodes, one per class GROUP (HEXA Blitz Shield, HEXA Arcane Overdrive, HEXA Fury of the Wild, and so on). That is a different and earlier system than the class-unique 3rd HEXA Skill Core. GMS has no 'Rage Explosion', no 'Divine Convergence', no 'Lethal Punisher'.

Do not Do not add class-unique 3rd HEXA skills or their Sol Erda costs to any GMS class record.

gms-damage-cap-is-unknown-not-10t-and-not-700b

Not true of GMS: The GMS per-line damage cap is 10 trillion.

Why someone would add it KMS raised it from 700 billion to 10 trillion in live 1.2.417.

Truth GMS v.271 contains no damage cap change, and no official GMS statement of the current GMS cap could be reached. The GMS cap is UNKNOWN. Do not assume 10 trillion, and do not assume 700 billion either.

Do not Do not write any damage cap constant sourced from a Korean patch note.

invenglobal.com2026-07-23
xenon-symbol-conversion-unchanged-in-gms

Not true of GMS: Xenon's symbol stat conversion is 198 base / 66 per level (Arcane) and 330 / 132 (Authentic).

Why someone would add it KMST 1.2.206 raises exactly those numbers as compensation for Xenon's -13% nerf, and Xenon symbol conversion is a natural planner field.

Truth Test world only, not KMS live, not GMS. GMS v.271 contains no Xenon symbol change and no Xenon nerf - GMS Xenon got the standard common-core retune (Erda 900 -> 970, the smallest in the patch).

Do not Do not touch Xenon's symbol conversion values.

no-authentic-symbol-change-in-v271

Not true of GMS: v.271 increased Authentic Symbol income along with Arcane and Sacred.

Why someone would add it The headline 'symbol income doubled' invites generalising across all three symbol families.

Truth A case-insensitive regex for 'authentic' over the entire 111k-char official v.271 page returns ZERO matches. Arcane doubled (20->40 daily, 40->80 weekly). Sacred DAILIES went up 1.5x only. Authentic is untouched. No Grandis WEEKLY increase is listed either.

Do not Do not model Sacred at 2x, do not model Authentic at anything but unchanged, and do not invent a Grandis weekly increase.

nexon.com2026-09-10
no-kms-symbol-growth-cost-cut

Not true of GMS: Arcane Symbol growth costs were cut 30%.

Why someone would add it GameToc's write-up of the 2026-09-10 broadcast mentions a 30% Arcane Symbol growth cost reduction and an Inven forum summary echoes it.

Truth The number 30% also appears in those same pieces attached to CRYSTAL prices - it reads as a translation bleed between 결정 (crystal) and 심볼 (symbol). The primary Inven KR bullet list contains NO symbol growth cost change. Not recorded as a fact in either layer. Even if real it would be KMS.

Do not Do not change any symbol growth cost until the actual KMS patch note is read after it ships.

gametoc.co.kr2026-09-10
no-gms-roadmap-from-gold-sellers

Not true of GMS: GMS ships 'Fall 2026 Update Part 1: Skill Balancing for All Jobs' on 2026-09-17, and Lethe in November.

Why someone would add it mmoexp.com publishes it as a 'GMS roadmap' and it is search-visible.

Truth The source is a gold-selling site. 2026-09-17 reads like the KMS LIVE date one week after the 2026-09-10 test build, not a GMS date. No official GMS roadmap was obtainable. Deliberately not recorded as evidence.

Do not Do not date any GMS content from an RMT site.

beast-tamer-is-not-a-53rd-or-54th-live-class

Not true of GMS: Beast Tamer is a current GMS class that should be stamped to v.271.

Why someone would add it data/class-guides/beast-tamer.json exists, so roster-completion logic would try to fill it in.

Truth Beast Tamer appears nowhere in the v.271 notes (zero hits). data/classes.json's legacyClasses already records it as converted to Forest Child Lynn in GMS on 2024-05-01. v.271 gives NO basis to restamp it.

Do not Do not add Beast Tamer to the 53-class roster and do not restamp beast-tamer.json to v.271 by roster-completion logic.

gms-v271-did-not-nerf-xenon-or-delete-pathfinders-relic-gauge

Not true of GMS: Pathfinder's Relic Gauge is gone / Xenon's Opartz Code is 5% / party synergy buffs were stripped.

Why someone would add it These are the loudest items in KMST 1.2.206 and they concern classes GMS also has.

Truth GMS v.271 DID change Pathfinder heavily - three new skills (Storm Rider, Ancient Tempest, Primal Tempest) and two removed (Raven Tempest, Fury of the Wild Tempest) - but the Relic Gauge is NOT deleted in GMS, and GMS Xenon received no nerf. The two Pathfinder reworks are different changes. Do not describe the GMS Pathfinder using Korean text.

Do not Do not import any KMST 1.2.206 skill number into a GMS class record.

Honest unknowns — 17 questions settled neither way

Anything that could not be confirmed either way. An honest unknown is useful; a confident mislabel is not.

Is any of the ~370 per-class percentage values in classBalance.perClass mis-transcribed?v271-per-class-numbers-single-sourced

State Single-sourced to the official Nexon page. No independent repost of the per-class tables exists (7mmo, gamemarket.gg, massivelyop all blurb-only; massivelyop 403; no Reddit route - the fetch tool refuses www.reddit.com). Official-primary is stronger than a repost, but it is one read by one agent.

Next step A second independent render of the same page: re-open it, force-open the 68 <details> accordions, re-extract and diff against classBalance.perClass. Not a repost hunt.

Are the six classes whose Sol Janus Primal Crystal prints LOWER than Cyclic Ring genuine, or Nexon transcription errors?sol-janus-inversions

State Hayato, Kanna, Lynn, Mo Xuan, Sia Astelle and Erel Light all invert the relationship every other class has, and Erel Light's Primal Crystal (1,035% -> 1,002%) is an outright decrease from the baseline. Transcribed exactly as printed and flagged per row rather than normalised. NOTE: the research pass that produced these numbers described the inversion as affecting five classes and did not list Kanna; recomputing from the transcribed values gives six. The discrepancy is in the prose summary, not the numbers.

Next step Re-read those six rows on the official page, and re-check after any post-9/10 hotfix.

Was anything in v.271 hotfixed after the 2026-09-10 in-place page update?post-9-10-hotfixes

State Not checked. A 'v.271 Known Issues' thread exists (7mmo.com/threads/v-271-known-issues.4002) and was not read. The official page carries [Updated 9/9/2026] and [Updated 9/10/2026] in-place revisions, proving Nexon edits it after publication - at least one attribution (Burning Rebirth Flame reset rates) was CORRECTED on 9/10, so a pre-9/10 reading of that line is wrong.

Next step Read the v.271 Known Issues thread and the GMS maintenance posts after 2026-09-10; re-render the official page and diff.

Are the Lv. 210-259 EXP reduction percentages per-level or cumulative-to-next-level?exp-band-semantics

State The notes say 'the amount of EXP required to level up from Lv. 210 - 259' with a per-band '~' percentage, which reads as a per-level requirement, but the wording is not unambiguous. The ~58% figure for 250-259 is large enough that misreading it would badly skew any levelling projection.

Next step Verify in-game against a known EXP table, or find a post-patch community EXP table.

Did Grandis WEEKLY quest symbol rewards change in v.271?grandis-weekly-symbol-quest

State The notes explicitly list only 'Grandis Daily Quest rewards'. No Grandis weekly line appears. Absence strongly implies no change, but the weekly value being untouched cannot be positively confirmed from this source.

Next step Confirm the current Grandis weekly reward in-game or from a post-patch wiki page.

What are the actual tier probabilities behind 'reset rates are identical to Black Rebirth Flames' and 'identical to Powerful Rebirth Flames'?bonus-stat-reset-probability-table

State The notes state the equivalence but publish no probability table, so the outcome distribution of a 3,000,000-meso reset must come from existing Black Flame rate data already in the project, not from this patch.

Next step Point the bonus-stat model at the project's existing flame rate tables and say which it used.

What is the net weekly Rebirth Flame supply change after the boss/elite drop removal?net-flame-supply

State Not derivable from the patch notes. They list additions (Burning and Karma Burning Rebirth Flames, expanded Legion/Monster Collection/Dojo entries, Karma Black limit 40 -> 60) and removals but give no drop rates or quantities.

Next step Needs in-game observation or a community supply table; do not estimate.

What IS the GMS weekly boss crystal sale limit and what is its scope?crystal-sale-limit-value

State Still unknown from any GMS official source - lib/meso.ts CRYSTAL_SALE_LIMIT.crystalsPerReset is correctly null. v.271 and v.270 both change nothing here, so the unknown is unchanged, not resolved. A Korean source (namu.wiki, 2026-09-03) states GMS sits at 14 per character with 180 per world, but that is a Korean community page describing GMS, not a GMS source, and it conflicts with the 60-per-week figures in the repo's own forum-sourced notes.

Next step A GMS-official or in-game determination. Do NOT resolve it from namu.wiki and do NOT resolve it from the Korean broadcast.

What is the boss crystal meso value of Normal and Hard Jupiter?jupiter-crystal-value

State The v.270 notes publish Adversary Determination, Vestige of Erion Coupons and Traces of Battle for Jupiter but NO crystal meso value for either difficulty.

Next step Needs a GMS source; do not infer it from neighbouring bosses.

What are the damage percentages, hit counts, cooldowns and MP costs of the remastered Kinesis kit?kinesis-skill-numbers

State The v.270 notes give the remastered skill LIST with descriptions only - no numbers. No GMS official source reached publishes them. Kinesis skill names are now ground truth; Kinesis numbers are not. This also means the Grandis-Library-sourced innateCritRate 0.45 / innateCritDamage 0.41 in data/classes.json describe the PRE-remaster passive kit and may be wrong rather than merely stale.

Next step Re-derive Kinesis base stats from a post-remaster source before restamping that record. Everything else in the Kinesis record (weapon Psy-limiter, secondary Chess Piece, INT/LUK, Link Skill Judgment +6% Critical Damage, Legion INT) is restated in the v.270 notes and is safe.

Did the v.270 Public Test Server notes contain class balance numbers that were cut before live?v270-pts-vs-live-diff

State Not diffed. The PTS page (nexon.com/maplestory/public-test-server/news/update/42480) was not resolved to a CMS id.

Next step Resolve the PTS post id against the same CMS API and diff it against /news/42415.

What is the Astra Secondary Weapon name for each of the 53 classes?astra-secondary-per-class-matrix

State Structure confirmed and several spot-checked (Astra Medallion for Hero, Astra Keir, Astra King Chess Piece for Kinesis, Astra Sacred/Topaz Aegis, Astra Bane Shield) but the full eligibility matrix was not transcribed. It lives in the v.270 CMS body.

Next step Re-fetch /news/42415 and transcribe the eligibility tables if the roster ever needs per-class secondary names.

What potential and bonus-potential tier does an Astra Secondary roll at on first acquisition?astra-base-potential-roll

State The v.270 notes cover transfer-in but not the base roll.

Next step Needs a GMS source.

When does the KMS September economy and balance package actually go live in KMS?kms-september-live-date

State NOT confirmed by any official patch note. The KMS update board's newest entry is still 2026-08-20 as of 2026-09-12. 2026-09-17 rests on an Inven community summary and two unrelated Inven articles citing that date as the next KMS maintenance. Strongly indicated, not official.

Next step Re-check maplestory.nexon.com/news/update after 2026-09-17 to convert the upcoming rows from announced to shipped. Shipping in KMS still does not make anything GMS.

Will GMS take the KMS September package, and in what form?gms-adoption-of-kms-september-package

State No statement from Nexon America in either direction - no announcement adopting it, none declining it. The 'GMS will not take this' intuition comes from the historical pattern documented on namu.wiki (GMS uniquely skipped every prior KMS crystal price nerf), NOT from a Nexon America decision.

Next step Watch GMS patch notes. Until then every such item stays status upcoming or unknown, never live.

What are the remaining KMST 1.2.206 per-class numbers?kmst-1.2.206-coverage

State The official notes state 200+ skill modifications; only the highest-impact changes per class were captured. Classes including Shadower, Cadena, Hoyoung, Ark, Wind Archer, Adele, Night Lord, Angelic Buster, Zero, Kain, Khali, Sia Astelle and Lethe have changes that were referenced but not enumerated. Inven thread 7156173 (the richest community compilation) returned HTTP 403 and the wiki it links to renders client-side. Two class names in the Inven roundup were garbled in translation ('Duchess', 'Evangelion') and were omitted rather than guessed.

Next step Only worth doing if the project builds a real 'what is coming' layer. It is KMS test data and will change.

Did KMS 1.2.416 really apply a blanket -30% to all classes' main skill damage?kms-1.2.416-minus-30-percent

State One Korean aggregator (pinkbean.gg) attributes it to the Lethe release patch. Not seen in the official 1.2.416 notes. Plausible given community complaints about a 'collapse of the damage structure', but single-sourced.

Next step Re-verify against the official KMS 1.2.416 notes before carrying the number anywhere.

Class roster53 classes · 11 branches

Branch, stats, weapon, weapon multiplier, innate crit rate, Legion square and link skill — the part of the class work that is genuinely sourceable. Every field carries its own source, read date and patch stamp. Crit rate is stored as a fraction and both halves are printed, because a 0.75 read as 0.75% is how a gearing recommendation goes a hundred times wrong.

Innate crit rate and crit damage are from passives only. Legion, hyper stats, link skills and gear all stack on top, so these are a starting point for a gearing decision rather than a total. Each card's v.271 retune block: All values are skill damage percentages as printed. Each new value replaces the old shared baseline above. null means the official page listed no line for that skill for that class.

Explorer15 classes#5aa9f0 · --branch-explorer

Hero

Explorer · warrior · STR / DEX

stale v.269
Weapon
Two-handed Axe, Two-handed Sword, One-handed Axe or One-handed Sword + Medallion (Shield with a one-handed weapon)
Weapon mult.
oneHanded 1.34× · twoHanded 1.44×
Innate crit rate
40% stored 0.4 40% unconditional, 70% conditional.
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
STR +10/20/40/80/100 flat · STR
Link skill
Invincible Belief — At 15% HP or below, restores 44% of Max HP every 1s for 3s. 90s cooldown. Stacks up to 3 across unique Explorer Warrior characters.
v.271 common-core retune

Erda Shower 1032

Erda Fountain 1032

True Arachnid Reflection no value recorded

Solar Crest no value recorded

Sol Janus

Cyclic Ring 791

Primal Crystal 1187

Paladin

Explorer · warrior · STR / DEX

stale v.269
Weapon
Two-handed Blunt, Two-handed Sword, One-handed Blunt or One-handed Sword + Rosary (Shield with a one-handed weapon)
Weapon mult.
oneHanded 1.24× · twoHanded 1.34×
Innate crit rate
47% stored 0.47
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
STR +10/20/40/80/100 flat · STR
Link skill
Invincible Belief — At 15% HP or below, restores 44% of Max HP every 1s for 3s. 90s cooldown. Stacks up to 3 across unique Explorer Warrior characters.
v.271 common-core retune

One of the largest common-core gainers in the patch.

Erda Shower 2016

Erda Fountain 2016

True Arachnid Reflection

Spatial Collapse 1682

True Arachnid Reflection 655

Solar Crest

Mitras Fire 2804

Flame Emblem 748

Flame Emblem Single Attack 1028

Sol Janus

Cyclic Ring 1546

Primal Crystal 2318

Dark Knight

Explorer · warrior · STR / DEX

stale v.269
Weapon
Spear or Polearm + Iron Chain
Weapon mult.
1.49×
Innate crit rate
75% stored 0.75
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
Max HP +2/3/4/5/6% percent · Max HP
Link skill
Invincible Belief — At 15% HP or below, restores 44% of Max HP every 1s for 3s. 90s cooldown. Stacks up to 3 across unique Explorer Warrior characters.
v.271 common-core retune

Radiant Evil now displayed separately from Evil Eye in Battle Analysis.

Erda Shower 1155

Erda Fountain 1155

True Arachnid Reflection

Spatial Collapse 1378

True Arachnid Reflection 536

Solar Crest

Mitras Fire 2297

Flame Emblem 613

Flame Emblem Single Attack 842

Sol Janus

Cyclic Ring 886

Primal Crystal 1328

Bishop

Explorer · magician · INT / LUK

stale v.269
Weapon
Staff or Wand + Shield or Magic Book
Weapon mult.
1.2×
Innate crit rate
75% stored 0.75
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
INT +10/20/40/80/100 flat · INT
Link skill
Empirical Knowledge — 31% chance on attack to mark the struck enemy with the highest Max HP: +5% Damage and +5% Enemy DEF Ignored per stack, 3 stacks, 10s. Stacks up to 3 across unique Explorer Magician characters.
v.271 common-core retune

Holy Fountain description changed. General bug fix: Divine Punishment sometimes not ready after an Origin skill.

Erda Shower 1053

Erda Fountain 1053

True Arachnid Reflection no value recorded

Solar Crest no value recorded

Sol Janus

Cyclic Ring 807

Primal Crystal 1211

Arch Mage (Fire, Poison)

Explorer · magician · INT / LUK

stale v.269
Weapon
Staff or Wand + Shield or Magic Book
Weapon mult.
1.2×
Innate crit rate
40% stored 0.4
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
Max MP +2/3/4/5/6% percent · Max MP
Link skill
Empirical Knowledge — 31% chance on attack to mark the struck enemy with the highest Max HP: +5% Damage and +5% Enemy DEF Ignored per stack, 3 stacks, 10s. Stacks up to 3 across unique Explorer Magician characters.
v.271 common-core retune

HEXA Flame Sweep Ember effect changed.

Erda Shower 987

Erda Fountain 987

True Arachnid Reflection no value recorded

Solar Crest no value recorded

Sol Janus

Cyclic Ring 757

Primal Crystal 1135

Arch Mage (Ice, Lightning)

Explorer · magician · INT / LUK

stale v.269
Weapon
Staff or Wand + Shield or Magic Book
Weapon mult.
1.2×
Innate crit rate
40% stored 0.4
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
INT +10/20/40/80/100 flat · INT
Link skill
Empirical Knowledge — 31% chance on attack to mark the struck enemy with the highest Max HP: +5% Damage and +5% Enemy DEF Ignored per stack, 3 stacks, 10s. Stacks up to 3 across unique Explorer Magician characters.
v.271 common-core retune

Erda Shower 999

Erda Fountain 999

True Arachnid Reflection

Spatial Collapse 1170

True Arachnid Reflection 455

Solar Crest

Mitras Fire 1949

Flame Emblem 520

Flame Emblem Single Attack 715

Sol Janus

Cyclic Ring 766

Primal Crystal 1149

Night Lord

Explorer · thief · LUK / DEX

stale v.269
Weapon
Claw + Charm
Weapon mult.
1.75×
Innate crit rate
75% stored 0.75
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
Critical Rate +1/2/3/4/5% percent · Critical Rate
Link skill
Thief's Cunning — On debuffing an enemy, Damage +18% for 10s. 20s cooldown. Stacks up to 3 across unique Explorer Thief characters.
v.271 common-core retune

NERF-AND-RESHAPE: Life and Death Slash Damage (Lv.30) 1,180% -> 1,024%, plus a new effect raising Final Damage of slashes during Throwing Star Barrage; Throwing Star Attack Power not applying was fixed.

Erda Shower 1267

Erda Fountain 1267

True Arachnid Reflection

Spatial Collapse 2019

True Arachnid Reflection 785

Solar Crest

Mitras Fire 3365

Flame Emblem 897

Flame Emblem Single Attack 1234

Sol Janus

Cyclic Ring 971

Primal Crystal 1457

Shadower

Explorer · thief · LUK / STR and DEX

stale v.269
Weapon
Dagger + Shield or Dagger Scabbard
Weapon mult.
1.3×
Innate crit rate
55% stored 0.55
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
LUK +10/20/40/80/100 flat · LUK
Link skill
Thief's Cunning — On debuffing an enemy, Damage +18% for 10s. 20s cooldown. Stacks up to 3 across unique Explorer Thief characters.
Exceptions
  • Two secondary stats (STR and DEX) — flame and bonus-stat scoring must weight both.
v.271 common-core retune

Slash Shadow Formation client-disconnect fixed.

Erda Shower 1215

Erda Fountain 1215

True Arachnid Reflection

Spatial Collapse 2059

True Arachnid Reflection 801

Solar Crest

Mitras Fire 3432

Flame Emblem 915

Flame Emblem Single Attack 1258

Sol Janus

Cyclic Ring 932

Primal Crystal 1397

Dual Blade

Explorer · thief · LUK / STR and DEX

stale v.269
Weapon
Dagger + Katara
Weapon mult.
1.3×
Innate crit rate
40% stored 0.4
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
LUK +10/20/40/80/100 flat · LUK
Link skill
Thief's Cunning — On debuffing an enemy, Damage +18% for 10s. 20s cooldown. Stacks up to 3 across unique Explorer Thief characters.
Exceptions
  • The secondary slot holds a Katara, a real weapon — it needs full star force, potential and flame investment, unlike every other class's cheap NPC trinket.
  • Two secondary stats (STR and DEX).
v.271 common-core retune

Sudden Raid inactive Boost Node icon misalignment fixed; Mortality damage-not-applying fixed.

Erda Shower 1118

Erda Fountain 1118

True Arachnid Reflection

Spatial Collapse 1624

True Arachnid Reflection 632

Solar Crest

Mitras Fire 2707

Flame Emblem 722

Flame Emblem Single Attack 992

Sol Janus

Cyclic Ring 857

Primal Crystal 1286

Bow Master

Explorer · bowman · DEX / STR

stale v.269
Weapon
Bow + Arrow Fletching
Weapon mult.
1.3×
Innate crit rate
75% stored 0.75
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
DEX +10/20/40/80/100 flat · DEX
Link skill
Adventurer's Curiosity — Critical Rate +15%, Monster Collection registration chance +50%. Stacks up to 3 across unique Explorer Archer characters.
Exceptions
  • Consumes Arrows and takes an attack bonus from the first arrow in the Use inventory.
v.271 common-core retune

Phoenix duration (Lv.10) 220s->600s; HEXA Phoenix 270s->600s. Inhuman Speed afterimage duration now extends on Ascendant Shadow arrow-shower hits. HEXA Hurricane Shootout Mode special arrowhead reset fixed.

Erda Shower 2664

Erda Fountain 2664

True Arachnid Reflection

Spatial Collapse 1971

True Arachnid Reflection 767

Solar Crest

Mitras Fire 3255

Flame Emblem 876

Flame Emblem Single Attack 1205

Sol Janus

Cyclic Ring 2042

Primal Crystal 3064

Marksman

Explorer · bowman · DEX / STR

stale v.269
Weapon
Crossbow + Bow Thimble
Weapon mult.
not sourced UNVERIFIED — not listed in the Grandis Library base-stat table read on 2026-09-11.
Innate crit rate
75% stored 0.75
Innate crit dmg
50% stored 0.5
Legion square
Critical Rate +1/2/3/4/5% percent · Critical Rate
Link skill
Adventurer's Curiosity — Critical Rate +15%, Monster Collection registration chance +50%. Stacks up to 3 across unique Explorer Archer characters.
v.271 common-core retune

Frostprey duration (Lv.10) 220s->600s; HEXA Frostprey 270s->600s. HEXA High Speed Shot aiming effect fixed.

Erda Shower 2113

Erda Fountain 2113

True Arachnid Reflection

Spatial Collapse 1805

True Arachnid Reflection 707

Solar Crest

Mitras Fire 2978

Flame Emblem 782

Flame Emblem Single Attack 1098

Sol Janus

Cyclic Ring 1620

Primal Crystal 2430

Pathfinder

Explorer · bowman · DEX / STR

stale v.269
Weapon
Ancient Bow + Relic
Weapon mult.
not sourced UNVERIFIED — not listed in the Grandis Library base-stat table read on 2026-09-11.
Innate crit rate
85% stored 0.85
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
DEX +10/20/40/80/100 flat · DEX
Link skill
Adventurer's Curiosity — Critical Rate +15%, Monster Collection registration chance +50%. Stacks up to 3 across unique Explorer Archer characters.
Exceptions
  • Ancient Bow is its own weapon type — ordinary Bow gear does not apply.
v.271 common-core retune

BIGGEST STRUCTURAL CHANGE IN THE PATCH. Three new skills added: Storm Rider, Ancient Tempest, Primal Tempest. Two skills REMOVED: Raven Tempest, Fury of the Wild Tempest. Shadow Raven duration (Lv.10) 220s->600s; HEXA Shadow Raven 270s->600s.

Erda Shower 2612

Erda Fountain 2612

True Arachnid Reflection

Spatial Collapse 2528

True Arachnid Reflection 986

Solar Crest

Mitras Fire 4223

Flame Emblem 1110

Flame Emblem Single Attack 1541

Sol Janus

Cyclic Ring 2003

Primal Crystal 3004

Buccaneer

Explorer · pirate · STR / DEX

stale v.269
Weapon
Knuckle + Wrist Band
Weapon mult.
1.7×
Innate crit rate
40% stored 0.4
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
STR +10/20/40/80/100 flat · STR
Link skill
Pirate Blessing — STR/DEX/INT/LUK +100 each, Max HP/MP +1750, Damage Taken -21%. Carries a togglable effect that swaps the stats granted by equipment between STR/%STR and DEX/%DEX (excludes primary and secondary weapon, totems and symbols; owner only, not the transferred copy). Stacks up to 3 across unique Explorer Pirate characters.
v.271 common-core retune

Serpent Scale effect display fixed. General bug fix: Serpent Vortex sometimes not ready after an Origin skill.

Erda Shower 1923

Erda Fountain 1923

True Arachnid Reflection

Spatial Collapse 1566

True Arachnid Reflection 609

Solar Crest

Mitras Fire 2610

Flame Emblem 696

Flame Emblem Single Attack 957

Sol Janus

Cyclic Ring 1474

Primal Crystal 2212

Corsair

Explorer · pirate · DEX / STR

stale v.269
Weapon
Gun + Far Sight
Weapon mult.
1.5×
Innate crit rate
65% stored 0.65
Innate crit dmg
50% stored 0.5
Legion square
Summon Duration +4/6/8/10/12% percent · Summon Duration
Link skill
Pirate Blessing — STR/DEX/INT/LUK +100 each, Max HP/MP +1750, Damage Taken -21%. Carries a togglable effect that swaps the stats granted by equipment between STR/%STR and DEX/%DEX (excludes primary and secondary weapon, totems and symbols; owner only, not the transferred copy). Stacks up to 3 across unique Explorer Pirate characters.
Exceptions
  • The only DEX-main Explorer Pirate — it does not share a main-stat gear pool with Buccaneer or Cannoneer (though Pirate Blessing's stat-swap toggle lets them share equipment).
v.271 common-core retune

Erda Shower 1746

Erda Fountain 1746

True Arachnid Reflection

Spatial Collapse 1994

True Arachnid Reflection 775

Solar Crest

Mitras Fire 3323

Flame Emblem 886

Flame Emblem Single Attack 1218

Sol Janus

Cyclic Ring 1339

Primal Crystal 2008

Cannoneer

Explorer · pirate · STR / DEX

stale v.269
Weapon
Hand Cannon + Powder Keg
Weapon mult.
1.5×
Innate crit rate
45% stored 0.45
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
STR +10/20/40/80/100 flat · STR
Link skill
Pirate Blessing — STR/DEX/INT/LUK +100 each, Max HP/MP +1750, Damage Taken -21%. Carries a togglable effect that swaps the stats granted by equipment between STR/%STR and DEX/%DEX (excludes primary and secondary weapon, totems and symbols; owner only, not the transferred copy). Stacks up to 3 across unique Explorer Pirate characters.
v.271 common-core retune

Monkey Mortar and HEXA Monkey Mortar bomb count no longer resets on entering certain content.

Erda Shower 1396

Erda Fountain 1396

True Arachnid Reflection

Spatial Collapse 2088

True Arachnid Reflection 812

Solar Crest

Mitras Fire 3480

Flame Emblem 928

Flame Emblem Single Attack 1276

Sol Janus

Cyclic Ring 1100

Primal Crystal 1605

Cygnus Knights6 classes#f3cf4f · --branch-cygnus

Dawn Warrior

Cygnus Knights · warrior · STR / DEX

stale v.269
Weapon
Two-handed Sword or One-handed Sword + Jewel (Shield with a one-handed sword)
Weapon mult.
oneHanded 1.24× · twoHanded 1.34×
Innate crit rate
50% stored 0.5
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
Max HP +250/500/1000/2000/2500 special · not a stat ladder
Link skill
Cygnus Blessing — Attack Power +35 and Magic ATT +35, Status Resistance +22, Elemental Resistance +22%. Stacks up to 5 across unique Cygnus Knight characters.
v.271 common-core retune

Rising Sun / Falling Moon no longer fail to deactivate on reuse; Equinox Cycle can no longer be added to Favorite Buffs.

Erda Shower 1296

Erda Fountain 1296

True Arachnid Reflection

Spatial Collapse 2361

True Arachnid Reflection 918

Solar Crest

Mitras Fire 3934

Flame Emblem 1049

Flame Emblem Single Attack 1442

Sol Janus

Cyclic Ring 994

Primal Crystal 1490

Blaze Wizard

Cygnus Knights · magician · INT / LUK

stale v.269
Weapon
Staff or Wand + Shield or Jewel
Weapon mult.
1.2×
Innate crit rate
40% stored 0.4
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
INT +10/20/40/80/100 flat · INT
Link skill
Cygnus Blessing — Attack Power +35 and Magic ATT +35, Status Resistance +22, Elemental Resistance +22%. Stacks up to 5 across unique Cygnus Knight characters.
v.271 common-core retune

Orbital Explosion / HEXA Orbital Explosion bonus-attack trigger description corrected.

Erda Shower 1458

Erda Fountain 1458

True Arachnid Reflection

Spatial Collapse 2154

True Arachnid Reflection 838

Solar Crest

Mitras Fire 3590

Flame Emblem 957

Flame Emblem Single Attack 1316

Sol Janus

Cyclic Ring 1118

Primal Crystal 1677

Wind Archer

Cygnus Knights · bowman · DEX / STR

stale v.269
Weapon
Bow + Jewel
Weapon mult.
1.3×
Innate crit rate
60% stored 0.6
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
DEX +10/20/40/80/100 flat · DEX
Link skill
Cygnus Blessing — Attack Power +35 and Magic ATT +35, Status Resistance +22, Elemental Resistance +22%. Stacks up to 5 across unique Cygnus Knight characters.
Exceptions
  • Consumes Arrows and takes an attack bonus from the first arrow in the Use inventory.
v.271 common-core retune

Erda Shower 1791

Erda Fountain 1791

True Arachnid Reflection

Spatial Collapse 2217

True Arachnid Reflection 861

Solar Crest

Mitras Fire 3698

Flame Emblem 986

Flame Emblem Single Attack 1356

Sol Janus

Cyclic Ring 1373

Primal Crystal 2060

Night Walker

Cygnus Knights · thief · LUK / DEX

stale v.269
Weapon
Claw + Jewel
Weapon mult.
1.75×
Innate crit rate
40% stored 0.4
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
LUK +10/20/40/80/100 flat · LUK
Link skill
Cygnus Blessing — Attack Power +35 and Magic ATT +35, Status Resistance +22, Elemental Resistance +22%. Stacks up to 5 across unique Cygnus Knight characters.
v.271 common-core retune

NERF-AND-RESHAPE mirroring Night Lord: Silence Slash Damage (Lv.30) 940% -> 808%, plus added Final Damage increases to slashes during Shadow Illusion and Greater Dark Servant; Throwing Star Attack Power fix.

Erda Shower 986

Erda Fountain 986

True Arachnid Reflection

Spatial Collapse 1841

True Arachnid Reflection 717

Solar Crest

Mitras Fire 3069

Flame Emblem 819

Flame Emblem Single Attack 1124

Sol Janus

Cyclic Ring 756

Primal Crystal 1134

Thunder Breaker

Cygnus Knights · pirate · STR / DEX

stale v.269
Weapon
Knuckle + Jewel
Weapon mult.
1.7×
Innate crit rate
40% stored 0.4
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
STR +10/20/40/80/100 flat · STR
Link skill
Cygnus Blessing — Attack Power +35 and Magic ATT +35, Status Resistance +22, Elemental Resistance +22%. Stacks up to 5 across unique Cygnus Knight characters.
v.271 common-core retune

ONLY class with NO Erda Shower/Erda Fountain and NO Sol Janus retune listed. Sea Wave / HEXA Sea Wave cooldown-reduction fix when linking during Primal Bolt; Thunder Wall Sea Wave sound and client-freeze fixes.

Erda Shower no value recorded

Erda Fountain no value recorded

True Arachnid Reflection

Spatial Collapse 1551

True Arachnid Reflection 603

Solar Crest

Mitras Fire 2585

Flame Emblem 690

Flame Emblem Single Attack 948

Sol Janus no value recorded

Mihile

Cygnus Knights · warrior · STR / DEX

stale v.269
Weapon
One-handed Sword + Soul Shield
Weapon mult.
1.24×
Innate crit rate
40% stored 0.4
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
Max HP +250/500/1000/2000/2500 special · not a stat ladder
Link skill
Knight's Watch — Active buff, 20s duration: Status Resistance +100. 120s cooldown.
Exceptions
  • A Cygnus Knight that does NOT have Cygnus Blessing and does NOT contribute to its 5-stack.
v.271 common-core retune

Erda Shower 1890

Erda Fountain 1890

True Arachnid Reflection

Spatial Collapse 1157

True Arachnid Reflection 450

Solar Crest

Mitras Fire 1929

Flame Emblem 514

Flame Emblem Single Attack 707

Sol Janus

Cyclic Ring 1449

Primal Crystal 2174

Heroes6 classes#b47ce8 · --branch-heroes

Mercedes

Heroes · bowman · DEX / STR

stale v.269
Weapon
Dual Bowguns + Magic Arrow
Weapon mult.
1.3×
Innate crit rate
60% stored 0.6
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
Skill Cooldown -2/3/4/5/6% percent · Skill Cooldown
Link skill
Elven Blessing — Permanently receive 20% additional EXP. Also an active return-to-Elluel on a 1800s cooldown.
v.271 common-core retune

NERF-AND-RESHAPE: Unfading Glory Shockwave Damage (Lv.30) 900% -> 707% and Crash Damage (Lv.30) 960% -> 760%, with an added Final Damage increase to Shockwave and Crash during Spirit of Elluel; Spirit of Elluel afterimage display fixed.

Erda Shower 1720

Erda Fountain 1720

True Arachnid Reflection

Spatial Collapse 1909

True Arachnid Reflection 742

Solar Crest

Mitras Fire 3181

Flame Emblem 848

Flame Emblem Single Attack 1166

Sol Janus

Cyclic Ring 1318

Primal Crystal 1978

Aran

Heroes · warrior · STR / DEX

stale v.269
Weapon
Polearm + Mass
Weapon mult.
1.49×
Innate crit rate
55% stored 0.55
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
70% chance to recover 2/4/6/8/10% of Max HP with each attack special · not a stat ladder
Link skill
Combo Kill Blessing — Combo Kill Marble EXP +900%. A training link; its value collapses after 200.
v.271 common-core retune

Erda Shower 1875

Erda Fountain 1875

True Arachnid Reflection

Spatial Collapse 2615

True Arachnid Reflection 1017

Solar Crest

Mitras Fire 4359

Flame Emblem 1162

Flame Emblem Single Attack 1598

Sol Janus

Cyclic Ring 1437

Primal Crystal 2156

Phantom

Heroes · thief · LUK / DEX

stale v.269
Weapon
Cane + Card
Weapon mult.
1.3×
Innate crit rate
60% stored 0.6
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
Mesos Obtained +1/2/3/4/5% percent · Mesos Obtained
Link skill
Phantom Instinct — Critical Rate +20% — the largest crit-rate link in the game.
Exceptions
  • The only meso Legion square — the one that matters to Heroic/Reboot meso income modelling.
v.271 common-core retune

Smallest common-core gains in the patch.

Erda Shower 1125

Erda Fountain 1125

True Arachnid Reflection

Spatial Collapse 1277

True Arachnid Reflection 497

Solar Crest

Mitras Fire 2128

Flame Emblem 567

Flame Emblem Single Attack 780

Sol Janus

Cyclic Ring 863

Primal Crystal 1294

Luminous

Heroes · magician · INT / LUK

stale v.269
Weapon
Shining Rod + Orb
Weapon mult.
1.2×
Innate crit rate
40% stored 0.4
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
INT +10/20/40/80/100 flat · INT
Link skill
Light Wash — Enemy DEF Ignored +20% when attacking.
v.271 common-core retune

Erda Shower 1584

Erda Fountain 1584

True Arachnid Reflection

Spatial Collapse 2183

True Arachnid Reflection 849

Solar Crest

Mitras Fire 3639

Flame Emblem 970

Flame Emblem Single Attack 1334

Sol Janus

Cyclic Ring 1214

Primal Crystal 1822

Evan

Heroes · magician · INT / LUK

stale v.269
Weapon
Staff or Wand + Shield or Document
Weapon mult.
1.2×
Innate crit rate
50% stored 0.5
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
70% chance to recover 2/4/6/8/10% of Max MP with each attack special · not a stat ladder
Link skill
Rune Persistence — Liberated Rune Power Duration +70%. A training link — runes give a 2x EXP buff.
Exceptions
  • One of two classes (with Mechanic) that can equip extra class-exclusive equipment categories.
v.271 common-core retune

Effect-display fixes for Wind Flash, Thunder Flash, Thunder Dive, Earth Breath, Wind Breath, Earth Dive.

Erda Shower 1835

Erda Fountain 1835

True Arachnid Reflection

Spatial Collapse 2027

True Arachnid Reflection 788

Solar Crest

Mitras Fire 3379

Flame Emblem 901

Flame Emblem Single Attack 1239

Sol Janus

Cyclic Ring 1407

Primal Crystal 2110

Shade

Heroes · pirate · STR / DEX

stale v.269
Weapon
Knuckle + Fox Marble
Weapon mult.
1.7×
Innate crit rate
40% stored 0.4
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
Critical Damage +1/2/3/5/6% percent · Critical Damage
Link skill
Close Call — 15% chance to survive a fatal attack.
v.271 common-core retune

Erda Shower 1359

Erda Fountain 1359

True Arachnid Reflection

Spatial Collapse 1547

True Arachnid Reflection 602

Solar Crest

Mitras Fire 2579

Flame Emblem 688

Flame Emblem Single Attack 945

Sol Janus

Cyclic Ring 1042

Primal Crystal 1563

Resistance7 classes#f06a63 · --branch-resistance

Battle Mage

Resistance · magician · INT / LUK

stale v.269
Weapon
Staff + Shield or Magic Marble
Weapon mult.
1.2×
Innate crit rate
60% stored 0.6
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
INT +10/20/40/80/100 flat · INT
Link skill
Spirit of Freedom — 12s of invincibility after being revived; removed on changing map. Stacks up to 4 across unique Resistance characters.
Exceptions
  • Staff only — cannot use a Wand, unlike the other Magicians.
v.271 common-core retune

Grim Harvest re-summon cooldown display fix.

Erda Shower 1858

Erda Fountain 1858

True Arachnid Reflection

Spatial Collapse 2464

True Arachnid Reflection 958

Solar Crest

Mitras Fire 4106

Flame Emblem 1095

Flame Emblem Single Attack 1506

Sol Janus

Cyclic Ring 1424

Primal Crystal 2137

Wild Hunter

Resistance · bowman · DEX / STR

stale v.269
Weapon
Crossbow + Arrowhead
Weapon mult.
1.35×
Innate crit rate
94% stored 0.94
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
20% chance to deal +4/8/12/16/20% damage when attacking special · not a stat ladder
Link skill
Spirit of Freedom — 12s of invincibility after being revived; removed on changing map. Stacks up to 4 across unique Resistance characters.
Exceptions
  • Highest innate crit rate on the roster (94%) — crit-rate links and hyper stat points are close to wasted here.
v.271 common-core retune

For Liberty / Beauty Salon save-and-change fix when registered while not mounted on Jaguar Rider.

Erda Shower 2196

Erda Fountain 2196

True Arachnid Reflection

Spatial Collapse 1806

True Arachnid Reflection 702

Solar Crest

Mitras Fire 3010

Flame Emblem 803

Flame Emblem Single Attack 1104

Sol Janus

Cyclic Ring 1684

Primal Crystal 2525

Mechanic

Resistance · pirate · DEX / STR

stale v.269
Weapon
Gun + Magnum
Weapon mult.
1.5×
Innate crit rate
40% stored 0.4
Innate crit dmg
8% stored 0.08
Legion square
Buff Duration +5/10/15/20/25% percent · Buff Duration
Link skill
Spirit of Freedom — 12s of invincibility after being revived; removed on changing map. Stacks up to 4 across unique Resistance characters.
Exceptions
  • Largest single Legion square for Buff Duration — the reason Mechanic is a common mule for burst classes.
  • One of two classes (with Evan) that can equip extra class-exclusive equipment categories.
v.271 common-core retune

ONLY class receiving action-delay reductions: Resistance Infantry -67% Humanoid / -40% Tank; Decent Holy Fountain -33% Humanoid; Erda Shower/Fountain -17% Humanoid / -19% Tank; Solar Crest -28% Humanoid; Sol Janus -50% Humanoid / -25% Tank. Open Portal GX-9 buff-icon fix.

Erda Shower 1911

Erda Fountain 1911

True Arachnid Reflection

Spatial Collapse 2704

True Arachnid Reflection 1051

Solar Crest

Mitras Fire 4506

Flame Emblem 1202

Flame Emblem Single Attack 1652

Sol Janus

Cyclic Ring 1465

Primal Crystal 2198

Blaster

Resistance · warrior · STR / DEX

stale v.269
Weapon
Arm Cannon + Charge
Weapon mult.
1.7×
Innate crit rate
60% stored 0.6
Innate crit dmg
14% stored 0.14
Legion square
Ignored Enemy Defense +1/2/3/5/6% percent · Ignored Enemy Defense
Link skill
Spirit of Freedom — 12s of invincibility after being revived; removed on changing map. Stacks up to 4 across unique Resistance characters.
v.271 common-core retune

Cannon Overdrive Dynamo Gauge overheat-duration fix with 1 stack of overheat reduction remaining; Vanguard Strike casting-animation cancel fix.

Erda Shower 1384

Erda Fountain 1384

True Arachnid Reflection

Spatial Collapse 1790

True Arachnid Reflection 696

Solar Crest

Mitras Fire 2983

Flame Emblem 796

Flame Emblem Single Attack 1094

Sol Janus

Cyclic Ring 1061

Primal Crystal 1592

Demon Slayer

Resistance · warrior · STR / DEX

stale v.269
Weapon
One-handed Axe or One-handed Blunt Weapon + Demon Aegis
Weapon mult.
1.2×
Innate crit rate
40% stored 0.4
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
Abnormal Status Resistance +1/2/3/4/5 special · not a stat ladder
Link skill
Fury Unleashed — Boss Damage +20% at master level 3.
Exceptions
  • A Resistance class EXCLUDED from the Spirit of Freedom 4-stack.
v.271 common-core retune

Astra Infusion can now be added to Buff Favorites.

Erda Shower 1161

Erda Fountain 1161

True Arachnid Reflection

Spatial Collapse 2686

True Arachnid Reflection 1045

Solar Crest

Mitras Fire 4477

Flame Emblem 1194

Flame Emblem Single Attack 1642

Sol Janus

Cyclic Ring 890

Primal Crystal 1335

Demon Avenger

Resistance · warrior · HP / STR

stale v.269
Weapon
Desperado + Demon Aegis
Weapon mult.
1.3×
Innate crit rate
40% stored 0.4
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
Boss Damage +1/2/3/5/6% percent · Boss Damage
Link skill
Wild Rage — Damage +15% at master level 3.
Exceptions
  • Main stat is HP, not STR: damage scales off Max HP, so %HP flames and potential are MAIN-stat lines and %STR is the secondary line.
  • No MP; Exceed skills are paid for in HP.
  • Passives give +40% Max HP, +1000 (2500) flat and +15% to assigned AP (Grandis Library).
  • A Resistance class EXCLUDED from the Spirit of Freedom 4-stack.
v.271 common-core retune

Astra Infusion can now be added to Buff Favorites.

Erda Shower 1431

Erda Fountain 1431

True Arachnid Reflection

Spatial Collapse 1884

True Arachnid Reflection 733

Solar Crest

Mitras Fire 3140

Flame Emblem 837

Flame Emblem Single Attack 1151

Sol Janus

Cyclic Ring 1097

Primal Crystal 1646

Xenon

Resistance · thief and pirate · STR, DEX and LUK / none

stale v.269
Weapon
Whip Blade + Controller
Weapon mult.
1.3125×
Innate crit rate
45% stored 0.45
Innate crit dmg
6% stored 0.06
Legion square
STR, DEX and LUK +5/10/20/40/50 each special · not a stat ladder
Link skill
Hybrid Logic — All Stats +15%.
Exceptions
  • Three main stats and no single secondary — All Stat lines are worth roughly triple and single-stat flames are heavily devalued.
  • Its Legion piece has its own shape, distinct from the five archetype shapes.
  • The Controller is granted and auto-evolved at job advancements: untradeable, 0 upgrade slots.
  • A Resistance class EXCLUDED from the Spirit of Freedom 4-stack.
  • UNVERIFIED — which Mitra's Rage emblem (Thief or Pirate) Xenon takes was not resolved by any source opened on 2026-09-11.
v.271 common-core retune

Smallest Erda Shower and Sol Janus values in the patch. Omega Blaster disconnect-on-kill fixed.

Erda Shower 970

Erda Fountain 970

True Arachnid Reflection

Spatial Collapse 1658

True Arachnid Reflection 645

Solar Crest

Mitras Fire 2763

Flame Emblem 737

Flame Emblem Single Attack 1013

Sol Janus

Cyclic Ring 743

Primal Crystal 1115

Nova4 classes#5fd39b · --branch-nova

Kaiser

Nova · warrior · STR / DEX

stale v.269
Weapon
Two-handed Sword + Dragon Essence
Weapon mult.
1.34×
Innate crit rate
65% stored 0.65
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
STR +10/20/40/80/100 flat · STR
Link skill
Iron Will — Max HP +20%.
v.271 common-core retune

MOST INDIVIDUALLY REWORKED CLASS. Nova Triumphant Slash Damage (Lv.30) 2,357% -> 1,981%, Finishing Strike Damage (Lv.30) 1,980% -> 1,666%, with an added Final Damage increase during Kaiser Majesty. Final Form can no longer be used while casting Nova Triumphant or Pyroclastic Instinct; Final Form sometimes-not-ending fixed; long casting animations during Final Form fixed for Erda Shower, Erda Fountain, True Arachnid Reflection, Solar Crest, Might of the Nova, Decent Holy Fountain, Sol Janus and Sol Janus: Dawn; several Champion Raid: Draco Isle character-swap fixes.

Erda Shower 2295

Erda Fountain 2295

True Arachnid Reflection

Spatial Collapse 2393

True Arachnid Reflection 931

Solar Crest

Mitras Fire 3989

Flame Emblem 1064

Flame Emblem Single Attack 1463

Sol Janus

Cyclic Ring 1760

Primal Crystal 2639

Kain

Nova · bowman · DEX / STR

stale v.269
Weapon
Whispershot + Weapon Belt
Weapon mult.
1.3×
Innate crit rate
60% stored 0.6
Innate crit dmg
45% stored 0.45
Legion square
DEX +10/20/40/80/100 flat · DEX
Link skill
Time to Prepare — 1 stack per 8 enemies defeated or 5 boss hits; at 5 stacks Damage +25% for 20s, 40s cooldown.
v.271 common-core retune

Erda Shower 1547

Erda Fountain 1547

True Arachnid Reflection

Spatial Collapse 1615

True Arachnid Reflection 628

Solar Crest

Mitras Fire 2692

Flame Emblem 718

Flame Emblem Single Attack 987

Sol Janus

Cyclic Ring 1186

Primal Crystal 1779

Cadena

Nova · thief · LUK / STR and DEX

stale v.269
Weapon
Chain + Warp Forge
Weapon mult.
1.3×
Innate crit rate
55% stored 0.55
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
LUK +10/20/40/80/100 flat · LUK
Link skill
Unfair Advantage — +9% damage against lower-level enemies and +9% against enemies afflicted by an Abnormal Status.
v.271 common-core retune

Summon Spiked Bat / HEXA 3rd-hit activation fix; Summon Brick / HEXA: Chain Arts: Grand Arsenal and Brutal Rampage could sometimes be used while casting (fixed); Brutal Rampage casting-motion cancel fix.

Erda Shower 1875

Erda Fountain 1875

True Arachnid Reflection

Spatial Collapse 1466

True Arachnid Reflection 570

Solar Crest

Mitras Fire 2443

Flame Emblem 651

Flame Emblem Single Attack 896

Sol Janus

Cyclic Ring 1437

Primal Crystal 2156

Angelic Buster

Nova · pirate · DEX / STR

stale v.269
Weapon
Soul Shooter + Soul Ring
Weapon mult.
1.7×
Innate crit rate
40% stored 0.4
Innate crit dmg
41% stored 0.41
Legion square
DEX +10/20/40/80/100 flat · DEX
Link skill
Terms and Conditions — ACTIVE buff, not a passive: Damage +60% for 10s on a 60s cooldown.
Exceptions
  • Its link is an active on a 60s cooldown, which is why %Buff Duration sources (Mechanic's Legion square) are valued around it.
v.271 common-core retune

Erda Shower 1756

Erda Fountain 1756

True Arachnid Reflection

Spatial Collapse 1747

True Arachnid Reflection 679

Solar Crest

Mitras Fire 2912

Flame Emblem 776

Flame Emblem Single Attack 1068

Sol Janus

Cyclic Ring 1376

Primal Crystal 2019

Sengoku2 classes#e8874a · --branch-sengoku

Kanna

Sengoku · magician · INT / LUK

stale v.269
Weapon
Fan + Talisman
Weapon mult.
1.35×
Innate crit rate
45% stored 0.45
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
Boss Damage +1/2/3/5/6% percent · Boss Damage
Link skill
Elementalism — Damage +15%.
v.271 common-core retune

By far the largest common-core beneficiary in the patch. Sol Janus Primal Crystal also prints lower than Cyclic Ring.

Erda Shower 3525

Erda Fountain 3525

True Arachnid Reflection

Spatial Collapse 3400

True Arachnid Reflection 1917

Solar Crest

Mitras Fire 3400

Flame Emblem 2190

Flame Emblem Single Attack 3012

Sol Janus

Cyclic Ring 4140

Primal Crystal 2760

Hayato

Sengoku · warrior · STR / DEX

stale v.269
Weapon
Katana + Kodachi
Weapon mult.
1.25×
Innate crit rate
45% stored 0.45
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
Critical Damage +1/2/3/5/6% percent · Critical Damage
Link skill
Keen Edge — All Stats +35, Attack Power +20, Magic ATT +20. Flat, so it is worth proportionally more on a low-progression character.
v.271 common-core retune

Sol Janus Primal Crystal prints LOWER than Cyclic Ring - transcribed exactly as the official page prints it, not normalised.

Erda Shower 2430

Erda Fountain 2430

True Arachnid Reflection

Spatial Collapse 1782

True Arachnid Reflection 693

Solar Crest

Mitras Fire 2900

Flame Emblem 792

Flame Emblem Single Attack 1089

Sol Janus

Cyclic Ring 2224

Primal Crystal 1502

Flora4 classes#8fd14f · --branch-flora

Adele

Flora · warrior · STR / DEX

stale v.269
Weapon
Bladecaster + Bladebinder
Weapon mult.
1.3×
Innate crit rate
45% stored 0.45
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
STR +10/20/40/80/100 flat · STR
Link skill
Noble Fire — Boss Damage +6%, plus 3% per party member on the same map up to +12%.
v.271 common-core retune

HEXA Aether Forge can no longer be added to Favorite Buffs. General bug fix: High Rise hovering effect sometimes not cancelled on reuse.

Erda Shower 1814

Erda Fountain 1814

True Arachnid Reflection

Spatial Collapse 2177

True Arachnid Reflection 846

Solar Crest

Mitras Fire 3628

Flame Emblem 967

Flame Emblem Single Attack 1330

Sol Janus

Cyclic Ring 1391

Primal Crystal 2086

Ark

Flora · pirate · STR / DEX

stale v.269
Weapon
Knuckle + Abyssal Path
Weapon mult.
1.7×
Innate crit rate
60% stored 0.6
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
STR +10/20/40/80/100 flat · STR
Link skill
Solus — Activates after 5s in combat: +1% damage on activation plus +3% per stack, max 5 stacks, 5s duration.
v.271 common-core retune

Erda Shower 2296

Erda Fountain 2296

True Arachnid Reflection

Spatial Collapse 2121

True Arachnid Reflection 825

Solar Crest

Mitras Fire 3535

Flame Emblem 943

Flame Emblem Single Attack 1296

Sol Janus

Cyclic Ring 1790

Primal Crystal 2640

Illium

Flora · magician · INT / LUK

stale v.269
Weapon
Lucent Gauntlet + Lucent Wings
Weapon mult.
1.2×
Innate crit rate
45% stored 0.45
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
INT +10/20/40/80/100 flat · INT
Link skill
Tide of Battle — Activates on moving a certain distance: Damage +4% per stack, max 4 stacks, 15s.
v.271 common-core retune

Crystal Skill - Wings of Glory buff no longer removed when entering a Boss battle cutscene.

Erda Shower 2385

Erda Fountain 2385

True Arachnid Reflection

Spatial Collapse 2346

True Arachnid Reflection 912

Solar Crest

Mitras Fire 3910

Flame Emblem 1043

Flame Emblem Single Attack 1434

Sol Janus

Cyclic Ring 1829

Primal Crystal 2743

Khali

Flora · thief · LUK / DEX

stale v.269
Weapon
Chakram + Hex Seeker
Weapon mult.
1.3×
Innate crit rate
40% stored 0.4
Innate crit dmg
43% stored 0.43
Legion square
LUK +10/20/40/80/100 flat · LUK
Link skill
Innate Gift — Damage +7% and, on attacking, recover 3% of Max HP/MP per second for 5s, 30s cooldown. Explicitly unaffected by cooldown resets, cooldown reduction and buff duration increase.
v.271 common-core retune

Erda Shower 2556

Erda Fountain 2556

True Arachnid Reflection

Spatial Collapse 2197

True Arachnid Reflection 855

Solar Crest

Mitras Fire 3662

Flame Emblem 977

Flame Emblem Single Attack 1343

Sol Janus

Cyclic Ring 1960

Primal Crystal 2939

Anima3 classes#e87aa8 · --branch-anima

Hoyoung

Anima · thief · LUK / DEX

stale v.269
Weapon
Ritual Fan + Fan Tassel
Weapon mult.
1.3×
Innate crit rate
55% stored 0.55
Innate crit dmg
40% stored 0.4
Legion square
LUK +10/20/40/80/100 flat · LUK
Link skill
Bravado — Enemy DEF Ignored +15%, and Damage +19% against enemies at 100% HP.
v.271 common-core retune

Scroll: Star Vortex, Scroll: Tiger of Songyu and HEXA Scroll: Star Vortex now persist if their platform disappears; clone display fixes.

Erda Shower 1512

Erda Fountain 1512

True Arachnid Reflection

Spatial Collapse 1732

True Arachnid Reflection 673

Solar Crest

Mitras Fire 2886

Flame Emblem 770

Flame Emblem Single Attack 1058

Sol Janus

Cyclic Ring 1159

Primal Crystal 1739

Lara

Anima · magician · INT / LUK

stale v.269
Weapon
Wand + Ornament
Weapon mult.
1.2×
Innate crit rate
45% stored 0.45
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
INT +10/20/40/80/100 flat · INT
Link skill
Nature's Friend — Damage +7%, plus after defeating 20 normal monsters, Damage Against Normal Monsters +15% for 30s, 30s cooldown.
v.271 common-core retune

HEAVIEST GENUINE REWORK OUTSIDE KAISER. Eruption: Sunrise Well Giant Damage (Lv.20) 145% -> 110%; Nature Master Sunrise Well Giant Damage (Lv.10) 530% -> 260%; HEXA Eruption: Sunrise Well Giant Damage (Lv.30) 890% -> 440% with Lava Zone Damage 679% -> 708% and Volcanic Bomb Damage 451% -> 480%. Timing retunes across Heaving River (+54% first attack, -11% interval) and Whirlwind (+88% first attack, -11% creation interval) at all three tiers.

Erda Shower 1557

Erda Fountain 1557

True Arachnid Reflection

Spatial Collapse 2196

True Arachnid Reflection 854

Solar Crest

Mitras Fire 3661

Flame Emblem 976

Flame Emblem Single Attack 1342

Sol Janus

Cyclic Ring 1194

Primal Crystal 1791

Ren

Anima · warrior · STR / DEX

stale v.269
Weapon
Sword + Imugi Gem
Weapon mult.
1.3×
Innate crit rate
50% stored 0.5
Innate crit dmg
10% stored 0.1
Legion square
Movement Speed and Maximum Movement Speed +2/4/6/8/10 special · not a stat ladder
Link skill
Grounded Body — Reduces damage taken by 4%, INCLUDING attacks that deal a ratio of maximum HP — the only link that mitigates %Max HP boss attacks.
v.271 common-core retune

Highest Solar Crest Mitra Fire value in the patch (4,621%).

Erda Shower 2634

Erda Fountain 2634

True Arachnid Reflection

Spatial Collapse 2773

True Arachnid Reflection 1078

Solar Crest

Mitras Fire 4621

Flame Emblem 1232

Flame Emblem Single Attack 1694

Sol Janus

Cyclic Ring 1996

Primal Crystal 3025

Jianghu2 classes#4fd0d0 · --branch-jianghu

Lynn

Jianghu · magician · INT / LUK

stale v.269
Weapon
Memorial Staff + Shield or Leaf
Weapon mult.
1.34×
Innate crit rate
85% stored 0.85
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
Ignored Enemy Defense +1/2/3/5/6% percent · Ignored Enemy Defense
Link skill
Boss Damage +10%, Critical Rate +10%, Max HP +5%, Max MP +5%. (link skill NAME unresolved — sources disagree.) No name is printed: the sources disagree on it. UNVERIFIED — the two fan sources give different NAMES for this link and only Grandis Library attests the effect. Needs an in-game screenshot.
Exceptions
  • The class Beast Tamer was converted into on 2024-05-01. Beast Tamer is not a selectable class.
v.271 common-core retune

Sol Janus Primal Crystal prints LOWER than Cyclic Ring - transcribed as printed.

Erda Shower 2073

Erda Fountain 2073

True Arachnid Reflection

Spatial Collapse 1360

True Arachnid Reflection 533

Solar Crest

Mitras Fire 2254

Flame Emblem 599

Flame Emblem Single Attack 828

Sol Janus

Cyclic Ring 2174

Primal Crystal 1449

Mo Xuan

Jianghu · pirate · DEX / STR

stale v.269
Weapon
Martial Brace + Brace Band
Weapon mult.
1.75×
Innate crit rate
55% stored 0.55
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
Critical Damage +1/2/3/5/6% percent · Critical Damage
Link skill
Qi Cultivation — Boss Damage +6%, plus up to +3% per successful attack on a boss, max 6 stacks, one stack per 2s, 5s duration.
v.271 common-core retune

Sol Janus Primal Crystal prints LOWER than Cyclic Ring - transcribed as printed.

Erda Shower 1620

Erda Fountain 1620

True Arachnid Reflection

Spatial Collapse 2228

True Arachnid Reflection 859

Solar Crest

Mitras Fire 3728

Flame Emblem 1005

Flame Emblem Single Attack 1361

Sol Janus

Cyclic Ring 1863

Primal Crystal 1242

Shine2 classes#ffe1a0 · --branch-shine

Sia Astelle

Shine · magician · INT / LUK

stale v.269
Weapon
Celestial Light + Compass
Weapon mult.
1.2×
Innate crit rate
35% stored 0.35
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
Abnormal Status Damage +1/2/3/5/6% percent · Abnormal Status Damage
Link skill
Guiding Stars — Buff Duration and Critical Damage. Lv 3: +10% buff duration, +3% critical damage. Lv 4: +13% / +4%.
Exceptions
  • Lowest innate crit rate on the roster (35%) — the class that gains most from Phantom, Explorer Archer and Lynn crit links.
v.271 common-core retune

Sol Janus Primal Crystal prints LOWER than Cyclic Ring - transcribed as printed.

Erda Shower 1584

Erda Fountain 1584

True Arachnid Reflection

Spatial Collapse 1625

True Arachnid Reflection 905

Solar Crest

Mitras Fire 3635

Flame Emblem 981

Flame Emblem Single Attack 1327

Sol Janus

Cyclic Ring 1866

Primal Crystal 1359

Erel Light

Shine · warrior · STR / DEX

stale v.269
Weapon
Gram + Keir
Weapon mult.
1.49×
Innate crit rate
50% stored 0.5
Innate crit dmg
22% stored 0.22
Legion square
Boss Damage +1/2/3/5/6% percent · Boss Damage
Link skill
Guiding Stars — Buff Duration and Critical Damage. Lv 3: +10% buff duration, +3% critical damage. Lv 4: +13% / +4%.
Exceptions
  • Released in GMS on 2026-06-17 in v.269 'Ride the Lightning' — GMS received this class before KMS.
v.271 common-core retune

Sol Janus Primal Crystal prints LOWER than Cyclic Ring AND below its own 1,035% baseline - transcribed as printed.

Erda Shower 1208

Erda Fountain 1208

True Arachnid Reflection

Spatial Collapse 1471

True Arachnid Reflection 553

Solar Crest

Mitras Fire 2316

Flame Emblem 612

Flame Emblem Single Attack 837

Sol Janus

Cyclic Ring 1352

Primal Crystal 1002

Other2 classes#9dabc7 · --branch-other

Kinesis

Other · magician · INT / LUK

stale v.269
Weapon
Psy-limiter + Chess Piece
Weapon mult.
1.2×
Innate crit rate
45% stored 0.45
Innate crit dmg
41% stored 0.41
Legion square
INT +10/20/40/80/100 flat · INT
Link skill
Judgment — Critical Damage +6%.
v.271 common-core retune

Ultimate: Opening / HEXA Ultimate: Opening gravitational field no longer only attacks enemies affected by debuffs.

Erda Shower 1504

Erda Fountain 1504

True Arachnid Reflection

Spatial Collapse 1176

True Arachnid Reflection 653

Solar Crest

Mitras Fire 2132

Flame Emblem 725

Flame Emblem Single Attack 998

Sol Janus

Cyclic Ring 1152

Primal Crystal 1728

Zero

Other · warrior · STR / DEX

stale v.269
Weapon
Long Sword (Alpha) and Heavy Sword (Beta) + Each form's weapon occupies the other's secondary slot
Weapon mult.
alpha 1.34× · beta 1.49×
Innate crit rate
55% stored 0.55 55% in both forms; 85% conditional on Alpha.
Innate crit dmg
not sourced UNVERIFIED — not listed in the Grandis Library base-stat rows read on 2026-09-11.
Legion square
EXP Obtained +4/6/8/10/12% percent · EXP Obtained
Link skill
Rhinne's Blessing — Incoming damage reduced 18%, Enemy DEF Ignored 12%. Master level 6, and it is levelled by completing the Zero storyline rather than by character level.
Exceptions
  • Legion character-rank thresholds are B 130 / A 160 / S 180 / SS 200 / SSS 250 — NOT the 60/100/140/200/250 ladder every other class uses. lib/legion.ts rankOf() is wrong for Zero.
  • Only the highest-level Zero character counts toward the account's total-level requirement.
  • Funds one set of two weapons and buys no stat trinket.
v.271 common-core retune

Twin Blades of Time effect-direction fix during Burst Step keydown; Divine Aura can no longer be added to Favorite Buffs; End Time and Bitemporis casting-motion cancel fixes; appearance-to-others fixes for Shadow Rain, HEXA Shadow Rain, Twin Blades of Time.

Erda Shower 1917

Erda Fountain 1917

True Arachnid Reflection

Spatial Collapse 1954

True Arachnid Reflection 760

Solar Crest

Mitras Fire 3257

Flame Emblem 869

Flame Emblem Single Attack 1194

Sol Janus

Cyclic Ring 1470

Primal Crystal 2205

Crew tables

Innate crit rate ladder — passives only

The highest-leverage single gearing number on the roster. A 40%-or-below class is where crit links earn their slot; an 85%-plus class should spend those slots on damage instead.

ClassBranchCrit rateStored fractionVerification
Wild HunterResistance94%0.94stale v.269
PathfinderExplorer85%0.85stale v.269
LynnJianghu85%0.85stale v.269
Dark KnightExplorer75%0.75stale v.269
BishopExplorer75%0.75stale v.269
Night LordExplorer75%0.75stale v.269
Bow MasterExplorer75%0.75stale v.269
MarksmanExplorer75%0.75stale v.269
CorsairExplorer65%0.65stale v.269
KaiserNova65%0.65stale v.269
Wind ArcherCygnus Knights60%0.6stale v.269
MercedesHeroes60%0.6stale v.269
PhantomHeroes60%0.6stale v.269
Battle MageResistance60%0.6stale v.269
BlasterResistance60%0.6stale v.269
KainNova60%0.6stale v.269
ArkFlora60%0.6stale v.269
ShadowerExplorer55%0.55stale v.269
AranHeroes55%0.55stale v.269
CadenaNova55%0.55stale v.269
HoyoungAnima55%0.55stale v.269
Mo XuanJianghu55%0.55stale v.269
ZeroOther55%0.55stale v.269
Dawn WarriorCygnus Knights50%0.5stale v.269
EvanHeroes50%0.5stale v.269
RenAnima50%0.5stale v.269
Erel LightShine50%0.5stale v.269
PaladinExplorer47%0.47stale v.269
CannoneerExplorer45%0.45stale v.269
XenonResistance45%0.45stale v.269
KannaSengoku45%0.45stale v.269
HayatoSengoku45%0.45stale v.269
AdeleFlora45%0.45stale v.269
IlliumFlora45%0.45stale v.269
LaraAnima45%0.45stale v.269
KinesisOther45%0.45stale v.269
HeroExplorer40%0.4stale v.269
Arch Mage (Fire, Poison)Explorer40%0.4stale v.269
Arch Mage (Ice, Lightning)Explorer40%0.4stale v.269
Dual BladeExplorer40%0.4stale v.269
BuccaneerExplorer40%0.4stale v.269
Blaze WizardCygnus Knights40%0.4stale v.269
Night WalkerCygnus Knights40%0.4stale v.269
Thunder BreakerCygnus Knights40%0.4stale v.269
MihileCygnus Knights40%0.4stale v.269
LuminousHeroes40%0.4stale v.269
ShadeHeroes40%0.4stale v.269
MechanicResistance40%0.4stale v.269
Demon SlayerResistance40%0.4stale v.269
Demon AvengerResistance40%0.4stale v.269
Angelic BusterNova40%0.4stale v.269
KhaliFlora40%0.4stale v.269
Sia AstelleShine35%0.35stale v.269

Link stacking groups

The marginal value of one past the cap is zero. These are the caps the roster actually records.

Explorer WarriorMax33 on roster

Stacks across unique Explorer Warriors, up to 3.

Hero · Paladin · Dark Knight

Explorer MagicianMax33 on roster

Stacks across unique Explorer Magicians, up to 3.

Bishop · Arch Mage (Fire, Poison) · Arch Mage (Ice, Lightning)

Explorer ThiefMax33 on roster

Stacks across unique Explorer Thieves, up to 3.

Night Lord · Shadower · Dual Blade

Explorer ArcherMax33 on roster

Stacks across unique Explorer Archers, up to 3.

Bow Master · Marksman · Pathfinder

Explorer PirateMax33 on roster

Stacks across unique Explorer Pirates, up to 3.

Buccaneer · Corsair · Cannoneer

Cygnus KnightMax55 on roster

Stacks across unique Cygnus Knights, up to 5. Mihile does NOT contribute.

Dawn Warrior · Blaze Wizard · Wind Archer · Night Walker · Thunder Breaker

ResistanceMax44 on roster

Stacks across unique Resistance characters, up to 4 — EXCLUDING Demon Slayer, Demon Avenger and Xenon.

Battle Mage · Wild Hunter · Mechanic · Blaster

Legion squares that are not stat ladders

26 of 53. Worth levelling for the effect rather than for raw stat.

ClassEffectUnit
Dark KnightMax HP +2/3/4/5/6%percent
Arch Mage (Fire, Poison)Max MP +2/3/4/5/6%percent
Night LordCritical Rate +1/2/3/4/5%percent
MarksmanCritical Rate +1/2/3/4/5%percent
CorsairSummon Duration +4/6/8/10/12%percent
Dawn WarriorMax HP +250/500/1000/2000/2500special
MihileMax HP +250/500/1000/2000/2500special
MercedesSkill Cooldown -2/3/4/5/6%percent
Aran70% chance to recover 2/4/6/8/10% of Max HP with each attackspecial
PhantomMesos Obtained +1/2/3/4/5%percent
Evan70% chance to recover 2/4/6/8/10% of Max MP with each attackspecial
ShadeCritical Damage +1/2/3/5/6%percent
Wild Hunter20% chance to deal +4/8/12/16/20% damage when attackingspecial
MechanicBuff Duration +5/10/15/20/25%percent
BlasterIgnored Enemy Defense +1/2/3/5/6%percent
Demon SlayerAbnormal Status Resistance +1/2/3/4/5special
Demon AvengerBoss Damage +1/2/3/5/6%percent
XenonSTR, DEX and LUK +5/10/20/40/50 eachspecial
KannaBoss Damage +1/2/3/5/6%percent
HayatoCritical Damage +1/2/3/5/6%percent
RenMovement Speed and Maximum Movement Speed +2/4/6/8/10special
LynnIgnored Enemy Defense +1/2/3/5/6%percent
Mo XuanCritical Damage +1/2/3/5/6%percent
Sia AstelleAbnormal Status Damage +1/2/3/5/6%percent
Erel LightBoss Damage +1/2/3/5/6%percent
ZeroEXP Obtained +4/6/8/10/12%percent

Stat exceptions

Every class that breaks the normal main/secondary assumption. A gearing engine has to special-case all of them.

Demon Avenger

Main stat is HP

Damage scales off Max HP, there is no MP, and Exceed skills cost HP. %HP flames and potential are MAIN-stat lines; %STR is the secondary line.

Xenon

Three main stats

STR, DEX and LUK all count with no single secondary. All Stat lines are worth roughly triple; single-stat flames are heavily devalued. Its Legion piece also has its own shape.

Zero

Two forms, two weapon multipliers

Alpha 1.34x and Beta 1.49x over a shared gear set, where each form's weapon occupies the other's secondary slot. Also the only class with its own Legion rank ladder (130/160/180/200/250).

Dual Blade

The secondary slot is a real weapon

The Katara needs full star force, potential and flame investment, unlike every other class's cheap NPC trinket.

Written class guides26 files · 25 of 53 classes

The judgement layer: V matrix order, HEXA investment order, hyper skills, hyper stats, inner ability. Every claim below carries a source count, a consensus label and the date the source was opened. Of the 857 counted claims across the written files, 620 rest on exactly one source family, 171 on two, 56 on three or more and 10 on none — so the pips are not decoration. If they all rendered identically the page would be lying by uniformity.

Showing dawn-warrior.json. One guide renders at a time: the five endgame sections across all 26 written files come to 779 KB of claims, which is not one page's worth of HTML.

Dawn Warrior

dawn-warrior.jsonwrittenv.271read 2026-09-12

moderate moderate

STR melee warrior built on the Equinox Cycle: Solar and Luna stances alternate automatically as Solar/Luna skills are used, and at Master of the Sword both stance bonuses apply at once (Rising Sun final damage and attack speed, Falling Moon crit rate and doubled attack count at reduced per-hit final damage). Damage arrives as a roughly 30-second burst window stacked around Soul Eclipse, Cosmic Forge, Cosmos and Rift of Damnation, with Cosmic Shower held down permanently as a placed zone. Carries its own bind (Impaling Rays), a party-wide defence-reduction debuff (True Sight), two invincibility dashes on a shared 45-second cooldown (Blazing Assault / Luster Charge), and very strong mobility.

12 file-level sources · 10 marked independent6 recorded conflicts6 declared gaps
File-level sources
  1. docs.google.comDawn Warrior Coloring Book - the Dawn Warrior Discord's maintained class guide. Primary author Paul (IGN Naughty, Scania), contributors YouJelly, Jordan, Lite. Sole source for the fragment-optimised HEXA route, the Sol Hecate assignments, the attack speed arithmetic, the -2s hat rule and the IED position. Read via the /mobilebasic URL. Re-read 2026-09-12. Known limitation: its Sol-Erda-energy HEXA route is published only as an image and cannot be read by text extraction. · 2026-08-07independent
  2. en.namu.wikiNamuWiki Soul Master / Skill (KMS). Carries a boost-core table (skill groupings and level 20/40 node effects), an explicit HEXA mastery reinforcement priority with its reasoning and its open-first recommendation, and an explicit HEXA enhancement order. Korean community wiki, authored entirely outside the GMS class-doc lineage, so this is the genuine independent cross-check. KMS balance - names differ (mapping recorded in vMatrix.notes) and KMS is ahead of GMS on content. CAUTION recorded 2026-09-12: the 'degree' column of its boost-core table (Primary / Secondary / tertiary / 4th / hyper) is the job-advancement tier of the boosted skill, NOT a priority ranking. Re-read 2026-09-12 through a browser session; returns 403 to plain fetching. · 2026-08-31 (page last-modified stamp)independent
  3. en.namu.wikiNamuWiki Soul Master (KMS) main class page. Its section 9.3 'ability' is a full inner ability writeup with per-line reasoning and a cited damage experiment for the attack-vs-buff-duration comparison. Also the source for the roughly 50% base crit rate claim. Re-read 2026-09-12 through a browser session. · 2026-08-23 (page last-modified stamp)independent
  4. maplestorywiki.netName and value validation, zero judgement. Used as the allowlist for every node and skill name in this file, and as the factual source for the six boost node groupings and their level 20/40 effects, the HEXA node structure (Origin Astral Blitz, Ascent Totality, the four Mastery Cores and their contents, the four HEXA Enhancements capping at +60% final damage at level 30 with jumps at 10/20/30), the Sol Janus and Sol Hecate mechanics, the Cygnus Blessing link values and the hyper skill level requirements. Returns HTTP 403 to plain fetching; read through a browser session. Re-read 2026-09-12. · 2026-08-11 (page last edited)independent
  5. maplestorywiki.netAdded 2026-09-12 as the correct source for the level-40 boost node gate, which an earlier revision of this file mistakenly attributed to NamuWiki. States: 'Each player will receive 6 boost nodes, with each one enhancing between 1 and 4 individual skills. Their maximum Level is 60, and they must be Level 40 to unlock their corresponding HEXA Mastery Nodes.' Also states job (V skill) nodes must be Level 25 to unlock their corresponding HEXA Boost Nodes. · read 2026-09-12independent
  6. maplestorywiki.netAdded 2026-09-12. Used for the general HEXA node model - 'Mastery nodes require the skills they upgrade to be at max level' and 'Any Hyper Skills and V Matrix Boost Nodes applied to the skill will also apply to the Mastery skill as well'. Note this page states the max-level-skill requirement; the boost-node-level-40 requirement is on the V Matrix page. Both apply. · read 2026-09-12independent
  7. maplesea.comAdded 2026-09-12 to source the hyper skill point award schedule, replacing this file's own unsupported arithmetic. States 'You'll gain 1 Hyper Skill Passive SP upon achieving Level 140, 150, 165, 180, 190.' Regional official site; not GMS, but the hyper skill point schedule is global. · read 2026-09-12independent
  8. docs.maplestoryn.ioAdded 2026-09-12 as the independent second source for the hyper skill point schedule: 'You will earn Hyper Skill SP at Level 140, 150, 165, 180, and 190', with actives unlocking at 140, 160 and 190. Authored separately from MapleSEA's wiki. · read 2026-09-12independent
  9. grandislibrary.comGrandis Library Dawn Warrior page. NOT an independent vote on judgement - its credits block reads 'Inner Ability + Hyper Passive Build + Boost Nodes Build: Class Doc' (re-confirmed 2026-09-12), so those three recommendation fields restate the Coloring Book. Counted as an independent source ONLY for the six boost node groupings, which are game data it renders from its own extraction and which maplestorywiki and NamuWiki also confirm. Otherwise used for the aggregate base-stat figures from passives, the legion effect, and the inner ability percentage caps. Site footer is stamped GMS v269, two patches behind the v.271 target. · GMS Ver. 269 [Ride the Lightning Update]; no per-page last-updated stampnot independent
  10. mystyjl.github.iomastermysty's cross-class boost node trio table. Independently authored, but its Dawn Warrior entry recommends a free trio of Solar Slash + Cosmic Shower + Cosmic Burst, which does not match how Dawn Warrior's boost nodes are grouped in either current GMS or current KMS. Recorded as a conflict and used for nothing else. · 2024-11-21 (page); underlying data 2024-05-14independent
  11. brendonmay.github.ioMathBro's Hyper Stat Optimizer. Named by the class doc as the answer to hyper stat allocation in place of a fixed priority list. Cited as the reason this file does not publish one. · actively maintained; exact last-update not confirmedindependent
  12. discord.ggDawn Warrior class Discord. Upstream of the Coloring Book, so not an independent second opinion. Listed because anything that changed after 2026-08-07 lands here first, and because the HEXA infographics Grandis links (Overview, 6th Job Fragments, 6th Job Energy) originate from this community - those images are where the unreadable Sol-Erda-energy HEXA route lives. · livenot independent
Recorded conflicts between sources
HEXA mastery reinforcement order after the first core
no source countread 2026-09-12
2 cited sources

Position A Class doc: the fragment-optimised route is M2 -> M1 -> M4 -> M1 -> Hecate, so Mastery Core 4 (HEXA Equinox Slash + Equinox Power II) is opened third, ahead of Mastery Core 3 (HEXA Cosmic Burst), which the text route never reaches.

Position B NamuWiki: the steady-state reinforcement priority is 'Solar Slash VI/Luna Divide VI >= Cosmic Burst VI > Cosmic Shower VI > Soluna Slash VI' - Equinox Slash last - but for OPENING it says the lower-priority Cosmic Shower then Soluna Slash come first because each adds a new skill.

Note Narrowed 2026-09-12 on a re-read. The two sources are not as far apart as the earlier revision of this file suggested: NamuWiki's opening advice also front-loads Equinox Slash's core for the extra passive, which is the class doc's own logic. Where they genuinely differ is the steady-state ranking, where NamuWiki puts Cosmic Burst second overall and the class doc's route does not visit Core 3 in the readable branch at all. Both readings are recorded rather than merged.

Fifth hyper skill passive
no source countread 2026-09-12
3 cited sources

Position A Class doc bossing list: True Sight - Enhance, True Sight - Guardbreak, Cosmic Shower/Burst - Reinforce, Divide and Slash - Reinforce, Divide and Slash - Guardbreak.

Position B Grandis Library lists True Sight - Persist, Enhance and Guardbreak alongside Cosmic Shower/Burst - Reinforce and Divide and Slash - Reinforce, i.e. it keeps True Sight - Persist where the class doc takes Divide and Slash - Guardbreak.

Note Both lists re-read 2026-09-12 and both are quoted accurately. Grandis credits this exact field to the class doc, so this is almost certainly Grandis (stamped v269) lagging a later revision of the doc (2026-08-07) rather than two genuine opinions. Recorded, not resolved. Note also that Divide and Slash - Guardbreak requires Lv190, so it is not a live choice before then - and with only five hyper passive points ever awarded (140/150/165/180/190), the class doc's five is exactly a full allocation with no spare.

Inner ability third line - Buff Duration 38% versus Attack +21
no source countread 2026-09-12
2 cited sources

Position A Class doc: take Buff Duration 38%, because it adds roughly 3.8 seconds to the Angelic Buster link over the burst; switch to Attack only once buff duration from other sources is at roughly 95% or higher.

Position B NamuWiki: 'If I were to pick a superior one among the two, its attack power is slightly higher at around 0.25% in 6 minutes based on 100,000 hex equivalents (experiment results). However, the above difference is a very small difference, and considering that Enverlink's buff continuation effect is more advantageous for extreme damage, you can choose whichever you like.'

Note Re-read verbatim 2026-09-12. This is a near-tie both sources acknowledge, not a disagreement about direction. Both agree on the mechanism (extending the Angelic Buster / Enver link across a roughly 30-second burst). Surface to users as 'either is fine' rather than as a ranked answer.

Boost node structure - fixed groupings versus a free trio
no source countread 2026-09-12
4 cited sources

Position A Current GMS (maplestorywiki, last edited 2026-08-11; Grandis Library, v269) and current KMS (NamuWiki, 2026-08-31) all describe six fixed boost node groupings, four of which gate HEXA masteries at node level 40.

Position B mystyjl's cross-class node guide recommends a Dawn Warrior trio of Solar Slash + Cosmic Shower + Cosmic Burst, with a note that Equinox Slash is nonetheless needed for HEXA.

Note The mystyjl page self-reports 2024-11-21 with underlying data from 2024-05-14, which predates the v269 boost node regrouping that Grandis exposes via its 'View Pre-V.269 Boost Nodes' toggle. Treat the trio recommendation as superseded, not as a competing opinion. Flagged because it is a well-ranking, otherwise reputable page. Strengthened 2026-09-12: positionA now has three independent confirmations rather than two.

Number of HEXA skill cores
no source countread 2026-09-12
3 cited sources

Position A GMS (maplestorywiki, page last edited 2026-08-11) lists two class-specific HEXA skill cores: Astral Blitz (Origin) and Totality (Ascent).

Position B NamuWiki (KMS, 2026-08-31) documents a third skill core. Its contents list reads '9.3. skill core / 9.3.1. Astral Blitz / 9.3.2. totality / 9.3.3. Celestial Clive' - Celestial Cleave. maplestorywiki's own HEXA Matrix page has a generic '3rd Node' section noting 'Unlike the first two nodes, there isn't a specific name for this node.'

Note Re-confirmed 2026-09-12. KMS is ahead of GMS here. Do not surface a third skill core to GMS v.271 players; recorded so that a later pass can confirm when and whether it arrives in GMS, and so nobody mistakes the KMS page for current GMS content.

Which mastery core is literally opened first (internal to the class doc)
no source countread 2026-09-12
1 cited source

Position A The class doc's readable fragment-optimised route begins at M2, matching NamuWiki.

Position B Elsewhere the same doc reads as though M1 opens first with M2 as a resource-dependent alternative.

Note This is an ambiguity within one document, surfaced rather than smoothed over. The M2-first reading is the one corroborated independently by NamuWiki and by the stated reason (Equinox Power unlocks with that core), so it is what this file's hexa.order leads with - but the ambiguity is real and a reader of the doc may see the other phrasing.

Declared gaps
  • No sourced hyper stat priority order exists, by design - the class doc refuses to publish one and points at MathBro's optimizer. Do not synthesise one. hyperStats.ordered is false to stop downstream code reading array position as rank.
  • No sourced HEXA Stat ordering beyond the three stats named (Attack, Critical Damage, main stat); the class doc defers to a calculator. hexaStatOrdered is false on that step.
  • No sourced guidance on when to level Astral Blitz (Origin) or Totality (Ascent) relative to the mastery cores.
  • The class doc's Sol-Erda-energy HEXA route is published only as a reference image with no accompanying text, so its sequence could not be read. An earlier revision of this file asserted that route's fourth step was Mastery Core 3; that assertion has been deleted as unverifiable. The Dawn Warrior Discord's '6th Job (Energy)' infographic is where it lives.
  • reddit.com is blocked in this environment, so r/Maplestory Dawn Warrior threads were not read.
  • No YouTube guide descriptions or 2025-2026 reddit threads were surveyed in either the original pass or this resolution pass.
Contest pass — 2026-09-12 · ship-ready true

Ran At 2026-09-12

Method An independent agent re-searched every claim in this file without seeing the researcher's reasoning, and was instructed to refute rather than confirm.

Resolved At 2026-09-12

Resolution Method Every disputed endgame claim was re-checked by opening the exact page already cited - maplestorywiki Dawn Warrior/Skills and V Matrix through a browser session, the class doc via its /mobilebasic URL, both NamuWiki pages through a browser session, and Grandis Library by direct fetch. Two new sources were added only where an existing claim had no source at all (the hyper skill point schedule) or pointed at a source that did not support it (the level-40 boost node gate).

Defects
empty
Resolved
Rewrote the Sol Janus passage in hexa.notes. It now states that the wiki's description says 'All forms of Sol Janus cannot be be used on boss maps', that the base skill is a two-form selector (Dawn / Dusk) whose own effect is a passive EXP bonus scaling +10% at Lv1 to +100% at Lv30, that only the Dawn form has rings, and that the ring count is 1 / 2 / 3 at Lv1 / Lv10 / Lv20 and stops at 3 (Lv30 adds ring duration, 80s to 120s, not a fourth ring). The class doc's 'one additional summon per 10 levels' line is retained but labelled as describing the Dawn form's ring count and correct only up to level 20. Also added the class doc's own framing that the skill is grinding-only and that most players stop at level 10. Added a matching entry to commonMistakes.

Defect SOL JANUS IS MISCHARACTERIZED. hexa.notes presented Sol Janus as a summon-placement progression inside a bossing investment section, omitting that all its forms are barred from boss maps and that its own effect is a passive EXP bonus.

Scope in-scope (hexa)

Action CORRECTED

Why The critic was right on every point. Verified against maplestorywiki Dawn_Warrior/Skills (Shared HEXA Skills section) and against the class doc, which itself says Sol Janus is for grinding, not bossing - so the earlier revision had dropped context its own primary source supplied.

Rewrote hyperSkills.atLevel155. It now states that hyper skill passive points are awarded one each at levels 140, 150, 165, 180 and 190 (five total), so a Lv155 character has TWO, and explicitly names the earlier error as confusing unlocked skills with awarded points. Added two independent sources for the schedule (MapleSEA's official Character Stats wiki and the MapleStory N documentation) plus atLevel155SourceCount and atLevel155Consensus 'moderate', replacing the previous self-flagged unsourced arithmetic.

Defect UNSOURCED ARITHMETIC THAT LOOKS WRONG. hyperSkills.atLevel155 asserted 'At Lv 155 only four hyper passive points are available'; the critic argued the correct number is two and that the file had counted unlocked skills rather than awarded points.

Scope in-scope (hyperSkills)

Action CORRECTED

Why The critic's conclusion is right; their stated schedule (140/150/160/170/180/190/200) is not. Two independent sources give 140/150/165/180/190, which matches this class's own hyper passive level requirements (140, 150, 165, 180, 190 - one skill pair per award level) and is internally corroborated by the active unlocks at 140/160/190 lining up with Cosmic Forge, Blazing Assault/Luster Charge and Glory of the Guardians. Two points at Lv155 either way.

Re-attributed the level-40 gate to maplestorywiki's V Matrix page, which states it directly: 'Their maximum Level is 60, and they must be Level 40 to unlock their corresponding HEXA Mastery Nodes.' Added that page to sources. NamuWiki is now credited only for what it actually says - that the four cores are mandatory. The gate claim is now labelled strong with sourceCount 3.

Defect SELF-FOUND, NOT IN THE CRITIC'S LIST - CITATION INVERSION. Six vMatrix entries and one commonMistakes entry claimed 'the level 40 HEXA gate is corroborated by NamuWiki'. NamuWiki states the four nodes must be strengthened but never states a level-40 number; its only 'Level 40' reference is the boost-node level-40 buff effect column.

Scope in-scope (vMatrix)

Action CORRECTED

Why The claim is true; the citation was not. Left uncorrected it would have survived a future audit as a false 'two sources agree'.

Removed that reading and logged the correction in vMatrix.notes. NamuWiki's 'degree' column is the job-advancement tier of the boosted skill, not a priority: Cosmic Matter is 'Secondary' because it is a 2nd job skill, Cosmic Shower 'tertiary' because it is 3rd job, Blazing Assault 'hyper' because it is a hyper skill. NamuWiki publishes no boost-node priority order at all. The entry now cites NamuWiki's HEXA mastery reinforcement priority instead, which does rank Solar Slash/Luna Divide top and is a genuine if adjacent corroboration.

Defect SELF-FOUND - CITATION INVERSION. vMatrix.priority entry 1 claimed NamuWiki's KMS boost-core table 'marks Solar Slash/Luna Divide as the primary core', using that as corroboration of first priority.

Scope in-scope (vMatrix)

Action CORRECTED

Why A table column was read as a ranking it does not express - the same failure mode as reading a low-priority list as a high-priority one.

Downgraded step 2 to weak / sourceCount 1 and rewrote its consensusNote. NamuWiki's opening advice is the opposite of what was claimed: it recommends opening BOTH lower-priority extra-passive cores first (Cosmic Shower then Soluna Slash), which would put Core 1 third or fourth, not second. Only the class doc puts Core 1 second. Also narrowed conflicts entry 1 to reflect that the two sources agree more than previously recorded on front-loading Core 4.

Defect SELF-FOUND - OVERSTATED CORROBORATION. hexa.order step 2 claimed 'class doc route and NamuWiki steady-state ranking agree it is the highest-value mastery once the unlock-driven first core is done', supporting Mastery Core 1 second.

Scope in-scope (hexa)

Action CORRECTED

Why A steady-state damage ranking was used to corroborate an opening sequence the same source orders differently.

Removed the Core 3 energy-route step entirely and rewrote steps 3, 4 and 5 to describe only the fragment-optimised route, which the class doc publishes in text as 'M2->M1->M4->M1->Hecate etc.'. Also deleted the unsourced editorial framing that GMS Heroic players are fragment-limited and that this made the Core 1 branch 'the Heroic-facing answer'. Logged in gaps.

Defect SELF-FOUND - UNVERIFIABLE CLAIM. hexa.order described a Sol-Erda-energy route whose fourth step went to Mastery Core 3 (HEXA Cosmic Burst), and steps 3 and 5 claimed positions 'in both of its routes'.

Scope in-scope (hexa)

Action DELETED

Why On re-reading, the class doc's energy route is a reference image with no accompanying text, so its sequence cannot be read by text extraction - the classic image-guide extraction artifact. Deleting an unverifiable step is preferable to keeping it with a hedge.

Added explicit ordering flags so array position cannot be read as rank: hyperStats.ordered false plus orderingRefusedBySources true and an orderingNote; hyperSkills.passivesOrdered false plus passivesOrderingNote; hexaStatOrdered false on the HEXA Stat step. Added vMatrix.ordered true and hexa.ordered true with orderingSource fields, so the sections where order IS sourced say so explicitly and quote the source's own sequence.

Defect SELF-FOUND - SHAPE ASSERTS WHAT SOURCES DECLINE. hyperStats shipped a 'priority' array while its own notes admitted no source ranks hyper stats; hyperSkills.passivesBossing shipped an array of five picks the class doc states no ranking among; the HEXA Stat step listed three stats the class doc explicitly refuses to order.

Scope in-scope (hyperStats, hyperSkills, hexa)

Action CORRECTED

Why Downstream code reads array position as priority. Flagging the unordered sets is the only way to stop the data structure inventing a claim, and flagging the ordered ones is what makes the distinction legible.

Downgraded all six from strong to moderate with sourceCount 2. Grandis's credits block was re-read on the live page and does read 'Inner Ability + Hyper Passive Build + Boost Nodes Build: Class Doc', so for these fields it is a mirror of the class doc and counts once, with the class doc. Grandis is retained under a new restatedBy field rather than in sources, so its useful percentage caps stay visible without being counted.

Defect SELF-FOUND - INFLATED CONSENSUS. Six innerAbility claims were labelled 'strong - class doc, NamuWiki and Grandis all list it', counting Grandis as a third independent vote.

Scope in-scope (innerAbility)

Action CORRECTED

Why This file's own sources block already recorded Grandis as independent:false, and the section labels contradicted it. A claim labelled strong that is actually two-source is exactly the failure the labelling rules exist to prevent.

Grandis actually publishes both lines as 'Meso Obtained / Item Drop Rate +20%' and '+15%', i.e. either stat. Corrected in innerAbility.notes.

Defect SELF-FOUND - MISQUOTED SOURCE. innerAbility.notes described Grandis's training preset as 'Drop Rate +20%, Drop Rate +15%'.

Scope in-scope (innerAbility)

Action CORRECTED

Why Small, but it is a claim about what a named page says, and it did not say it.

NamuWiki makes that point about inner ability only - 'It is not necessary to supplement the critical probability in Ability' - and says nothing about hyper stats. Removed the hyper-stat half of the sentence.

Defect SELF-FOUND - OVER-EXTENSION. hyperStats.priority claimed NamuWiki records that crit rate is covered by legion and artifacts 'rather than by hyper stats or inner ability'.

Scope in-scope (hyperStats)

Action CORRECTED

Why The source was made to say something about the very section it was being cited in, which it does not discuss.

maplestorywiki's V Enhancements table independently lists Critical Rate +5% in the Level 40 Effect column for Cosmic Burst Boost, matching NamuWiki. Upgraded to two independent sources. The same table also confirmed all six groupings and supplied the remaining level 20/40 node effects, which were added.

Defect SELF-FOUND - UPGRADE, NOT A DEFECT. vMatrix.trios entry 3 flagged the Cosmic Burst boost node's +5% critical rate at level 40 as 'NamuWiki only'.

Scope in-scope (vMatrix)

Action CONFIRMED AND STRENGTHENED

Why Re-checking a hedged claim found it better-supported than recorded. Under-labelling is less harmful than over-labelling but is still inaccurate.

Out Of Scope
empty
Cleared On Inspection
  • NO FABRICATED SKILL OR NODE NAMES FOUND. I searched every name the file lists against the live maplestorywiki Dawn Warrior/Skills page and all check out exactly: Astral Blitz (Skill Node/Core 1, Origin), Totality (Skill Node/Core 2, Ascent), Mastery Core 1 = HEXA Luna Divide + HEXA Solar Slash, Core 2 = Equinox Power + HEXA Cosmic Shower, Core 3 = HEXA Cosmic Burst, Core 4 = HEXA Equinox Slash + Equinox Power II, and HEXA Enhancements = Cosmos Boost, Rift of Damnation Boost, Soul Eclipse Boost, Flare Slash Boost. I specifically tried to break 'Flare Slash' - a Grandis fetch returned a V-skill list containing Phalanx Charge and NOT Flare Slash, which looked like a substituted name. It is not: the wiki's Class-Specific V Skills are exactly Cosmos, Rift of Damnation, Soul Eclipse and Flare Slash, each with a matching HEXA enhancement. Phalanx Charge is a Cygnus shared V skill that Grandis lists in the same block. The file is correct and my check was the unreliable one. All nine hyper passive names and level requirements in atLevel155 are also exact, including the unusual combined name 'Cosmic Shower/Burst - Reinforce' (Lv140), and the Cosmic Forge (30s, +10% damage, +5 orbs, -5s CD, 120s CD), Glory of the Guardians (60s, +10%, Cygnus Knights and Mihile only, 120s CD) and Blazing Assault (1.8s invincibility, 5s link window, 45s CD) numbers are verbatim correct.
Re Verified Unchanged
  • The class doc's nine-item V-matrix priority list, quoted verbatim and matching the file's ordering exactly.
  • The class doc's five hyper skill passive bossing picks, quoted verbatim and matching the file exactly.
  • The class doc's refusal to rank hyper stats, and its 100% crit rate requirement.
  • The class doc's inner ability bossing and training recommendations.
  • The class doc's Sol Hecate assignments (Styx to Cosmos or Blazing Assault, Charon needs none, Phlegethon to Rift of Damnation) and the wiki's matching milestone structure (Charon at Lv20, Phlegethon at Lv30).
  • NamuWiki's HEXA enhancement order 'Elysion > Cosmos > Soul Eclipse > Flare Slash' and its stated reason that all four only add final damage.
  • NamuWiki's open-Core-2-first recommendation and its stated reason (a new skill, Soluna Power, is added).
  • NamuWiki's inner ability section in full, including the 0.25%-over-6-minutes attack-vs-buff-duration experiment and the 50% base crit rate figure.
  • The wiki's HEXA Enhancement mechanic (+60% final damage at level 30, jumps at 10/20/30, Level Requirement 260).
  • Master of the Sword's Attack Speed +2 and Soul Speed's Attack Speed +2, which underpin the do-not-roll-attack-speed advice.
  • The existence of a third KMS skill core (NamuWiki section 9.3.3, Celestial Cleave) that GMS does not have.

Ship Ready yes

V Matrix — 5th job

Ordered yes

Ordering Source The ordinal positions 1-9 below are the class doc's own numbered list, re-read and confirmed verbatim on 2026-09-12: '1. Solar Slash/Luna Divide 2. Rift of Damnation 3. Cosmic Burst 4. Cosmos 5. Soul Eclipse and Flare Slash 6. Cosmic Shower 7. Equinox Slash 8. Weapon Aura 9. Transcendent Cygnus Blessing'. Array order therefore reflects a ranking a source actually publishes.

Priority
Solar Slash / Luna Divide boost node
2moderateread 2026-09-12
2 cited sources
  1. docs.google.com
  2. en.namu.wiki

Consensus Note Ordinal position is the class doc's. NamuWiki does not publish a boost-node priority order, but its HEXA mastery reinforcement priority ('Solar Slash VI/Luna Divide VI >= Cosmic Burst VI > Cosmic Shower VI > Soluna Slash VI') independently ranks this skill top of the four base-skill upgrade targets, which is a related question and points the same way. The level-40 gate is a general V Matrix rule, sourced separately below and independently strong.

Why Main-attack node and first in the class doc's numbered V-matrix priority list. It is also one of the four boost nodes that must reach level 40 before the corresponding 6th job HEXA Mastery can be unlocked.

Gate Claim
Boost nodes must reach level 40 to unlock their corresponding HEXA Mastery node.

Quote maplestorywiki V Matrix, Boost Nodes: 'Their maximum Level is 60, and they must be Level 40 to unlock their corresponding HEXA Mastery Nodes.'

Rift of Damnation (V skill node)
2moderateread 2026-09-12
2 cited sources
  1. docs.google.com
  2. en.namu.wiki

Consensus Note Two independent sources place Rift of Damnation above Cosmos, Soul Eclipse and Flare Slash. NamuWiki quote re-read 2026-09-12 at both its 5th job section ('The order of reinforcement is Elysion > Cosmos > Soul Eclipse > Flare Slash') and its HEXA enhancement section.

Why Second in the class doc's numbered list. NamuWiki independently states the enhancement order for the four class V skills as 'Elysion > Cosmos > Soul Eclipse > Flare Slash', and Elysion is the KMS name for Rift of Damnation - so both sources put it first among the four V skills.

Cosmic Burst boost node
2moderateread 2026-09-12
3 cited sources
  1. docs.google.com
  2. en.namu.wiki
  3. maplestorywiki.net

Consensus Note Ordinal position is the class doc's. NamuWiki's HEXA mastery reinforcement priority independently ranks Cosmic Burst above Cosmic Shower and Equinox Slash, which is the same relative ordering. The Critical Rate +5% at level 40 is confirmed by two independent sources (maplestorywiki's V Enhancements table and NamuWiki's reinforced-core table).

Why Third in the class doc's numbered list. Also one of the four level-40 gates for a HEXA mastery. Its level 40 node effect is Critical Rate +5%.

Cosmos (V skill node)
2moderateread 2026-09-12
2 cited sources
  1. docs.google.com
  2. en.namu.wiki

Consensus Note Both sources rank Cosmos below Rift of Damnation and above Soul Eclipse and Flare Slash.

Why Fourth in the class doc's numbered list; NamuWiki places Cosmos second among the four class V skills, behind Elysion / Rift of Damnation.

Soul Eclipse and Flare Slash (V skill nodes)
2moderateread 2026-09-12
2 cited sources
  1. docs.google.com
  2. en.namu.wiki

Consensus Note Two independent sources agree these two sit at the bottom of the four class V skills.

Why Fifth in the class doc's numbered list, given as a pair. NamuWiki ranks the same two last of the four class V skills.

Cosmic Shower boost node
2moderateread 2026-09-12
2 cited sources
  1. docs.google.com
  2. en.namu.wiki

Consensus Note Ordinal position is the class doc's. NamuWiki's HEXA mastery reinforcement priority independently places Cosmic Shower below Cosmic Burst and above Equinox Slash, the same relative ordering. Note the tension the class doc itself creates: it ranks this node sixth for boost-node investment while opening its mastery core first in 6th job - those are different decisions about the same skill.

Why Sixth in the class doc's numbered list, despite gating the mastery core most guides open first in 6th job. Also a level-40 HEXA gate. Its level 40 node effect is Max Targets +1.

Equinox Slash boost node
2moderateread 2026-09-12
2 cited sources
  1. docs.google.com
  2. en.namu.wiki

Consensus Note Ordinal position is the class doc's. NamuWiki independently ranks Soluna Slash (the KMS name for Equinox Slash) last of the four, which matches. NamuWiki also states 'A total of four types included in the 6th Mastery Core are required to be strengthened, including Solar Slash/Luna Divide, Cosmic Burst, Cosmic Shower, and Soluna Slash' - it names the four mandatory nodes but does NOT state the level-40 number; that number comes from maplestorywiki's V Matrix page.

Why Seventh in the class doc's numbered list. Fourth and last of the level-40 HEXA gates. Its level 40 node effect is Max Targets +1.

Weapon Aura (common V node)
1weakread 2026-09-12
1 cited source
  1. docs.google.com

Consensus Note Single source. No independent corroboration found for this position.

Why Eighth in the class doc's numbered list.

Transcendent Cygnus's Blessing (Cygnus common V node)
1weakread 2026-09-12
1 cited source
  1. docs.google.com

Consensus Note Single source. No independent corroboration found for this position.

Why Ninth and last in the class doc's numbered list.

Trios
Boost Node / Enhancement Core 1
3strongread 2026-09-12
3 cited sources
  1. maplestorywiki.net
  2. en.namu.wiki
  3. grandislibrary.com

Consensus Note Identical grouping published independently by maplestorywiki (GMS game data, V Enhancements table), NamuWiki (KMS reinforced-core table) and Grandis Library. Grandis's credits block attributes its Boost Nodes BUILD to the class doc, but the grouping itself is game data Grandis renders from its own extraction, so it counts here.

Skills
  • Solar Slash
  • Luna Divide

Note Level 40 required to unlock HEXA Mastery Core 1. Node effects: Level 20 - Max Targets +1; Level 40 - Ignored Enemy Defense +20%.

Boost Node / Enhancement Core 2
3strongread 2026-09-12
3 cited sources
  1. maplestorywiki.net
  2. en.namu.wiki
  3. grandislibrary.com

Consensus Note Same three independent renderings of the game data.

Skills
  • Cosmic Shower

Note Level 40 required to unlock HEXA Mastery Core 2. Node effect: Level 20 - Max Targets +1.

Boost Node / Enhancement Core 3
3strongread 2026-09-12
3 cited sources
  1. maplestorywiki.net
  2. en.namu.wiki
  3. grandislibrary.com

Consensus Note Grouping confirmed by three sources. The Critical Rate +5% effect is confirmed by two fully independent sources - maplestorywiki lists it in the Level 40 Effect column of its V Enhancements table, and NamuWiki lists 'Critical chance increased by 5%' for Cosmic Burst Enhancement in its Level 40 buff effect column. (An earlier revision of this file credited that effect to NamuWiki alone; it is corroborated.)

Skills
  • Cosmic Burst

Note Level 40 required to unlock HEXA Mastery Core 3. Node effect: Critical Rate +5%.

Boost Node / Enhancement Core 4
3strongread 2026-09-12
3 cited sources
  1. maplestorywiki.net
  2. en.namu.wiki
  3. grandislibrary.com

Consensus Note Same three independent renderings of the game data.

Skills
  • Equinox Slash

Note Level 40 required to unlock HEXA Mastery Core 4. Node effect: Max Targets +1.

Boost Node / Enhancement Core 5
3strongread 2026-09-12
3 cited sources
  1. maplestorywiki.net
  2. en.namu.wiki
  3. grandislibrary.com

Consensus Note Grouping confirmed by three sources. The recommendation to level it anyway is NamuWiki's alone: 'The optional strengthening core's Loud Rush/Silent Move/Blazing Assault/Luster Charge also have a very low market share, but since they are all used skills, it is recommended to strengthen them.' Treat that recommendation as weak / single-source.

Skills
  • Bluster
  • Flicker
  • Blazing Assault
  • Luster Charge

Note No HEXA mastery unlock attached. maplestorywiki splits it as 'Blazing Assault and Luster Charge Boost' plus 'Bluster and Flicker Boost' inside one core; NamuWiki gives the same four skills (Loud Rush / Silent Move = Bluster / Flicker). Bluster and Flicker Boost carries 5% final damage per level with Max Targets +1 at 20 and Ignored Enemy Defense +20% at 40.

Boost Node / Enhancement Core 6
3strongread 2026-09-12
3 cited sources
  1. maplestorywiki.net
  2. en.namu.wiki
  3. grandislibrary.com

Consensus Note Same three independent renderings of the game data; the per-node effects match between maplestorywiki and NamuWiki.

Skills
  • Impaling Rays
  • Cosmic Matter

Note No HEXA mastery unlock attached. Impaling Rays Boost carries Critical Rate +5%; Cosmic Matter Boost carries Max Targets +1.

Notes Dawn Warrior's boost nodes are fixed skill groupings, not free three-skill trios you roll for. Three independently authored pages list the same six groupings: maplestorywiki (GMS game data, page last edited 2026-08-11), NamuWiki (KMS, last modified 2026-08-31) and Grandis Library (GMS, v269). That makes this the strongest-evidenced part of the Dawn Warrior V matrix picture. Four of the six gate 6th job HEXA masteries: Solar Slash/Luna Divide, Cosmic Shower, Cosmic Burst and Equinox Slash. The level-40 requirement is a general V Matrix rule stated by maplestorywiki's V Matrix page - 'Their maximum Level is 60, and they must be Level 40 to unlock their corresponding HEXA Mastery Nodes' - not something NamuWiki states; NamuWiki only says the four must be strengthened. Related rule from the same page: job (V skill) nodes must be Level 25 to unlock their corresponding HEXA Boost Nodes. CORRECTION LOGGED 2026-09-12: an earlier revision of this file read NamuWiki's boost-core 'degree' column (Primary / Secondary / tertiary / 4th / hyper) as a priority ranking and cited it as corroboration that Solar Slash/Luna Divide is the first-priority core. That column is the job-advancement tier of the boosted skill, not a priority - Cosmic Matter is 'Secondary' because it is a 2nd job skill, Blazing Assault is 'hyper' because it is a hyper skill. NamuWiki publishes no boost-node priority order at all. See conflicts for a stale free-trio recommendation that still ranks well in search. KMS-to-GMS name mapping used when reading NamuWiki: Elysion = Rift of Damnation, Soluna Slash = Equinox Slash, Soluna Power = Equinox Power, Soluna Time = Equinox Cycle, Soul Penetration = Impaling Rays, Loud Rush / Silent Move = Bluster / Flicker, Cross the Styx = Styx Crossing.

HEXA Matrix — 6th job

Ordered yes

Ordering Source Steps 1-5 follow the class doc's fragment-optimised route, which it publishes in text as 'M2->M1->M4->M1->Hecate etc.' (re-read verbatim 2026-09-12). Step 6 follows NamuWiki's explicitly stated enhancement order. Array order therefore reflects rankings the sources actually publish.

Order
Open HEXA Mastery Core 2 first (HEXA Cosmic Shower + Equinox Power)
2moderateread 2026-09-12
2 cited sources
  1. docs.google.com
  2. en.namu.wiki

Consensus Note Two independent sources agree, and they agree on the reason. Both quotes re-read 2026-09-12.

Why Opening this core grants an additional passive skill, Equinox Power, on top of the Cosmic Shower upgrade - so the first core opened is chosen for the extra skill it unlocks rather than for the mastery's own damage share. The class doc's fragment-optimised route begins here ('M2->...'), and NamuWiki independently recommends the same thing for the same reason: 'when opening the first mastery core, the lower priority Cosmic Shower VI > Soluna Slash VI is recommended, because a new skill called Soluna Power is added when these are unlocked.'

HEXA Mastery Core 1 (HEXA Solar Slash / HEXA Luna Divide) second
1weakread 2026-09-12
1 cited source
  1. docs.google.com

Consensus Note Single source for this ordinal position. CORRECTION LOGGED 2026-09-12: an earlier revision claimed NamuWiki's ranking agreed that Core 1 comes second. It does not. NamuWiki's steady-state reinforcement priority does put Solar Slash/Luna Divide top overall ('Solar Slash VI/Luna Divide VI >= Cosmic Burst VI > Cosmic Shower VI > Soluna Slash VI'), but its OPENING advice is the opposite - it recommends opening the two lower-priority cores that carry extra passives first, i.e. Cosmic Shower then Soluna Slash. So NamuWiki's opening sequence would be Core 2, then Core 4, then the top two. Only the class doc puts Core 1 second.

Why Main-attack mastery, and second in the class doc's fragment route.

HEXA Mastery Core 4 (HEXA Equinox Slash + Equinox Power II) third
1weakread 2026-09-12
1 cited source
  1. docs.google.com

Consensus Note Single source for this ordinal position, but the unlock-first logic behind it is corroborated: NamuWiki names Soluna Slash (Equinox Slash) alongside Cosmic Shower as the lower-priority cores worth opening early because they add new skills. NamuWiki's steady-state reinforcement ranking nonetheless puts Equinox Slash last of the four - see conflicts. Both readings are recorded rather than merged.

Why Third in the class doc's fragment route. Like Core 2 it carries an extra passive, Equinox Power II, which is the same unlock-first logic.

Return to HEXA Mastery Core 1 fourth
1weakread 2026-09-12
1 cited source
  1. docs.google.com

Consensus Note Single source. DELETION LOGGED 2026-09-12: an earlier revision also described a second, Sol-Erda-energy-optimised route whose fourth step went to Mastery Core 3 (HEXA Cosmic Burst), and framed Heroic players as fragment-limited so that the Core 1 branch was 'the Heroic-facing answer'. Re-reading the class doc, the energy route exists but its sequence is published only as a reference image with no accompanying text, so the Core 3 step could not be verified and has been removed. The 'Heroic players are fragment-limited' framing was this file's own editorial, not in any cited source, and has also been removed.

Why The class doc's fragment-optimised route reads 'M2->M1->M4->M1->Hecate etc.', so the fourth step is a second pass on Core 1.

Sol Hecate fifth
1weakread 2026-09-12
1 cited source
  1. docs.google.com

Consensus Note Single source. Applies to the fragment-optimised route only; an earlier revision claimed 'both routes' place it here, which could not be verified because the energy route is published as an image.

Why The class doc's fragment route places Sol Hecate immediately after the second Core 1 pass ('...->M1->Hecate etc.').

HEXA Enhancement (boost) nodes in the order Rift of Damnation Boost, then Cosmos Boost, then Soul Eclipse Boost, then Flare Slash Boost
2moderateread 2026-09-12
3 cited sources
  1. en.namu.wiki
  2. docs.google.com
  3. maplestorywiki.net

Consensus Note Two independent sources land on the same ordering (NamuWiki, class doc). maplestorywiki is cited as a third source for the MECHANIC only - it confirms all four cap at +60% final damage at level 30 with jumps at levels 10, 20 and 30 - and casts no vote on the order, so sourceCount for the ordering claim is 2.

Why All four enhancement nodes do exactly one thing - add final damage to their skill, capping at +60% at level 30 - so the order simply follows how much of the class's damage each skill carries. NamuWiki states this explicitly: 'All four skills have no options other than increasing final damage. So the reinforcement priority and order are the same as at 5th stage: Elysion > Cosmos > Soul Eclipse > Flare Slash.' The class doc's V-matrix ordering independently ranks the same four skills the same way.

HEXA Stat: Attack, Critical Damage and main stat
1weakread 2026-09-12
1 cited source
  1. docs.google.com

Consensus Note Single source, and that source explicitly declines to give an order. The three stats are an UNORDERED set - see hexaStatOrdered below.

Why The class doc names these three and immediately refuses to rank them: 'The Hexa Stats you'll want to assign depends on your own stats and requirements and it varies from person to person', adding that 'for the vast majority of players you will probably use Attack, Crit Damage, and Stat' and pointing at a calculator.

Hexa Stat Ordered no

Notes Every node name below was re-verified against maplestorywiki.net/w/Dawn_Warrior/Skills (last edited 2026-08-11) on 2026-09-12. Skill Node/Core 1 (Origin) = Astral Blitz. Skill Node/Core 2 (Ascent) = Totality. Mastery Core 1 = HEXA Luna Divide + HEXA Solar Slash. Mastery Core 2 = Equinox Power + HEXA Cosmic Shower. Mastery Core 3 = HEXA Cosmic Burst. Mastery Core 4 = HEXA Equinox Slash + Equinox Power II. HEXA Enhancements = Cosmos Boost, Rift of Damnation Boost, Soul Eclipse Boost, Flare Slash Boost; the wiki states 'Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30' and each reaches +60% at level 30. All four HEXA Enhancements have a Level Requirement of 260. The class doc's shorthand M1-M4 maps onto Mastery Cores 1-4 in that order. SOL JANUS - CORRECTED 2026-09-12: Sol Janus is a TRAINING skill and has no place in a bossing investment sequence. The wiki's description states outright 'All forms of Sol Janus cannot be be used on boss maps' [sic, the duplicated 'be' is the wiki's own typo]. It is a two-form selector - press a directional key after casting to choose Sol Janus: Dawn or Sol Janus: Dusk - and the base skill's own effect is a passive EXP bonus scaling from +10% at level 1 to +100% at level 30. Only the Dawn form has rings: Max Number of Rings is 1 at Lv1, 2 at Lv10 and 3 at Lv20, and it stops there - at Lv30 the ring count is still 3 and the gain is ring duration (60s -> 70s -> 80s -> 120s) instead. The class doc's phrasing 'For every 10 levels of Sol Janus, it will allow you to place one additional summon starting at one summon at level 1' describes the Dawn form's ring count and is correct only up to level 20. The class doc itself frames the skill as grinding-only and says 'Priority for leveling Sol Janus is entirely personal preference, with most people choosing to level it to level 10 to be able to use two summons.' An earlier revision of this file quoted only the per-10-levels line inside the HEXA bossing sequence and omitted the boss-map restriction entirely, which was materially misleading. SOL HECATE: milestone structure confirmed on the wiki - Styx is available from level 1, 'Lv. 20 - Enables use of Charon', 'Lv. 30 - Enables use of Phlegethon', and skills are bound to other skills through Sol Hecate: Pactum. The specific assignments are class-doc only (weak, single source): at level 1 assign Styx to Cosmos or Blazing Assault; at level 20 Charon needs no assignment because it only lets you cancel the iframe early; at level 30 assign Phlegethon to Rift of Damnation. No sourced guidance was found for when to level Astral Blitz or Totality relative to the mastery cores - that field is deliberately left empty rather than guessed.

Hyper skills

Passives Ordered no

Passives Ordering Note UNORDERED set of five picks. The class doc lists these five as the bossing selection but states no ranking among them, so array position must not be read as priority.

Passives Bossing
  • True Sight - Enhance
  • True Sight - Guardbreak
  • Cosmic Shower/Burst - Reinforce
  • Divide and Slash - Reinforce
  • Divide and Slash - Guardbreak
Passives Sources

Passives Source Count 1

Passives Consensus weak

Passives Consensus Note Re-read verbatim from the class doc on 2026-09-12: 'True Sight - Enhance (10% Final Damage to Only Yourself), True Sight - Guardbreak (Defense: Additional -10%), Cosmic Shower/Burst - Reinforce (Damage: +20%), Divide and Slash - Guardbreak (Defense: Additional -20%), Divide and Slash - Reinforce (Damage: +20%)'. The class doc is the only independent source for this exact five. Grandis Library lists a different fifth pick (see conflicts), and Grandis's credits block attributes its Hyper Passive Build to the class doc, so the disagreement is most likely version drift rather than two opinions. All five names and their effects match maplestorywiki exactly.

Passives Verified At 2026-09-12

Actives
Cosmic Forge
2moderateread 2026-09-12
2 cited sources
  1. docs.google.com
  2. maplestorywiki.net

Consensus Note Two independent sources: wiki values re-read verbatim 2026-09-12 and they match the class doc's description exactly. Labelled moderate rather than strong only because the rule for strong is three or more independent sources; the underlying values are game data and are not in doubt.

Effect Level Requirement 140. MP Cost 150, Duration 30 sec, Damage +10%, Cosmic Burst's cosmic orb count +5, Cosmic Burst cooldown -5 sec. Cooldown 120 sec. Part of the burst window.

Blazing Assault / Luster Charge
2moderateread 2026-09-12
2 cited sources
  1. docs.google.com
  2. maplestorywiki.net

Consensus Note Two independent sources; wiki values re-read verbatim 2026-09-12. Labelled moderate rather than strong only because the rule for strong is three or more independent sources; the underlying values are game data and are not in doubt.

Effect Level Requirement 160. Paired dashes on a shared 45 second cooldown, each granting 1.8 seconds of invincibility after casting, and each able to link into the other once within 5 seconds (if you linked from one you cannot link back to it). Blazing Assault does not change stance via Equinox Cycle. This is the class's main defensive tool.

Glory of the Guardians
2moderateread 2026-09-12
2 cited sources
  1. docs.google.com
  2. maplestorywiki.net

Consensus Note Two independent sources; wiki values re-read verbatim 2026-09-12. Labelled moderate rather than strong only because the rule for strong is three or more independent sources; the underlying values are game data and are not in doubt.

Effect Level Requirement 190. MP Cost 100, Duration 60 sec, Damage +10%, Cooldown 120 sec. 'Only Cygnus Knights and Mihile in the party receive the effect.'

At Level155 CORRECTED 2026-09-12. Hyper skill PASSIVE points are awarded one each at character levels 140, 150, 165, 180 and 190 - five in total. A Lv155 character therefore has TWO passive points, not four. (Hyper skill ACTIVE skills unlock at 140, 160 and 190, which matches this class's Cosmic Forge / Blazing Assault-Luster Charge / Glory of the Guardians level requirements.) Separately, four of the recommended passives have UNLOCKED by Lv155 - True Sight - Persist (Lv140), Cosmic Shower/Burst - Reinforce (Lv140), True Sight - Enhance (Lv150) and Divide and Slash - Reinforce (Lv150) - and an earlier revision of this file confused that count of unlocked skills with the count of available points. Remaining unlocks, all re-verified against maplestorywiki on 2026-09-12: Cosmic Burst - Guardbreak and Divide and Slash - Spread at Lv165, True Sight - Guardbreak and Cosmic Shower - Persist at Lv180, Divide and Slash - Guardbreak at Lv190. Consequence for the planner: the five-passive bossing selection above cannot be completed until Lv190, and at Lv155 a player can only hold two of them.

At Level155 Consensus moderate

At Level155 Consensus Note The per-skill level requirements are strong (maplestorywiki, game data). The point-award schedule is confirmed by two independent sources: MapleSEA's official Character Stats wiki ('You'll gain 1 Hyper Skill Passive SP upon achieving Level 140, 150, 165, 180, 190') and the MapleStory N documentation ('You will earn Hyper Skill SP at Level 140, 150, 165, 180, and 190'). The arithmetic for a Lv155 character follows directly and is no longer this file's unsupported invention.

At Level155 Source Count 3

At Level155 Verified At 2026-09-12

Hyper stats

Ordered no

Ordering Refused By Sources yes

Ordering Note This is an UNORDERED set, not a ranked list. Array position carries no priority meaning here. The class doc explicitly declines to rank hyper stats: 'Hyper stats are largely dependent on your own individual stats and what your character needs.' No source consulted publishes a Dawn Warrior hyper stat priority order, so this file does not invent one.

Priority
2moderateread 2026-09-12
2 cited sources
  1. docs.google.com
  2. en.namu.wiki

Consensus Note Two independent sources on the crit-rate picture; neither publishes a ranked hyper stat list. CORRECTION LOGGED 2026-09-12: an earlier revision said NamuWiki records that the remaining crit rate is covered by legion and artifacts 'rather than by hyper stats or inner ability'. NamuWiki only makes that point about inner ability ('It is not necessary to supplement the critical probability in Ability'); it says nothing about hyper stats. The hyper-stat half of that sentence has been removed.

Entry Keep critical rate at 100% - treat that as the binding constraint, then allocate the rest with a calculator

Why The class doc gives no hyper stat order but does set one requirement: 'You will always want to maintain 100% crit rate.' NamuWiki independently records that Dawn Warrior's own passives supply roughly 50% crit rate - 'Soul Master's basic critical probability is 50%, medium' - and that the remainder is normally covered by legion artifacts and legion jobs.

Notes There is no sourced Dawn Warrior hyper stat priority list, and that is a finding rather than a gap. The class doc explicitly declines to give one on the grounds that the correct allocation is derived from the character's own stat sheet, and refers readers to MathBro's Hyper Stat Optimizer (brendonmay.github.io/hyperCalculator/). Grandis Library carries no hyper stat section for Dawn Warrior - re-confirmed 2026-09-12. A static priority list would therefore be an invention. Grandis lists Dawn Warrior's aggregate passive contributions as roughly +50% critical rate, +43.3% ignore DEF baseline, +68.19% final damage baseline and +20% boss damage, which is the input a calculator needs.

Inner ability

Bossing Ordered yes

Bossing Ordering Source Both the class doc and NamuWiki state which line goes first and which go second/third, so slot assignment here is sourced, not implied by array position.

Bossing
Boss Damage (Legendary, up to +20%)
2moderateread 2026-09-12
2 cited sources
  1. docs.google.com
  2. en.namu.wiki

Consensus Note DOWNGRADED FROM STRONG 2026-09-12. Grandis Library does list the same line, but its credits block reads 'Inner Ability + Hyper Passive Build + Boost Nodes Build: Class Doc' - re-confirmed on the live page - so Grandis is a restatement of the class doc, not a third vote. Only two genuinely independent sources support this: the class doc and NamuWiki. Grandis is retained in sources for its percentage caps but is not counted.

Slot first line

Why Both independent sources put boss damage on the top line. NamuWiki frames it as the safe default for a class with no mandatory line of its own: 'There are no essential abilities that Soma must use, so there is a high degree of freedom... It is the safest choice for the first line. In the first place, this is an essential ability that every class must have.'

Damage to enemies with abnormal status (Unique, up to +8%)
2moderateread 2026-09-12
2 cited sources
  1. docs.google.com
  2. en.namu.wiki

Consensus Note DOWNGRADED FROM STRONG 2026-09-12 for the same reason - Grandis restates the class doc. Two independent sources. The True Sight justification is NamuWiki's own and is a genuine class-specific reason rather than a generic pick.

Slot second or third line

Why True Sight applies a debuff to the target, so this line is live in boss fights for Dawn Warrior specifically. NamuWiki states that reasoning explicitly: 'Because True Sight is applied, you can get an increased damage effect in boss battles. It is mainly selected in the 2nd and 3rd rows.'

Buff Duration (Unique, up to +38%) OR Attack Power (up to +21)
2moderateread 2026-09-12
2 cited sources
  1. docs.google.com
  2. en.namu.wiki

Consensus Note Near-tie. Two independent sources agree on the two candidates and on the buff-duration mechanism, and disagree only marginally on which wins. Present to users as 'either is fine', not as a ranked answer.

Slot remaining line

Why Buff duration is wanted not for self-buffs but to stretch the Angelic Buster link (Soul Contract) across the burst window. NamuWiki: 'The increase in buff duration is used to increase the duration of Enver Link (Soul Contract) rather than self-buff. Soma's 5th extreme damage duration is 30 seconds, and Cosmos, a 60-second semi-extreme damage weapon, has a duration of 15 seconds, so it is worth hiring.' The class doc quantifies the same mechanism as adding about 3.8 seconds to that link and says to take Attack instead once buff duration from other sources reaches roughly 95%. NamuWiki's own measurement puts Attack marginally ahead and then declines to pick - see conflicts.

Training Ordered yes

Training Ordering Source NamuWiki states outright which line to chase first ('The increase in meso acquisitions is higher than the increase of the item drop rate, so it is generally a good choice to draw the metples on the first line'), so the first-line assignment is sourced.

Training
Meso Obtained +20%
2moderateread 2026-09-12
2 cited sources
  1. docs.google.com
  2. en.namu.wiki

Consensus Note DOWNGRADED FROM STRONG 2026-09-12 - Grandis restates the class doc and is not a third vote. Two independent sources.

Slot first line

Why Standard Heroic grinding line. NamuWiki states meso obtained outperforms item drop rate and so should be the line you chase first; the class doc names Meso Rate 20% as the grinding preset.

Item Drop Rate (up to +20% Legendary / +15% Unique)
2moderateread 2026-09-12
2 cited sources
  1. docs.google.com
  2. en.namu.wiki

Consensus Note DOWNGRADED FROM STRONG 2026-09-12 - Grandis restates the class doc. Two independent sources, and they agree that drop rate belongs in its own preset.

Slot separate drop preset

Why Class doc calls out drop rate as its own preset for loot rooms, nodestones and 6th job materials rather than as part of the meso preset. NamuWiki agrees and describes a distinct 'Drop setting: Increasing item drop rate (up to 20% of legends) / Free / Free'.

Damage to Normal Monsters (Unique, up to +8%), or Attack Power (up to +21)
2moderateread 2026-09-12
2 cited sources
  1. docs.google.com
  2. en.namu.wiki

Consensus Note DOWNGRADED FROM STRONG 2026-09-12 - Grandis restates the class doc. Two independent sources.

Slot remaining lines of the training preset

Why Fills the remaining training lines. NamuWiki's hunting setting reads 'Increased meso acquisition, increased item drop rate (up to 20% / uniques up to 15%), increased damage when attacking general monsters (uniques up to 8%) or attack power (up to 21)'.

Do Not Roll
Attack Speed +1
2moderateread 2026-09-12
2 cited sources
  1. docs.google.com
  2. maplestorywiki.net

Consensus Note Stated outright by the class doc; the underlying skill values were re-checked on maplestorywiki 2026-09-12 and support it - Soul Speed gives 'Attack Speed: +2' and Master of the Sword gives 'Rising Sun - Final Damage: +25%, Attack Speed: +2' while applying both stances at once. Two sources, but only one of them is making the recommendation; the wiki only supplies the numbers.

Why Dawn Warrior does not need an attack speed line to reach the cap. See gearingNotes for the arithmetic. This is the single most useful inner ability fact for the class because it frees the line that many warriors are forced to spend.

Critical Rate
2moderateread 2026-09-12
2 cited sources
  1. en.namu.wiki
  2. docs.google.com

Consensus Note Two independent sources agree, with the same stated reason. NamuWiki quote re-read verbatim 2026-09-12.

Why NamuWiki: 'Soul Master's basic critical probability is 50%, medium. It is not necessary to supplement the critical probability in Ability because it is easy to supply union artifacts and union occupations. Ability to be used when there is a lack of union.' So a crit rate line is a fallback for characters with a thin legion, not a target. The class doc says the same thing in different terms - crit rate used to need an inner ability line and is now supplied by the artifact system.

Notes Grandis Library's published presets, re-read 2026-09-12: bossing is 'Boss Damage +20%', 'Buff Duration +38%', 'Damage to monsters inflicted with Abnormal Status +8%'; training is 'Meso Obtained / Item Drop Rate +20%', 'Meso Obtained / Item Drop Rate +15%', 'Damage to Normal Monsters +8%'. CORRECTION LOGGED 2026-09-12: an earlier revision of this file described the Grandis training preset as 'Drop Rate +20%, Drop Rate +15%' - Grandis actually writes both lines as 'Meso Obtained / Item Drop Rate', i.e. either stat. Grandis credits its inner ability section to the class doc ('Inner Ability + Hyper Passive Build + Boost Nodes Build: Class Doc'), so it is a restatement and is NOT counted toward sourceCount anywhere in this section - it is listed under restatedBy because the exact percentage caps it publishes are useful and were not contradicted anywhere. Every 'strong' label previously carried in this section was downgraded to 'moderate' on that basis.

Gearing notes

Attack speed is the class-specific quirk that changes gearing advice most. Dawn Warrior reaches the attack speed cap on a two-handed sword without an inner ability attack speed line: the class doc walks the arithmetic as base 6 reduced by 2 from Soul Speed, 2 from the Rising Sun / Master of the Sword stance, 1 from Decent Speed Infusion and 1 from a green attack speed potion. The underlying skill values are confirmed independently on maplestorywiki - Soul Speed gives Attack Speed +2, and Master of the Sword gives Rising Sun Attack Speed +2 while applying both stances at once. Practical consequence: spend that inner ability line on buff duration or attack instead. Second quirk: the class doc says to use a two-handed sword on Heroic, on the grounds that the two-hander's higher weapon multiplier (given as 1.34 against 1.24 for a one-hander) outweighs a heavily starred one-handed weapon once the Cygnus secondary is accounted for. Grandis independently lists Dawn Warrior's base attack speed as stage 4 with a two-hander and stage 5 with a one-hander, which is consistent. Third quirk: IED. The class doc states Dawn Warrior arrives at roughly 96-98% ignore enemy defense from links, legion and boost node IED alone, so IED lines on weapon, secondary and emblem are not needed and the ideal potential spread is all-attack or attack with a single boss damage line. Grandis's aggregate figure of about +43.3% ignore DEF from passives before links and legion is consistent with that, as is the Solar Slash/Luna Divide boost node's own Ignored Enemy Defense +20% at node level 40. Fourth: the cooldown hat. The class doc recommends stopping at -2 seconds because more cooldown reduction desynchronises Cosmos with the rest of the rotation and loses damage - this is the opposite of the usual 'more cooldown reduction is better' default and is a real class-specific trap. Fifth: crit rate. Roughly 50% comes from passives (Falling Moon / Equinox line, Soul Pledge, Decent Sharp Eyes), so the class needs less crit from gear and inner ability than a typical warrior, and hyper stat crit investment should be sized against that. Secondary weapon: the Cygnus Knight secondary from Princess No is treated as best-in-slot until the starrable Astra secondary. Buff duration is a real damage stat here only because of the Angelic Buster link interaction, not because of self-buffs.

Common mistakes

Rolling Attack Speed +1 on inner ability
2moderateread 2026-09-12
2 cited sources

Why Unnecessary - the class caps attack speed from its own passives plus Decent Speed Infusion and a green potion. The line is better spent on buff duration or attack.

Stacking more than -2 seconds of cooldown reduction on the hat
1weakread 2026-09-12
1 cited source

Why The class doc states this is a damage loss because it desynchronises Cosmos from the rotation; -2s is kept for quality of life, not for throughput.

Chasing IED lines on weapon, secondary and emblem
1weakread 2026-09-12
1 cited source

Why Dawn Warrior already lands in the high-90s for IED from links, legion and boost nodes, so those lines are largely wasted.

Turning on Action Customization for Rift of Damnation
1weakread 2026-09-12
2 cited sources

Why The class doc lists this as an explicit do-not. The wiki confirms the toggle exists and changes how Styx Crossing is triggered; the doc's position is that the non-customised behaviour is correct.

Opening HEXA Mastery Core 1 first because it is the main-attack mastery
2moderateread 2026-09-12
2 cited sources

Why Both independent sources open Mastery Core 2 first instead, because that core also unlocks the extra passive Equinox Power. The first core is chosen for what it unlocks, not for its own damage share.

Leaving one of the four gating boost nodes below level 40
3strongread 2026-09-12
3 cited sources

Why maplestorywiki's V Matrix page states boost nodes 'must be Level 40 to unlock their corresponding HEXA Mastery Nodes'. For Dawn Warrior that means Solar Slash/Luna Divide, Cosmic Shower, Cosmic Burst and Equinox Slash must each reach node level 40. NamuWiki independently names the same four as mandatory, without stating the level. A Dawn Warrior who levelled only the nodes that felt strong will hit a wall at 6th job.

Treating Sol Janus as part of the bossing HEXA investment plan
2moderateread 2026-09-12
2 cited sources

Why Sol Janus cannot be used on boss maps at all - the wiki's own description says so - and its base effect is a passive EXP bonus. It is a grinding skill. The class doc agrees and calls levelling priority personal preference, with most players stopping at level 10 for a second ring.

Held back27 blocked · 1 with no file

Guide not yet written. The roster data above is sourced and complete; the judgement layer (V matrix order, HEXA investment order, hyper stats, inner ability, rotation) is not, and nothing has been generated to fill the gap. Bow Master is the worked reference class — its structure is what this class will get. An empty, honest slot is worth more than a plausible fabrication: a wrong skill build costs weeks of misallocated resources.

Contest note The dominant defect is CITATION INVERSION: a claim attributed to a source that the source contradicts. It is more dangerous than an uncited guess because it looks checkable. No file with an unresolved defect is renderable. 206 defects were recorded in the pass of 2026-09-12.

Paladin

paladin.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 8 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Dark Knight

dark-knight.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 11 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Arch Mage (Fire, Poison)

arch-mage-fp.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 6 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Dual Blade

dual-blade.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 10 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Bow Master

bow-master.json · written: false · v.271 · read 2026-09-12

not shippable

blockedReason All six contested defects were settled - one out of scope, five corrected or confirmed - and every claim in the five endgame sections now carries re-verified sources, a family-counted sourceCount, a consensus label and verifiedAt 2026-09-12. Two items remain genuinely unresolved and are recorded as conflicts rather than as claims, which is why this stays false: (1) whether the Final Attack boost node targets 'Final Attack: Bow' or 'Advanced Final Attack' - MapleStory Wiki confirms these are two distinct real skills, and the disagreement changes what a player is told to level; (2) the class doc's own Node 1-4 skill membership, which is image-encoded and produced three mutually inconsistent text extractions this session, so the file ships Grandis Library's pairing under a flag. Both need a vision pass on the class doc's boost node infographic. Separately, hyperSkills.actives is still unsourced and null. Nothing unverified is presented as guidance, but the vMatrix section cannot be called settled until the node membership is read from the images.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

The two guide layers disagree about this class. guideStatus() reports written: true from data/classes.json guides.bowmaster, while bow-master.json reports written: false. The stricter of the two wins: nothing from either is rendered as guidance until they agree.

Pathfinder

pathfinder.json · written: false · v.271 · read 2026-09-12

not shippable

blockedReason References 1 skill name(s) removed in v.271 (Raven Tempest). Needs a pass against the v.271 notes before it can be shown.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Corsair

corsair.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 7 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Cannoneer

cannoneer.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 9 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Wind Archer

wind-archer.json · written: false · v.271 · read 2026-09-12

not shippable

blockedReason All 2 recorded defects are resolved and 5 further defects found during resolution are resolved, but the endgame sections still contain content that is not fully verified, so this stays false. Specifically: (1) hexa carries only the first 3 of roughly 180 steps — the remaining order exists as an unreadable icon-only infographic and is not recorded, so hexa is a known gap rather than a verified section; (2) the class doc holds a Reboot-specific inner ability answer behind a Discord link that could not be read, so innerAbility is incomplete for the GMS Heroic target; (3) hyperStats is deliberately null because every source refuses to rank, which is correct but means the section carries no guidance. Every claim that IS present is now labelled with sources, sourceCount, consensus and verifiedAt, and nothing points at a source that does not support it.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Night Walker

night-walker.json · written: false · v.271 · read 2026-09-12

not shippable

blockedReason Four of the five endgame sections - vMatrix, hyperSkills, hyperStats and innerAbility - are now fully re-verified against their cited pages and accurately labelled. The hexa section is NOT ship-ready: its only source is a pair of Night Walker Discord charts subtitled "Updated for HEXA Common Core (October 2026)", a date after the v.271 target patch, and both charts route investment through a Common Node named "HEXA Phalanx Charge" that does not exist on maplestorywiki as of 2026-09-12. The transcription is faithful to the charts (re-read as images, step by step, level by level), but the charts themselves may describe a HEXA Common Core state that is not live in GMS at v.271. Until someone confirms against the Night Walker Discord (discord.gg/FR55ADj) whether HEXA Phalanx Charge is live, the 6th job order must not be shipped as current. Separately, and by design rather than as a blocker: hyperStats carries no priority because no source publishes one, and no claim anywhere in this file reaches "strong" consensus.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Mihile

mihile.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 10 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Aran

aran.json · written: false · v.271 · read 2026-09-12

not shippable

blockedReason Four of the five endgame sections are now clean: vMatrix, hyperSkills, innerAbility and hyperStats were each re-opened on their cited pages on 2026-09-12 and contain nothing unverified (hyperStats contains nothing at all, correctly labelled). The hexa section is what blocks. Two things are outstanding there. First, its investment order could not be re-verified this pass - its only source is a PNG infographic, WebFetch cannot read images and the browser pane was unavailable, so the transcription still rests on a single unrepeated read from 2026-09-11 and seven of its 36 cells were never assignable to named nodes. Second, MapleStory Wiki shows Aran now has a second class-specific HEXA Skill core, Core 2 (Ascent) Hailstorm Howl, that the infographic predates and does not cover, so the order is known to be incomplete rather than merely weakly sourced. None of the three contested claims turned out to be a fabrication - the file's earlier blockedReason saying '3 claims did not survive independent re-checking' was itself wrong and has been replaced.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Shade

shade.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 10 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Battle Mage

battle-mage.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 13 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Wild Hunter

wild-hunter.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 12 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Mechanic

mechanic.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 6 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Blaster

blaster.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 9 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Kaiser

kaiser.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 10 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Kain

kain.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 12 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Cadena

cadena.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 13 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Ark

ark.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 11 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Illium

illium.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 12 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Lynn

lynn.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 7 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Mo Xuan

mo-xuan.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 9 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Sia Astelle

sia-astelle.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 8 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Kinesis

kinesis.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 7 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Zero

zero.json · written: false · v.271 · read 2026-09-11

not shippable

blockedReason 6 claim(s) did not survive independent re-checking. See contest.defects. This file is research, not guidance, until they are resolved.

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Classes with no guide research file at all

Distinct from blocked: no file was ever opened for these, so there is nothing to block. They render the same empty taxonomy.

Ren

no data/class-guides file

nothing researched

guideStatus() section taxonomy — all 9 slots unfilled

SkillsrequiredSkill build orderrequiredHyper skillsrequiredHyper statsrequiredInner abilityrequiredV Matrix (5th job)requiredHEXA Matrix (6th job)requiredRotation and burstrequiredWhat changes by levelrequired

Integritycomputed on render, never typed by hand

Every list here is a function call against the data as it stands, so it stays true as the data changes. An empty list is a real result.

assertRosterIntegrity() — 0 problems

No duplicate ids or monograms, every id equals classKey(name), every branch and archetype resolves.

legionCrossCheck() — 0 disagreements with lib/legion.ts

lib/legion.ts is imported and compared, never forked. Where the two disagree the roster wins and the disagreement is reported rather than papered over. Separately, lib/legion.ts has no LINK_EFFECT row for 43 of 53 classes — that is coverage rather than a defect, and linkEffectText() covers every one of them from the roster.

No disagreements.

Link skills the sources could not name — 1

Lynn. The effect renders; the name does not, because two sources give two different names and an unlabelled link is better than an invented one.

Guide files that do not join the roster — 2

  • beast-tamer.json (Beast Tamer, written: false) — No live roster class of this name. resolveLegacyName() reports status "converted", now Lynn. Character creation disabled and existing Beast Tamers converted to Forest Child Lynn in GMS on 2024-05-01.
  • blade-master.json (Blade Master, written: true) — No roster class resolves from this className and it is not a known legacy name. Left unjoined rather than attached to a guess — a guide filed under the wrong class is worse than one nobody can find.

Where the two guide layers genuinely conflict — 1

There are two guide layers and they are not the same kind of thing: data/classes.json carries the worked ClassGuide schema, and data/class-guides/ carries the research files. A conflict is only a conflict in one direction — classes.json claiming a written guide for a class whose research file says it is not shippable. There the stricter source wins and the class renders an empty slot.

Research written, no worked ClassGuide yet — 25

Coverage rather than conflict, and stated so it is not mistaken for one. These classes have a written research file that this page renders, while data/classes.json still has no entry in its guides map, so guideStatus() reports written: false for them. Nothing here is rendered as more settled than its own source counts say.

Hero, Bishop, Arch Mage (Ice, Lightning), Night Lord, Shadower, Marksman, Buccaneer, Dawn Warrior, Blaze Wizard, Thunder Breaker, Mercedes, Phantom, Luminous, Evan, Demon Slayer, Demon Avenger, Xenon, Angelic Buster, Kanna, Hayato, Adele, Khali, Hoyoung, Lara, Erel Light.

Progression tables32 nodes · 14 tabs

Start Here

How to use this guide

unverified
  • Every section is a node in data/guide-graph.json: id, tab, title, tags, type, headers, rows, notes, source, lastVerified, patchVersion.
  • Three states, and they are computed from those fields rather than typed. VERIFIED: source is a URL and a human opened it on lastVerified. UNVERIFIED: source starts with 'UNVERIFIED — ' and lastVerified is empty. STALE: patchVersion is behind the live game version.
  • An UNVERIFIED node is not a wrong node — it is a node whose numbers nobody here could trace to a source. Before 2026-09-11 every node in this file carried the same hand-typed date and was badged current if the words 'patch notes' happened to appear in its source field.
  • tools/verify-graph.ts runs on every build and checks: source is a URL or explicitly unverified, dates parse and are not all identical, percentage rows in tables tagged 'rates' sum to 100, a cumulative column equals the running sum of its per-step column, the cross-node assertions below hold, and meso amounts have not drifted away from lib/rules.ts.
  • The assertions array at the top of the file ties prose to arithmetic. The 'symbol income doubled' sentence in start.v271 is recomputed from symbols.income and symbols.arcane.cost on every build, so it cannot silently go wrong again — it already did once, claiming 3-4 weeks where the tables say 7.4.
  • Numbers are GMS Heroic (Reboot). Where a figure is only known from KMS it says so and is not treated as GMS-confirmed — Reboot has no trading, and KMS balance is not GMS balance.
  • Read changelog.limitations before trusting any single number. It lists, by node id, everything this guide knows it cannot back.

UNVERIFIED — describes this file and its verifier, not the game; there is nothing external to cite. · verified never · v.271

What v.271 changed that actually matters

v.271
SystemChangeWhy you care
SymbolsArcane River daily 20 -> 40 symbols; weekly 40 -> 80 per areaArcane symbol income doubled: 360/area/week vs 180. At 2,679 symbols to max one, that is ~7.4 weeks per area down from ~14.9 — run all six areas in parallel.
SymbolsGrandis daily: Cernium 20 -> 30, other areas 10 -> 15, Grand Sacred 10 -> 15Sacred symbol grind shortened the same way (Grand Sacred areas not named in the notes — see symbols.income)
LevelingEXP to level cut sharply for Lv. 210-259 (per-band percentages are KMS figures — see training.exp)The old 240s wall is largely gone. Pushing to 260 for 6th job is far faster
Star ForceStar Catching removed; its success bonus is now applied permanentlyNo more minigame. Also means any quest asking for 'star catching' just needs successes
FlamesBonus Stats can be reset with 3,000,000 mesos at Black Rebirth Flame ratesReflaming is now dirt cheap. Fix bad flames immediately
FlamesPowerful / Eternal / Black Rebirth Flames NO LONGER drop from bosses or elitesStop hoarding boss flames. Use the meso reset instead
FlamesNew Burning Rebirth Flame + Karma version: Legion Coin Shop, Monster Collection, Mu Lung Dojo shopDojo and Legion coins are now flame sources
HEXA3rd HEXA Common Node added for all classes — the Bowman line reportedly gets HEXA Fury of the Wild (node name UNCONFIRMED)New node to budget Sol Erda for at 260+
Monster CollectionExploration is Lv. 200+ only, rewards up to 10x per day per accountWorth doing daily; a flame source now
BossesAttack Reflect removed from Zakum, Hilla, Von Leon, Horntail, Arkarium, Pink Bean, Cygnus, Ranmaru, AkechiDaily bosses are much safer to burst down
ItemsExtracting Lv. 160+ gear yields more Superior Item Crystals; Lv. 200+ more againExtract spare Absolab/Arcane instead of vendoring
ItemsPocket Item slot usage requirements removedFree stat if your pocket slot was gated
RingsSpecial Skill Rings rebalanced; extra Special Skill Ring slot added (needs Ring of Restraint or Continuous Ring Lv. 4+)Two ring effects at once now. Lv. 5/6 rings reduced to Lv. 4 with compensation
Monster ParkSunday's Growth Box now gives 3x EXP Coupon Vouchers (10 -> one 3x EXP Coupon)Better EXP economy from Monster Park

Corroborated line by line on 2026-09-11: the symbol quest increases, the Lv. 210-259 EXP cut as a range, Star Catching removal, the 3,000,000 meso bonus-stat reset at Black Rebirth Flame rates, and Powerful/Eternal/Black Rebirth Flames no longer dropping from bosses and elites. Carried over from the initial build and NOT individually corroborated: the attack-reflect removals, extraction crystal yields, the pocket slot change, the Special Skill Ring rebalance, the Monster Park Growth Box change, the Monster Collection change, and the specific HEXA node name. The Nexon page is a JS SPA and returns nothing to a fetcher, so each claim was checked through a search index instead; KMS ver. 1.2.413 is the upstream patch and carries the same wording.

nexon.com · verified 2026-09-11 · v.271

Roadmap

What to do at each level band

unverified
LevelUnlocksPrimary goalDo not bother with
200-209Vanishing Journey, Arcane Symbols, 5th job well underwayGet all gear to Epic potential. Start VJ symbol dailiesCubing past Unique, high star force
210-219Chu Chu Island, LacheleinCRA set (hat/top/bottom). Symbol dailies in every unlocked areaArcane Umbra shopping
220-229Arcana, MorassAbsolab via Lotus/Damien coins. Push gear to 17 starsHard-mode bosses
230-239Esfera, MoonbridgeAll six Arcane symbols moving. Legendary potential on weapon/secondary/emblemSol Erda (unusable)
240-249Labyrinth of Suffering, Limina, TenebrisMax Arcane symbols. V-matrix boost nodes to a real level. 22 stars on keepersSacred symbols (not yet)
250-259Continue Tenebris contentPush to 260. The v.271 EXP cut is largest here (per-band figures are KMS — see training.exp)Anything that delays hitting 260
260-2646th JOB + HEXA Matrix, Cernium, Sacred SymbolsActivate HEXA Mastery node, then Boost nodes. Start Sacred symbol dailiesHEXA Stat (comes later)
265-274Hotel Arcus, Odium, Origin skill at 265Origin skill, HEXA skills to Lv. 10/20 breakpoints
275-284Shangri-La, ArteriaHEXA Stat nodes, Eternal gear from Kalos
285+Carcion, Tallahart, Geardock (Jupiter, added in GMS v.270)Grand Sacred Symbols, endgame bosses

Every 'unlocks' cell is a level gate that was not re-verified on 2026-09-11. The 285+ row points at Geardock, so bosses.cp now lists the post-Kalos bosses instead of stopping at Kalos and implying nothing exists past it.

UNVERIFIED — editorial synthesis of the other nodes plus area level gates; no single citable source states this ladder, and the unlock levels were not re-checked against a source on this pass. · verified never · v.271

Gear

Gear progression by slot

unverified
SlotMid gameLate gameEndgameNotes
HatCRA Root Abyss hat (Lv. 150)Arcane Umbra (200)Eternal (250)CRA hat is kept a long time — worth cubing
Top / BottomCRA top + bottom (150)Arcane Umbra overall (200)Eternal (250)Arcane Umbra is an overall, freeing the bottom slot
OverallArcane Umbra (200)Eternal (250)Replaces top+bottom
WeaponFafnir / CRA (150)Absolab (160) -> Arcane Umbra (200)Genesis (liberated) -> DestinyGenesis liberation is the single biggest weapon jump — see gear.liberation for the questline and its real cost
SecondaryClass secondaryAbsolab-tierAstra secondaryRolls boss/IED/ATT like a weapon
EmblemGold Maple Leaf Emblem (100)samesameNever replaced. Cube it early, it is permanent
GlovesCRA / Absolab (160)Arcane Umbra (200)Eternal (250)Only slot that rolls Critical Damage potential
ShoesAbsolab (160)Arcane Umbra (200)Eternal (250)
CapeAbsolab (160)Arcane Umbra (200)Eternal (250)Tyrant capes cap at 15 stars — usually worse than a 22-star Absolab
ShoulderRoyal Black Metal (120) / Absolab (160)Arcane Umbra (200)Eternal (250)Shoulders cannot take flames (except Scarlet Shoulder)
BeltGolden Clover / Reinforced GolluxSuperior Gollux (150)Dreamy BeltSuperior Gollux belt drops from Hell Gollux
Pendant x2Dominator Pendant, DaybreakSuperior Gollux (150)Source of Suffering (160)Two pendant slots — fill both
Ring x4Meister / Kanna's TreasureSuperior Gollux ring, Guardian Angel RingBoss rings + Special Skill Ringsv.271 added a second Special Skill Ring slot
EarringReinforced GolluxSuperior Gollux (150), EstellaCommanding Force Earring
Face / EyeCondensed Power Crystal, Papulatus MarkMagic Eyepatch, BerserkedSweetwater / boss facesPapulatus Mark from Chaos Papulatus
HeartLidium HeartMechanical / Gollux heartsBlack HeartLidium Heart is free from the Frieren Lotus mission
PocketPink Bean pocket itemCursed SpellbookStone of Eternal Lifev.271 removed usage requirements on this slot
BadgeCrystal Ventus BadgeGenesis BadgeNo potential, no star force

Slot ladder only. What each set costs is in gear.sources; what the Genesis weapon actually takes is in gear.liberation.

UNVERIFIED — community gear progression; no citable source states this slot-by-slot ladder. Individual item levels are checkable on the wiki, the ordering is judgement. · verified never · v.271

Where the sets come from

v.271
SetLevelHow to get itGate
Root Abyss (CRA)150Drops from Chaos Vellum / Pierre / Von Bon / Crimson QueenWeekly, low CP requirement — unsourced
Absolab160Lotus coins buy everything except hat and shoulder. Damien Stigma Coins buy weapon and shoulderNormal Lotus / Damien weekly — CP figures unsourced
Absolab (free mats)160Scrapyard: Heaven -> One-Eye (5 quests, 12 Diffusion-Line Energy Cores). Dark World Tree -> Alchetto (5 quests, 12 Faint Stigma Spirit Stones)Weekly, no boss needed — unsourced
Arcane Umbra armour piece20012 Phantasma Coins per piece. 1 coin = 1 Butterfly Droplet Stone + 9 Arcane River Droplet Stones, so 12 Butterfly + 108 Arcane River per pieceButterfly drops 1 per Lucid clear (Normal or Hard)
Arcane Umbra weapon20024 Phantasma Coins = 24 Butterfly Droplet Stones + 216 Arcane River Droplet StonesSame 1:9 rate as armour
Arcane Umbra (Esfera route)200Arachno Coins at the same rate: 1 Stone Cobweb Droplet + 9 Stone Origin Droplets. Cobweb drops from Normal and Hard WillStone Origin drops from Esfera, Tenebris and Sellas mobs
Arcane Umbra (Heroic shortcut)200Arcane River Droplet Stones buyable from general stores Lachelein -> Limina for 50,000,000 mesos eachHeroic worlds only. Pure meso sink
Superior Gollux150Belt + Earrings drop from Hell Gollux. Ring + Pendant bought from Lucia with Gollux CoinsSee bosses.gollux
Eternal250Kalos the GuardianCP requirement unsourced — see bosses.cp
Genesis weaponLiberation questline: 8 gates, 6,500 Traces of DarknessSee gear.liberation

Droplet counts and the 1 coin = 1 + 9 exchange are from the cited DigitalTQ page (2024-07-09); the 50,000,000 meso Heroic store price is from the MapleStory Wiki droplet stone page, read through a search index because the wiki returns 403 to automated fetches. Rows marked 'unsourced' are carried over from the initial build and are not covered by either citation. The initial build's '324 + 36 + 324 + 36 for a 5-set' was a multiplication of the per-piece numbers by three pieces per side and is dropped in favour of the per-piece rate.

digitaltq.com · verified 2026-09-11 · v.271

Genesis liberation: the weapon questline

v.271
GateBoss to defeatTraces of DarknessNotes
1Von Leon500Daily boss — the cheap end of the ladder
2Arkarium500Daily boss
3Magnus500Daily boss
4Lotus1,000Weekly from here down
5Damien1,000
6Will1,000
7Lucid1,000
8Verus Hilla1,000Weapon is fully liberated after this gate
Total6,500Checked by assertion gear.liberation.gate-total-is-6500 on every build

WHAT THIS NODE DOES NOT TELL YOU, AND WHY. The gate costs above are sourced. The number that actually sets your timeline — Traces of Darkness earned per boss, per difficulty, per week — is not published in any source this guide could read, so it is not in this table and no weeks-to-complete is derived from it. What is quotable: the MapleStory Wiki puts the questline at 14 quests and a minimum of 11 weeks without Genesis Passes or Boss Reset Tickets, with entry gated on clearing the Black Mage in Story Mode and finishing the Lv. 255 Limina questline (read through a search index on 2026-09-11; the wiki returns 403 to automated fetches). The community tracker cited alongside models a trace bank of up to 3,000. FOR THIS ACCOUNT AT LV. 244: the gates are not the constraint — Verus Hilla and the Hard-tier clears are, and gear.tiers puts this character several armour tiers short of them. Liberation is the right long-term target and the wrong next purchase. The gate ORDER is as the cited tracker lists it; the in-game quest order may differ and was not confirmed. The liberation currency in GMS is Traces of Darkness — no row here claims it is anything else.

calciro.com · verified 2026-09-11 · v.271

Star Force

Star Force success / boom table

v.271
From starSuccessFailBoom
095%5%0%
190%10%0%
285%15%0%
385%15%0%
480%20%0%
575%25%0%
670%30%0%
765%35%0%
860%40%0%
955%45%0%
1050%50%0%
1145%55%0%
1240%60%0%
1335%65%0%
1430%70%0%
1530%67.9%2.1%
1630%67.9%2.1%
1715%78.2%6.8%
1815%78.2%6.8%
1915%76.5%8.5%
2030%59.5%10.5%
2115%72.25%12.75%
2215%68%17%
2310%72%18%
2410%72%18%
2510%72%18%
267%74.4%18.6%
275%76%19%
283%77.6%19.4%
291%79.2%19.8%

Since v.264 items can no longer LOSE stars on failure — only success, fail, or boom. This is the Enhancement Mode 1 column: v.269 (2026-06-17) added modes 1-4 for taps from 15 to 21 star, where higher modes cut the destruction rate for more mesos and mode 4 cannot boom at all. The per-mode rates are not published anywhere citable — see starforce.cost. Every row was re-checked against the cited DigitalTQ table on 2026-09-11 and each sums to 100.

digitaltq.com · verified 2026-09-11 · v.271

Rules, caps and safeguards

v.271
  • Star cap by item level: 1-94 = 5, 95-107 = 8, 108-117 = 10, 118-128 = 15, 129-137 = 20, 138+ = 30.
  • Special caps: Tyrant gear = 15 stars. Sweetwater = 15 stars. Superior equipment uses its own harsher table.
  • Boom risk begins at 15 stars. Below 15 you cannot destroy an item.
  • Safeguard doubles the meso cost and removes boom. Available up to 18 stars only.
  • Enhancement Mode, added in v.269: tapping from 15 to 21 stars you choose a mode 1-4. Mode 1 is the standard rate and cost. Modes 2 and 3 lower the destruction rate for more mesos. Mode 4 is 0% destruction. Mode 4 is not offered from 15 to 17 stars because it would equal Safeguard there.
  • The per-mode success, destruction and cost numbers are not published in any source this guide could cite. Do not let a calculator tell you otherwise — see starforce.cost.
  • v.271 REMOVED Star Catching. Its success bonus is now applied automatically to every attempt.
  • Meso cost scales with item level and current star count. Cubing cost is flat; star force cost is not. The formula shape is in starforce.cost.
  • Booming leaves a Trace item. Restore it onto a fresh copy of the same item via Trace Transfer.
  • Trace recovery: boomed at 15-19 returns 12 stars, 20 returns 15, 21-22 returns 17, 23-25 returns 19, 26-30 returns 20.
  • Star Force Transfer: same equip type, same job type, within 10 item levels. You keep (stars - 1).
  • Transfer trick: star a cheap common item, then transfer into the rare one. Potential does NOT transfer — only stars.

Caps, safeguard, trace recovery and transfer were re-read from the cited DigitalTQ guide on 2026-09-11; that guide was last updated 2026-02-20 and still describes Star Catching, which v.271 removed, so it is stale on that one point and this node is not. lib/rules.ts parses the Safeguard and Trace recovery lines out of this node by text — do not reword them without changing the parser.

digitaltq.com · verified 2026-09-11 · v.271

Useful transfer pairs

v.271
Star the cheap itemTransfer intoTarget levelSlot
Daybreak Pendant / Reinforced Gollux Pendant / Dominator PendantSuperior Gollux Pendant150Pendant
Superior Gollux PendantSource of Suffering160Pendant
Reinforced Gollux EarringSuperior Gollux Earring150Earring
Reinforced Gollux Belt / Golden Clover Belt / Ayame's TreasureSuperior Gollux Belt150Belt
Kanna's Treasure / Meister RingSuperior Gollux Ring150Ring

digitaltq.com · verified 2026-09-11 · v.271

Star Force events worth waiting for

v.271
EventEffectUse it for
5/10/15100% success at 5, 10 and 15 starsFree passes through the three worst walls. Always stop at 14 and wait
30% offMeso cost reduced 30%Bulk starring everything you own
Destruction reduction30% lower boom chance below 21 starsThe 17-20 danger zone
Double star2 stars per success at 10 and below (up to 12)Fresh gear. Excludes superior equipment

The four event types are from the cited guide. Which of them runs on a given weekend is announced per patch and is NOT in this node — check the live patch notes. 'Always stop at 14 and wait' is advice, not a sourced figure.

digitaltq.com · verified 2026-09-11 · v.271

Star force meso cost: the formula, and what is missing from it

unverified
InputWhere it appliesValue usedProvenance
Formula shapeevery tapcost = 100 x round( L^3 x (star+1)^E / D ) + 10Community calculator source, NOT Nexon
Levery tapitem level rounded DOWN to a multiple of 10Same
E (exponent)stars 0-101Same
E (exponent)stars 11 and up2.7Same
D (divisor)stars 0-102500Same
D (divisor)star 11 / 12 / 13 / 1422000 / 15000 / 11000 / 7500Same — the post-Savior values
D (divisor)stars 15 and up20000Same
Extra multiplierstar 17 / 18 / 19 / 214/3 / 20/7 / 40/9 / 8/5Same — no Nexon table confirms these
PLACEHOLDER_SAFEGUARD_MULTtaps protected by Safeguard2.0DigitalTQ says Safeguard doubles the cost up to 18 stars; the calculator applies x2 only at 15-17. UNRESOLVED
PLACEHOLDER_MODE_COST_MULT[2..4]Enhancement Modes 2-4, stars 15-21NO VALUE — do not guess oneMode costs are not published anywhere citable
PLACEHOLDER_HEROIC_COST_MULTevery tap on a Heroic world1.0 (assumed)UNSOURCED. No source says Heroic costs match regular worlds; 1.0 is an assumption, not a finding
v.271 rebalanceevery tapnone appliedThe v.271 notes do not mention star force costs. Absence of evidence, not evidence of absence

THIS IS THE DENOMINATOR OF EVERY DAMAGE-PER-MESO QUESTION THIS APP EXISTS TO ANSWER, AND IT IS NOT SOURCED. Nexon publishes no meso cost table. The coefficients above were read on 2026-09-11 out of the source of a widely used community star force calculator: that is evidence of what the community implements, not a citation, and it is pinned to no particular game version. Sanity check you can do by hand: a Lv. 200 item at 0 stars gives 200^3 / 2500 = 3200, so 100 x round(3200) + 10 is about 320K mesos for the first tap. If the game charges something far from that, this table is wrong and should be marked so. Three inputs have no trustworthy value at all: the per-mode cost multipliers for Enhancement Modes 2-4, the Heroic-world multiplier (assumed 1.0), and any v.271 adjustment. Anything built on this node must carry that uncertainty into the UI and say so — a confidently wrong meso figure is worse than none, because it sends a real person to grind for a number that was never real. What would fix this: a per-star meso table for GMS Heroic at v.271, or Nexon's own enhancement cost disclosure.

UNVERIFIED — no Nexon-published meso cost table exists. Coefficients read from a community calculator's source on 2026-09-11: https://github.com/brendonmay/brendonmay.github.io/blob/master/starforceCalculator/serverDiffs.js — brendonmay star force calculator, undated. Enhancement Mode mechanics (not costs): https://www.nexon.com/maplestory/news/update/41138/v-269-ride-the-lightning-patch-notes — Nexon, 2026-06-30 · verified never · v.271

Symbols

Symbol income after v.271

v.271
SourceBefore v.271After v.271Per area per week
Arcane River daily quest2040280
Arcane River weekly quest408080
Arcane total per area per week180360360
Cernium daily (Sacred)2030210
Arcus / Odium / Shangri-La / Arteria / Carcion daily1015105
Tallahart / Geardock daily (Grand Sacred)1015 — UNCONFIRMED105

Six Arcane areas: Vanishing Journey, Chu Chu Island, Lachelein, Arcana, Morass, Esfera. Symbols claimed from daily/weekly quests now auto-merge into the equipped symbol. The Arcane and Sacred rows were corroborated on 2026-09-11; the Grand Sacred row was not — the v.271 notes name Cernium and the five Sacred areas, not Tallahart or Geardock, so treat its 15 as unconfirmed. Assertions symbols.income.* and start.v271.symbol-weeks-* recompute the weekly totals and the weeks-to-max from this table on every build.

nexon.com · verified 2026-09-11 · v.271

Arcane Symbol upgrade cost

v.271
LevelSymbols to nextCumulativeMain stat at this levelArcane Force
112030030
2151240040
3202750050
4274760060
5367470070
64711080080
76015790090
8752171,000100
9922921,100110
101113841,200120
111324951,300130
121556271,400140
131807821,500150
142079621,600160
152361,1691,700170
162671,4051,800180
173001,6721,900190
183351,9722,000200
193722,3072,100210
20max2,6792,200220

All six maxed = 13,200 main stat and 1,320 Arcane Force. Symbol stat is FLAT — it is not multiplied by your %stat potential, which is why %stat lines are worth less than they look while your symbols are low. The cited DigitalTQ table omits the 19 -> 20 step (372 symbols) and therefore totals 2,307; 2,307 + 372 = 2,679 is the number to plan against, and assertion symbols.arcane.cost.cumulative-final checks that sum on every build. lib/rules.ts reads the last row's main stat and Arcane Force columns to derive stat-per-force — do not reorder the columns.

digitaltq.com · verified 2026-09-11 · v.271

Sacred and Grand Sacred Symbols

unverified
  • Unlocked at Lv. 260 in Cernium. Required to deal damage in Western Grandis.
  • A Sacred Symbol starts at 500 main stat and 10 Sacred Power (Authentic Force).
  • Areas: Cernium, Hotel Arcus, Odium, Shangri-La, Arteria, Carcion.
  • Grand Sacred Symbols come from Tallahart and Geardock.
  • Grand Sacred Symbol: Tallahart was added to Sacred Symbol Selector Coupons in v.271.
  • Do not buy Sacred symbol selectors before Lv. 260 — you cannot equip them.

UNVERIFIED — the 500 main stat / 10 Sacred Power starting values, the area list and the v.271 selector change were not re-checked against a source on this pass. · verified never · v.271

Potential

Potential tiers and line values

v.271
Item levelRareEpicUniqueLegendary
1-301%2%3%6%
31-702%4%6%9%
71-1503%6%9%12%
151+4%7%10%13%

Values shown are a single main-stat line. Up to 3 lines per item (4 with a Potential Stamp). Tier matters more than line count early — a Legendary with one good line beats a Unique with three mediocre ones.

digitaltq.com · verified 2026-09-11 · v.271

Cubes

v.271
CubeMax tierWhereHeroic costSpecial
MysticalEpicBosses, Monster Park, Pollo & Fritto, Monster Collection, harvestingfree
HardUniqueSame, plus Reboot general storefree
SolidLegendarySame sourcesfreeYour free workhorse
Karma Hard / Karma SolidUnique / LegendaryEventsfreeUntradable items only
GlowingLegendaryCash Shop12,000,000 mesosChance to double rank-up
BrightLegendaryCash Shop22,000,000 mesosDouble rank-up AND choose a line
Bonus Glowing / Bonus BrightLegendaryCash ShopInteractive worlds onlyBonus potential — not available on Heroic

Cube meso cost is flat, not scaled by item level. Bright cubes are the only ones that let you pick a line — save them for the Unique -> Legendary step. The Glowing (12,000,000) and Bright (22,000,000) Heroic prices were re-read on 2026-09-11 from the cited guide, which was last updated 2024-03-11; lib/rules.ts reads them out of this table by row name. Karma cube rows and the Bonus Glowing / Bonus Bright row are carried over and are not covered by the citation.

digitaltq.com · verified 2026-09-11 · v.271

What to roll for, by slot

unverified
SlotTarget linesMilestones
Weapon / Secondary / EmblemBoss Damage %, Ignore DEF %, ATT %Legendary tier first. Then boss/boss/IED or att/boss/IED
Hat, Top, Bottom, Overall, Shoes, Cape, Shoulder, Belt% main statLegendary tier -> 18-21% -> 30%+
GlovesCritical Damage % (gloves-only line)%main stat until the rest of your gear is done, then crit damage
Rings, Pendants, Face, Eye, Earring, Heart% main statSame ladder. Accessories survive gear swaps — cube these before armor
Farming set (separate)Item Drop %, Meso %Keep it separate from your boss preset
No potential at allBadge, Medal, Android, Totem, TitleDo not waste cubes looking

Order of spend: Emblem (never replaced) -> Secondary -> Weapon -> Accessories -> Armor last, because armor gets replaced at the Arcane Umbra step and potential does not transfer.

UNVERIFIED — community consensus. Which lines to chase is judgement, and the ordering has no citable source. The line VALUES it implies are in potential.tiers, which is sourced. · verified never · v.271

Flames

Bonus Stats after the v.271 revamp

v.271
  • CHANGED in v.271: Bonus Stats can now be reset with mesos — 3,000,000 per reset — at Black Rebirth Flame rates.
  • You choose whether to keep the old or the new roll. Reflaming is now cheap enough to do on every piece you own.
  • MVP Gold and above can reset 3 times at once.
  • CHANGED in v.271: Powerful, Eternal and Black Rebirth Flames NO LONGER drop from Boss Monsters, Elite Monsters or Elite Champions.
  • New: Burning Rebirth Flame and Karma Burning Rebirth Flame. Reset rates match Powerful Rebirth Flames.
  • Burning Flame sources: Legion Coin Shop, Monster Collection exploration rewards, Mu Lung Dojo Point Shop.
  • Karma Black Rebirth Flame limit in the Legion Coin Shop raised from 40 to 60. Day 18 Daily Gift is now a Karma Black Rebirth Flame.
  • An item can hold at most 4 distinct bonus stats. There are 7 tiers per stat type.
  • Eternal Rebirth Flames roll tier 2 minimum, rarely tier 5. On flame-advantaged (boss) gear, tier 4 minimum, rarely tier 7.
  • CANNOT take bonus stats: Rings (except Secret Ring), Shoulders (except Scarlet Shoulder), Medals, Emblems, Badges, Androids, Android Hearts, Totems (except Ancient Slate).

Corroborated on 2026-09-11: the 3,000,000 meso reset at Black Rebirth Flame rates, and Powerful / Eternal / Black Rebirth Flames no longer dropping from Boss Monsters, Elite Monsters or Elite Champions. Carried over and NOT corroborated: the MVP Gold triple reset, the Burning Rebirth Flame shop list, the Legion Coin Shop limit change, the 4-bonus-stat / 7-tier structure, the Eternal flame tier floors, and the cannot-take-flames list. lib/rules.ts parses '3,000,000 per reset' and the Eternal flame tier sentence out of these rows by text.

nexon.com · verified 2026-09-11 · v.271

What a good flame looks like

unverified
PriorityLineWhy
1All Stat %Multiplies your main stat and counts on every piece
2Main stat flat (STR/DEX/INT/LUK)Straightforward. Match your class
3ATT / Magic ATTVery strong on weapons and gloves
4Main stat + secondary stat combined linesAcceptable filler
DeadOff-stat (STR on an archer, INT on a warrior)Reset it — 3M mesos is nothing
DeadMax MP, Defense, Speed, JumpReset

Boss-drop gear is flame advantaged and rolls higher tiers than normal gear. Prioritise flaming boss gear.

UNVERIFIED — community consensus on which flame lines matter. The reset cost it leans on (3,000,000) is sourced in flames.system; the priority order is judgement. · verified never · v.271

Bosses

Boss CP thresholds (solo estimates)

unverified
BossDifficultyApprox CPCadence
ZakumNormal3kDaily
Papulatus / MagnusEasy50kDaily
HorntailEasy / Normal100kDaily
Von LeonHard800kDaily
CygnusEasy800kWeekly
HillaHard1MWeekly
Pink BeanChaos1.5MDaily
LotusNormal3.5M solo / 1.5M partyWeekly
DamienNormal4M solo / 1.5M partyWeekly
LucidEasy9MWeekly
WillEasy10MWeekly
Lucid / WillNormal18MWeekly
LotusHard23MWeekly
Gloom / DarknellNormal23MWeekly
DamienHard26MWeekly
Lucid / WillHard50MWeekly
Verus HillaNormal70MWeekly
Chosen SerenNormal80MWeekly
Kalos / First AdversaryEasy+85-95M partyWeekly
KalingNormal / Hardno citable figureWeekly
LimboNormal / Hardno citable figureWeekly
BaldrixNormal / Hardno citable figureWeekly
Jupiter (Geardock)Normal / Hardno citable figureWeekly

CP is a rough composite; actual capability depends on bind uptime, survivability and mechanics as much as raw CP. COVERAGE: this table now runs to Jupiter, the Geardock boss added in GMS v.270 (2026-07-22, entry at Geardock: Forge Entrance). The four rows past Kalos were added on 2026-09-11 because the table previously stopped at Kalos while roadmap.bands sends a 285+ player to Geardock. Kaling, Limbo and Baldrix are named by community boss lists and their GMS release was not confirmed on this pass; only Jupiter and Geardock were. No CP threshold for any of the four is published anywhere citable, and a made-up one would send a real person into a fight they cannot win — hence 'no citable figure'.

UNVERIFIED — no citable origin. The initial build credited 'Games Finder boss ranges', which is undated and does not publish CP figures. Every number below Kalos is an estimate of unknown provenance. Jupiter and Geardock existing in GMS is sourced: https://mmohuts.com/news/maplestory-adds-jupiter-boss-fight-and-geardock-zone-in-ride-the-lightning-update — MMOHuts, 2026-07-25 · verified never · v.271

What each boss is actually farmed for

unverified
BossKey dropNotes
Chaos PapulatusPapulatus MarkFace accessory. Low drop rate
ArkariumDominator PendantAlso a star force transfer donor
LotusBerserked, Absolab coinsCoins buy everything except Absolab hat/shoulder
DamienMagic Eyepatch, Stigma CoinsStigma Coins buy Absolab weapon + shoulder. 1-3 stones per clear, 7 needed
Hell GolluxSuperior Gollux Belt + Earrings, 20-40 Gollux CoinsRing and Pendant from Lucia's shop
Guardian Angel SlimeGuardian Angel RingWeekly
Chaos Vellum / CRA bossesRoot Abyss setYour Lv. 150 armor core
LucidArcane Umbra gear, Butterfly Droplet StonesGate to the Lv. 200 armor tier
WillArcane Umbra gear, Stone Cobweb Droplets
Verus HillaSource of SufferingBest-in-slot pendant for a long time
DarknellCommanding Force Earring
Kalos the GuardianEternal gear (Lv. 250)Death count per MapleStory Wiki on 2026-09-11: 5 in Easy and Normal, 8 in Chaos and Extreme. The initial build claimed v.271 raised Easy/Normal from 5 to 8 — not corroborated, and the wiki contradicts it

Item Drop Rate increases boss accessory drop chances — wear drop gear on accessory-hunting runs, not just for farming. The Kalos row was corrected on 2026-09-11: https://maplestorywiki.net/w/Kalos/Monster — MapleStory Wiki, undated states 5 deaths in Easy/Normal and 8 in Chaos/Extreme, which contradicts the carried-over claim that v.271 raised Easy/Normal to 8. Neither figure was confirmed against the patch notes, so treat the whole row as unconfirmed rather than swapping one guess for another.

UNVERIFIED — community drop tables. Which boss drops which accessory is checkable in game but was not traced to a source on this pass, and one carried-over v.271 claim turned out to be contradicted — see notes. · verified never · v.271

Gollux difficulty control

v.271
DifficultyBody parts destroyedReward
Easy3 (both shoulders + abdomen)10-20 Gollux Pennys
Normal210-30 Gollux Pennys
Hard110-30 Gollux Coins, Reinforced/Solid gear
Hell0 — skip every part20-40 Gollux Coins, Superior Belt + Earrings, Mystical Cubes

Route to Hell: Right -> Right -> Left (middle) to reach the Heart portal. Entry quest '(Lv. 180) [Gollux] The Cracks of Corruption'. Once per day, 5 lives, 30 minute limit. Re-read from the cited guide on 2026-09-11; that guide lists Gollux as solo, so the initial build's 'party of 1-6' is dropped rather than kept unsourced. The guide was last updated 2024-07-08 and predates the v.271 prequest removal, which is why the prequest line is gone from this node.

digitaltq.com · verified 2026-09-11 · v.271

Training

v.271 EXP requirement cuts

unverified
Level rangeEXP required reduced by (KMS ver. 1.2.413 figures)
210-214~8%
215-219~15%
220-224~21%
225-229~27%
230-234~33%
235-239~38%
240-244~43%
245-249~47%
250-259~58%

The direction is certain and the size is not. GMS v.271's notes state that the EXP required for Lv. 210-259 was reduced and that characters whose EXP exceeded the new requirement had it adjusted down; they do not publish the per-band split. The nine rows here are the KMS 1.2.413 table, which is the upstream patch, read on 2026-09-11. They are also close enough to the historical NEW AGE (v227) reductions that a reader could mistake one for the other. Do not quote a percentage from this node as a GMS figure until a GMS source publishes one.

UNVERIFIED — these per-band percentages match KMS ver. 1.2.413 exactly (https://orangemushroom.net/2026/03/23/kms-ver-1-2-413-maplestorys-23rd-anniversary-maple-attack/ — Orange Mushroom's Blog, 2026-03-23). GMS v.271 confirms a Lv. 210-259 EXP cut but publishes no per-band table, and KMS numbers are not GMS numbers. · verified never · v.271

Training areas by level

v.271
LevelArea and mapNotes
200-210Vanishing Journey — Cave of Repose: Below the CaveFirst Arcane area; also where symbol dailies start
205-210Reverse City — Hidden Research TrainNon-Arcane alternative, no Arcane Force needed
210-220Chu Chu Island — Slurpy Forest: Slurpy Forest DepthsFinish the Yum Yum Island questline for full symbol income
220-225Lachelein — Ballroom: Revelation Place 3Drops Arcane River Droplet Stones
225-230Arcana — Cavern Lower PathDrops Arcane River Droplet Stones
230-240Morass — Shadowdance Hall 2
240-250Sellas — Star-Swallowing Sea 1Drops Stone Origin Droplets
245-250Moonbridge — Void Current 3
250-255Tenebris — Labyrinth of Suffering Core 6
255-275Limina — End of the World 1-5
260-275Cernium — Royal Library Section 1 or Eastern City Ramparts 3Needs Sacred Symbols to do full damage

Arcane Force gates your damage on a map. The cited guide gives 60 Arcane Force for 100% damage and 90 for 150% in Vanishing Journey, 210 at Lachelein, 360 at Arcana and 730 at Moonbridge, and 50 Sacred Power for 100% damage at Cernium. The initial build's claim that 150% of required Arcane Force also reduces incoming damage to 1 is not in the cited guide and has been dropped. The guide was last updated 2024-08-23, so it predates the v.271 EXP cuts: the map order still holds, the time spent in each band does not.

digitaltq.com · verified 2026-09-11 · v.271

Nodes & HEXA

V Matrix priority (5th job)

unverified
PriorityWhatWhy
1Boost node containing your main bossing skillBoost nodes give FINAL DAMAGE — multiplicative with everything. A Lv. 1 boost node contributes almost nothing
2Boost node containing your main mobbing skillPays for itself immediately while grinding
3Any job (skill) node below max5th job skills themselves
4Erda NovaYour bind. Bind uptime is how an undergeared character kills a boss
5Remaining common nodesRope Lift, Will of Erda, party skills

Nodestone sources: Monster Park daily, boss drops, event shops. Use spare nodes as Enhance fodder. Converting junk nodes into V Points to craft the trio you want beats rerolling and hoping.

UNVERIFIED — community consensus on V matrix ordering. Boost nodes giving final damage is a game fact; the priority order is judgement and no source states it. · verified never · v.271

HEXA Matrix (6th job, Lv. 260+)

unverified
  • 6th job advancement at Lv. 260. Origin skill granted at Lv. 1 on advancement; Origin unlocks properly at 265.
  • Order of spend: HEXA Mastery node (red) -> HEXA Boost nodes (blue) -> HEXA Skill nodes -> HEXA Stat last.
  • HEXA Skill nodes max at Lv. 30 with meaningful breakpoints at 10, 20 and 30.
  • A HEXA Stat node costs 5 Sol Erda + 10 Sol Erda Fragments to create.
  • CHANGED in v.271: a 3rd HEXA Common Node was added. Explorer Bowman (Bow Master, Marksman, Pathfinder) gets HEXA Fury of the Wild.
  • Sol Erda Fragments are permanent and untradable — bank them on the character that will reach 260 first, even at low level.
  • v.271: Sol Erda and Sol Erda Energy are now consumed separately depending on whether they are untradable or world-tradable.

UNVERIFIED — carried over from the initial build. The 3rd HEXA Common Node in v.271 is real; the specific node name for the Explorer Bowman line, the Sol Erda costs and the Lv. 30 breakpoints were not traced to a source on this pass. A v.271 preview published 2026-09-04 (https://gamemarket.gg/news/maplestory-global/maplestory-v-271-update-preview-guide-hexa-common-nodes-night-troupe-and-two-seasonal-events — GameMarket.gg, 2026-09-04) explicitly said the per-class node list was still unconfirmed. · verified never · v.271

Account Power

Account-wide power that is not gear

unverified
SystemWhat to doPayoff
Link skillsMules to Lv. 140Permanent, account-wide. Cheapest damage in the game
Legion boardMules to Lv. 200, fill main-stat / ATT / crit ranksPermanent, account-wide
Legion Coin Shopv.271: Legion's Expertise EXP raised to +200%. Burning and Karma Black Rebirth Flames sold hereFlames and EXP
Hyper statsFree to reset. Main stat, damage, boss, crit damage, IEDInstant. Recheck whenever crit rate caps
Inner abilityReach Legendary. Boss Damage, ATT %, or +1 attack speed if not cappedLarge. Uses Honor EXP from Medals of Honor
FamiliarsGrandis godly familiars for Boss Damage / IED linesSignificant and relatively cheap
Familiar badgesv.271 added Crucible Badge (Tallahart + Geardock familiars): Crit Damage +1%, Ignore DEF +3%Small but permanent
Mu Lung DojoClimb floors weeklyDojo points, and now Burning Rebirth Flames in the point shop
Monster Collectionv.271: Lv. 200+ only, 10 exploration rewards per day per accountCubes and flames

UNVERIFIED — mixed: the v.271 rows (Legion's Expertise EXP, Crucible Badge stats, Monster Collection limits) are patch-note claims that were not individually corroborated, and the rest is community advice with no citable source. · verified never · v.271

Routine

Daily

unverified
  • Arcane symbol dailies in every unlocked area (40 symbols each after v.271)
  • Sacred symbol dailies if Lv. 260+
  • Daily bosses: Zakum, Hilla, Papulatus, Magnus, Von Leon, Arkarium, Ranmaru, Gollux, Pink Bean
  • Gollux — once per day, win or lose. Push Hell if you can survive it
  • Monster Park (7 runs)
  • Monster Collection exploration — up to 10 rewards per day per account
  • Maple Tour
  • Ursus during 2x meso hours
  • Event dailies — clear every event shop before it expires

UNVERIFIED — community routine. A checklist, not a set of game constants — the only number in it (40 symbols) is sourced in symbols.income. · verified never · v.271

Weekly (resets Thursday 12:00 AM UTC)

unverified
  • Arcane River weekly quests in every area (80 symbols each after v.271)
  • Scrapyard: Heaven -> One-Eye, 5 quests -> 12 Diffusion-Line Energy Cores (Absolab mats)
  • Dark World Tree -> Alchetto, 5 quests -> 12 Faint Stigma Spirit Stones (Absolab mats)
  • Weekly bosses: Cygnus, Hard Hilla, CRA (Vellum/Pierre/Von Bon/Crimson Queen), Lotus, Damien, Guardian Angel Slime
  • Later: Lucid, Will, Gloom, Verus Hilla, Darknell, Chosen Seren, Kalos
  • Mu Lung Dojo climb
  • Legion coin shop purchases
  • Check Sunny Sunday for star force events before spending mesos

UNVERIFIED — community routine. The 80-symbol weekly is sourced in symbols.income; the boss list and ordering are judgement. · verified never · v.271

Live Events

Live events

unverified
EventRunsWorth it for
Frieren's Spell CollectionSep 9 - Oct 7, 2026Adventure Journal: 2x Symbol Selector (200 Arcane Symbols each), 20 Karma Bright Cubes, 2 guaranteed level-up potions, 50 Special Medals of Honor, 60 Sol Erda Fragments
Adventure with Frieren's CompanionsSep 9 - Oct 7, 202620 Magic Replica Monsters/day: ~700 Adventure Coins, 1-2 Symbol Selectors each, Sol Erda Fragments (10/day cap), Burning Field +3
Magic ShopSep 9 - Oct 7, 2026Nodestone 50c (limit 200), Karma Bright Cube 100c (limit 10), 3x EXP Coupon 20c (3/day)
Defeat Mighty FoesStaggered Sep 9 / 17 / 24, Oct 1Practice Mode counts. Chaos Vellum, Lotus (Starkroid android + Lidium Heart), Guardian Angel Slime, Lucid (title: Boss +5%, IED +5%)
Night Troupe: Omega SectorSep 30 - Nov 10, 2026 (per preview, 2026-09-04 — not confirmed against Nexon)Designer Rank progression; Veteran rank gates Festival Guardian and Overclock Mesotron-S
Otherv.271Winter Countdown, Night of the Yeti, Challenger World Leap, Luxe Sauna, Sunny Sunday

Event items expire Oct 8, 2026 at 2:00 AM UTC. Arcane Symbol Selector Coupons have a 7-day duration — spend them the day you get them. This is the one node that is wrong the moment it goes stale rather than slowly: an expired event row is worse than no row.

UNVERIFIED — event dates and reward quantities were not corroborated on this pass; the Night Troupe dates below come from a preview article (https://gamemarket.gg/news/maplestory-global/maplestory-v-271-update-preview-guide-hexa-common-nodes-night-troupe-and-two-seasonal-events — GameMarket.gg, 2026-09-04), not from Nexon. Live events expire — re-check this node before acting on it. · verified never · v.271

Changelog

Update log

unverified
DatePatchNodes touchedWhat changed
2026-09-11v.271allInitial build from v.271 patch notes. Symbol income doubled, Lv. 210-259 EXP cut, Star Catching removed, Bonus Stat meso reset added, boss flames removed from drops, 3rd HEXA Common Node.
2026-09-11v.271start.v271FIXED a claim this file's own tables contradicted: 'symbols roughly doubled, maxing is a ~3-4 week job' became '360/area/week vs 180; 2,679 symbols to max, so ~7.4 weeks per area down from ~14.9'. Both numbers are now recomputed by assertions on every build.
2026-09-11v.271allEvery source became a URL or an explicit UNVERIFIED statement; every lastVerified became either 2026-09-11 (a human opened the cited page that day) or empty. 14 verified, 18 unverified.
2026-09-11v.271symbols.incomeArcane total row made numeric (180 -> 360 per week) so assertions can read it. Grand Sacred row flagged UNCONFIRMED: the v.271 notes name Cernium and the five Sacred areas, not Tallahart or Geardock.
2026-09-11v.271symbols.arcane.costKept. Added the DigitalTQ discrepancy (its table omits the 19 -> 20 step and totals 2,307 instead of 2,679) and an assertion that locks the sum.
2026-09-11v.271starforce.rates, starforce.rulesRe-verified against DigitalTQ. Added Enhancement Modes 1-4 (GMS v.269, taps from 15 to 21 stars), which the initial build omitted entirely.
2026-09-11v.271starforce.costNEW. Formula shape and coefficients from a community calculator; Safeguard multiplier unresolved; mode and Heroic multipliers have no source. Shipped UNVERIFIED rather than guessed.
2026-09-11v.271gear.liberationNEW. The 8 liberation gates and their 6,500 Traces of Darkness. No weeks-to-complete derived, because per-boss trace income is not published anywhere citable.
2026-09-11v.271gear.sourcesArcane Umbra rewritten to the sourced per-piece rate (12 Butterfly + 108 Arcane River per armour piece; 24 + 216 for the weapon). The old '324 + 36 for a 5-set' was that arithmetic pre-multiplied and mislabelled.
2026-09-11v.271bosses.cpExtended past Kalos with Kaling, Limbo, Baldrix and Jupiter (Geardock, GMS v.270). CP cells read 'no citable figure' because none exists. Node marked UNVERIFIED: 'Games Finder boss ranges' is undated and publishes no CP.
2026-09-11v.271bosses.dropsKalos row corrected: the wiki gives 5 deaths in Easy/Normal and 8 in Chaos/Extreme, contradicting the carried-over claim that v.271 raised Easy/Normal to 8.
2026-09-11v.271bosses.golluxCoin rewards corrected per difficulty (Pennys at Easy/Normal, Coins at Hard/Hell). The 'party of 1-6' claim dropped: the cited guide says solo.
2026-09-11v.271training.expMarked UNVERIFIED. The per-band percentages are the KMS ver. 1.2.413 table; GMS v.271 confirms only that Lv. 210-259 was reduced.
2026-09-11v.271training.mapsRewritten from the cited training guide. The 'take only 1 damage at 150% Arcane Force' claim dropped: not in the source.
2026-09-11v.271events.currentNight Troupe dates added from a preview article and labelled as such. Node marked UNVERIFIED: event rewards were not corroborated.
2026-09-11v.271changelog.limitationsNEW. Known limitations by node id — the equivalent of a per-item errata page.

One row per edit. From the next patch on, tools/verify-graph.ts appends these rows from git history over data/guide-graph.json, so the register cannot drift from what was actually committed.

UNVERIFIED — a record of edits to this repository, not a claim about the game. · verified never · v.271

Known limitations, by node

unverified
NodeLimitationWhat would fix it
bosses.cpEvery CP threshold is an estimate with no citable origin, and the four post-Kalos rows carry no figure at all.A published CP or stat requirement per boss, or a community dataset with a stated methodology.
training.expThe per-band EXP percentages are KMS ver. 1.2.413 figures. GMS v.271 confirms the Lv. 210-259 cut but publishes no per-band table.A GMS source that publishes the split.
starforce.costCoefficients come from a community calculator. The Safeguard multiplier is contradicted between two sources, and the Enhancement Mode and Heroic multipliers have no value at all.A per-star meso table for GMS Heroic at v.271.
gear.liberationNo Traces of Darkness income per boss per week, so no honest weeks-to-complete is derived here.A trace drop table by boss and difficulty.
symbols.incomeThe Grand Sacred row (Tallahart / Geardock, 10 -> 15) is not named in the v.271 notes.The patch-note line, or an in-game screenshot of the quest reward.
bosses.dropsAccessory drops are community knowledge. The Kalos death count is contradicted between the initial build and the wiki.The Kalos section of the v.271 notes.
gear.sourcesRows marked 'unsourced' (CRA, Absolab coins, Scrapyard mats, Eternal) are not covered by either citation.A sourced coin-cost table per Absolab piece.
nodes.hexaThe per-class 3rd Common Node names, the Sol Erda costs and the Lv. 10/20/30 breakpoints are uncorroborated.The v.271 HEXA section of the patch notes, archived locally.
start.v271Six of fourteen rows were corroborated line by line; the rest are carried over from the initial build.A local archive of the patch notes at docs/sources/v271-patch-notes.md.
potential.targets, flames.targets, nodes.v, routine.daily, routine.weekly, roadmap.bands, gear.tiers, account.powerEditorial judgement with no citable source. Not wrong, not sourced.Nothing external — these would be honest as the tool's own recommendations rather than as facts.
events.currentEvent dates and reward quantities were not corroborated; the Night Troupe dates come from a preview article.The Nexon event pages, archived at the time of reading.
meta.patchNotesArchivedocs/sources/v271-patch-notes.md does not exist yet, so every v.271 citation points at a JS SPA that returns nothing to a fetcher or a script.Archive the patch notes into the repo and cite the file alongside the URL.
all verified nodesAll 14 share lastVerified 2026-09-11 because one verification pass happened on one day. The dates diverge only as nodes are re-checked later.Re-check nodes on a rolling schedule instead of all at once.

This table is the point of the whole file. A reader who knows exactly which numbers are unbacked can use the rest; a reader who cannot tell the difference cannot trust any of it. Nothing here is deleted for being unverified — an explicitly unverified row beats a confidently wrong one.

UNVERIFIED — an inventory of this file's own gaps, not a claim about the game. · verified never · v.271